Test Server Feedback

 
4 Pages123Next pageLast page
 

[March] Structure, Drone & Fighter improvements from Team Five 0

First post
Author
C C P Alliance
#1 - 2017-02-23 17:24:40 UTC  |  Edited by: CCP Lebowski
Greetings intrepid testers!

Team Five 0 have some lovely things for you for the upcoming release (Currently scheduled for March). We'd highly appreciate it if anyone interested in the changes please go try them out on our test server Singularity, let us know what you think and submit bug reports for any problems that occur. Let’s get into it.

    Structures
  • Repair is now available as a standard NPC service in all Upwell structures. This service is provided free of charge to anyone who has access to the Structure. Enjoy!
  • Undocking from a Upwell Structure with a session change timer will now queue and then action the undock once the timer has expired (As it currently works in a station).

  • Drones
  • Increased the maximum possible drone interaction range from 250km to 500km to allow drones to be used more effectively against XL structures (This has no effect on the range a target must be from the controlling ship).
  • We've made some changes to assignable shortcuts for drone actions:
  • - Added a Launch Drones shortcut: By default this will act like right clicking on “Drones in Bay” and selecting Launch Drones, but you can now also select a favorite drone group to be the default target for this shortcut.
    - Expanded the “Engage Drones” shortcut to also give the “Mine Repeatedly” command to any mining drones.

    Fighters
  • Show info windows for fighter squadrons now correctly display their skill and module adjusted values.
  • Fighter tooltips have been drastically expanded with many additional pieces of useful information.
  • The fitting window now estimates the best potential DPS from loaded fighter squadrons. (The dps tooltip breaks down the damage coming from different abilities).
  • Relaxed the throttling on giving orders to Fighter Squadrons. This should result in less occurrences of busy squadrons during high APM usage.
  • Added assignable shortcuts for various fighter actions (These are unassigned by default but can be set up in the Esc menu):
  • - Launch all Fighters
    - Open Fighter Bay
    - Select All Fighters
    - Deselect All Fighters
    - Recall All Fighters
    - Launch Selected Fighters
    - Recall Selected Fighters
    - Toggle Selection of Tube 1-5
    - Toggle Selection of Ship


That’s all for now! We have various bug fixes that will be included in the patch notes when they are published and we'll add to the above list if anything else makes it into the release from us.

Thanks and as always happy testing!

CCP Lebowski

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

C C P Alliance
#2 - 2017-02-23 17:25:43 UTC
Reserved for FAQ

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Northern Coalition.
#3 - 2017-02-23 17:34:15 UTC
looks gucci,

godbless
Triumvirate.
#4 - 2017-02-23 17:35:27 UTC
fantastic
The Initiative.
#5 - 2017-02-23 17:35:30 UTC  |  Edited by: lanyaie
Quote:
Increased the maximum possible drone interaction range from 250km to 500km to allow drones to be used more effectively against XL structures (This has no effect on the range a target must be from the controlling ship).


Does this affect grand theft excavator?

And if it does, can it not be introduced k thx Big smile

Spaceprincess

Goonswarm Federation
#6 - 2017-02-23 17:36:07 UTC
Amazing quality of life changes - thank you!
C C P Alliance
#7 - 2017-02-23 17:38:16 UTC
lanyaie wrote:
Quote:
Increased the maximum possible drone interaction range from 250km to 500km to allow drones to be used more effectively against XL structures (This has no effect on the range a target must be from the controlling ship).

Does this affect grand theft excavator?

I believe it will yeah, you're gonna have to increase your booshes I'm afraid!

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Goonswarm Federation
#8 - 2017-02-23 17:39:11 UTC
CCP Lebowski wrote:

- Expanded the “Engage Drones” shortcut to also give the “Mine Repeatedly” command to any mining drones.


Thank you so much, press F to pay respect to Gneiss rocks.

CEO of serious space alliance I too am gay, a member of the Memeperium

Test Alliance Please Ignore
#9 - 2017-02-23 17:41:12 UTC
CCP Lebowski wrote:



Drones
  • Increased the maximum possible drone interaction range from 250km to 500km to allow drones to be used more effectively against XL structures (This has no effect on the range a target must be from the controlling ship).
  • We've made some changes to assignable shortcuts for drone actions:
  • - Added a Launch Drones shortcut: By default this will act like right clicking on “Drones in Bay” and selecting Launch Drones, but you can now also select a favorite drone group to be the default target for this shortcut.

    CCP Lebowski


    Fantastic changes:

    Two questions for someone who won't be able to go test this for a day or two because of work.

    - 500KM range increase - Am I correct in assuming this also affects the reconnect to lost drones?

    - Launch Drone Shortcut - Is the favorite group selected in the drone window itself or in the options? Also, does this "favorite" group get saved by ship or is it the same for all ships?

