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Wormhole Town Hall Saturday Jan 21st 19:00

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Hard Knocks Citizens
#1 - 2017-01-08 09:09:50 UTC  |  Edited by: NoobMan
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Soundcloud Recording: WH CSM Townhall 21JAN2017 1900 Hours.

We had about 150 in attendance for 2.5hour Townhall so great success.
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Hello Gang!

The second CSM Summit is being held the last week in January and I will be attending. Since our last Town Hall we haven't seen most of our request and brainstorming be implemented, but don't let that discourage you from coming and speaking at this Town Hall. To be fair to CCP, most of everything that was coming out in the massive Accession release was already deep into development and set in stone.

So for this summit I want to focus on how the Accession release has affected wormhole space and most importantly what we want CCP to prioritized for us in the future.

Format: Town Hall Style - Who ever has the TS details is welcome to come. Last time we didnt have any issues with people taking turns speaking. Let's please have a smooth meeting again!

Date: Saturday Jan 21st 19:00 Eve time

Time Frame: 19:00-21:00 Eve Time. 2 hours seemed like a perfect amount of time last Town hall. I'll keep the pace of the meeting going and stay on topic.

Topics (subject to change):

Location: Hard Knocks Inc TS, http://www.teamspeak.com/invite/ts.hardknocksinc.net/?password=CSM
(Server = ts.hardknocksinc.net password = CSM)

So this is your 2 week heads up! Feel free to prepare something in advance and have it ready to present. If you want to send me anything to check out before the meeting you can Evemail me or send me a real email at noobman@csm.eve.com

Other CSM are invited. and I will see you there. Like last time trolls, disruptive or negative people will be quickly dealt with. ;)

Operations Director of Hard K(n)ocks Inc.

Mouth Trumpet Cavalry
#2 - 2017-01-08 10:05:20 UTC
we reallllllyyyyyyyy gotta talk about these FAXes

Stop Caring Start Fragging! Join R3D Fire Today!

Mouth Trumpet Cavalry
#3 - 2017-01-08 10:31:56 UTC
thx for doing this again

Stop Caring Start Fragging! Join R3D Fire Today!

#4 - 2017-01-08 10:49:20 UTC
Awesome, will be there again and happy to record again if need be Big smile

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

X877.
#5 - 2017-01-08 11:11:46 UTC
Wormhole is not dead ! Thanks for this meeting !
All Paths Lead to Anoikis
#6 - 2017-01-08 13:06:32 UTC
Tim Nering wrote:
we reallllllyyyyyyyy gotta talk about these FAXes



Yes, fax machines too stronk, need to downgrade their modems.

My name is Jonn Duune, and I wholeheartedly support the message posted above.

Jonn Duune, your WH Candidate for CSM XII!

#7 - 2017-01-08 13:18:08 UTC
looking for real time translater, russian <> english.

В любой непонятной ситуации - качай Prospect.

L A Z E R H A W K S
#8 - 2017-01-08 20:56:38 UTC
Last one produced a lot of reasonable solutions - hopefully we can refine and find further consensus to bring to CCP with this one!
#9 - 2017-01-08 23:02:22 UTC
I took a look at your last notes - the points are well reasoned out with facts to back them up. Thanks so much for the time and effort you've put into representing us :-)


The one quibble I have is with this point for Citadels:
"Opt in for director level for access to assets in citadels. Like HS FF opt in."

I think CCP should leave asset ownership as it stands now.

Otherwise, almost every significant WH corp will make "opt in" a mandatory requirement for all members. Opt in or GTFO.

The pressure to opt in - be a "team player!", accept our "culture!" - would be immense. In WH space line members have little influence and say in the tribe. Potential new players coming into j-space may reduce in numbers as we'll be back to POS-style asset insecurity, a game feature many people intensely disliked about j-space.
Did he say Jump
#10 - 2017-01-09 00:48:06 UTC
WTB C6 dual statics

Yeah this should be fun though, I love these townhalls :)
WiNGSPAN Delivery Network
#11 - 2017-01-09 01:56:32 UTC
Most of the stuff on your list seems good. Except making probing easier, which is just a lazy position since it's already super simple.
Please instead focus on making the new probe map remotely usable, cos it currently isnt even close to as good as the old map.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

WiNGSPAN Delivery Network
#12 - 2017-01-09 06:14:33 UTC
Jack Miton wrote:
Except making probing easier, which is just a lazy position since it's already super simple.


Agreed. As someone who spends a lot of time scanning; it's so easy that people are generally capable of doing it without any practice or explanation. I honestly think it should be made more difficult to make it a specialized skill, but that's unlikely to happen. Easier is definitely the wrong direction.
#13 - 2017-01-09 07:58:09 UTC
Hi There,

I've read your notes and a lot of what is there is really not that high priority or even justified imho. I wont go into details but I'd rather CCP didn;t waste time on these when there are bigger fish to fry.

Here's the 3 biggest problems in W-Space as I see it:

1). We need the IGB back. Wormhole mapping tools are such as Vippy that were such a pleasure to use are now a pain in the backside. You have to add fleets, and even then, wait a millennium for the map to update with player locations. This is probably the single biggest step back on day to day game play I've experienced in wormholes. Let's get the IGB back even if it is just for wormhole mapping! URGH!!!! Do CCP realise how big a deal this is? I doubt it.

