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Silly new player mistakes and how to avoid them

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C C P Alliance
#1 Posted: 2011.09.16 13:35
So, I was thinking about what it was like for me when I was truly new at EVE Online, and the little silly mistakes that I made that now, as a veteran player, I laugh at myself over.

I'm talking about spending a week trying to find the old Villard Wheel that never existed. Oh, was that not the best mission ever =P

But I think one of my biggest silly mistakes was assuming that it would be bad for me if I took every single mission that I was offered. This meant that I was trying to do missions that I really wasn't qualified to do. For example: taking missions where the final item was too large for my hold, or missions where my ship and/or fit wasn't the best thing to use, and not learning that after rather gorgeous explosions, I probably should upgrade from my very low-end ships and modules.

Think back to when you were a noob. What silly mistakes did you make, and how would you advise new players to avoid making them?
CCP Fallout
Associate Community Manager
EVE Online
@ccp_fallout
Gallente Federation
#2 Posted: 2011.09.16 13:52
I used to run both a shield repair, and an armor repair for quite some time. Granted, it can work, but more effective picking one lol
RvB - RED Federation
#3 Posted: 2011.09.16 13:59
Well, the first time I changed from the civilian gun to a real gun I didn't realise I needed ammo. Oops

One of the big things though was that I constantly swapped agents and NPC corps, therefore not building up standings and being stuck running L1 missions and wondering why I wasn't progressing. Solution: Run agents for one NPC corp only at the beginning.

Looking back my other big mistake was not joining a good corp soon enough. There are loads of good corps out there for new players to help them learn the game. I'd advise all new players to seek one out. Eve Uni for example.
.
Minmatar Republic
#4 Posted: 2011.09.16 14:03
My biggest mistake was thinking that losing ships was a bad thing. Losing ships is great fun and the only way you learn.
A Band Apart.
#5 Posted: 2011.09.16 14:15
The day I was able to board a Maelstrom, I was so excited I forgot all about the details of the mission. So I boarded it, slapped some bare bones fitting and went off on my mission.

A single drone battleship was there, waiting to be smashed by my new toy. I opened fire and kept shooting at it impressed with my mighty damage and didn't pay much attention to the drone frigates spawning all over the place. A minute later I was pinned down my multiple points and overwhelmed by the amount of damage they were putting out. My new toy was gone a few seconds later.

I went back and read the mission details and there it was, the frigates would spawn based on the damage done on the battleship. I had allowed my excitement get in the way and paid the price.
Pandemic Legion
#6 Posted: 2011.09.16 14:20
Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled.
Goonswarm Federation
#7 Posted: 2011.09.16 14:21  |  Edited by: Nakedandfearless
Taking sooo long to join a great alliance. I ran missions forever just to pay the deposit to join Goonswarm Federation.

For the new guys you want to run missions or mine as quick as you can save that isk and contact a recruiter and pay the minimal deposit to join the best alliance in the game.

See you in Dek.
Vanguard.
#8 Posted: 2011.09.16 14:27
"Back when I was your age!"

When moon mining first came out, we ran star bases and moon mining operations. :P We had a weekly shipment that needed to be freightered from CR to empire and back to get fuel for our towers. One week, no one logged in for the trip (holiday) and the towers were all crying for fuel (read: spamming my inbox). I decided to bring my best bud at the time (Binx Podgrigar) to scout and take a freighter from the deepest part of Cloud Ring all the way to Jita and back. I was lucky and played the log out game (many many times) and made it! Both Ways! My CEO was not happy needless to say.

TL;DR
one escort freighter ops into low/null sec are to be avoided (especially in today's space climate - too many people that want to hurt you).
#9 Posted: 2011.09.16 14:28
I was getting owned in early missions for lack of knowledge about how to fit a ship. After someone mentioned railguns in rookie chat as being long-range, I though "score, I'll just blast 'em from far away!". After a bit of wrangling with the market system (totally got lost in that ocean), I found some. Needless to say, I realized some time later why my Minmatar ships still weren't faring so well. I think I discovered artillery in my third week.

