EVE General Discussion

 
6 Pages123Next pageLast page
 

3 Worst Features to EVE Since You Started Playing?

Author
#1 - 2017-03-12 18:27:52 UTC
Not to be outdone by the other thread...

* Citadels. Specifically, asset safety and (in)vulnerability windows.
* Missile nerfs. Specifically heavy and XL missiles.
* Drifters. Basically a massive lost opportunity for content that only served the failure that is Fozziesov.

I am currently away, traveling through time and will be returning last week.

#2 - 2017-03-12 18:35:15 UTC
Probably skill injectors. Its not end of the world but if I had to pick one that would be it.
#3 - 2017-03-12 18:37:42 UTC
Demica Diaz wrote:
Probably skill injectors. Its not end of the world but if I had to pick one that would be it.

But why? I personally like being able to remove 'dead' skills. And it's removed some of the veteran/elite advantage some players had over everyone else.

I am currently away, traveling through time and will be returning last week.

#4 - 2017-03-12 19:12:34 UTC
It took a little time to think. There are quite a lot of smaller issues regarding development in my view, but nothing that really bothers me.

I'm not a friend of the spreading symmetric designs. Mostly I find them pretty boring. Part of the appeal of EVE to me back when I joined, were these fantastically unrealistic but cool and creative asymmetric designs. I don't care too much about realism in this kind of game. I'd just go play space engineers if I needed that.

As far as feature goes, the greatest failure happened pretty much right after I started playing: Captains quarters.

Remove standings and insurance.

#5 - 2017-03-12 19:15:46 UTC  |  Edited by: Soel Reit
Arthur Aihaken wrote:
Not to be outdone by the other thread...


ayyyy lmaooooooooooooo LolLolLol

* Citadels. Specifically, asset safety and (in)vulnerability windows.
* Missile nerfs.
* plex and skills injectors


just tell me where i can vote you for CSM m8 Cool
#6 - 2017-03-12 19:23:28 UTC  |  Edited by: Demica Diaz
Arthur Aihaken wrote:
Demica Diaz wrote:
Probably skill injectors. Its not end of the world but if I had to pick one that would be it.

But why? I personally like being able to remove 'dead' skills. And it's removed some of the veteran/elite advantage some players had over everyone else.


Like I said, its not a big deal really. Just something I didnt like but can live with it no problem. As for reason; In a way, I feel it messed up character identity, progression and choice / consequence that EVE had. Character having skills value has lowered and if you have ISK you can be everything you want in heartbeat.

Veteran / Elite advantage is lowered thanks to that but vets and elites will always have advantage, financial, knowledge... Real advantage in EVE is understanding of the game. If you know more how PvP works you will be better than someone with equal character skills. Same falls for every aspect of the game.

Removing "dead" skills. Yeah, its good way to get rid of them but once again. You must had reason to train em in past and I believe its part of your characters history. Kinda like battlescar if you will. Heh.
Corpse Collectors Group
#7 - 2017-03-12 20:50:22 UTC
Citadels
Capital Rebalance
Ganglink Rebalance
#8 - 2017-03-12 21:23:32 UTC
Incarna
Skill Injectors
Incursions
#9 - 2017-03-12 21:44:43 UTC
Why does it feel like, anymore, that I'm the only person that enjoys citadels? Look, they're far from perfect, but I still have faith more features are inbound and they'll eventually level out nicely. Sure, maybe I'm not all that fond of the way they made it insane to train for the ability to use their defenses, but that's really my only complaint with them. And I complain about that because I feel it probably won't ever change. My other gripes, like incomplete features, are things I feel will get ironed out with them. But I love the idea of citadels, I enjoy flying to them, and the fact that you now have a distinct session changed zone of space that you can call your own is just absolutely phenomenal. I love it.

