Crime & Punishment

 
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The Ultimate Guide to Defeating CODE

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#1 - 2017-05-19 10:50:38 UTC
As CEO of one of the smallest but most dedicated Anti-Ganking corps in EVE, I have made it my mission, my raison d'etre, to giving industrialists a fighting chance to survive and prosper in this fractious universe. After months of carefully studying both human and signal intelligence, engaging in research and development, and numerous instances of trial and error, I have prepared this handy guide to keeping your industrial operations safe from New Eden's greatest nuisances.

I've just lost my ship to a CODE attack. I'm so angry! What do I do?

Firstly, don't bother filing any kind of petition to CCP. Sadly, CODE and their allies are exploiting a loophole in the game's rules that states griefing is allowed, so long as the activity is profitable. Your petition will likely be ignored outright.

Secondly, don't bother trying to talk with the ganker, you'll only be setting yourself up for more woe. New Order (CODE and co.) agents will show you absolutely no sympathy, as they are utterly convinced that their cause is just despite their rampantly hypocritical and psychopathic behaviour. Your agony and heartbreak will be met with a condescending "calm down miner" and repeated demands for purchase of a 'permit'. If the exchange becomes particularly heated, they may take the issue further and threaten your cop with a wardec. DO NOT CONTACT YOUR ASSAILANT AND DEFINITELY DO NOT PAY THEM. New Order agents will revoke a permit at the slightest pretext (sometimes under no pretext at all), and there is no real appeals process. Any isk you give them - and whatever they destroy and steal from you upon permit revocation - will be gone. It's not worth 10mil.

Finally, you need to critically evaluate the circumstances under which you were attacked. What ship did you use, and what fit? What system were you in? What were you doing at the time? Taking a few simple precautions, such as those listed below, will render the New Order's methods useless against you. You'll never have to pay them again.

How do I prevent a gank in high security space? I thought we were supposed to be safe!

As CCP have repeatedly stated, no area in the EVE universe is completely safe. You are expected to remain vigilant and look out for yourself and/or your companions in fleet. Mining or hauling AFK is not advised. If you have to leave your computer to do something, do it quickly. Avoid using autopilot unless you know the route is safe. Make sure your haulers/freighters are fitted for maximum protection. If you have to haul cargo between regions, use a blockade runner, deep space transport or jump freighter if you are able.

If you have a Tech I freighter, make sure it is fitted with bulkhead modules, and NOTHING ELSE. "But I wanted more cargo space" is not going to save you from the gate campers waiting in the next system. Be sensible, and fit properly.

Blockade runners work best when fitted with warp accelerators and a covert ops cloak.

Deep space transports are trickier to protect against gankers, but a well-fit DST is worth the cost.

If you can't use any T2 ships, the best thing to do is fill your hauler's low slots with warp core stabilizers, allowing you to avoid being tackled.

If you're a miner capable of using mining barges, my corp has developed Procurer fits with combined ECM/shield tank for use against not only suicide ganks in hisec, but against pirates in lowsec. By using ewar to shut down a ganker's targeting scanners, you can buy yourself precious seconds to recall your drones and warp to safety. Training the Frequency Modulation and Long Distance Jamming skills will increase the effectiveness of these setups.

Anti-Ganking Procurer T1
Procurer
2x Strip Miner I
4x Multispectral ECM I
1x Photonic Upgraded Co-Processor
1x Compulsive Signal Distortion Amplifier I
3x Medium Core Defense Field Extender I

Anti-Ganking Procurer T2
Procurer
2x Modulated Strip Miner II
4x Multispectral ECM II
1x Co-Processor II
1x Signal Distortion Amplifier II
3x Medium Core Defense Field Extender I or II

Location is important, too. Keep a close eye on CODE activity in your region and mine in systems with the least activity. They prefer 'bottleneck' systems with high ore concentrations like Uedama, Niarja and Madirmilire. Check the 'Highsec' filter on zkillboard to get listings of recent and earlier kills in hisec systems and you can start to see patterns of activity. Of course, if you wanted to avoid them entirely, there are many lowsec systems that see very little traffic. My alt can spend days mining jaspet and hemorphite in low and see hardly anyone.

"CONCORD are the space cops. If you attack someone in a high-security solar system, CONCORD will commit police brutality." - Encyclopedia Dramatica

If EVE is a PvP game, then Anti-Ganking is emergent gameplay.

