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[February] Insurance in Upwell Structures & more from Team Five 0

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Author
Circle-Of-Two
#81 - 2017-01-19 16:48:20 UTC
Would love to, but all our accounts are still banned...
Gallente Federation
#82 - 2017-01-19 17:55:21 UTC
You can have my kids, thanks for all the new updates :)
Greater D.U.S.K. Coalition
#83 - 2017-01-19 18:47:44 UTC
Question can there be a fighter damage indicator on carriers so we now how much DPS they are putting out please?
Ivy League
#84 - 2017-01-19 20:15:58 UTC
It'll be handy to be able to insure ships in structures, great stuff.

If someone isn't doing this already, could they look at fixing it so you can create bookmark vouchers in structures?
Sev3rance
#85 - 2017-01-19 21:20:19 UTC
Would it be possible to keep the "route" tab on a systems "info panel" always at the same place? I mean, always the 4th, 5th maybe? If on intel one gets a system name, and it has a station, one has to click on route tab again, because station is before the route tab, when it exists. And back again, when there's no station in the system.
Would be sooooo nice.
Pandemic Horde
#86 - 2017-01-19 21:47:04 UTC
Tipa Riot wrote:
Can we get the option to kill yourself and destroy your active clone in citadels (with clone bay) please?

Else, some nice additions, hope for the bug fixes ...


Ditto. Any word on whether this is in the pipeline?
Pandemic Horde
#87 - 2017-01-20 00:00:36 UTC
I know there's not much love with audio at times but has there been any known fix for warping while hearing explosions going off?
#88 - 2017-01-20 00:12:51 UTC
Removed an off topic post.

ISD Max Trix

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#89 - 2017-01-20 08:10:42 UTC
David John Mabata wrote:
Question can there be a fighter damage indicator on carriers so we now how much DPS they are putting out please?



I wish but even the third party tools like pyfa and eft have issues with this
#90 - 2017-01-20 08:19:02 UTC
Crazy Dave wrote:
disconnected my fighters would be placed back in the ship. Like what is don for ships that carry drones. It is a major pia to go gather them back up, Carriers can not even reconnect to the fighters like the other ships can.




I agree it would be nice for fighters to auto recall after disconnect


a reconnect to fighters would be nice however a reconnect to fighters would also be broken unlike with drones
#91 - 2017-01-20 13:50:46 UTC
Can someone poke "CCP Antiquarian", I am still awaiting a "custom red line" in the market graph ;)

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

#92 - 2017-01-21 06:10:40 UTC
Missile explosion res is showing up red when you lower it (make it better)

bug report ID EBR-108956
Tactical Narcotics Team
#93 - 2017-01-21 09:46:03 UTC
Lugh Crow-Slave wrote:
Crazy Dave wrote:
disconnected my fighters would be placed back in the ship. Like what is don for ships that carry drones. It is a major pia to go gather them back up, Carriers can not even reconnect to the fighters like the other ships can.




I agree it would be nice for fighters to auto recall after disconnect


a reconnect to fighters would be nice however a reconnect to fighters would also be broken unlike with drones


I haven't tested this recently but just a few months ago (after the changes) fighters would actually auto recall when you disconnect, is that no longer the case?
Legion of xXDEATHXx
#94 - 2017-01-22 22:02:05 UTC
Thank you for making the universe better every day!

As for my opinion... I don't know why the insurance exist at all. I don't use it at all.
Goonswarm Federation
#95 - 2017-01-23 03:38:32 UTC
For the love of god, please fix the undock/reship timers in citadels. Eighter remove them or atleast make them last 2-3 seconds max.

Lets me give you a glimpse of the cancer i have to deal right now :

Enemy comes into system -> Warp to citadel
Ship is inside, need to leave ship to change clones 10 sec
Change clones, want to go into another ship 10 sec
Changed ship, damn misclicked, reship again 10 sec
Got into ship i wanted, spam undock 10 sec
Undocked after 40 seconds.

This seriously has to be anwsered

#96 - 2017-01-23 13:03:33 UTC  |  Edited by: Lugh Crow-Slave
Archeos wrote:
For the love of god, please fix the undock/reship timers in citadels. Eighter remove them or atleast make them last 2-3 seconds max.

Lets me give you a glimpse of the cancer i have to deal right now :

Enemy comes into system -> Warp to citadel
Ship is inside, need to leave ship to change clones 10 sec
Change clones, want to go into another ship 10 sec
Changed ship, damn misclicked, reship again 10 sec
Got into ship i wanted, spam undock 10 sec
Undocked after 40 seconds.

This seriously has to be anwsered





The fact that the timers went there was a bug. It's the same session change timer you have in a normal Staton. Session timers ate important you know to make sure things like undocking next to you ship doesn't happen or jump cloning a titan to the other side of eve
C C P Alliance
#97 - 2017-01-23 17:37:15 UTC
Hey all thanks for the feedback so far, just to let you know I've added a few more things to the OP, more to come in the next few days I hope! <3

CCP Lebowski wrote:
  • Multiple Character Training Certificates may now be activated in Upwell Structures
  • Fighter squadrons now inherit the POS password of their controlling ship, allowing them to access authorised forcefields
  • Drones & Fighters: Leaving grid or entering a forcefield (as the controlling ship) now deactivates all fighter abilities
  • CCP Lebowski | EVE Quality Assurance | Team Five-0

    @CCP_Lebowski

    Central Omni Galactic Group
    #98 - 2017-01-23 18:31:49 UTC
    Arrek Lemmont wrote:
    It'll be handy to be able to insure ships in structures, great stuff.

    If someone isn't doing this already, could they look at fixing it so you can create bookmark vouchers in structures?


    Work around, is to put them in your ships cargo first, then move to personal hanger

    "The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

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    Test Alliance Please Ignore
    #99 - 2017-01-23 20:04:40 UTC
    CCP Lebowski wrote:
    Hey all thanks for the feedback so far, just to let you know I've added a few more things to the OP, more to come in the next few days I hope! <3

    CCP Lebowski wrote:
  • Multiple Character Training Certificates may now be activated in Upwell Structures
  • Fighter squadrons now inherit the POS password of their controlling ship, allowing them to access authorised forcefields
  • Drones & Fighters: Leaving grid or entering a forcefield (as the controlling ship) now deactivates all fighter abilities


  • Just to clarify on the fighter abilities being disabled:

    1. I assume this means they can still be recalled like normal. You just mean their combat abilities stop working. I believe this is pretty clear, but the next items was what I thought of first but thought this should be clarified first.

    2. Does this mean that the fighter movement commands (such as approach, orbit, go to via manual controls) no longer work? Does this also include the fighter microwarp drive (to help them return faster)?

    I am fine with whatever is decided just curious as to how quickly you can expect fighters to return to carriers after this.
    #100 - 2017-01-23 20:31:11 UTC
    Just discovered Corporation Insurance actually exists.
    Forum Jump