Player Features and Ideas Discussion

 
 

Little things / Small QoL suggestions

First post First post
Author
#181 - 2017-05-09 16:58:14 UTC
Suggestion: When docking remember which specific windows were open in a stacked window list and force open these windows upon undocking again.
Keyword: UI, windows, QoL
Notes: personally I have d-scan and probe scan windows stacked and every time i dock/undock it opens probe scanner even though i had d-scan window opened before docking. Its very annoying.
#182 - 2017-05-09 19:01:43 UTC
Suggestion: add a new choice "Deliver to inventory hangar" when right clicking an item inside Corporation Deliveries.
Keywords: UI, QoL, inventory, delivery
Notes: sometimes when the inventory has lot of hangars/containers and you play in smaller resolution it is a bit problematic to move the item from delivery to inventory. It would be much easier if we could do that with right-click.
Pandemic Horde
#183 - 2017-05-10 11:00:20 UTC  |  Edited by: Dimitrios Bekas
Suggestion: Toggle Overheat Click Shortcut / unlock TAB and other locked Keys
Keywords: ui, overheat, keybind toggle, unlock keybinds, relaxxing hands mum look ^^
Note: this is something very IMPORTANT for everyone that has setup the shortcuts completely different for nearly everything to have the most "relaxxing" Hand on the Keybinds needed for PVP....and shortest/fastest keystroke Optimization.


You can Overheat hole Racks, single Slots for every Rack too....For EVERY Slot you can setup a seperate Keybind in the Modules Tab/ESC Options.

But....

The "hidden" Feature to change the Overheat State, by holding SHIFT and just clicking on the Module...is not available as a seperate Keybind Option. Changing the default Key "Select" from Shift to something else, is not working for this awesome "hidden" Feature.

I always need to take off my left hand and turn it 20°Degree to the left and move my littlefinger down on the Shiftkey, to be able to change the HeatMode fast....

But i want to have the option to bind it to a key near my thumb...it would be a thousands times more relaxxing, besides the fact that it would improve my Skills of course.

It is way more relaxxing and i never ever need to rearrange my hand again...i mean, why are Keybinds like TAB "locked"....i want to be able to change the TAB key too, like it is possible in every other Computergame too, since 1999 :)

----> Please.....MORE SHORTCUT OPTIONS CCP....and FREEDOM for the TAB KEY... Thank you very much.
#184 - 2017-05-10 16:00:51 UTC
Suggestion: allow us to set a bulletin position. Ie. 1st, 2nd etc.
Keywords: corporation, bulettins, UI
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Currently if we want keep certain text in the first spot we have to edit it each time we edit something else or add new bulettin. Annoying, please improve.
#185 - 2017-05-10 18:18:45 UTC
Suggestion: Wallet Journal "Market Escrow Release" descriptions - add reason and/or item name released
Keywords: wallet, journal, market, ui
Note: I might replace a market order if I knew what and why "Market Escrow Release" is in my wallet journal.
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Promote more market activity by adding more data to the Description of Market Escrow Releases. Was a citadel destroyed? What market buy order has been cancelled, or expired? Where did I place that Market buy order?
#186 - 2017-05-10 21:46:31 UTC
A few different fonts would be nice.

My eyes are no longer the best and stuff gets hard to read sometimes.

#187 - 2017-05-10 22:08:27 UTC  |  Edited by: Luc Chastot
Suggestion: A way to set default SKINs for ships and pod.
Keywords: SKIN, cosmetics
Note: Refer to the following link

Make it idiot-proof and someone will make a better idiot.

The Initiative.
#188 - 2017-05-11 11:28:34 UTC
Suggestion: Highlight red square in fighter squadron icon about +75% fighter damage
Keywords: fighters
Note: The new info about damages is great it would be better with 1 second highlight when damages are higher than 75%
Goonswarm Federation
#189 - 2017-05-11 13:57:54 UTC
Suggestion: Fuel Consumption Per Hour Column on Structure Browser
Keywords: Fuel, Structures, Citadels, Engineering Complex, Structure Browser.
Note: Useful for calculating total fuel block consumption and budgeting. Also expose this stat within the API.
#190 - 2017-05-15 14:01:04 UTC
Suggestion: do not mark container as "viewed" if its guarded
Keywords: overview, containers
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Could be considered as bugfix. For those who filter viewed containers in overview this would be small QoL change as currently when you do it container is set as viewed and it will disappear from overview.
#191 - 2017-05-15 16:02:35 UTC
Remove this annoying "beep" that rings whenever I'm targeted.
Or give me the option to turn it off back, which you so graciously removed with your "audio settings streamlining".

This "beep" made me completely mute all my clients and I already lost two ships because I then didn't hear the warning sounds of my ships being ripped apart.
How am I to rat AND shitpost on the forums when I can't hear the warning sounds anymore?

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

WE FORM V0LTA
#192 - 2017-05-15 16:11:58 UTC
Linus Gorp wrote:
Remove this annoying "beep" that rings whenever I'm targeted.
Or give me the option to turn it off back, which you so graciously removed with your "audio settings streamlining".

This "beep" made me completely mute all my clients and I already lost two ships because I then didn't hear the warning sounds of my ships being ripped apart.
How am I to rat AND shitpost on the forums when I can't hear the warning sounds anymore?