Amarr Empire
#2 - 2017-05-19 11:01:22 UTC
and then code was dead
#3 - 2017-05-19 11:13:57 UTC
I'm sorry to say, but it's not a loophole, not griefing and is, from posts by CCP, desired play.
Goonswarm Federation
#4 - 2017-05-19 11:30:51 UTC
I was half-expecting a single word..

"OBEY"

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

Goonswarm Federation
#5 - 2017-05-19 11:37:13 UTC
And after reading the whole post, I feel I just said the same but shorter. Are you suggesting using a heavily tanked mining vessel, or even leaving Higsec? That agenda is too familiar to me.

Admit it, you are an Agent too!

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

#6 - 2017-05-19 11:37:57 UTC
This thread is going to go places..........

Seriously, though, wouldn't this be better up in the New Citizen Q and A area? Anyone who has been in this game for more than 30 days should be both well aware of CODE and all the myriad ways to either avoid or reduce their chances on being ganked. Not saying the OP doesn't have useful info for the newbros, but this discussion/info has been covered ad nauseum in GD for years.

To buck the popular trend, I began to Rage Start instead of Rage Quit.

...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.

#7 - 2017-05-19 11:39:36 UTC
So, you're tryin' to make miners THINK and LEARN. You may be surprised to know that CODE do exactly the same thing.
#8 - 2017-05-19 11:51:14 UTC
Alessienne Ellecon wrote:


Firstly, don't bother filing any kind of petition to CCP. Sadly, CODE and their allies are exploiting a loophole in the game's rules that states griefing is allowed, so long as the activity is profitable. Your petition will likely be ignored outright.



Its not a loophole. It is exactly how the game was designed, and is a vaild form of gameplay.


Also,

Moved to Crime and Punishment.



ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

#9 - 2017-05-19 11:55:57 UTC
ISD Max Trix wrote:
Moved to Crime and Punishment.

...and that's where the thread is goin' to die.
#10 - 2017-05-19 12:01:50 UTC
Hmm. I think the title you went for this thread is a little misleading. It seems like you offer exactly zero recommendations to defeat the New Order of Highsec, only some basic practises to keep your ships safe in highsec. Aside from some unfortunate basic misapprehensions on how this game was designed and works, your "guide" basically boils down to "don't be AFK" and "tank your ship", two of the core commandments of the Code. Are you angling for someone to bequeath an honourary 'Agent of the New Order' title on you?
Ivy League
#11 - 2017-05-19 12:37:37 UTC
Tldr version
1) move more than 8 jumps from the major trade hubs and shipping routes. Particularly Jita
2) tank your ship
3) pay attention to local and warp out when hostiles enter
4) move to null sec
#12 - 2017-05-19 13:02:31 UTC
Alessienne Ellecon wrote:
"How to defeat CODE.?"

1. Follow the Code.


https://www.youtube.com/watch?v=HWKMCBrVEI4

Agent of the New Order

Live by the Code - die by the Code.

The Voice of Highsec

#13 - 2017-05-19 13:07:54 UTC  |  Edited by: Bronson Hughes
The Code always wins.

If they gank you and you die, they win. (Obviously)
If they gank you and you live, they win. (They still had fun trying)
If you mine less dangerously after getting ganked, they win. (Less people doing boring gameplay)
If you don't mine less dangerously after getting ganked, they win. (More targets for them)
If you counter-gank them and fail, they win. (Less people doing boring gameplay)
If you counter-gank them and succeed, they win. (Less people doing boring gameplay)

The Code isn't about ganking miners, it's about Code members having fun and encouraging people to play in a less boring manner. It's an idea, not a corporation or an alliance, and ideas are notoriously hard to defeat.

DISCLAIMER: I have never been a CODE. member and I only very rarely suicide gank.


(Yes, I realize that there is a lot of other political and financial stuff involved with most aspects of ganking, but if you're speaking of The Code in it's purest sense, my above post is accurate.)

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Gallente Federation
#14 - 2017-05-19 13:09:00 UTC
Sadly CODE. cannot be defeated. They can be avoided. But they are insidious, like bureaucracy level insidious, and thus can not be defeated.

They incorporated all the survival adaptations of ticks, fleas and cockroaches. So they are effectively invulnerable to smashing, squeezing, and nukes from orbit. They also acquired anti adhesive technology somewhere and this renders them invulnerable to glue pads.
#15 - 2017-05-19 14:17:43 UTC  |  Edited by: Alessienne Ellecon
Buoytender Bob wrote:
This thread is going to go places..........

