EVE General Discussion

 
 

Low-sec Hopes and Changes

Author
#401 - 2017-03-20 21:20:45 UTC  |  Edited by: Salvos Rhoska
sero Hita wrote:
So not killing them then before they warp off... why should lowsec gatecaps be more secure? I don't get it


Wat?

How does lack of cynos/caps in LS make gate camps more secure?

Its standard procedure without cyno.

Either choose another gate, sneak through, travel fit, or brute force through.

LS cant bubble you.
Snuffed Out
#402 - 2017-03-20 21:20:57 UTC
Salvos Rhoska wrote:
sero Hita wrote:
Salvos Rhoska wrote:
Lan Wang wrote:
but i really shouldnt complain about you buffing gatecamping.


It doesnt buff gatecamps.
Just removes jumping over them in LS.


Salvos, you are not understanding. Lan Wang Means that cynos are the counter to gatecamps right now. Because if you slow boat to them, they will see you on d-scan and leave. If you light a cyno on the gatecamp, your backup fleet will jup bridge in and appear immidiately and the whole gatecap won't get away. It has NOHTING to do with jumping over the gatecamp


If cynos/caps are removed from LS, this becomes a non-issue.

Either go through another gate, fit for travel, or brute force yourself through.


fml, fine buff gatecamps, im good with that, i dont need to worry about people dropping me in tama anymore, gg well done

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

#403 - 2017-03-20 21:26:21 UTC  |  Edited by: Salvos Rhoska
Lan Wang wrote:
fml, fine buff gatecamps, im good with that, i dont need to worry about people dropping me in tama anymore, gg well done


1) It doesnt buff gatecamps. Nothing changes for gatecamps.
2) Good, now you begin to understand. You no longer need to fear drops or caps in Tama.
Just gate transiting subcaps, locals popping out of structures/offline, or WH trespassers.
Caldari State
#404 - 2017-03-20 21:27:56 UTC
Salvos Rhoska wrote:
sero Hita wrote:
Salvos Rhoska wrote:


These spaces already exist for cyno/cap play, without restrictions.

Why then are they staying in LS?
Why are they arguing for LS to keep cynos/caps, when NS is out there already, with no restrictions?


Well, why stay in lowsec... FW, no bubbles, a nice mixture of solo and fleet. But I thank you, because i actually see the solution to buffing lowsec now. Let's remove NPC null, lowsec does it better anyway.


NPC Null does do it better. And more rationally.

Which supports that LS is not a place for cynos/caps.


So just repeating the same carbage about rationality, and not reflecting on what people write?? How do you deal with the real world being so inflexible and rigid in your thinking? That something is more rational for you, is not a reason to prefer something over another. It is no argument but a statement. Hope you understand the difference

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Snuffed Out
#405 - 2017-03-20 21:28:25 UTC
Salvos Rhoska wrote:
Lan Wang wrote:
fml, fine buff gatecamps, im good with that, i dont need to worry about people dropping me in tama anymore, gg well done


1) It doesnt buff gatecamps. Nothing changes for gatecamps.
2) Good, now you begin to understand. You no longer need to fear drops.
Just gate transiting subcaps.


IT BUFFS GATECAMPS BECAUSE REMOVING CYNOS MEAN HOSTILES CAN NO LONGER LIGHT A CYNO AT 0 ON A GATECAMP TO KILL THE CAMPERS

Salvos if you dont understand how cyno's work stfu

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Caldari State
#406 - 2017-03-20 21:32:57 UTC  |  Edited by: sero Hita
Salvos Rhoska wrote:
Lan Wang wrote:
fml, fine buff gatecamps, im good with that, i dont need to worry about people dropping me in tama anymore, gg well done


1) It doesnt buff gatecamps. Nothing changes for gatecamps.

Ofc it does gatecamps will not be hotdropped anymore and are safe. Hotdrops is the only real threat for gatecamps right now. They have eyes on all gates so they will be gone before you "Bruteforce" your way through. How can you not understand this? This plus your comments in that other thread about seing the fleet before they hotdrop on d-scan, makes me wonder did you ever hotdrop someone salvos, because I think you might not have understood how it works at all.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

#407 - 2017-03-20 21:43:44 UTC
Lan Wang wrote:
IT BUFFS GATECAMPS BECAUSE REMOVING CYNOS MEAN HOSTILES CAN NO LONGER LIGHT A CYNO AT 0 ON A GATECAMP TO KILL THE CAMPERS


Lolwat.

Do you need a cyno to kill an LS gatecamp?

Just bring more subcaps through the gate, or a better fleet, and fight.

Or enter LS through another gate.

Standard procedure.
#408 - 2017-03-20 21:47:04 UTC  |  Edited by: Salvos Rhoska
sero Hita wrote:
so they will be gone before you "Bruteforce" your way through.


So what?

That means you are now in LS, without having to defeat a gatecamp.

Go ahead thereafter and run rampant through LS as you wish, with no worry of a hot drop and/or caps.
Caldari State
#409 - 2017-03-20 21:48:47 UTC  |  Edited by: sero Hita
Salvos Rhoska wrote:
Lan Wang wrote:
IT BUFFS GATECAMPS BECAUSE REMOVING CYNOS MEAN HOSTILES CAN NO LONGER LIGHT A CYNO AT 0 ON A GATECAMP TO KILL THE CAMPERS


Lolwat.

Do you need a cyno to kill an LS gatecamp?

Just bring more subcaps through the gate, or a better fleet, and fight.

Or enter LS through another gate.

Standard procedure.


