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What's Powering The Ship's Capacitor

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Author
Caldari State
#1 - 2017-06-16 21:03:16 UTC
Excluding all power mods like batteries and cap recharges, I ask what exactly is actually powering or charging the capacitor on the EVE ships. You can take any ship, void of any mods and still the capacitor will magically charge itself. This to me seems a bit mystical and wrong.

All ships should have a configurable base power module or "Power Generation Unit "(PGU) which power's the ships's capacitor. This unit would be separate from the low, mid and high mods or rigs already found on ships with its own set of specifications.

Here are some ideas of said PGU specification:

1) The PGU should be fuel based (for example Helium 3 mined form a moon, or Deuterium extracted from Water)
2) The PGU should come in various sizes to fit the various EVE ship size (example micro, small, medium large and capital)
3) The PGU should use fuel stored a separate fuel bay which can contain a fixed amount of fuel (can be refuel ed in station/depot)
4) The PGU fuel consumption rate should be a function the ship's Capacitor usage or power drain
5) The PGU can be overloaded to boost Capacitor recharge (with the usual overheat damage to both the Cap and PGU)
6) The PGU and cap can be repaired in station/depot
7) The PGU fuel consumption readout should be available on or near the Capacitor (along with damage).

I think this would add some really cool dynamics to the game (for pvping, fleet planning, market, mining) and take care other problems like perma (or 24/7) cloaked dudes.

Anyway, I hope you like my idea and don't crap all over it Lol

Cheers
Aprilon Dynasty
#2 - 2017-06-16 21:07:49 UTC
EZ Windy wrote:
Excluding all power mods like batteries and cap recharges, I ask what exactly is actually powering or charging the capacitor on the EVE ships. You can take any ship, void of any mods and still the capacitor will magically charge itself. This to me seems a bit mystical and wrong.

All ships should have a configurable base power module or "Power Generation Unit "(PGU) which power's the ships's capacitor. This unit would be separate from the low, mid and high mods or rigs already found on ships with its own set of specifications.

Here are some ideas of said PGU specification:

1) The PGU should be fuel based (for example Helium 3 mined form a moon, or Deuterium extracted from Water)
2) The PGU should come in various sizes to fit the various EVE ship size (example micro, small, medium large and capital)
3) The PGU should use fuel stored a separate fuel bay which can contain a fixed amount of fuel (can be refuel ed in station/depot)
4) The PGU fuel consumption rate should be a function the ship's Capacitor usage or power drain
5) The PGU can be overloaded to boost Capacitor recharge (with the usual overheat damage to both the Cap and PGU)
6) The PGU and cap can be repaired in station/depot
7) The PGU fuel consumption readout should be available on or near the Capacitor (along with damage).

I think this would add some really cool dynamics to the game (for pvping, fleet planning, market, mining) and take care other problems like perma (or 24/7) cloaked dudes.

Anyway, I hope you like my idea and don't crap all over it Lol

Cheers


100% pure concentrated SALT
#3 - 2017-06-16 21:14:14 UTC
https://www.youtube.com/watch?v=fqQO0vY8VMk

In which Max Singularity enlightens us.
#4 - 2017-06-16 21:58:31 UTC
Your ship comes with a built in reactor. And life support, etc etc. Modules are the 'extra's' above the base model. Not the base PGU.
And the reactor types we use fuel is not a significant matter for years & years.

Lastly, the need for fuel would not add 'a cool element' but would just be a tedious chore for people to deal with.
Caldari State
#5 - 2017-06-16 22:04:29 UTC
Just like when you don't fit a prop mod, your ship can't move. And if you don't fit armor plates you better be good at holding your breath.

Oh. Wait. Silly me, capsuleers don't need to breathe.
#6 - 2017-06-16 22:05:56 UTC
EZ Windy wrote:
Excluding all power mods like batteries and cap recharges, I ask what exactly is actually powering or charging the capacitor on the EVE ships. You can take any ship, void of any mods and still the capacitor will magically charge itself. This to me seems a bit mystical and wrong.