2). What is this stupid ship change session timer that's come in? We're now forever spamming ship changes in citadels to get into our frickin ships. Is this fun? Do we want to sit staring at spinning wheels all the time? No - let's get rid of it. We didn't need it before, so why have it now!?

3). Citadels need balancing. Right now they are too powerful. Any noob corp seems able to buy an Astrahus or Fortizar that needs a 20-30 man fleet to take it on. There are perhaps only 10 entities in w-space that can do this currently without major planning or multi-group collaboration? This is way overpowered. Even on an Astrahus any 5 ships are perma-jammed/neuted, and your entire fleet is neuted with void bombs. I'd nerf void bombs massively! RIght now we have sandcastles that can't be toppled unless by a giant. The over powered EWAR is the problem.

HISPANIA.
#14 - 2017-01-09 16:11:16 UTC  |  Edited by: Peonza Chan
thanks foir your work NoobMan

Quote:
1). We need the IGB back.

We need crest work properly.

Quote:
2). What is this stupid ship change session timer that's come in?

I agree

Quote:
3). Citadels need balancing. Right now they are too powerful.

Citadels are fine, any pvp group can destroy a non properly defended Citadel.
Did he say Jump
#15 - 2017-01-09 16:46:47 UTC
ISK Lord wrote:


1). We need the IGB back. Wormhole mapping tools are such as Vippy that were such a pleasure to use are now a pain in the backside. You have to add fleets, and even then, wait a millennium for the map to update with player locations. This is probably the single biggest step back on day to day game play I've experienced in wormholes. Let's get the IGB back even if it is just for wormhole mapping! URGH!!!! Do CCP realise how big a deal this is? I doubt it.




Regarding this, the features that the IGB provided can be replicated through CREST and ESI. Just needs a bit of work to code them this way. You could also give manual mapping a go like some others do, it really isn't too bad.
#16 - 2017-01-09 18:46:16 UTC  |  Edited by: Tatsuj Khan
ISK Lord wrote:


1). We need the IGB back. Wormhole mapping tools are such as Vippy that were such a pleasure to use are now a pain in the backside. You have to add fleets, and even then, wait a millennium for the map to update with player locations. This is probably the single biggest step back on day to day game play I've experienced in wormholes. Let's get the IGB back even if it is just for wormhole mapping! URGH!!!! Do CCP realise how big a deal this is? I doubt it.



CCP won't bring back IGB... the bottom line from several IGB discussion threads is the lack of a business case for an IGB. Plus there are difficult issues that's associated with an IGB, including the bigee: security.


In your specific case with Vippy, an exceptionally long lag *could* be caused from a custom corporate BM'ing system that is incompatible with Vippy. In my experience, Vippy's auto-name systems with numbers by static gives a decent player location update response. The lag is noticable, but not particularly bothersome.

I've also used Vippy with an incompatible corp BM'ing methodology dropped onto Vippy from another mapping tool - I found the lag in this case to be unbearably looooong. Yuck!

My anecdote doesn't prove anything other than indicate that abnormal update lags may be also caused by other factors.
Vippy is one of the, if not the best PvP-focused wormhole mapping tools available. With top notch security. Unfortunately no amount of skilled programming can overcome Crest's built-in low rate limit.
Pandemic Legion
#17 - 2017-01-09 19:36:50 UTC
ISK Lord wrote:

2). What is this stupid ship change session timer that's come in? We're now forever spamming ship changes in citadels to get into our frickin ships. Is this fun? Do we want to sit staring at spinning wheels all the time? No - let's get rid of it. We didn't need it before, so why have it now!?

3). Citadels need balancing. Right now they are too powerful. Any noob corp seems able to buy an Astrahus or Fortizar that needs a 20-30 man fleet to take it on. There are perhaps only 10 entities in w-space that can do this currently without major planning or multi-group collaboration? This is way overpowered. Even on an Astrahus any 5 ships are perma-jammed/neuted, and your entire fleet is neuted with void bombs. I'd nerf void bombs massively! RIght now we have sandcastles that can't be toppled unless by a giant. The over powered EWAR is the problem.


daily reminder WH space isn't the only place that uses citadels

If thuggin' was a category I'd win a Grammy

Penguin Mafia.
#18 - 2017-01-09 20:14:33 UTC
Alliance Bookmarks would be nice... realy really nice.
WiNGSPAN Delivery Network
#19 - 2017-01-09 21:39:27 UTC
ISK Lord wrote:
wait a millennium for the map to update with player locations.



Tripwire updates player location via CREST faster than the IGB did without. Location is usually updated before the player is fully loaded into system.

Use a better tool, or get on your developer to code better.
WiNGSPAN Delivery Network
#20 - 2017-01-10 00:05:31 UTC
Alebrelle Kuatu wrote:
ISK Lord wrote:
wait a millennium for the map to update with player locations.

Tripwire updates player location via CREST faster than the IGB did without. Location is usually updated before the player is fully loaded into system.

Use a better tool, or get on your developer to code better.

I agree.
I dislike tripwire on a few levels but map updating is certainly not one of them.
Have also used Pathfinder and the mapping worked well there also.
Have not used siggy since the changes so unsure how that one's going but i can only assume it's been updated accordingly.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

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