The moral? Stick with the weapons that fit your starting race. It'll save you a lot of heartache. Better yet, check out your ship's info and find out just what you should be fitting to make the most of what you have.
Pandemic Legion
#10 Posted: 2011.09.16 14:36  |  Edited by: Illadelph Justice
Don't do something incredibly boring just because someone told you it was a good idea.

For example, don't spend months training a hulk on your main character because someone told you it would help you pay for your PvP ships. This happened to me, and I haven't touched a hulk in nearly two years. I wish I could put all those millions of SP into something useful.

Also don't mine just because. There are far better ways to make isk. If you're going to be a miner, you have to WANT to be a miner, just like beekeepers have to want to keep bees and taxidermists have to want to fill animals with sand.
Test Alliance Please Ignore
#11 Posted: 2011.09.16 14:37  |  Edited by: Helothane
(1) Don't believe anything anyone from Pandemic Legion or Goonswarm tells you.

(2) Ignore anything said in the local channel in Jita, Amarr, Rens or Dodixie, especially if it is a contract. Much for the same reason as (1)

(3) If you are new to the game, you might not know what in the game really interests you. Maybe mining, maybe PvP, maybe running missions, etc. While all these things are not mutually exclusive, and some of the skills intersect, if you try to train to try out all these different things, it will slow you down in terms of training for what you eventually decide to do with that character. If you know what you want to do already, do some research before you start your character so that you know what to train in. You will eventually get to the point of training skills that take 2 or more weeks to finish, regardless of what you go into, and you don't want to be wasting time on skills you won't be using.

edit:

(4) Battleships and capitals are not the be-all end-all of ships. Even in the big fleets battles in nullsec, the ones with hundreds of ships on each side and 1300 in local, there is critical need for ships that are smaller than battleships. Nothing larger than a cruiser hull can warp while cloaked, so scouts will always be small ships. The only ships in the game that can prevent a supercapital from warping away are interdictors (t2 destroyer) and heavy interdictors (t2 cruiser). Having fast tackle is crucial in many, if not all, fights, and that is the sole province of frigates (t1 frigates, especially the rifter, and the faction t1, the dramiel/daredevil, and the specialists, the t2 interceptors). Even if you have no plans to get into PvP, there are many cruiser/battlecruiser-sized hull ships that do as well or better than battleships in missions. I have been playing the game for just shy of two years now, and I find battleships to be cumbersome and slow. A well equipped and well trained strategic cruiser (t3) or command ship (t2 battlecruiser) can do much of what any t1 battleship can do.

(5) Do the tutorials. It is a complex game. I have mentioned things in voice chat to people who have played longer than me about how some facet of the game works, and they had no idea. In addition, you will get free skillbooks and ships as part of the tutorials. Even if you don't want to use them (or can't in the case of the industrial during the trial period) you can always sell them for isk.

(6) Philosophies about what race is good for what change over time. People say that Gallente ships are no good for pvp (with a few exceptions). If you look at some of the videos of big fleet battles from three years ago, the views are filled with Gallente battleships. When I first started, Minmatar were considered too weak in dps for pvp. Now the alliance that fields the most powerful subcapital fleets in the game use Minmatar almost exclusively for their dps. These changes can either be due to rebalancing of ships by the devs or someone came up with a way to counter the system someone else was using. Don't be discouraged to fly the race of ships you want.
Gentlemen's Agreement
#12 Posted: 2011.09.16 14:42
I remember that I got into a cruiser class ship way before I figured out completely how to use frigs and destroyers..... I lost a bunch of ships that way..... ( oh and also by buying skillbooks in lowsec.... just dont do it ;)

Learn the strengths of the ships you fly. Ask your corpies about your fittings, and dont take it personally when they lol. (We all had bad fits once, just look at my kill/loss board) Understand your ships capabilities, then move on to the next class.

