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Dev Blog: PLEX Rework - Follow Up

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#1 - 2017-03-21 16:41:08 UTC
Hey guys,

Since the release of the PLEX Changes blog a few days back, we've been monitoring feedback, looking at suggestions from the community, and discussing internally what the best course of action is as we move forward with the changes that are coming to PLEX.

Today we have a follow up blog from Team Size Matters for you guys, with a little additional information and a some key changes to how we intend to roll this out.

Once again, thanks for the candid (and sometimes colorful) feedback and discussion over the course of the last few days. We're always open to listening to the concerns and suggestions of our pilots, and looking at ways we can continue to improve the EVE Universe with your help.

Check out the Devblog here, and feel free to leave your feedback in this thread.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Nulla Clementia
#2 - 2017-03-21 17:15:12 UTC  |  Edited by: halfme00
no comment
#3 - 2017-03-21 17:15:17 UTC
interesting
#4 - 2017-03-21 17:15:57 UTC
So no word on the market spikes? Cool

Incidentally, well done to engage on concerns!
Gallente Federation
#5 - 2017-03-21 17:16:17 UTC
Looks fine. I'm sure you'll keep us posted on the live date. Thanks for the info! o7
#6 - 2017-03-21 17:17:31 UTC
Don't mess with somethings that's not broken. The current PLEX system works, why change it?
Gallente Federation
#7 - 2017-03-21 17:18:21 UTC
I suppose I'm one of the vast numbers of people with less than 1000 AUR per each account at present. 3 months later is a bit of a wait, but glad to hear we'll be converted eventually, at least.
#8 - 2017-03-21 17:20:40 UTC
rofl

so you, let me get this right.. the 300 free aurum you gave us, will eventually convert to 1k plex, which essentially is a 30 day game time down the road for free?
#9 - 2017-03-21 17:23:11 UTC
Milla Goodpussy wrote:
rofl

so you, let me get this right.. the 300 free aurum you gave us, will eventually convert to 1k plex, which essentially is a 30 day game time down the road for free?




Might wanna redo that math...
Dot Dot Dot
#10 - 2017-03-21 17:25:08 UTC  |  Edited by: Sir BloodArgon Aulmais
Milla Goodpussy wrote:
rofl

so you, let me get this right.. the 300 free aurum you gave us, will eventually convert to 1k plex, which essentially is a 30 day game time down the road for free?


No it converts to 0.3 plex. Be thankful you get that at all, instead of the previous trimming of the low fruit.

Changes look good to me.
#11 - 2017-03-21 17:25:22 UTC
I think that players who were omega status when they received free aurum should get to have it converted. Also those who were alpha but whose account has purchased aurum at any time.

Those who received it as an alpha can use the available time to add aurum via plex to make it over 1000 before the conversion date.

Those who were alpha when they received free aurum, and who never purchased any with actual money, just have the aurum written off.
Goonswarm Federation
#12 - 2017-03-21 17:26:53 UTC
Good looking out on the brokers fee thing.

Also, thanks for the clarification on the PLEX granularity thing. I was almost certain that <30 days of subscription time wouldn't happen, but it's still good to see some confirmation.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Amarr Empire
#13 - 2017-03-21 17:27:34 UTC
CCP Falcon wrote:
Hey guys,

Since the release of the PLEX Changes blog a few days back, we've been monitoring feedback, looking at suggestions from the community, and discussing internally what the best course of action is as we move forward with the changes that are coming to PLEX.

Today we have a follow up blog from Team Size Matters for you guys, with a little additional information and a some key changes to how we intend to roll this out.

Once again, thanks for the candid (and sometimes colorful) feedback and discussion over the course of the last few days. We're always open to listening to the concerns and suggestions of our pilots, and looking at ways we can continue to improve the EVE Universe with your help.

Check out the Devblog here, and feel free to leave your feedback in this thread.


You still have not allayed the concerns of many players with regards to the PLEX Vault. Giving pilots the ability to immediately transport PLEX through the galaxy renders the PLEX trade completely moot. PLEX price depends on what region it is sold for because of the risk involved in moving PLEX. Now the trade will be abused by characters who will transport PLEX instantaneously to be sold at other stations. The market will go flat.

Please do not make PLEX a special Item. If you need to protect new players, give them a warning if they try to undock with PLEX. This protects new players without destroying player-driven markets. This as bad if not worse than the update that killed the booster smuggling aspect of the game. Please do not destroy existing organic game-play. Dumbing down the game will probably help retain new players, but it will dismantle the things that made Eve great to begin with- an organic player-driven universe.

