Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
19 Pages123Next pageLast page
 

[118.6] Recurring Opportunity removal

First post First post First post
Author
C C P Alliance
#1 - 2016-06-23 14:23:51 UTC  |  Edited by: CCP Fozzie
Good day!

I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".

Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE. I can't go into too much detail about results but I thought you guys might like to know a bit about what did happen after it launched. The biggest conclusions we can draw so far (though we are still gathering and analyzing data) are that recurring opportunities did have a significant effect on player activity in game. We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. This is really important for us and by collecting solid data with a fast and simple feature like recurring opportunities we will be able to make better decisions as we work on larger things in the future, such as the Shadow of the Serpent event, which begins on Tuesday in the 118.6 release.

I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.

Until next time,
Fly safe,
CCP Rise for Team Size Matters

@ccp_rise

Corpse Collectors Group
#2 - 2016-06-23 14:28:52 UTC  |  Edited by: Demolishar
Sounds about right.
This should theoretically cause a skill injector price rise.
#3 - 2016-06-23 14:28:52 UTC  |  Edited by: Khan Wrenth
Dang, just a bit late. Second, then.

On a side note, I'll have to go about my command ship training a bit differently now. See now, I thought I'd be clever and I remapped for getting all the leadership stuff done as quickly as possible. I was going to use the free SP from "opportunities" to steadily up my command ships skill itself since it's off-optimal.

Guess I'll have to slowboat that segment of the training now. No biggie.
Goonswarm Federation
#4 - 2016-06-23 14:30:21 UTC  |  Edited by: Xavindo Sirober
Was not too much of a hassle, and i liked the daily, shame its going
Pandemic Legion
#5 - 2016-06-23 14:33:55 UTC
Imagine that

EXACTLY what the player base said would happen - Happened
Caldari State
#6 - 2016-06-23 14:34:44 UTC
RIP speedy cyno alts.
Reckoning Star Alliance
#7 - 2016-06-23 14:35:26 UTC
CCP Rise wrote:
Good day!

I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".

Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE. I can't go into too much detail about results but I thought you guys might like to know a bit about what did happen after it launched. The biggest conclusions we can draw so far (though we are still gathering and analyzing data) are that recurring opportunities did have a significant effect on player activity in game. We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. This is really important for us and by collecting solid data with a fast and simple feature like recurring opportunities we will be able to make better decisions as we work on larger things in the future, such as the Shadow of the Serpent event, which begins on Tuesday in the 118.6 release.

I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.

Until next time,
Fly safe,
CCP Rise for Team Size Matters


Glad you got good metrics from the feature. I, personally, am looking forward to the upcoming event and the previously announced Tribute system. I think both of these will engage players and change login behavior far better than simple daily tasks. Definitely keep working towards more of those kinds of features.

#8 - 2016-06-23 14:35:58 UTC
CCP Rise wrote:
we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind.


The data clearly shows that the SP reward should be bumped to 50,000.

I'M KIDDING. THAT WAS A JOKE. DON'T DO THAT. SERIOUSLY, PLEASE DON'T DO THAT.

I'm glad to have been proven wrong in my concerns surrounding this feature, and a tip of my cap to CCP for removing it when it wasn't giving the expected results.

"The most punchable face in New Eden."

Be excellent to each other.

Twitter | Twitch | YouTube

WiNGSPAN Delivery Network
#9 - 2016-06-23 14:36:07 UTC
I play more Eve from out of game than I do in game. I actually enjoyed this as it encouraged me to log in. Oh well, I look forward to what you guys come up with next!

Various projects I enjoy putting my free time into:

https://zkillboard.com | https://evewho.com

#10 - 2016-06-23 14:39:40 UTC  |  Edited by: Kelby
@CCP Rise

Was this always intended to be a short term test? If so was its limited lifespan kept quiet to try and avoid influencing the results?

For what its worth I thought it was a nice little feature, it would be nice to see some variation in the goals and the rewards in the future but I'm surprised its being removed in its current form after a just month.
#11 - 2016-06-23 14:40:27 UTC
CCP Rise wrote:
Good day!

I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".

Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE. I can't go into too much detail about results but I thought you guys might like to know a bit about what did happen after it launched. The biggest conclusions we can draw so far (though we are still gathering and analyzing data) are that recurring opportunities did have a significant effect on player activity in game. We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. This is really important for us and by collecting solid data with a fast and simple feature like recurring opportunities we will be able to make better decisions as we work on larger things in the future, such as the Shadow of the Serpent event, which begins on Tuesday in the 118.6 release.

I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.

Until next time,
Fly safe,
CCP Rise for Team Size Matters

Thanks for the communication. I can confirm that your results match my experience. I certainly undocked more, and undocked more alts that normally rarely leave station, but it didn't encourage me to log-in on a day when I was not planning to play Eve. There are already enough rewards in this game tied to activity that an additional SP reward did not change the balance for me at least.

