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Steve Ronuken for CSM XII

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Hedonistic Imperative
#61 - 2017-03-09 10:06:02 UTC
You've got all my votes anyway because I appreciate what you do and the fact you do do it!

A question though if I may. I used to be in Es and Whizz and ran the operations in Fountain for our booster trade. We had a great roleplay component to the corp with the illegality of boosters that added something to the game (at least in my opinion) forging social connection throughout New Eden.

What are your thoughts about CCP introducing similar mechanics eg smuggling.
Story rich pathways being removed from the game.

I get why boosters were made legal but in my opinion, firstly, it would have been good if CCP had reached out to Es and Whizz and the other booster producing corps to at least ask for alternatives, opinions and ideas and secondly that drug smuggling is something intrinsic to the genre as an option going back all the way to old Elite and it's a kind of a shame such mechanics aren't available. It adds another pathway to the trading career both in terms of risk, potential success and also binding the community together. In many ways they've removed one of the most social parts of trading out which seems kind of counter-intuitive for a MMO and reduced a well-respected, even if not totally legit, alliance into just another corporate trading entity. And before someone states the obvious I can see the parallels here with the real world operations and the irony of that.
#62 - 2017-03-10 07:06:48 UTC
You say you have an interest in mining and that it needs improvement.

However, what I've read of your ideas in the past focus on a solo miner, not a multi-boxer.

Most of us who mine multi-box. Please bear that in mind. What might seem engaging to a solo pilot could be tedious for someone running a crew.

Before offering elaborate changes to mining, make sure you are in touch with the multi-boxing community.
Vote Steve Ronuken for CSM
#63 - 2017-03-10 13:04:51 UTC
Resa Moon wrote:
You say you have an interest in mining and that it needs improvement.

However, what I've read of your ideas in the past focus on a solo miner, not a multi-boxer.

Most of us who mine multi-box. Please bear that in mind. What might seem engaging to a solo pilot could be tedious for someone running a crew.

Before offering elaborate changes to mining, make sure you are in touch with the multi-boxing community.



Whenever I've been talking about changes to mining, I've _always_ said I'd like to have the current way stay as well. At least, when it comes to the act of mining. You may be able to get an improved rate by paying attention, but not as a total replacement.

I'd like to see more gameplay around _finding_ things to mine. The only difference with multiboxing then, is that you may need to do that activity more often. (No, I'm not meaning, 'you find one roid, mine it, then have to find another'. clusters which would support someone for a while)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Vote Steve Ronuken for CSM
#64 - 2017-03-10 13:07:08 UTC
Endecroix wrote:
You've got all my votes anyway because I appreciate what you do and the fact you do do it!

A question though if I may. I used to be in Es and Whizz and ran the operations in Fountain for our booster trade. We had a great roleplay component to the corp with the illegality of boosters that added something to the game (at least in my opinion) forging social connection throughout New Eden.

What are your thoughts about CCP introducing similar mechanics eg smuggling.
Story rich pathways being removed from the game.

I get why boosters were made legal but in my opinion, firstly, it would have been good if CCP had reached out to Es and Whizz and the other booster producing corps to at least ask for alternatives, opinions and ideas and secondly that drug smuggling is something intrinsic to the genre as an option going back all the way to old Elite and it's a kind of a shame such mechanics aren't available. It adds another pathway to the trading career both in terms of risk, potential success and also binding the community together. In many ways they've removed one of the most social parts of trading out which seems kind of counter-intuitive for a MMO and reduced a well-respected, even if not totally legit, alliance into just another corporate trading entity. And before someone states the obvious I can see the parallels here with the real world operations and the irony of that.



The removal of smuggling gameplay was a double edged sword.

It did make things _far_ easier for the consumers. The manufacturers have the problem that it's now easier to sell, so more people may get into it.

tbh, I'm still in two minds about the change. I know it sounds like a cop out, but that's the truth.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Hedonistic Imperative
#65 - 2017-03-10 15:06:51 UTC
Steve Ronuken wrote:
The removal of smuggling gameplay was a double edged sword.

It did make things _far_ easier for the consumers. The manufacturers have the problem that it's now easier to sell, so more people may get into it.

tbh, I'm still in two minds about the change. I know it sounds like a cop out, but that's the truth.


Thanks for the reply and good luck with the campaign.
Spaceship Bebop
#66 - 2017-03-13 02:12:52 UTC
+1 Big smile
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