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[MAY] Blood Raider Capitals

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#101 - 2017-03-28 14:52:53 UTC
Tara Read wrote:
Which leaves hardly any sort of wiggle room when it comes to the Titans usability or ability to carry proper combat refits.

I think I've found your problem. CCP is on record as wanting to force people to make fitting choices prior to initiating combat instead of being easy to refit while in combat. You're complaining about a new ship not having an ability that CCP has been trying to limit.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

#102 - 2017-03-28 15:24:03 UTC
Aleverette wrote:
Cristl wrote:
So the titan could have 60 effective capital energy weapons. Whew. Maintain transversal!


Surprisingly the dps is as same as a max skill avatar :)
Good point. Multiplying by 5 is tricky Straight
Pandemic Legion
#103 - 2017-03-28 15:36:07 UTC  |  Edited by: Tara Read
Tappits wrote:
Tara Read wrote:
Since the Molok has the ability to fit both Doomsday's and Generators of both races those are going to be Massive in wasted m3 space for unpackaged for refitting on the fly. You are talking an extra 10000 m3 or 1/10th of the Moloks entire Fleet Hangar being used for these two modules alone for just one type of race. Let's also not forget the m3 of Capital Nos, Neuts, Capital props, various non racial Doomsday types as well as every other various refit you'll need. Instead of giving the Molok some stupid gimmicky corpse bay half the damn thing and double the Fleet Hangar so we can use the ships versatility. I shouldn't have to fandangle and jumble around a limited fleet hangar for a ship that costs 3x the amount of a regular Titan and stare at a near empty coprse bay.


If Only CCP had not of made this thing Where you can dock Titans which lets you have all the refits you like and you can pick what your fit is before you undock.
I cannot remember what there called but there's one Called TrumpsWall in this small northern system which you can use.


That doesn't matter in an evolving battlefield especially when you are flying something like a Molok. Depending upon a Keepstar when YOU should know this we deploy beyond and well outside of Keepstars is a terrible compromise when a ship that is bonused for capital sized nuets and nos along with two racial types of DD and Phenomenon Generators cannot carry them let alone refit in battle. If a ship is bonused for something would it not ideally be prudent to carry said modules the ship is bonused for? Only recently has CCP fixed things like that Nestor issue in terms of refitting.

The Molok is the only Titan that is specifically bonused for Capital sized Neuts and Nos with enough utility highs to use them. Carrying those extra mods is a pain. Or have you forgotten how tight it is with Fleet Hangar sizes? Saying "hurr durr we have a Keepstar" fails on two points:

1. You cannot actively engage in combat with several fittings and limits your adaptability in the field.

2. Relying upon a Keepstar to even be able to use said Ship. This also applies to ALL Titans. It would be better if CCP reduced the m3 of the DD"s and modules like the Jump Portal. It would save a lot of headache.
Pandemic Legion
#104 - 2017-03-28 15:49:25 UTC
Tappits wrote:
Mr Rive wrote:
Can everyone please stop yelling at each other so we can all collectively yell about how poorly the dogon tanks??

We can all agree on that :3

Maybe it's not designed around max tank but maybe other situations that require lower raw tanking and more cap stability.



It isn't anywhere near cap stable. That's the problem. The cycle time bonus of the remote reps means it is absolutely necessary to fit cap boosters, or something stupid like a single remote rep and 4 NOS, which will JUST about work.

As for the tank, You can get an apostle cap stable with a single faction local rep, which will likely tank as much if not more than a dogon. For like a quarter of the price.

It just makes no sense. Not as a FAX anyway.
CeskoSlovenska Aliance
#105 - 2017-03-28 16:12:56 UTC  |  Edited by: Siginek
Mr Rive wrote:
What would I personally do with it? Well, this is a start:

Amarr Carrier Bonus:
30% bonus to Energy Nosferatu drain amount, optimal range and falloff.
4% bonus to all armor resistances
5% bonus to maximum capacitor pool

Minmatar Carrier Bonus:
5% bonus to Remote Armor Repairer cycle time
7.5% bonus to Armor Repairer amount
10% bonus to capacitor booster charge strength

