EVE Information Portal

 
^ Back to top

Topic is locked indefinitely.

 

New dev blog: Crucible 1.1 and Soundwave's Animal Safety Advice

Jump to first DEV post
Author
Brave Collective
#121 Posted: 2012.01.19 23:05  |  Edited by: Shade Millith
Missile name changes are stupid. Each missile name already gave an indication of what damage type it was, and there was no need to change it.

And seriously, Trauma? Trauma?! You dropped the names Terror, Scourge, Wrath, Rift, BloodClaw and Juggernaught.

For Trauma?

Why don't you go rename Null as 'Aneurism'? Or EMP as 'Heart Palpitations'?
#122 Posted: 2012.01.19 23:17
is the GoD team going ot work on drones specifically or its jsut the name?

Null as Aneurism sounds pertty neat

Aneurism rounds!
Dust 514's CPM 0 Iron Wolf Saber
Eve mail me about Dust 514 issues. 
C C P Alliance
#123 Posted: 2012.01.19 23:37
FIRE THE NAUSEA CANNONS
#124 Posted: 2012.01.19 23:41
Read the first set, wasn't impressed.

Read the second set, had a minor "accident" who do I give the bottle of 30year old Single Malt to at fanfest?
C C P Alliance
#125 Posted: 2012.01.19 23:42
Emrys Ap'Morgravaine wrote:
Read the first set, wasn't impressed.

Read the second set, had a minor "accident" who do I give the bottle of 30year old Single Malt to at fanfest?


oh me me me
#126 Posted: 2012.01.19 23:44
Done sir. See you in March.
Amarr Empire
#127 Posted: 2012.01.19 23:58
It's nice to see the list of quality enhancements continue.

But is there a roadmap for major gameplay changes? A lot of the core mechanics of eve are very long in the tooth, and really weren't that great even upon release 8 years ago tbqh.

Namely, the trivial ease with which intel is collected. Combined with a highly deterministic set of gameplay mechanics (i.e., random chance plays a negligible role in the game) it becomes a trivial exercise to know whether or not a pvp encounter will be successful or not, which then results in people not engaging in the first place if a loss is imminent.

People complain about the metagame, but the truth is that between local chat, DScan, a scout alt and occasionally the addressbook a pvper has 95%+ of the intel they could ever need. More uncertainty needs to be introduced into the mix, so that players don't always know whether or not an engagement will be successful. This could be effected by changing the core mechanics or (much more easily) by simply making it more difficult to acquire intel.

People complain about station/gate/bubble/POS/whatever camping, but the simple fact of the matter is that it's the best (read: most efficient) way to get kills. Anyone that can't beat you simply won't engage. The only alternative is to play possum and make them think they can win with a clever trap/trick, but frankly that sort of cat-and-mouse game gets tiring and takes a lot of time for generally few kills. Bottom line: Killing people is fun. Not killing people is not fun (industrialists aside.. weird people).

Making intel less 100% certain would enliven the pvp aspect of the game tremendously, because human nature being what it is people want to win; and right now it's entirely too easy to know whether or not you'll win before the fact.
Frozen Dawn Alliance
#128 Posted: 2012.01.20 00:21
Quote:
Shield bonuses are now applied like armor bonuses. Remember when you got a shield bonus and LOST shield? Yeah that, we fixed it.


This apparently affects the bonuses gained from fleet boosters, but does it affect the bonus from Pulsar wormhole effect aswell? What about the changing of ships at a POS? Currently you enter your new ship with shields usually at 30-60% rendering shield tanked ships completely useless in situations where you need to change ships fast and there are no stations at hand (like in wormhole space).
#129 Posted: 2012.01.20 00:23
Max Kolonko wrote:
What about Time Dilation?


isnt time dilation already online? and has anyone experienced it? also any specifics on the change to cap shield transers? lastly, we need a "sell all" option, i.e. drag select ten times, rt click, select sell all and they all sell to the highest bidders, rather than an item by item clickfest for 100 items, i think this is doable.
#130 Posted: 2012.01.20 00:24
CCP Soundwave wrote:

The watchlist now holds 15 people and you can drag and drop to re-arrange them. If you don’t have any friends, this isn’t relevant to you.

