Player Features and Ideas Discussion

 
 

Relocate systems map entities?

Author
#1 - 2017-05-16 00:48:59 UTC
h\Hi,

Is there any plan to make all system look a bit more realistic? Such as placing asteroid belts in L4 L5 points of planets instead of current positions? I see that devs are working on something like sun and this will make things a bit better in my opinion.

If this is discussed previously, my bad. I just came up with the idea while mining. :)
#2 - 2017-05-16 00:57:48 UTC
This would explode everyone's bookmarks in quite a bad way if they moved all the objects around, ditto everyone's PI set ups if they changed planet types to appropriate bands.
Planet types 'might' be possible if they ever redid how PI worked as everyone would need to redo their PI already.
Goonswarm Federation
#3 - 2017-05-16 02:57:02 UTC
Nevyn Auscent wrote:
This would explode everyone's bookmarks in quite a bad way if they moved all the objects around, ditto everyone's PI set ups if they changed planet types to appropriate bands.
Planet types 'might' be possible if they ever redid how PI worked as everyone would need to redo their PI already.

Currently we have seen systems with every possible type of setup, from gas giants in orbits closer than mercury to hundreds of small rocky planets.
#4 - 2017-05-17 01:25:36 UTC
Lol there is so little point to this
Evictus.
#5 - 2017-05-17 08:29:02 UTC
In a real solar system, everything is moving - the Earth, for example is orbiting the sun at roughly 108,000 Km/hour. Reflecting this in game wouldn't be too difficult - CCP could adjust the location of objects in space once a day at downtime and you could be given the choice of bookmarking objects (relative) or locations (absolute).

The question is - would it add enough to gameplay to justify the implementation cost?
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