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[March] Rorqual and Mining changes

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C C P Alliance
#1 - 2017-02-23 17:45:55 UTC  |  Edited by: CCP Fozzie


:Edit:
On Feb 24th we posted some more detail on our thought process regarding PANIC restrictions and some initial Q&A here
And we posted a second Q&A on March 1st which can be found here.
:Edit:

Hello again folks. Got another set of changes today for your feedback.

These changes revolve around the Rorqual and mining in general. We've been keeping a close eye on the mineral economy since Ascension and we feel that we need to make another fairly significant intervention in order to help keep this area of the EVE economy healthy.

At the same time we're preparing some other changes related to mining that have more to do with QoL and module balance.

Here's the package of somewhat related changes we have in mind at the moment:

Excavator Drones:
We're planning another reduction in Excavator drone yield to help keep the mineral economy healthy. I know it never feels good when things get nerfed but we're very confident that the Rorqual will continue to be an extremely powerful mining ship after these changes (not to mention the value provided by its other functions such as foreman links and defenses). We plan on continuing to make changes in this area as necessary over the coming months with the goal of keeping the mineral market healthy and ensuring that a wide variety of mining ships are viable.
  • Speed up the cycle time of 'Excavator' ore mining drones to 60 seconds, and reduce the yield per cycle to 110 m3 base. This will reduce the idealized yield per minute, increase the number of trips required to and from the asteroid, but also reduce the amount of wasted cycle at the end of an asteroid's life.
  • Add killmails on the destruction of all 'Excavator' drones.
  • In March we are also planning on some UI/UX improvements for drones as a whole and mining drones in particular. These include a new keyboard shortcut for launching drones and enabling the "engage target" keyboard shortcut to work with mining drones. Discussion of these UI changes is best directed to this thread.

PANIC Module:
We have been keeping a close eye on potential issues related to the PANIC module for a while, and although we are overall quite happy with the module we are interested in reducing the power of a few uses, primarily use for fleet tackle and cyno lighting, as well as an escape method for entosis operations.
To reduce the power of the PANIC module in these situations while also preserving all of its power for defending mining Rorquals and their fleets we are currently planning the following change:
  • Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid (including ice).

I've posted a bit more explanation of why we're leaning towards this solution in a reply here. We're definitely interested in hearing what other options you folks can think of to reach the same goals, but please read that post first for background.

Other misc mining changes:
  • Buffing the Mining Laser Field Enhancement foreman link from 30% to 40% base bonus.
  • Increasing the optimal range of the ORE strip miners (to 18.75km) and ORE ice harvesters (to 12.5km).
  • Increasing the base lock range of Covetors, Skiffs and Mackinaws by 5km, and Hulks by 10km.
  • Spreading out the asteroids in the Asteroid Cluster ore anoms a bit to help the balance between shorter range drone mining and longer range exhumer mining.
  • We are investigating the option of increasing the visual size of nullsec ore asteroids to help improve the feel of the ore anom environments (they've been a bit sad looking since the veld got removed). This will also have an impact on drone mining yields by increasing orbit radius.

These changes will be appearing on SISI for public testing over the next few days and we're very interested in hearing your feedback. Thanks!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

#2 - 2017-02-23 17:54:13 UTC  |  Edited by: Kara from Marketing
NEIN!
Cynosural Field Theory.
#3 - 2017-02-23 17:54:33 UTC  |  Edited by: lanyaie
RIP my combat rorq

Now for some constructive criticism:
So how about moving your mining operations?
What about waiting until people are done mining and then killing them without their invulnerability?
You're effectively saying that if a Rorqual is caught in a bubble, caught moving or doing anything else it should not have the ability to wait for backup.
Wasn't the primary issue with Rorquals + panic the combat ability?
Why wasn't that issue tackled directly instead of looking for another way to fix it?
Why was this solution proposed as opposed to the suggested solution by many players which was: no ewar/entosis combat capabilities in PANIC?