Seriously, though, wouldn't this be better up in the New Citizen Q and A area? Anyone who has been in this game for more than 30 days should be both well aware of CODE and all the myriad ways to either avoid or reduce their chances on being ganked. Not saying the OP doesn't have useful info for the newbros, but this discussion/info has been covered ad nauseum in GD for years.


You'd think so, but there are plenty of less new players who still keep making the same stupid mistakes. If they won't shape up after reading the OP, there's no hope for them.

Quote:
Its not a loophole. It is exactly how the game was designed, and is a vaild form of gameplay.


Even by EVE standards, It's a crappy game mechanic, it's cruel and encourages psychopathic behaviour.

Quote:
your "guide" basically boils down to "don't be AFK" and "tank your ship", two of the core commandments of the Code


No, it doesn't. AFK is discouraged, but nowhere does the guide say "don't be AFK ever". Also, as James 315 himself has pointed out, pure tank won't save you. Even if this guide did exhibit some aspects of the Code (it doesn't, lrn2reading comprehension), it still opposes the New Order and discourages people from giving any money to them.

"CONCORD are the space cops. If you attack someone in a high-security solar system, CONCORD will commit police brutality." - Encyclopedia Dramatica

If EVE is a PvP game, then Anti-Ganking is emergent gameplay.

Goonswarm Federation
#16 - 2017-05-19 14:37:37 UTC  |  Edited by: The Slayer
Alessienne Ellecon wrote:

Quote:
Its not a loophole. It is exactly how the game was designed, and is a vaild form of gameplay.


Even by EVE standards, It's a crappy game mechanic, it's cruel and encourages psychopathic behaviour.


I regularly play Counterstrike, a game in which I am encouraged to murder 5 possible terrorists for 8 rounds before becoming a terrorist myself and trying to blow up some chickens. Despite this I do not consider myself

  • A member of a SWAT/Anti Terrorist team
  • A member of a terrorist organisation
  • A Mass murderer who has caused the deaths of tens of thousands of people
  • Schizophrenic


The reason for this being that I understand its just a game and I can act like any of these things and not have it reflect on my real life persona.

I do not feel bad for blowing people up with my C4 explosive, or killing 5 "terrorists" who may, for all I know, be defending their homeland against the cruel government to which I answer. Because its just a game.

There are players behind the avatars of every.single.person I kill. I do not feel bad for them. They logged into the game, same as I did. They knew the rules. They knew what could happen to them. Still they did it.
#17 - 2017-05-19 14:37:54 UTC
Alessienne Ellecon wrote:


Even by EVE standards, It's a crappy game mechanic, it's cruel and encourages psychopathic behaviour.




True, and thats part of the EVE Experence.

As CCP Falcon has stated in the past :

Quote:
Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.

While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.

The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.

True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.

The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.

EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.

EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.

EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.

Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.

EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.

Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.

That's the beauty of EVE. Action and reaction. Emergence.

Welcome to the most frightening virtual playground you'll ever experience.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

#18 - 2017-05-19 15:26:52 UTC  |  Edited by: Chopper Rollins
Alessienne Ellecon wrote:
Sadly, CODE and their allies are exploiting a loophole in the game's rules that states griefing is allowed, so long as the activity is profitable..



This is false, they don't grief.
Just because a player makes you very mad doesn't mean they are griefers.
There is no loophole, CODE only exist in hisec.

Goggles. Making me look good. Making you look good.

Goonswarm Federation
#19 - 2017-05-19 15:38:45 UTC  |  Edited by: Froggy Storm
I personally love that the OP starts out complaining that Its an exploit and ccp is complicit to the fact. Despite mountains of evidence and statements from all sides to the contrary. But then in the second part (where the only real advice is) it sums up to "Follow the Code, just don't pay up

Don't be afk.
Don't go untanked.
Be social and be aware.

Yup clearly OP is advocating code compliance without giving proper attribution.
#20 - 2017-05-19 16:11:11 UTC
Alessienne Ellecon wrote:
Firstly, don't bother filing any kind of petition to CCP. Sadly, CODE and their allies are exploiting a loophole in the game's rules that states griefing is allowed, so long as the activity is profitable. Your petition will likely be ignored outright.

Griefing in EvE is not allowed and should absolutely be reported to CCP immediately.

Suicide ganking in EvE is not griefing. CODE adherents are not exploiting any loopholes, they are in compliance with fully allowed in-game mechanics. To qualify as griefing, a ganker would have to follow his target from system to system over a long period of time, at which point it start to qualify as harassment.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

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