Recent changes have be concerned. I pay yearly subscriptions for the immersion. The arbitrary legality of boosters and the introduction of The Vault (aka hyper-spatial commodity teleporter) chips away at that immersion. With all the babying these updates are trying to accomplish, it is starting to feel more like a game than a wild space simulator.
#14 - 2017-03-21 17:29:06 UTC
Sir BloodArgon Aulmais wrote:
Milla Goodpussy wrote:
rofl

so you, let me get this right.. the 300 free aurum you gave us, will eventually convert to 1k plex, which essentially is a 30 day game time down the road for free?


No it converts to 300 plex. Or 0.3 plex. Be thankful you get that at all, instead of the previous trimming of the low fruit.

Changes look good to me.


Your math is maybe a little better, but still not right.
#15 - 2017-03-21 17:29:25 UTC
Sir BloodArgon Aulmais wrote:
Milla Goodpussy wrote:
rofl

so you, let me get this right.. the 300 free aurum you gave us, will eventually convert to 1k plex, which essentially is a 30 day game time down the road for free?


No it converts to 300 plex. Or 0.3 plex. Be thankful you get that at all, instead of the previous trimming of the low fruit.

Changes look good to me.



i honestly dont care since i lost well over 64k aurum in dust, which ccp never honored moving over. that ended my MT affair with them.. forever.
#16 - 2017-03-21 17:35:41 UTC
Con Solo wrote:
CCP Falcon wrote:
Hey guys,

Since the release of the PLEX Changes blog a few days back, we've been monitoring feedback, looking at suggestions from the community, and discussing internally what the best course of action is as we move forward with the changes that are coming to PLEX.

Today we have a follow up blog from Team Size Matters for you guys, with a little additional information and a some key changes to how we intend to roll this out.

Once again, thanks for the candid (and sometimes colorful) feedback and discussion over the course of the last few days. We're always open to listening to the concerns and suggestions of our pilots, and looking at ways we can continue to improve the EVE Universe with your help.

Check out the Devblog here, and feel free to leave your feedback in this thread.


You still have not allayed the concerns of many players with regards to the PLEX Vault. Giving pilots the ability to immediately transport PLEX through the galaxy renders the PLEX trade completely moot. PLEX price depends on what region it is sold for because of the risk involved in moving PLEX. Now the trade will be abused by characters who will transport PLEX instantaneously to be sold at other stations. The market will go flat.

Please do not make PLEX a special Item. If you need to protect new players, give them a warning if they try to undock with PLEX. This protects new players without destroying player-driven markets. This as bad if not worse than the update that killed the booster smuggling aspect of the game. Please do not destroy existing organic game-play. Dumbing down the game will probably help retain new players, but it will dismantle the things that made Eve great to begin with- an organic player-driven universe.

Recent changes have be concerned. I pay yearly subscriptions for the immersion. The arbitrary legality of boosters and the introduction of The Vault (aka hyper-spatial commodity teleporter) chips away at that immersion. With all the babying these updates are trying to accomplish, it is starting to feel more like a game than a wild space simulator.



I think the strong boosters should still be controlled substances at the least. I do not understand why CCP would remove one of the only mechanics of smuggling in the game.
#17 - 2017-03-21 17:37:35 UTC
Con Solo wrote:
CCP Falcon wrote:
Hey guys,

Since the release of the PLEX Changes blog a few days back, we've been monitoring feedback, looking at suggestions from the community, and discussing internally what the best course of action is as we move forward with the changes that are coming to PLEX.

Today we have a follow up blog from Team Size Matters for you guys, with a little additional information and a some key changes to how we intend to roll this out.

Once again, thanks for the candid (and sometimes colorful) feedback and discussion over the course of the last few days. We're always open to listening to the concerns and suggestions of our pilots, and looking at ways we can continue to improve the EVE Universe with your help.

Check out the Devblog here, and feel free to leave your feedback in this thread.


You still have not allayed the concerns of many players with regards to the PLEX Vault. Giving pilots the ability to immediately transport PLEX through the galaxy renders the PLEX trade completely moot. PLEX price depends on what region it is sold for because of the risk involved in moving PLEX. Now the trade will be abused by characters who will transport PLEX instantaneously to be sold at other stations. The market will go flat.

Please do not make PLEX a special Item. If you need to protect new players, give them a warning if they try to undock with PLEX. This protects new players without destroying player-driven markets. This as bad if not worse than the update that killed the booster smuggling aspect of the game. Please do not destroy existing organic game-play. Dumbing down the game will probably help retain new players, but it will dismantle the things that made Eve great to begin with- an organic player-driven universe.

Recent changes have be concerned. I pay yearly subscriptions for the immersion. The arbitrary legality of boosters and the introduction of The Vault (aka hyper-spatial commodity teleporter) chips away at that immersion. With all the babying these updates are trying to accomplish, it is starting to feel more like a game than a wild space simulator.