They just need to get the defense skills down to a 2-3 month train max. Ships having years of training is one thing - you chose to fly them and you can enjoy doing so. Citadel defense is something inherently bad - you only have to do it if something's gone wrong. If you're manning the guns it's because someone's brought the fight to you. That also means content that utilizes those skills is limited to when people bring the fight to you, which could be as little as once a year, if you happen to be online and in the citadel and called upon to actually man the guns yourself when the opportunity arises. Right now my character stands at needing to train for 170 days to get all the pre-reqs in place and most needed skills fo 4. 280 days for all skills to level 5. Sorry but that is too much to ask someone to do on the off chance they're around when the alarm starts ringing.

But yeah, that's my only gripe with citadels.

If I had to talk about three worst features...I'd say the UI custom color palette nerf, the new camera, and beyond that I really don't know. But destroying the most core element of any game - how the users interface with the game, is always the worst possible thing you could do. Getting a game's interface just right takes a lot of work to begin with. And growing up, that was usually the biggest reason many video games flopped - people couldn't control the game or the camera didn't work right so they couldn't see what they were doing. So seeing CCP wreck those two previously-functioning things was infuriating.
Brave Collective
#10 - 2017-03-12 22:10:03 UTC
Various game mechanics that idiot-proof your experience:
  • The safety switch.
  • Corp friendly fire switch.
  • All the various microaggressions against highsec aggression.

I'm triggered by CCP approved safe spaces.
#11 - 2017-03-12 23:05:46 UTC
T3Cs - Finally getting run through the balance-grinder this summer (hopefully)

T2 BPOs

Planetary Interaction/The whole DUST 514 link. Fun in theory, lousy in practice, now basically a free resources farm for anyone who puts in the clicking to run it.
The Devil's Warrior Alliance
#12 - 2017-03-12 23:23:14 UTC
#1: allowing the api to write contacts because it made
#2: the "buddy" list happen
#3: removing the lance on the ishkur and replacing it with a toothpick #savethelance!
#13 - 2017-03-12 23:34:23 UTC
Ralph King-Griffin wrote:
#3: removing the lance on the ishkur and replacing it with a toothpick #savethelance!

Is this even a thing?!

I am currently away, traveling through time and will be returning last week.

The Devil's Warrior Alliance
#14 - 2017-03-12 23:35:57 UTC
Arthur Aihaken wrote:
Ralph King-Griffin wrote:
#3: removing the lance on the ishkur and replacing it with a toothpick #savethelance!

Is this even a thing?!

it was a thing arthur ... it was.
Caldari State
#15 - 2017-03-13 00:25:41 UTC
Moa redesign
Incursions
Missile nerfs
Ivy League
#16 - 2017-03-13 00:37:34 UTC
Overall ive been pretty happy with most of the changes since I started.
Only one I really hate was the watch list changes. Made hunting or avoiding specific people all but impossible.

Besides that. I dunno. Maybe the aura voice change?
#17 - 2017-03-13 00:43:29 UTC
I only have one. The New Improved Camera......Which is far inferior to the old camera. Custom tracking position needs to make a come back.
Minmatar Republic
#18 - 2017-03-13 01:39:32 UTC  |  Edited by: DeMichael Crimson
Arthur Aihaken wrote:
3 Worst Features to EVE Since You Started Playing?

Ahh, that's a tough question to answer, there's just too many to list. This is my choice of 3 worst features :



New UI Icons in Overview, Neocom and Station Services.

Current revised Contact / Watch List

Bounty System



Probably should make another thread with the title - 3 Features that shouldn't have been removed from Eve since you started playing.

Blink




DMC
End of Life
#19 - 2017-03-13 01:51:50 UTC
1. Very slow, multi-step nerf of the Ishtar (not the nerf itself, just the way it was done)
2. Original Confessor and Svipul (before the first nerf)
3. Drifter incursions
Zulu People
#20 - 2017-03-13 02:49:33 UTC
1.Unable to buy skill books anywhere or inject them remotely.
2.The target icons are too large! (My screen is so small.)
3.Must open the fitting window to refit in space.
6 Pages123Next pageLast page
Forum Jump