You've effectively changed the PANIC module to only work for actively mining Rorquals, is this the intended feature? If I wait for a Rorqual to clear out a belt/warp somewhere else and then decide to tackle it, will this mean they are unable to use PANIC?



PS to everyone saying you can also ECM rorquals to stop them from panic...they are immune to ECM in industrial core

Spaceprincess

People who put passwords on char bazaar Eveboards are the worst.

Pandemic Legion
#4 - 2017-02-23 17:54:45 UTC
WTF I hate CCP now.
Mercenary Coalition
#5 - 2017-02-23 17:54:55 UTC
I will fondly remember this time as a time when even supers cowered in fear at the thought of a mining ship.
Goonswarm Federation
#6 - 2017-02-23 17:56:09 UTC
F
Goonswarm Federation
#7 - 2017-02-23 17:57:00 UTC
How high are you right now fozzie? Stop having ideas
#8 - 2017-02-23 17:58:06 UTC
PRAISE BE THE RORQUAL. THESE BOOSTS SHALL BE A BOON TO MY GRAND MINING FLEETS!

The PANIC change sucks, what if a Rorqual is caught off a station?
Goonswarm Federation
#9 - 2017-02-23 17:58:24 UTC
muh...muh...muh rorquals

CEO of serious space alliance I too am gay, a member of the Memeperium

Northern Coalition.
#10 - 2017-02-23 17:58:33 UTC
good changes, godbless
Goonswarm Federation
#11 - 2017-02-23 17:58:38 UTC
So if I bring Ewar to get a rorqual it cannot panic now. bonus
Unspoken Alliance.
#12 - 2017-02-23 17:58:39 UTC
Quote:
Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid.


So...if you go in and jam a rorq before he panics, he cant panic? that sounds like a pretty bad fix to the problem here
#13 - 2017-02-23 18:00:36 UTC
What? No
Cynosural Field Theory.
#14 - 2017-02-23 18:00:54 UTC
Tribal Trogdor wrote:
Quote:
Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid.


So...if you go in and jam a rorq before he panics, he cant panic? that sounds like a pretty bad fix to the problem here


They are immune to ECM in industrial core

Spaceprincess

People who put passwords on char bazaar Eveboards are the worst.

Unspoken Alliance.
#15 - 2017-02-23 18:01:04 UTC
Quote:
Spreading out the asteroids in the Asteroid Cluster ore anoms a bit to help the balance between shorter range drone mining and longer range exhumer mining.


Maybe this issue will be addressed with drilling platforms, but can we get regular nullsec belts to not span over a range of 2k km? Makes doing stuff in orcas/rorqs pretty rough
Pandemic Legion
#16 - 2017-02-23 18:01:34 UTC
This is the only time you've ever posted that i like the post.
Goonswarm Federation
#17 - 2017-02-23 18:01:49 UTC
CCP Fozzie wrote:

[list]
  • Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid.
  • be honest, did you make the PANIC module a mining laser in some hilarious internal work-around for this issue
    Gallente Federation
    #18 - 2017-02-23 18:01:51 UTC
    "Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid."

    Interesting way to address some issues. But it now opens the old foe of ECM to powerful.

    Think about it. Falcon decloaks and points and scrams the RORQUAL. Now it can't PANIC or warp. Oh and lets not forget the awoxing Griffin ;-)

    Interesting times ahead
    Goonswarm Federation
    #19 - 2017-02-23 18:02:13 UTC
    Just another bad fix, Fozzie do you come up with these ideas by looking in the toilet after you take a dump?
    C C P Alliance
    #20 - 2017-02-23 18:02:25 UTC
    Tribal Trogdor wrote:
    Quote:
    Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid.
    So...if you go in and jam a rorq before he panics, he cant panic? that sounds like a pretty bad fix to the problem here
    I mean he can panic, just not PANIC Blink

    CCP Lebowski | EVE Quality Assurance | Team Five-0

    @CCP_Lebowski

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