Feedback thread for audio changes here:
https://forums.eveonline.com/default.aspx?g=posts&m=6941568#post6941568

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

DARKNESS.
#193 - 2017-05-16 17:45:42 UTC
Suggestion: An option "Empty Folder" for Peoples & Places, bookmarks tab.
Keywords: Folders, empty all, peoples & places
Notes: Make emptying folders easier.
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Yes, emptying an entire folder is very powerful. Could either be limited to just personal bookmarks in order to prevent too easy abuse in corp locations, or a stricter role than communications officer for corp bookmarks as well. However, it's inconvenient to have to open and highlight bookmarks to delete then when they are in a folder meant for mass deleting bookmarks.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

#194 - 2017-05-17 13:08:51 UTC  |  Edited by: noone kun
Suggestion: extending battleship's missle bonuses (velocity, explosion radius etc.) to heavy missles
Keywords: ships, missles
Note: right now all missle battleships are pretty much the same when using rapid heavy launchers

Suggestion: "Prolonged" light / heavy missle launchers
Keywords: modules
Note: to have "more fitting options" like ozzy said. old fachion rapid launcher that deals same dps (counting reload time), but has 4x more missles charged and 5sec reload time, if compared to existing rapid launchers

Suggestion: how about to continue that "2 weapon systems for each player faction" ship rebalancing?
Keywords: ships, gameplay
Note: it doesn't feel good when player used to one weapon system then realises that, for example, there is no
- minmatar black ops, marauder, combat cruiser, attack battlecruiser, heavy assault cruiser ets, bonused for missles
- amarriam marauder, comand ship, heavy assault cruiser, combat cruiser,attack battlecruiser, single frigate, bonused for drones
- gallente marauder bonused for drones,
- caldari marauder, bonused for tyrrets

Suggestion: rebalancing drone bonused destroyers
Keywords: ships
Note: suddestion is to make them high-dps anti-frig ships like they should be. so 20% - 30% of drone damage per destroyer skill level and removing all turrets should do just fine

Suggestion: mediun micro jump drive for attack battlecruisers, cruisers etc
Keywords: ships, modules
Note: suggestion is to restrict using of this module (and many other modules) by setting relevant cpu / powergrid requirements instead of "can be fitted to" in the description

Suggestion: options to torn off space nebula and gas clound
Keywords: ui, graphics
Note: those peaces of art are preventimg from reading selected target name, range, direction where it is moving, reducing framerate and.. after all, some people i(ncluding me) think that space must be black, like it is irl

Suggestion: shild / armor effects for low graphical settings
Keywords: ui, graphics
Note: when graphical settings are set to low, player can not see if target is hardening or repairing armor, boosting shields ets, but there was low-quality version of those effects before new "eliptic shields"

more of my suggestions here https://forums.eveonline.com/default.aspx?g=search&postedby=noone+kun&topic=Little+Things
404 Alliance Not Found
#195 - 2017-05-19 12:36:28 UTC  |  Edited by: Elassus Herron
Suggestion: Ability to find/sort stations with LP stores for your faction by jump range
Keywords: FW, LP Store, where am I anyway, LP farming,
Note: Helps get back into the FW fight fast instead of looking for stations
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Sometimes my FW takes me to parts of the battlefield far away from my usual LP store. Trying to figure out where I can go redeem my LP when I get some downtime currently works by choosing "Set Destination" on each station of the faction, and seeing which one is closest.

It would be much nicer to be able to sort the LP-Store corp's station list by jump range, like the way the Agent Finder currently works.

PS: follow-up: make it accessible from the right-click menu on the loyalty point table in the journal. So you have a list of all the groups for which you have LP, you click on it, and select a menu option for "Find LP Stores" and it returns a list you can sort by number of jumps, and for which you can select "Set Destination" to go there.
#196 - 2017-05-19 20:22:56 UTC  |  Edited by: Benje en Divalone
Suggestion: Tags on the locked target circles
Keywords: Targets, tags
Note: Helps when trying to shoot stuff in tagged order
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In fleet situations it would be incredibly useful to me if the information in the overview's Tags column were reflected on the locked target circles.
#197 - 2017-05-19 21:26:29 UTC
Dictateur Imperator wrote:
Sugestion : Make fighter don''t stop after killing something, make they orbit....
keywords: Game accessibility, player healthy, fighter, carrier, cap
Note : It will avoid player can't play due to Real life problem (all people can't click on W and move mouse in same time for a lot of reason).


up
WE FORM V0LTA
#198 - 2017-05-19 21:52:49 UTC
Suggestion: Anchor/Unanchor timers for Mobile Warp Bubbles
Keyword: Warp Disruption, Bubble, Timer
Note: Similar to depot timers, wormhole polarization timers etc. please include an anchoring timer for the pilot deploying the bubble or the corp its been anchored for.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

TOG - The Older Gamers Alliance
#199 - 2017-05-20 22:12:09 UTC  |  Edited by: Evaldia
Suggestion: Borderless Maximized Window - [Display mode]
Keyword: Display, Laptop, Multiboxing
Note: Display mode similar to "Fixed Window" but allows the Windows task-bar to be visible and accessible without the need to Alt-Tab.

Original thread: https://forums.eveonline.com/default.aspx?g=posts&t=520019
The-Culture
#200 - 2017-05-20 22:57:18 UTC  |  Edited by: Soleil Fournier
Suggestion: Change Shield and Information Command Implants to Slot 9. Leave Armored and Skirmish Implants Slot 10.
Keywords: Implant Slots, Fleet Support Implants
Note: Allows players greater flexibility with Command Burst Implants.
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With the Fleet Support Implants all occupying slot 10, if my fleet switches to a Shield Doctrine from an Armor Doctrine mid-fleet, I must either:

A) Destroy the Armor Mindlink implant and Plug in the Shield Mindlink (Expensive waste)
B) Jump to a clone with the Shield Mindlink (time consuming and not always a logistical option)
c) Go without the Mindlink (hurts your ability to help the fleet)

Switching the Shield and Information Command Mindlink to Slot 9 will allow players to plug in Both Armor/Skirmish and Shield/Information Navy Mindlinks at the same time and be able to use their command burst abilities to full effect regardless of mid-fleet or day-to-day doctrine changes.
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