    What I mean by that last question was: I am in a tristen with favorite group of warriors. I switch to a myrm and set my favorite group to hammerheads. When I get back in the same tristen (it did not die) will the favorite group still be the warriors from before or will it error because no hammerheads?

    Yes I am aware this could (possibly) be avoided by having a group called "favorite" but cannot recall if this will play nicely with different drone types.
    Rejection Of Sovereignty
    #10 - 2017-02-23 17:48:02 UTC
    Looks good! Especially like being able to click the repair button now. Hopefully my damaged drones will now be repaired in J-Space without having to fiddle with the tethering repair mechanics. :P

    CSM 12: No Sov. No Agenda. No Promises.

    The-Culture
    #11 - 2017-02-23 17:55:27 UTC
    Claevyan wrote:
    Looks good! Especially like being able to click the repair button now. Hopefully my damaged drones will now be repaired in J-Space without having to fiddle with the tethering repair mechanics. :P

    Hell yeah, I've been getting so fed up with the drone repair mechanic on Citadel tethers barely working and not updating the UI ever. Will be nice to be able to just dock and fix stuff!
    C C P Alliance
    #12 - 2017-02-23 17:56:31 UTC  |  Edited by: CCP Lebowski
    Scotsman Howard wrote:
    - Launch Drone Shortcut - Is the favorite group selected in the drone window itself or in the options? Also, does this "favorite" group get saved by ship or is it the same for all ships?
    It's currently saved per pilot, so will be the same regardless of the ship. We're open to adjusting this though to be per ship type based on the feedback we recieve.

    Mr Floydy wrote:
    Hell yeah, I've been getting so fed up with the drone repair mechanic on Citadel tethers barely working and not updating the UI ever. Will be nice to be able to just dock and fix stuff!
    The fix for this UI problem is also scheduled for this release Big smile

    CCP Lebowski | EVE Quality Assurance | Team Five-0

    @CCP_Lebowski

    Triumvirate.
    #13 - 2017-02-23 17:58:09 UTC
    Oh yes! All these changes are great! Love the fighter hotkeys.
    Ghost Legion.
    #14 - 2017-02-23 17:58:25 UTC
    Excellent quality of life changes!
    The-Culture
    #15 - 2017-02-23 17:59:00 UTC
    CCP Lebowski wrote:
    Mr Floydy wrote:
    Hell yeah, I've been getting so fed up with the drone repair mechanic on Citadel tethers barely working and not updating the UI ever. Will be nice to be able to just dock and fix stuff!
    The fix for this UI problem is also scheduled for this release Big smile

    Wooo! Nice one :D
    Goonswarm Federation
    #16 - 2017-02-23 17:59:58 UTC
    Thanks for this
    Goonswarm Federation
    #17 - 2017-02-23 18:16:04 UTC
    Quote:
    - Expanded the “Engage Drones” shortcut to also give the “Mine Repeatedly” command to any mining drones.


    As much as I love this change, why did this take almost 3 months to implement? We've been telling you this needed to be added before the Rorqual changes even went live.

    My YouTube Channel - EVE Tutorials & other game related things!

    My Website - Blogs, Livestreams & Forums

    Snuffed Out
    #18 - 2017-02-23 18:20:54 UTC
    Nice changes !
    Can we pls get auto cycle for fighter salvos ?
    The Craftsmen
    #19 - 2017-02-23 18:21:27 UTC  |  Edited by: Shalmon Aliatus
    CCP Lebowski wrote:
    Greetings intrepid testers!

  • Added assignable shortcuts for various fighter actions (These are unassigned by default but can be set up in the Esc menu):
  • - Launch all Fighters <-- Is this different from
    - Open Fighter Bay
    - Select All Fighters
    - Deselect All Fighters
    - Launch All Fighters <-- this and when yes, how ?
    - Recall All Fighters
    - Launch Selected Fighters
    - Recall Selected Fighters
    - Toggle Selection of Tube 1-5
    - Toggle Selection of Ship

    #20 - 2017-02-23 18:30:59 UTC
    CCP Lebowski wrote:
    Scotsman Howard wrote:
    - Launch Drone Shortcut - Is the favorite group selected in the drone window itself or in the options? Also, does this "favorite" group get saved by ship or is it the same for all ships?
    It's currently saved per pilot, so will be the same regardless of the ship. We're open to adjusting this though to be per ship type based on the feedback we recieve.


    Going to throw one in the "please make this per-ship" column for feedback. I personally group my drones by type rather than having a group labeled "Drones I mostly used" or something like that, so having a 'favorite group' won't help me a ton when I swap between ships and I'll likely forget to change it.
    4 Pages123Next pageLast page
    Forum Jump