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Dev Blog: Introducing Clone States & the Future of Access to EVE

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#1 - 2016-08-30 15:23:18 UTC  |  Edited by: CCP Phantom
Greetings capsuleers!

Today, we are happy to announce a new change that’s coming to EVE Online in November that will fundamentally change New Eden, and how our pilots access it via the EVE client.

In short, cloning scientists in New Eden have developed a new method of cloning that revolves around two new clone states, Alpha and Omega. Omega clones will be familiar to all our current players, and will operate just like a subscribed character does today. Alpha clones will be accessible for free, without subscription, and will be capable of training an assigned set of skills themed to a character’s race.

A Dev Blog has been published by Team Size Matters today with more details on this feature, and a questions and answers section where we look to clear up some initial concerns and questions regarding this change.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Rate My Ticks
#2 - 2016-08-31 14:12:22 UTC
Welcome back poors!
Mercenary Coalition
#3 - 2016-08-31 14:15:30 UTC  |  Edited by: ArmyOfMe
First page \o/

Great news, and i hope it will bring in a lot more new players, something this game needs.

I still wish that new players would start with even more sp then this tho. I would have loved to see it buffed up to a level where you can choose to start with the skills required to fly either a interceptor, af or logistics frig.
Because lets face it, even with a free to play option at low sp, it will still feel like a massive gap up to those that can fly tech 2, and I do understand that you want ppl to subscribe to be able to fly t2 ships, which is a great idea and i support, but having more skills trained up would drasticly improve the NPE.

Oh, and i would also love to see the requirement for t2 armor hardners reduced from hull upgrades 5 to 4, as t2 shield hardners only have a level 4 requirement.


But overall, this is a great move, that i hope will help bring in more fresh blood to the game.
(also, yeah btw, I do think this will be abused quite a lot by suicide gankers, and the safty option in high sec should be on, unless you join a corperation. At least then they can join corps such as eve-uni, red vs blue and such to get a much bigger feel of the game)

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Pandemic Legion
#4 - 2016-08-31 14:16:20 UTC
No stop this madmess
Ginger Naari
#5 - 2016-08-31 14:16:35 UTC  |  Edited by: Ginger Naari
So ftp is here?

We get unlimited alts that are truly throw away?

One dies we have another 50 accs ready to go without paying a penny, i'm speechless.



Ok after having a think, a nap, and now having a beer...

Why restrict the amount of Alpha log ins? We have guys now with tons of accounts, so what's going to be new?

Does anyone think that every player will suddenly have 50 accounts logged in? I'd love to see someone trying to control that many in a battle. Heck I'd like to see anyone use that many at once in any situation without bannable software.

I love it, as of now I have to mess about moving an account to where I am to reship etc to help out in anoms which can be a pain, now I'll just make a couple of Vexor alts or something to help, no stress, no implants to worry about. Or how about a couple or three in Ventures to go wh huffing, same, no implants, no stress if you lose one. The good news is that I currently make all the ships they'll use :)

Nor do I subscribe to the idea of not being able to log my main on just because I have an Alpha logged on, that sucks.

It might get abused yeah, but we'll just have to trust CCP to keep an eye on it. About the only thing I agree with is limiting aggression in HS, how about trying somehow to make it that Alphas can shoot each other, but nobody else unless a duel is accepted?

Hmmm, Industry, I can't make my mind up on that one..I'm kinda coming down on the side of it not really being a good idea, or restricting it in some way..but then again any new(lol) players coming in might want to try it, in fact probably will want to try it..so it's difficult.
Federation Uprising
#6 - 2016-08-31 14:17:33 UTC  |  Edited by: Vic Vorlon
I predict this will cause barely a ruffled feather, with perhaps one or two minor questions.

Or, y'know, a threadnought that blocks out the sun.

The initial response by a lot of people is that CCP has to prevent swarms of alpha clone being controlled by a single player being used to strip mine belts, clear anoms etc. I agree with that; don't let this unbalance the game by letting people take advantage of it.
Brave Collective
#7 - 2016-08-31 14:17:42 UTC
I can not believe CCP takes this path. One example: have multiple T1 ganker clones for free. Another one: have dozens of T1 mining alts emptying belts faster than they can spawn.