The gatecamp will see you and leave FFS. I have gatecamped plenty of times, and we would always have eyes in all surrounding systems. You cannot get on top of an organized gatecamp by jumping through the gate with a big fleet.

How any times have you succesfully done as you have described above Salvos?

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

#410 - 2017-03-20 21:51:47 UTC
sero Hita wrote:
The gatecamp will see you and leave FFS.


So?

Ofc they leave if they see a larger/better fleet arriving.
Whats wrong with that?
Caldari State
#411 - 2017-03-20 21:52:08 UTC  |  Edited by: sero Hita
Salvos Rhoska wrote:
sero Hita wrote:
so they will be gone before you "Bruteforce" your way through.


So what?

That means you are now in LS, without having to defeat a gatecamp.

Go ahead thereafter and run rampant through LS as you wish.


We live in lowsec. we want to defeat the gatecamp. No reason to jump into low. We roam to kill stuff, gatecamps are stuff, that hinder our logistics. So we kill them to deter them from caping in our spot or to help a friend move something through. Not everyone lives in highsec

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Caldari State
#412 - 2017-03-20 21:53:31 UTC
Salvos Rhoska wrote:
sero Hita wrote:
The gatecamp will see you and leave FFS.


So?

Ofc they leave if they see a larger/better fleet arriving.
Whats wrong with that?


then there is no risk. With cynos there is risk, that they get killed. And that is one of many reasons why cynos are needed in lowsec. To add risk to gatecamps

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

#413 - 2017-03-20 21:57:51 UTC
sero Hita wrote:
We live in lowsec. we want to defeat the gatecamp.


If the gatecamp runs away, it is defeated.
Its no longer a gatecamp with no one there.

Good for you.
Snuffed Out
#414 - 2017-03-20 22:01:23 UTC
this is what happens when carebears get stupid ideas about pvp mechanics

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Caldari State
#415 - 2017-03-20 22:02:27 UTC
Salvos Rhoska wrote:
sero Hita wrote:
We live in lowsec. we want to defeat the gatecamp.


If the gatecamp runs away, it is defeated.
Its no longer a gatecamp with no one there.

Good for you.


So here is the thing we are discussion why cynos are needed. I have just explained it to you. That you don't think that killing the gatecamps to send a signal is important, so they are not back 5 mins later is not my problem. You are twisting the conversation in another direction now. You don't have to rationalize if I need to kill the gatecamp or not. It is my freetime and my game to play.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

#416 - 2017-03-20 22:04:50 UTC
sero Hita wrote:
Salvos Rhoska wrote:
sero Hita wrote:
The gatecamp will see you and leave FFS.


So?

Ofc they leave if they see a larger/better fleet arriving.
Whats wrong with that?


then there is no risk. With cynos there is risk, that they get killed. And that is one of many reasons why cynos are needed in lowsec. To add risk to gatecamps


You dont need cynos to defeat a gatecamp. Just run them off.
No one at the gate=no gatecamp=gatecamp defeated.

Your perspective on risk is perverse.
You dont need cynos for risk in LS.
#417 - 2017-03-20 22:10:02 UTC
sero Hita wrote:
That you don't think that killing the gatecamps to send a signal is important, so they are not back 5 mins later is not my problem.


Its not my problem either if you fail to hold the gate 5mins later.

What is this "send a signal" bullshit?
What koolaid are you drinking?
Caldari State
#418 - 2017-03-20 22:12:38 UTC
Salvos Rhoska wrote:
sero Hita wrote:
Salvos Rhoska wrote:
sero Hita wrote:
The gatecamp will see you and leave FFS.


So?

Ofc they leave if they see a larger/better fleet arriving.
Whats wrong with that?


then there is no risk. With cynos there is risk, that they get killed. And that is one of many reasons why cynos are needed in lowsec. To add risk to gatecamps


You dont need cynos to defeat a gatecamp. Just run them off.
No one at the gate=no gatecamp=gatecamp defeated.

Your perspective on risk is perverse.
You dont need cynos for risk in LS.


Perverse... really??? Trying to make me look bad, by associating me with loaded words... classy. All this just because I don't agree with you. Is this respecting other peoples right to express themselves like you cried about in another thread that no one does with you???

My perspective is btw. not relevant. Protecting the highsec entrances for our alliance logistics is relevant. Killing them unexpectedly with a cyno so they have a big loss, and fear every ship will be a cyno will make them move to another gate. Scaring them off with a big fleet, keeps them away when they see a big fleet. When the fleet dock they are there again. And you are ****** at the timezones where you don´t have fleet big enough to scare them off.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Caldari State
#419 - 2017-03-20 22:13:53 UTC  |  Edited by: sero Hita
Salvos Rhoska wrote:
sero Hita wrote:
That you don't think that killing the gatecamps to send a signal is important, so they are not back 5 mins later is not my problem.


Its not my problem either if you fail to hold the gate 5mins later.

What is this "send a signal" bullshit?
What koolaid are you drinking?


So you don't understand words or what is happening? it is pretty clear I think. Newsflash is it not a new group camping the gate everyday...... People fight over the gates to camp, and you know who your rivals are

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Caldari State
#420 - 2017-03-20 22:17:18 UTC
Salvos Rhoska wrote:
sero Hita wrote:
That you don't think that killing the gatecamps to send a signal is important, so they are not back 5 mins later is not my problem.


Its not my problem either if you fail to hold the gate 5mins later.

What is this "send a signal" bullshit?
What koolaid are you drinking?


I don't care if it is your problem. This is why we need cynos. period. There is my argument. It is perfectly valid, and you don't need to tell how I could it differently.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

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