If you have any questions, look me up ingame. I'd be happy to accept your application, as well as your.... ahem.... pvp entrance exam ;)

Fly Reckless!
This is for all you new people: I have one rule. Everyone fights, no one quits. If you dont do your job I will shoot you myself. DO YOU GET ME?
Novaku Alliance
#13 Posted: 2011.09.16 14:55
1. Fly ships you can afford to lose.

2. Always buy Platinum insurance on your ship.

I first started the game thinking of doing a mix between industry and combat, and learnt that, though viable, it takes a long time to pull off successfully. FInd something you enjoy doing in this game and concentrate on that for awhile :)

Also, if you do combat, learn how to use Salvaging up to lvl 4. You'll make loads of money this way.

Also be casual, have fun. This is a game and some people take it seriously when there's no need. Shoot the juice, be friendly in local and discover genuinely interesting people to talk to. You make friends this way and get surprisingly good contacts into corps and alliances.

Also, know a scam when you see one. if you don't know, don't do it. Always ask :)

If you want anymore help or advice please feel free to mail me or private convo me :)

Fly safe o7

Regards,
DB
#14 Posted: 2011.09.16 15:05
TAXU
#15 Posted: 2011.09.16 15:05
Trust no one. If you trust someone, you'll regret.
WAFFLES.
#16 Posted: 2011.09.16 15:07
If you don't know exactly what you want to do in EVE, which you probably won't for the first few months, don't spend all your time training skills specific for a single profession. There are years worth of skills that benefit all professions, primarily the skills for the Core certificates. Getting those up will make your life doing any profession that much easier and will give you time to figure out what you want to do.
C C P Alliance
#17 Posted: 2011.09.16 15:08
Two main things spring to my mind :

1/ There are no such things as stupid questions. The only way you learn is by asking.

2/ If it looks too good to be true, it is.
GM Haggis ~ EVE Online Customer Support Team
Tea & Coffee Maker Extraordinaire
A Band Apart.
#18 Posted: 2011.09.16 15:14
There is so much more information available now than when I started. So take advantage of it, read blogs more than you read forums. Many of the game's best players write their own blogs, find them and read them.

EVEOGANDA - Eve Blog Pack

You can start there with links to the Eve Blog Pack.

Couple Freebies:
> Turn off Auto-Lock
> Only fly what you can afford to lose
> The only way to win Eve is to never give up
> The only way to learn is to play
> The only way to play is to undock (so far at least)
Amarr Empire
#19 Posted: 2011.09.16 15:28  |  Edited by: DarkAegix
1. Before moving up from your frigate to destroyer or cruiser, buy a higher tier frigate beforehand.
Gallente - Tristan
Minmatar - Rifter
Amarr - Punisher
Caldari - Merlin

2. Pay special attention to your ship's bonuses in the "description" tab. If you get bonuses to projectile weapons, you should be using them!

3. Don't mix gun types! Stick to one size weapon for your ship. Keep them all the same type. There are a few exceptions, however, where Minmatar ships fit as many autocannons as they can, then move onto missiles.

4. Before flying a shiny, new cruiser, battlecruiser or battleship, train its skill to at least 3. When flying, train it to 4 ASAP. Same with weapons.

5. If you don't like mining, don't do it. You don't need to mine, and it definitely isn't profitable enough that you should be doing it even if you dislike it. Pick a profession you enjoy, and follow it.

6. Explore EVE's income generators! Tired of missions? Buy a probe launcher and explore! Found a wormhole? Insure, go through, and feel fear. :D
Incursions can get you in on fleet action and profit, just make sure you research the ship types you should be flying.
Try running small PI colonies, or salvage your missions after running them.
There's plenty in EVE to break any player's activities up :)
#20 Posted: 2011.09.16 15:29  |  Edited by: Ryunosuke Kusanagi
NEVER EVER FLY ANYTHING YOU CANNOT AFFORD TO LOSE!

Jesus, I can't believe this hasn't been said yet.

*edit: it seems to have been said as I was typing it*
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