At least you acknowledge we exist... Big smile


Bet my containers are still going to tell me they're imploding, though Sad

Meh.
#131 Posted: 2012.01.20 00:32
The agent list inside a station will now display your current status with an agent (mission offered, accepted etc). Hopefully less people will be cursing after undocking without pressing “accept” on a mission.


This made me laugh out loud.... for real. OMG how many times I've done this.
Preatoriani
#132 Posted: 2012.01.20 00:37
Epic blog is epic. And funny as hell. Give the man a bree.
I <3 Logistics: Pilot of all  T2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid.
I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use.
#133 Posted: 2012.01.20 00:52
TheButcherPete wrote:
I nervously wait for this patch, I suspect that I will thoroughly enjoy Crucible 1.1


I've been subscribing for almost 5 full years now (skipping a single month here and there), and Crucuble is by far the best expansion CCP has released.
Nulli Secunda
#134 Posted: 2012.01.20 01:11  |  Edited by: Gilbaron
Ferrenc wrote:
Max Kolonko wrote:
What about Time Dilation?


isnt time dilation already online? and has anyone experienced it? also any specifics on the change to cap shield transers? lastly, we need a "sell all" option, i.e. drag select ten times, rt click, select sell all and they all sell to the highest bidders, rather than an item by item clickfest for 100 items, i think this is doable.


just confirming TiDi is live, warping 60 AU in a drake at 80% TiDi is great fun RollRollRoll

lots of time to get used to it :D
GRRR Goons
#135 Posted: 2012.01.20 01:14  |  Edited by: WNxWolfy
Thank you for doing good **** again, CCP.
Also, time dilation in effect: Titans etc, Time Dilation
Caldari State
#136 Posted: 2012.01.20 01:23
CCP Soundwave wrote:
sYnc Vir wrote:
More updates on what you are doing to FW would be nice. Cause from the CSM notes most people think your about to ******* ruin it.


Yeah. That's partially why I'm not always terribly excited about talking about feature development at early stages. We'll give more info as we get closer to fanfest, but what we're working on is pretty damn cool. Remember that a lot of this is discussion with the CSM, not designing the actual features.


I don't do them myself however NPC Balance in missions pisses alot of none Caldari pilots off. I myself however hope all missions get removed from FW and you give LP for running plexes.

And just please, NO in game votes for FW, we both know it would get abused.

Thats the biggest annoyance in FW right now and the biggest "o God no, please dont from the CSM meeting.


Also quacking like a duck makes a bear flee, just say in.
Don't ask about Italics, just tilt your head.
Minmatar Republic
#137 Posted: 2012.01.20 01:25
How about making the market window accept common player abbreviations like EANM and MAPC sometime soon.
Brave Collective
#138 Posted: 2012.01.20 01:27
Gilbaron wrote:
Ferrenc wrote:
Max Kolonko wrote:
What about Time Dilation?


isnt time dilation already online? and has anyone experienced it? also any specifics on the change to cap shield transers? lastly, we need a "sell all" option, i.e. drag select ten times, rt click, select sell all and they all sell to the highest bidders, rather than an item by item clickfest for 100 items, i think this is doable.


just confirming TiDi is live, warping 60 AU in a drake at 80% TiDi is great fun RollRollRoll

lots of time to get used to it :D


To be fair, if TD was at 80%, then the chance of you actually initiating warp in the first place from lag would have been pretty low. Or loading grid when you landed.
Void Alliance
#139 Posted: 2012.01.20 01:30  |  Edited by: Spc One
Quote:
The old Neocom has been replaced by a younger, prettier model. It’s customizable and has a ton of cool features you can play around with.

Please include an option to switch between old and new neocom, like you did with "ship spinning".
So user can choose what he wants, old or new, but keep new as default (reset all to default).
#140 Posted: 2012.01.20 01:30  |  Edited by: Kormara
Quote:
Starbase fuel notifications are now shown in your calendar. You know why? Because it makes goddamn sense, that’s why.



Soundwave did not specify if this was in addition to the evemail or replacing the evemail. It has better be the former.
Forum Jump