This already wasn't much of a concern, because it takes a few minutes and a character slot (and not even that now with Alphas) to buy a PLEX in Jita and then private contract it to your alt, at which point you can activate the PLEX remotely. It has been this way for *years*.

The only people who need to pay something other than Jita prices for PLEX are people who aren't aware of this.

The only people moving PLEX around are the few taking advantage of these few ignorant players (which probably won't change too much, let's be honest), RMTers intentionally losing PLEX to transfer ISK, and idiots.

The only way this actually destroys your gameplay is if the vast majority of the playerbase suddenly starts reading available information, which seems unlikely.
#18 - 2017-03-21 17:44:09 UTC
Con Solo wrote:
You still have not allayed the concerns of many players with regards to the PLEX Vault. Giving pilots the ability to immediately transport PLEX through the galaxy renders the PLEX trade completely moot. PLEX price depends on what region it is sold for because of the risk involved in moving PLEX. Now the trade will be abused by characters who will transport PLEX instantaneously to be sold at other stations...I pay yearly subscriptions for the immersion...With all the babying these updates are trying to accomplish, it is starting to feel more like a game than a wild space simulator.

Well, Mr Immersion, when you transfer money between accounts and people in real life do you carry it in a suitcase full of used bills, or use electronic means to transport it? I don't recall the Somalian pirates ever targeting ships carrying wallets - at least not full ones.

I do remember American transport planes losing literally tonnes of US bills in Iraq. Like several Hercules' loads of $100 bills, but that's the exception, not the rule. Also: Americans. Also: RL politics restrictions in here. Google it.

Denying people carrying PLEX seems to only hurt RMTers, and help newbies to me. Do you RMT Mr Immersion?
Pandemic Horde
#19 - 2017-03-21 17:47:19 UTC
I love how CCP is slowly discovering how its own game works - namely refunds, this time.

Better late than never! Cheer!!!

<< THE RABBLE BRIGADE >>

Amarr Empire
#20 - 2017-03-21 17:51:32 UTC  |  Edited by: Con Solo
Cade Windstalker wrote:
Con Solo wrote:
CCP Falcon wrote:
Hey guys,

Since the release of the PLEX Changes blog a few days back, we've been monitoring feedback, looking at suggestions from the community, and discussing internally what the best course of action is as we move forward with the changes that are coming to PLEX.

Today we have a follow up blog from Team Size Matters for you guys, with a little additional information and a some key changes to how we intend to roll this out.

Once again, thanks for the candid (and sometimes colorful) feedback and discussion over the course of the last few days. We're always open to listening to the concerns and suggestions of our pilots, and looking at ways we can continue to improve the EVE Universe with your help.

Check out the Devblog here, and feel free to leave your feedback in this thread.


You still have not allayed the concerns of many players with regards to the PLEX Vault. Giving pilots the ability to immediately transport PLEX through the galaxy renders the PLEX trade completely moot. PLEX price depends on what region it is sold for because of the risk involved in moving PLEX. Now the trade will be abused by characters who will transport PLEX instantaneously to be sold at other stations. The market will go flat.

Please do not make PLEX a special Item. If you need to protect new players, give them a warning if they try to undock with PLEX. This protects new players without destroying player-driven markets. This as bad if not worse than the update that killed the booster smuggling aspect of the game. Please do not destroy existing organic game-play. Dumbing down the game will probably help retain new players, but it will dismantle the things that made Eve great to begin with- an organic player-driven universe.

Recent changes have be concerned. I pay yearly subscriptions for the immersion. The arbitrary legality of boosters and the introduction of The Vault (aka hyper-spatial commodity teleporter) chips away at that immersion. With all the babying these updates are trying to accomplish, it is starting to feel more like a game than a wild space simulator.


This already wasn't much of a concern, because it takes a few minutes and a character slot (and not even that now with Alphas) to buy a PLEX in Jita and then private contract it to your alt, at which point you can activate the PLEX remotely. It has been this way for *years*.


I'm not talking about activating PLEX or even purchasing PLEX for the purpose of activating. I'm talking about players who purchase PLEX w/real money to pump isk into their wallets. They will fill a buy order in their current system if they don't mind the loss of 20-30m when it means they don't have to travel all the way to Jita to get the best price. Of course they could just activate the PLEX on their alt and sell at Jita then transfer the isk. The fact that there is no way to transfer PLEX instantly creates a market where players either make that mistake, or when players pop someone moving PLEX and just want to liquidate in their current region no hassles. PLEX must remain exclusively a tangible movable object for purposes of buy orders. The margins between buys and sells, as well as regional disparity, will cease to exist if the Vault is introduced.
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