Skill Discussions

 
 

Maximum number of true targeting number of items error

Author
#1 - 2017-03-14 15:37:34 UTC  |  Edited by: ZZWolf47
Hello EVE Online Pilots

At this current moment one is limited by there targeting skills. Which allow you to target a total of 12 items perfect targeting skills. They say skill limit has a higher priority rather than the ship capabilities. I feel this is a problem that needs fixed.

I feel the best thing to do is modify the skill to it gives +2 instead of +1 on both both "target management" and "advanced target management" so we can get closer to the ships true maximum locked items. Otherwise it looks dumb that we cannot reach the ships true potential. Making ships having the capability and not be able to reach the ships full potential is bad form and should be fixed. I am not saying this for my benefit as I am saying this to make the game a better place for ALL of us in New Eden.

I Also feel that the Signal Amplifier II Module should give me +2 Maximum Locked Targets Bonus as well ship locking bonus irregardless of skill level to make it so one can lock +2 per module like it says in the attributes.

Yes i also plan will bring this up with my CSM candidates I Picked. I have talked to others as well as this is something that needs fixed to make the game better for all of us. As I am not the only person in the game that feels the way on this...

Hint...Hint... ;)

Best Regards,
ZZWolf47
CCP Customer | EVE Online
#2 - 2017-03-14 15:53:27 UTC
Roll

yea.. then unlock max targeting range 300km for ships etc... CCPlease
Pure Blind Cartel
#3 - 2017-03-14 16:41:53 UTC
Hi ZZWolf47,

Thank you for direct pointing me to your topic.
I can not say that I have a firm opinion on this matter but I'll give few points of view.

- As a player I hardly remember need for targeting more then I could, except for a being very beginner and only if farming scenarios. In other words by own experience I was satisfied with existing abilities as soon as I've skilled it up to some acceptable level.

- Another point of view: Even if I aiming to CSM with very critical mind set I do admit that CCP seem to have very strong modeling on all aspects of the game (not saying always, not saying perfect) and my starting point of all the critics or improvements is rather first hear why it is what it is, then suggest what I have in mind. But when I said modeling I mean they possibly run a brainstorm at least on this matter and possibly have a reasoning. Would be valuable to hear those actually.

- Another thing that it may (or may not) have performance side of the issue. Not really sure that it has, but if it has a performance side affect then think of it would you trade performance in favor have few more targets locked?

It would be important to understand why this matter important for you?
In what aspects of the game you do feel the limitation? (unneeded limitation)
When it comes to PVP in never experienced feeling (I need more targets locked). If you are talking about logistic ships in combat then it is actually part of the game, part of the character skills for logistics, part of the players skills to manage targets.
So please let us know the context of this? So that we could discuss it with better precision.

o/

The Bastion
#4 - 2017-03-14 16:55:53 UTC
Ya, iv seen this too. so according to the carrier line of spaceship command skill the carriers can lock up to 14 targets, but with max skills implants and midd and low slots full with boosts and stuff you can only lock 12 targets at a time.

1. maxium spaceship command
2. maxium targeting skills
3. implants
4. fitting for boosting

can only target 12 no more.

Even when you get the caps it says you can target 14 targets at once, but when im flying my carrier i can only lock 12 and i got max everything so why the need for thos extra 2 targets when nobody cant do anything with them?
#5 - 2017-03-14 17:04:05 UTC
As i said earlier:

"I Also feel that the Signal Amplifier II Module should give me +2 Maximum Locked Targets Bonus as well ship locking bonus irregardless of skill level to make it so one can lock +2 per module like it says in the attributes."

So if my ship HAS the ability to lock 14 or more targets then why do we not have the ability? If i put 1 or more Signal Amplifier II Module's on my carrier why can i not lock more? There is times where one NEEDS more then 12 targets locked... During PvP, PVE and Logi... There is times where more then 12 is needed. I have first hand experience of this. Where and when i am not allowed to speak of do to past alliances and/or corp reasons... as i do not to drag them into this and cause drama.
The Bastion
#6 - 2017-03-14 17:06:46 UTC
Only thing i can say is the CCP has something in works i hope for the bigger ships and logi beaning able to target more than 12 since they have the capabilities to target more than 12 at a time now, so other than that i have no idea.
#7 - 2017-03-15 05:54:47 UTC
Well if anything should happen its just to change the carriers stats to a max of 12 targets.

Part of the game is managing locked Targets, IE If a Logi could lock an unlimited number of Ships then Alphaing a target would be much harder.