Role Bonus:
Can fit a Triage module
Can use two Command Burst modules
Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
90% reduction in powergrid requirements for Capital Remote Armor Repairers
90% reduction in CPU requirements for Energy Nosferatu
50% reduction in CPU requirements for Command Burst modules
200% bonus to Command Burst area of effect range
200% bonus to Logistics Drone transfer amount
5x penalty to Entosis Link duration


i dont think any faction or price can justify something this much OP ... actual faxes are way too strong alredy, and you would give this thing literally every bonus faxes have now? those rep bonuses would double its RR power compared to other faxes, while simultaneously having immunity to cap warfare thanks to booster bonuses and quite strong tank thanks to resist bonuses and 8 low slots all availabel for tank mods thanks to cap boosters ... this would be literal incarnation of OPness like EVE havent seen yet
C C P Alliance
#106 - 2017-03-28 16:12:59 UTC
Hi Space Friends, please check the OP, some updates have been made!

Update (2017-03-28 1610)
  • Added local repair bonus to Dagon
  • Reduced Corpse bays for all

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

Goonswarm Federation
#107 - 2017-03-28 16:24:40 UTC
The poor corpse bay. *sniff* I'll miss your largeness, even if it was mechanically impossible to actually fill them.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

#108 - 2017-03-28 16:40:34 UTC
Tara Read wrote:
Astrid Farnsworth wrote:
I know this is technical stuff but, will this ships have there own designed? Or just name and color change from other caps and fax?


The models themselves will remain the same as their non faction counterparts.



Sucks, I know it take a lot of time but new ships designe would be so good. and people would go for them because they look different.

"Amateurs talk about tactics, but professionals study logistics." - Gen. Robert H. Barrow, USMC (Commandant of the Marine Corps) noted in 1980**strong text**

Goonswarm Federation
#109 - 2017-03-28 16:51:05 UTC
Aleverette wrote:
Joe Barbarian wrote:
Aleverette wrote:
KillCamSpecteR wrote:
Useless ships for 90% of the players . Pirate faction Battlecruisers when ?



Faction caps are useless to EVE :)
Even those that are existing.


Wasn't this once said about T1 capitals?


T1 caps and their faction variants are completely two business I think.

If I have another 20b, I am pretty sure I would buy another t1 super carrier instead of a faction dread.
My decision won't change over time :)

After all, with that many years have passed, did Revenant become useful in cap battles?


I don't think you got what I meant. I've only heard rumors go going back 7-9 years back when capital battle weren't even a thing because they cost so much to build that owning one was a complete secret.

One day the same will happen to todays factions capitals, we'll throw them away like they are T1 dreadnoughts.
Pandemic Legion
#110 - 2017-03-28 17:03:45 UTC
CCP Larrikin wrote:
Hi Space Friends, please check the OP, some updates have been made!

Update (2017-03-28 1610)
  • Added local repair bonus to Dagon
  • Reduced Corpse bays for all


You Caved to Mr Rive, #2017
Mercenary Coalition
#111 - 2017-03-28 17:35:09 UTC
CCP Larrikin wrote:
Hi Space Friends, please check the OP, some updates have been made!

Update (2017-03-28 1610)
  • Added local repair bonus to Dagon
  • Reduced Corpse bays for all

Riot
#112 - 2017-03-28 17:50:31 UTC
Rowells wrote:
CCP Larrikin wrote:
Hi Space Friends, please check the OP, some updates have been made!

Update (2017-03-28 1610)
  • Added local repair bonus to Dagon
  • Reduced Corpse bays for all

Riot
They have enough of our devs.
Rate My Ticks
#113 - 2017-03-28 19:30:18 UTC
Please give the Fax the apostle resistance bonus. Without that it is complete trash sadly.
Legion of xXDEATHXx
#114 - 2017-03-28 20:19:33 UTC  |  Edited by: Atum' Ra
CCP you are very funny.
For the first, these ships will cost trillion isks that's why nobody will use them in real battle.
neut/nosf titan... really? Where you think to use it?
If you don't know I can open your eyes about using of titans: only a HIT and RUN tactic!
The only purpose of all Titans right now is a portal for small ships.
Looks very stupid how 40 ships can destroy a dred when they are smaller than cartridge shell the target Shocked

CCP please rename EVE to Frigates online remove all caps and supers. Do not need to disgrace yourself
Legion of xXDEATHXx
#115 - 2017-03-28 20:30:25 UTC  |  Edited by: Mirian Elnara
Joe Barbarian wrote:
Aleverette wrote:
Joe Barbarian wrote:
Aleverette wrote:
KillCamSpecteR wrote:
Useless ships for 90% of the players . Pirate faction Battlecruisers when ?