What are you thinking CCP?



Goonswarm Federation
#8 - 2016-08-31 14:19:25 UTC
Regarding this question in the Q&A:

Quote:

Q: Are there restrictions on simultaneous log on for Alpha Clones?


It seems pretty obvious that you should NOT allow multiple alpha clones to be logged in simultaneously from one computer. Allowing this means that I, with a sufficiently powerful computer, can spin up a functionally unlimited number of characters with Mining Frigate trained, and use them to mine unburdened by the PLEX cost that would apply today. This would have the effect of reducing the cost of minerals to, functionally, zero, completely ruining a moderately healthy style of PVE.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

ChaosTheory.
#9 - 2016-08-31 14:21:57 UTC  |  Edited by: Jenn aSide
Alpha clones must NOT be able to light any form of cyno. If not, every single low and null system will have a cloaky alpha clone sitting in it.

I am not normally against cloaky campers (i advocate just dealing with them if they decloak), but FREE cloaky campers? Hell no, every cloaky camper that exists represents a sub or plex and the opportunity costs associated with that. FREE cloakys destroy that.

I know what CCP is trying to achieve. What they will actually achieve is just a bunch of new Tech1 fitted Navy Vexors (don't even need 5 mil SP for that) for veterans. Even if they try the same thing they do with trial accounts (can't be used with paid accounts), there are ways around that.

Think long and hard on this one CCP, you actually can mess up a lot if you don't do this one right.



Edit, i don't see cynos on the list of skills. That is good.

I suggest Alphas not be able to cloak as well.
#10 - 2016-08-31 14:23:30 UTC  |  Edited by: Zifrian
This is fantastic, nice work! The ftp model is a thing of mmos now and I glad to see you found a great way to implement it and keep sub services. We need more blood into the game and I think this is a big chance to make that happen. Well done.

Concerns:

Industry and trading - It looks like you should be able to limit this with skills so it's not a big issue from what I can see. You need people to be able to do it but it can't be just a way for alt industry farms of multiple traders. Probably limit trade orders and contracts to one and mass production should be limited to level 2 max.

Ganking: you gotta nip this in the bud now. I say lock them into green/yellow safety aggression. You simply can't attack someone unless they aggress you first.

Otherwise, again, very good change.

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Goonswarm Federation
#11 - 2016-08-31 14:23:37 UTC
Jenn aSide wrote:
Alpha clones must NOT be able to light any form of cyno. If not, every single low and null system will have a cloaky alpha clone sitting in it.

I am not normally against cloaky campers (i advocate just dealing with them if they decloak), but FREE cloaky campers? Hell no, every cloaky camper that exists represents a sub or plex and the opportunity costs associated with that. FREE cloakys destroy that.

I know what CCP is trying to achieve. What they will actually achieve is just a bunch of new Tech1 fitted Navy Vexors (don't even need 5 mil SP for that) for veterans. Even if they try the same thing they do with trial accounts (can't be used with paid accounts), there are ways around that.

Think long and hard on this one CCP, you actually can mess up a lot if you don't do this one right.

Read the post; Cynosural Field Theory is not on the list of skills allowed to be trained by alpha clones and is in fact listed specifically as a barred skill.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

#12 - 2016-08-31 14:23:58 UTC
So does this mean Free Trial links/referrals are going away?
#13 - 2016-08-31 14:24:17 UTC
Jenn aSide wrote:
Alpha clones must NOT be able to light any form of cyno. If not, every single low and null system will have a cloaky alpha clone sitting in it.

I am not normally against cloaky campers (i advocate just dealing with them if they decloak), but FREE cloaky campers? Hell no, every cloaky camper that exists represents a sub or plex and the opportunity costs associated with that. FREE cloakys destroy that.