Any way 12 targets is a pretty large number much more and you have issues figuring out what is going on , most ships are around 5-8 targets and wasting slots to ad more is not a great idea.
Working Stiffs
#8 - 2017-03-15 23:09:33 UTC
Food for thought: Marauders can lock 13 targets in bastion mode.
Gallente Federation
#9 - 2017-03-16 02:09:23 UTC
ZZWolf47 wrote:
Hello EVE Online Pilots

At this current moment one is limited by there targeting skills. Which allow you to target a total of 12 items perfect targeting skills. They say skill limit has a higher priority rather than the ship capabilities. I feel this is a problem that needs fixed.

I feel the best thing to do is modify the skill to it gives +2 instead of +1 on both both "target management" and "advanced target management" so we can get closer to the ships true maximum locked items. Otherwise it looks dumb that we cannot reach the ships true potential. Making ships having the capability and not be able to reach the ships full potential is bad form and should be fixed. I am not saying this for my benefit as I am saying this to make the game a better place for ALL of us in New Eden.

I Also feel that the Signal Amplifier II Module should give me +2 Maximum Locked Targets Bonus as well ship locking bonus irregardless of skill level to make it so one can lock +2 per module like it says in the attributes.

Yes i also plan will bring this up with my CSM candidates I Picked. I have talked to others as well as this is something that needs fixed to make the game better for all of us. As I am not the only person in the game that feels the way on this...

Hint...Hint... ;)

Best Regards,
ZZWolf47
CCP Customer | EVE Online


From what i see is that if a ship has a set limit to amount of max targets, then a player should be able to reach that limit no matter what. If the ship has the ability to get more then the magic 12 items with max targeting skills, then we as players need more skills in the targeting department and module changes so this can be a reality.

:)

Love Y'all,
Cathrine Antonia Major
Rote Kapelle
#10 - 2017-03-16 04:55:17 UTC
ZZWolf47 wrote:
Hello EVE Online Pilots

At this current moment one is limited by there targeting skills. Which allow you to target a total of 12 items perfect targeting skills. They say skill limit has a higher priority rather than the ship capabilities. I feel this is a problem that needs fixed.

I feel the best thing to do is modify the skill to it gives +2 instead of +1 on both both "target management" and "advanced target management" so we can get closer to the ships true maximum locked items. Otherwise it looks dumb that we cannot reach the ships true potential. Making ships having the capability and not be able to reach the ships full potential is bad form and should be fixed. I am not saying this for my benefit as I am saying this to make the game a better place for ALL of us in New Eden.

I Also feel that the Signal Amplifier II Module should give me +2 Maximum Locked Targets Bonus as well ship locking bonus irregardless of skill level to make it so one can lock +2 per module like it says in the attributes.

Yes i also plan will bring this up with my CSM candidates I Picked. I have talked to others as well as this is something that needs fixed to make the game better for all of us. As I am not the only person in the game that feels the way on this...

Hint...Hint... ;)

Best Regards,
ZZWolf47
CCP Customer | EVE Online


I'd have to agree that this is pretty strange and something that I wasn't really aware of. I'd rather see players with max skills be able to target the maximum amount of ships as specified with the ship (simply out of clarity) but I don't think there's a need for a module change personally. I'm not sure if this would lead to CCP actually raising the amount of lockable targets or simply levelling the maximum to 12 across the board for these higher end ships, but I think it should be brought up regardless.

Thanks for brining this up, and sorry for the lateness of my reply,

Toxic

Vote Toxic Yaken for CSM 13!

Curator of the Wardec Project - Join our Discord to join the discussions about Wardecs

#11 - 2017-03-18 15:59:05 UTC
Toxic Yaken wrote:


I'd have to agree that this is pretty strange and something that I wasn't really aware of. I'd rather see players with max skills be able to target the maximum amount of ships as specified with the ship (simply out of clarity) but I don't think there's a need for a module change personally. I'm not sure if this would lead to CCP actually raising the amount of lockable targets or simply levelling the maximum to 12 across the board for these higher end ships, but I think it should be brought up regardless.

Thanks for brining this up, and sorry for the lateness of my reply,

Toxic


Thank you
Gallente Federation
#12 - 2017-03-18 16:09:31 UTC
ZZWolf47 wrote:
Toxic Yaken wrote:


I'd have to agree that this is pretty strange and something that I wasn't really aware of. I'd rather see players with max skills be able to target the maximum amount of ships as specified with the ship (simply out of clarity) but I don't think there's a need for a module change personally. I'm not sure if this would lead to CCP actually raising the amount of lockable targets or simply levelling the maximum to 12 across the board for these higher end ships, but I think it should be brought up regardless.

Thanks for brining this up, and sorry for the lateness of my reply,

Toxic


Thank you


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