Faction caps are useless to EVE :)
Even those that are existing.


Wasn't this once said about T1 capitals?


T1 caps and their faction variants are completely two business I think.

If I have another 20b, I am pretty sure I would buy another t1 super carrier instead of a faction dread.
My decision won't change over time :)

After all, with that many years have passed, did Revenant become useful in cap battles?


I don't think you got what I meant. I've only heard rumors go going back 7-9 years back when capital battle weren't even a thing because they cost so much to build that owning one was a complete secret.

One day the same will happen to todays factions capitals, we'll throw them away like they are T1 dreadnoughts.


In the past titans were strong. They had AOE DD. Now they are just a portal
I don't really understand the matter of using faction caps/titans. they are 5% better than T1 and much more expensive.
Unless to measure whom has longer.
Pandemic Legion
#116 - 2017-03-28 20:53:39 UTC
CCP Larrikin wrote:
Hi Space Friends, please check the OP, some updates have been made!

Update (2017-03-28 1610)
  • Added local repair bonus to Dagon
  • Reduced Corpse bays for all



That is slightly better. Before, the dagon tanked less than an apostle, now it will likely local tank a little more.

Myself and mukk ran the numbers for the dagon, and even with a full 8 low passive fit, the native resist bonus on the apostle means a 7 low passive fit on the apostle tanks significantly more.

I still seriously think you're going to run into problems with cap. That cycle time bonus is going to kill it. I suggest looking at a ninazu with 2 remote reps running to see what I mean. It's also likely never going to be as practical in normal settings as a lif.

Is there a particular reason you don't want to give it three bonuses per race?

Let me put it this way, a PRACTICAL, full tank, full pimp lif tanks 160k dps unheated. This is going to tank MAYBE 120.

I'm like 100% confident this isn't going to be used anywhere like what you intend it to be used for.
Goonswarm Federation
#117 - 2017-03-28 20:54:41 UTC
CCP Larrikin wrote:
Hi Space Friends, please check the OP, some updates have been made!

Update (2017-03-28 1610)
  • Added local repair bonus to Dagon
  • Reduced Corpse bays for all


Any comment on the hangar size debate so we can put it to rest?
Goonswarm Federation
#118 - 2017-03-28 23:00:47 UTC
Mr Rive wrote:
CCP Larrikin wrote:
Hi Space Friends, please check the OP, some updates have been made!

Update (2017-03-28 1610)
  • Added local repair bonus to Dagon
  • Reduced Corpse bays for all



That is slightly better. Before, the dagon tanked less than an apostle, now it will likely local tank a little more.

Myself and mukk ran the numbers for the dagon, and even with a full 8 low passive fit, the native resist bonus on the apostle means a 7 low passive fit on the apostle tanks significantly more.

I still seriously think you're going to run into problems with cap. That cycle time bonus is going to kill it. I suggest looking at a ninazu with 2 remote reps running to see what I mean. It's also likely never going to be as practical in normal settings as a lif.

Is there a particular reason you don't want to give it three bonuses per race?

Let me put it this way, a PRACTICAL, full tank, full pimp lif tanks 160k dps unheated. This is going to tank MAYBE 120.

I'm like 100% confident this isn't going to be used anywhere like what you intend it to be used for.


You're comparing an active shield tank to an active armor tank?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

#119 - 2017-03-28 23:33:36 UTC
We need a blood raider SC with a bonus to the effective radius of web bursts >:3

Also CCPls Sisi?! When?!

The Drake is a Lie

EVEolution.
#120 - 2017-03-29 00:13:32 UTC
CORPSE BAY EXPLAIN NOW !!!! O_O
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