I know what CCP is trying to achieve. What they will actually achieve is just a bunch of new Tech1 fitted Navy Vexors (don't even need 5 mil SP for that) for veterans. Even if they try the same thing they do with trial accounts (can't be used with paid accounts), there are ways around that.

Think long and hard on this one CCP, you actually can mess up a lot if you don't do this one right.

The skills list already limits this - they can't train them or use them if they go alpha from omega.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

#14 - 2016-08-31 14:24:32 UTC
Jenn aSide wrote:
Alpha clones must NOT be able to light any form of cyno. If not, every single low and null system will have a cloaky alpha clone sitting in it.

I am not normally against cloaky campers (i advocate just dealing with them if they decloak), but FREE cloaky campers? Hell no, every cloaky camper that exists represents a sub or plex and the opportunity costs associated with that. FREE cloakys destroy that.

I know what CCP is trying to achieve. What they will actually achieve is just a bunch of new Tech1 fitted Navy Vexors (don't even need 5 mil SP for that) for veterans. Even if they try the same thing they do with trial accounts (can't be used with paid accounts), there are ways around that.

Think long and hard on this one CCP, you actually can mess up a lot if you don't do this one right.


They can not train Cyno skills or cloaking. Much less use the modules.

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Goonswarm Federation
#15 - 2016-08-31 14:24:39 UTC
I actually think that EVE is probably the only MMO that can successfully pull off the F2P model. With sufficient limits on the Alpha clones, they will not be able to disturb the current state of the game in an undesirable fashion :)
Shadow Cartel
#16 - 2016-08-31 14:25:44 UTC
let's all get mad about nothing
Mercenary Coalition
#17 - 2016-08-31 14:26:31 UTC
Jenn aSide wrote:
Alpha clones must NOT be able to light any form of cyno. If not, every single low and null system will have a cloaky alpha clone sitting in it.

I am not normally against cloaky campers (i advocate just dealing with them if they decloak), but FREE cloaky campers? Hell no, every cloaky camper that exists represents a sub or plex and the opportunity costs associated with that. FREE cloakys destroy that.

I know what CCP is trying to achieve. What they will actually achieve is just a bunch of new Tech1 fitted Navy Vexors (don't even need 5 mil SP for that) for veterans. Even if they try the same thing they do with trial accounts (can't be used with paid accounts), there are ways around that.

Think long and hard on this one CCP, you actually can mess up a lot if you don't do this one right.

As far as i could tell they wont be able to train up cloaking or cyno, so that shouldnt be a problem at all.
Also this will hopefully massivly improve the PCU as more ppl can try this game, and for much longer before desiding if its worth subbing.

Hoping to see a bunch of new corps like Brave newbies (as it once was, after this change)

(oh, and yeah ill continue to stay subbed as i have for the last 12+ years anyways, but i know a lot of my friends will now come try this game)

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

#18 - 2016-08-31 14:27:05 UTC
Initial thoughts, no thanks.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Test Alliance Please Ignore
#19 - 2016-08-31 14:27:10 UTC
Noobs! Noobs everywhere!

I am ok with this.

http://youtu.be/YVkUvmDQ3HY

ChaosTheory.
#20 - 2016-08-31 14:27:25 UTC
Querns wrote:
Jenn aSide wrote:
Alpha clones must NOT be able to light any form of cyno. If not, every single low and null system will have a cloaky alpha clone sitting in it.

I am not normally against cloaky campers (i advocate just dealing with them if they decloak), but FREE cloaky campers? Hell no, every cloaky camper that exists represents a sub or plex and the opportunity costs associated with that. FREE cloakys destroy that.

I know what CCP is trying to achieve. What they will actually achieve is just a bunch of new Tech1 fitted Navy Vexors (don't even need 5 mil SP for that) for veterans. Even if they try the same thing they do with trial accounts (can't be used with paid accounts), there are ways around that.

Think long and hard on this one CCP, you actually can mess up a lot if you don't do this one right.

Read the post; Cynosural Field Theory is not on the list of skills allowed to be trained by alpha clones and is in fact listed specifically as a barred skill.


I see that now. Big relief.
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