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How to kill a drifter response bs with only two chars?

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#21 - 2017-03-20 11:33:58 UTC
Mephiztopheleze wrote:

the Drifter neuts for 2,000GJ/cycle. I very much doubt a single heavy cap booster will keep you capped up for long enough to chew through the great festering mountain of EHP if you're also running active reps.

If you *really* want to try it, I'd suggest warping the hauler in at 100km & jettisoning the cap charges once you've got the site started and have drawn aggo on the ratting ships.

FYI: The Drifter employs what is basically a HIC scram, Sleepers do not.

EDIT: I went Corp Fleet C5 ratting on Sunday and we killed nine Drifters all up. With eight C5 Cap Transfer Rattles and one Drifter Response Vindicator, we were down to around ~15minutes/site, including the Drifter.


Yes it neuts 2k per cycle, but that happens only once every 10 seconds. It should be possible to keep hardeners running at all times by having a heavy NOS - which has the same cycle time, so can be timed to always leech some cap from the drifter right after it sucked you dry.

And if you also eat a cap charge right after getting neuted (in this case an 800 will probably be better), then there is enough cap to run the shield booster two times before the drifter neut strikes again. Considering that a Marauder with cheap crystal implants easily tanks about 4k dps, it will tank the 1600 dps from a single drifter easily even if the booster runs only intermittently.

Well, that is all theory of course. And I'm not going to test it. Even if it works, being a sitting duck for the long time it's going to take to kill the drifter is just too much of a risk.

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#22 - 2017-03-20 20:33:33 UTC
Terrorfrodo wrote:
Now I wonder if drifters can appear in any site and at any time. So far I've seen them at planets and at wormholes. Do they also visit anomalies? If so, do player ships warping to that anomaly trigger the drifter to move, or will it stick to its schedule and the activated anomaly just becomes a possible random destination the next time the drifter relocates?


No. Drifters will bounce around to POCOs and the occasional Wormhole. They will not interfere while you're running a site.
NOTE: If there are already Drifters in system, I do NOT know if they will come to a site when you spawn another Drifter there.


Terrorfrodo wrote:
Well, that is all theory of course. And I'm not going to test it. Even if it works, being a sitting duck for the long time it's going to take to kill the drifter is just too much of a risk.


Yeah, even with over 6k DPS on field, they still take a while to drop.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

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