EVE New Citizens Q&A

 
 

Game crashed, PC had to be restarted, ship blown up by a player.

Author
Gallente Federation
#1 - 2017-04-20 19:02:54 UTC  |  Edited by: SleepyBear
Evening all,

How often does CCP give a player back their ship when the topic title happens?

Happened to me just now and I'm curious.

EDIT:

Odd thing was my ship didn't warp away.
Templis CALSF
#2 - 2017-04-20 19:23:45 UTC
Never
#3 - 2017-04-20 19:45:04 UTC
SleepyBear wrote:
Evening all,

How often does CCP give a player back their ship when the topic title happens?

Happened to me just now and I'm curious..
It depends on if there were anything wrong on their end. If CCP's logs show nothing they won't reimburse.

SleepyBear wrote:
EDIT:

Odd thing was my ship didn't warp away.
It won't warp away if you were in combat. Doesn't matter if it was another player or NPCs, consensual or non-consensual combat.

https://support.eveonline.com/hc/en-us/articles/203208932-Weapon-and-Logoff-Timers

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Gallente Federation
#4 - 2017-04-20 20:02:24 UTC
I wasn't in combat.

I was busy transferring loot from a relic site.
#5 - 2017-04-20 20:12:58 UTC
The thread title says you were blown up by a player, that is combat.

When you exit the game, by logging off or crashing out, you get a log off timer of 60secs. If before or during that 60s another player shoots you the log off timer extends to 15 minutes. It can be extended indefinately even though you are no longer playing the game.

Good luck with your reimbursement ticket.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Gallente Federation
#6 - 2017-04-20 21:12:52 UTC
Well anyway we'll see.
Amarr Empire
#7 - 2017-04-20 22:29:35 UTC
When you log off in space without using the safe log off feature, your name disappears from local almost immediately. So if another player was cloaked watching you hack and noticed you disappear from local chat but your ship was still in space, he would know that your ship was defenseless and easy to blow up.
#8 - 2017-04-21 04:06:29 UTC
Archibald Thistlewaite III wrote:
SleepyBear wrote:
EDIT:

Odd thing was my ship didn't warp away.
It won't warp away if you were in combat. Doesn't matter if it was another player or NPCs, consensual or non-consensual combat.

https://support.eveonline.com/hc/en-us/articles/203208932-Weapon-and-Logoff-Timers

AFAIK it should try to do an emergency warp 1m KM in a random direction, of course that emergency warp can be canceled by a warp scram at which point you will sit in space for 15mins

selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141

@ChainsawPlankto on twitter

#9 - 2017-04-21 04:28:34 UTC
Chainsaw Plankton wrote:
Archibald Thistlewaite III wrote:
SleepyBear wrote:
EDIT:

Odd thing was my ship didn't warp away.
It won't warp away if you were in combat. Doesn't matter if it was another player or NPCs, consensual or non-consensual combat.

https://support.eveonline.com/hc/en-us/articles/203208932-Weapon-and-Logoff-Timers

AFAIK it should try to do an emergency warp 1m KM in a random direction, of course that emergency warp can be canceled by a warp scram at which point you will sit in space for 15mins


^ This is correct. Regardless of weapons timer your ship will attempt to warp away to wait out log off timer. If you're scrammed you will not warp however.
#10 - 2017-04-21 04:46:08 UTC
Chainsaw Plankton wrote:
Archibald Thistlewaite III wrote:
SleepyBear wrote:
EDIT:

Odd thing was my ship didn't warp away.
It won't warp away if you were in combat. Doesn't matter if it was another player or NPCs, consensual or non-consensual combat.

https://support.eveonline.com/hc/en-us/articles/203208932-Weapon-and-Logoff-Timers

AFAIK it should try to do an emergency warp 1m KM in a random direction, of course that emergency warp can be canceled by a warp scram at which point you will sit in space for 15mins

Very true, I mixed up the warp away and disappear from space bits.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Caldari State
#11 - 2017-04-21 11:22:41 UTC
THE FATALITY!!!

"Never not blob!" ~ Plato

#12 - 2017-04-21 14:34:36 UTC
Good info so far I just want to comment on a few things posted by others.

Zeke Harthura wrote:
Never

Not true.
And yet as a general statement there is a lot of truth here.
CCP handles ship replacement requests on a case by case basis and yes they will on rare occasions replace a ship lost in combat with other players. Because we want you to stay around and keep playing I suggest that you do not hold your breath waiting for it to happen.

Archibald Thistlewaite III wrote:
It won't warp away if you were in combat. Doesn't matter if it was another player or NPCs, consensual or non-consensual combat.

Not true, if you DC for any reason while engaged with NPC your ship will safe warp unless those NPC have you scrammed or disrupted. If you are engaged in combat with both NPC AND another player or players you will not safe warp because of the combat with the other players.

In the end OP the best thing to do is file the request for reimbursement of your ship, the worst they can do is refuse.
#13 - 2017-04-22 18:32:34 UTC
Donnachadh wrote:
Not true, if you DC for any reason while engaged with NPC your ship will safe warp unless those NPC have you scrammed or disrupted. If you are engaged in combat with both NPC AND another player or players you will not safe warp because of the combat with the other players.


There's actually some complexity to how this works - though the underlying rules are fairly straightforward. If you DC, the server doesn't take any action at all for 4:15 (which is 255 seconds - the TTL of a ping packet). It takes that long for it to declare you disconnected and log you off. At that point you'll safe warp away. If disrupted or scrammed, you won't warp away until the aggression timer runs out (15 min for PvP, 5 min for PvE - but further incoming aggression no longer continues to restart the timer after the server declares you logged off). If not pointed or scrammed, then you safe warp regardless of aggression timer once the ping times out.

In the OP's case, he would stay on field after a DC for 4:15 while the server waited for the ping to timeout. That's almost certainly when he was caught.

I tested the DC behavior extensively and wrote a detailed forum post with my findings.
Forum Jump