Best of luck on your work to develop and alternative approach to accomplish your development goals, and I appreciate the rapid turn around time on deployment and un-deployment of this trial feature.
C C P Alliance
#12 - 2016-06-23 14:43:46 UTC
Kelby wrote:
@CCP Rise

Was this always intended to be a short term test? If so was its limited lifespan kept quiet to try and avoid influencing the results?

For what its worth I found it to be a nice little feature, it would be nice to see some variation in the goals and the rewards in the future but I'm surprised its being removed in its current form after a just month.


It wasn't necessarily intended to be short term, but it was focused on information gathering and we knew that depending on results we could change or remove it.

We did try to avoid influencing results by sharing any plans, but that wasn't hard since plans were so dependent on what happened.

Glad you had a good experience with the feature, we will certainly have similar features coming, we just want them to be more integrated with with the rest of our work and be a little more robust overall.

@ccp_rise

#13 - 2016-06-23 14:51:51 UTC
As a beginner (three months in Eve), this was a really nice way to catch up with friends and so many other people who played for years. It made Eve a bit more open to noobs like me... I can't mine in HS without being attacked or racketed and I can't afford any injector.

I know it's a game of patience, but Thrill of the Hunt was a worthy way to compensate my IRL lack of €€€ to buy PLEXs...
#14 - 2016-06-23 14:53:51 UTC
CCP Rise wrote:
Good day!

i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind.


Before this started I would have been shocked by this result. Now I am not. The dailies came at a time when I needed a break. Like, you know that feeling when you have eaten the same thing over and over...and suddenly you just can't eat it. You stare at it, and objectively, it looks as good as it always does, you know the smell is right....but instead of being welcoming its repulsive.

I find the times I don't log in are very much that, I am not logging in because its not what my appetite is for right now and the thought of choking down something I otherwise like is somehow makes it even more repulsive.

I do hope you will try more experiments like this. It was fun and it did lead to me doing some things I wouldn't have done otherwise.
Pandemic Legion
#15 - 2016-06-23 14:54:42 UTC
Disappointed. This was a big hit for the new players in Horde and a good way to get guys flying around in space. I'm not that surprised it wasn't drawing people to log in that wouldn't have anyway but It definitely got people warping around looking for trouble in belts again.
Minmatar Republic
#16 - 2016-06-23 14:57:09 UTC
Good riddance.
Props for acknowledging mistake and fixing it fast.
Snuffed Out
#17 - 2016-06-23 14:58:03 UTC  |  Edited by: Lan Wang
well that went well didnt it lol

focus on the pirate events they are much more engaging

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Pandemic Legion
#18 - 2016-06-23 15:01:23 UTC
CCP Rise wrote:
Good day!

I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".

Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE. I can't go into too much detail about results but I thought you guys might like to know a bit about what did happen after it launched. The biggest conclusions we can draw so far (though we are still gathering and analyzing data) are that recurring opportunities did have a significant effect on player activity in game. We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. This is really important for us and by collecting solid data with a fast and simple feature like recurring opportunities we will be able to make better decisions as we work on larger things in the future, such as the Shadow of the Serpent event, which begins on Tuesday in the 118.6 release.

I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.

Until next time,
Fly safe,
CCP Rise for Team Size Matters



I thought this plan was bad from the get go - for some reasons

I have accounts with 3 pilots - none of them can use anythign but a ibis or whatever ship/gun you get from the start of the game

They all can build 11 things and research 11 things - but realistically leaving station with a 3 bil isk clone to kill something for 10K in a frigate with little to no skills is suicidal at best.

Now, if you got it for putting on 5 build job, or researching 5 blueprints or 5 inventions or some other thing, i would be all over it like gravy on biscuits

It was just too limiting to do the alts that need the SP any good

My mains only shot goons, so no sp for them either, which is also kinda dumb, but I digress...
Gallente Federation
#19 - 2016-06-23 15:04:12 UTC
This alt and is now a sad alt, but not too sad, as I got a few support skills trained up on it during this event. Just a few minutes before bedtime and goons your uncle. Normally all my chars get logged in at least once in any particular day anyway so was no stress.
Pandemic Horde
#20 - 2016-06-23 15:05:00 UTC
Hello,

I would like to say that this feature was very nice for newer players, or more specifically those low in starting skill points. It would be nice if you left this feature available for players or characters that are new and have less than X sp or are less than X months old. Could you possibly add this into the game as a great way to boost starting sp gain for active players in some way? Perhaps even just adding it back as a simple kill any NPC?

I've heard a lot of people say that this only seemed to be a really nice thing for starting characters and so I figured I would bring this up. Thanks if you took the time to read this! :)
19 Pages123Next pageLast page
Forum Jump