Maybe they use dangerous stuff like nuclear power? It's just a clone in that ship so he's expendable, not like the whiny 1st worlders who are totally like "If I was a clone, I'd have a bicycle to make power." and I'll be like "NO, YOU TREE HUGGER, MAKE SPACE GREAT AGAIN #MSGA" and we all live happily ever after. If you want a source for your capacitor I suggest left arrow and right arrow, start peddling your feet, clone! Also make it an option so not everyone is trapped into "Hey, I hear you like capacitors so I built a cap recharger into your cap recharger so you could regen cap while regenning cap".
#7 - 2017-06-16 23:13:07 UTC  |  Edited by: StonerPhReaK
Aedaxus wrote:
EZ Windy wrote:
Excluding all power mods like batteries and cap recharges, I ask what exactly is actually powering or charging the capacitor on the EVE ships. You can take any ship, void of any mods and still the capacitor will magically charge itself. This to me seems a bit mystical and wrong.


Maybe they use dangerous stuff like nuclear power? It's just a clone in that ship so he's expendable, not like the whiny 1st worlders who are totally like "If I was a clone, I'd have a bicycle to make power." and I'll be like "NO, YOU TREE HUGGER, MAKE SPACE GREAT AGAIN #MSGA" and we all live happily ever after. If you want a source for your capacitor I suggest left arrow and right arrow, start peddling your feet, clone! Also make it an option so not everyone is trapped into "Hey, I hear you like capacitors so I built a cap recharger into your cap recharger so you could regen cap while regenning cap".


Nuclear power is so 19th century. Were talkin 20k years in the future. Your ship gains cap from PEG's or perpetual energy devices that connect to an energy rectifier which transfers the quadrature flexed enhanced energy(QFEE for short) picked up from subspace into useable energy aka cap by mixing QFEE with normal space energy. PEG's take a lot of power to kickstart but once going they generate power and require no fuel to keep going. 6 minimum are needed not 5 not 3...Max said so.

Signatures wer cooler when we couldn't remove them completely.

Amarr Empire
#8 - 2017-06-16 23:14:59 UTC
Hampsters isn't it?

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

#9 - 2017-06-16 23:36:01 UTC
Old Pervert wrote:
Oh. Wait. Silly me, capsuleers don't need to breathe.


The best only need to hold the breath
#10 - 2017-06-16 23:42:36 UTC
StonerPhReaK wrote:

Nuclear power is so 19th century. Were talkin 20k years in the future. Your ship gains cap from PEG's or perpetual energy devices that connect to an energy rectifier which transfers the quadrature flexed enhanced energy(QFEE for short) picked up from subspace into useable energy aka cap by mixing QFEE with normal space energy. PEG's take a lot of power to kickstart but once going they generate power and require no fuel to keep going. 6 minimum are needed not 5 not 3...Max said so.

Minmatar actually do use fission. Though highly advanced & more efficient than we have. and well, when you can throw the waste into suns it ceases to be a real issue.
Someone else uses fusion, then you also have antimatter & Gravimetric power sources.
Look at the t2 ship build requirements.
#11 - 2017-06-16 23:55:23 UTC
The different races have developed different ways to power their spacecraft. For example; The Amarr use a Berillium Sphere whereas the Minmatar use a completely different method.


The Bloc
#12 - 2017-06-16 23:58:29 UTC
If you look at the back of the Maulus (Navy Issue) you'll see some nuclear symbols on it implying that it's powered by a nuclear reactor.

Post with your NPC alt main and not your main main alt!

Solitaire.
#13 - 2017-06-17 00:50:36 UTC
Vortexo VonBrenner wrote:
The different races have developed different ways to power their spacecraft. For example; The Amarr use a Berillium Sphere whereas the Minmatar use a completely different method[/url].



Took the liberty of simplifying your post

Amarr masterrace engines: https://i.makeagif.com/media/9-14-2015/WLzQx0.gif
Rust weasels: https://m.imgur.com/L7plIpB?r
#14 - 2017-06-17 02:47:26 UTC
Yeah, I think most races with the except of some more advance technology would be Fusion reaction or with some sort of greater understanding of plasma based physics, powering most large battleships would be relatively easily, and whats preventing the jove themselves from their ships being recharged by cosmic winds, which is something that is a phenomenom in Tesla based physics. In a space faring society, Fusion power is quick and dirty because of the availability of Gas clouds and nebulas due to the fact most of them have all the nessecary components to create the equivalent of a tiny tiny sun. We also have these supposedly complex compounds of ores and minerals that don't nessecarily adhere to our understanding of the periodic table, which if given the ability to be broken into a semi-liquid or gaseous form, some could technically be rendered into fuel source.
Amarr Empire
#15 - 2017-06-17 02:59:51 UTC  |  Edited by: Mr Mieyli
It varies from ship to ship, most of my ships have their cap recharged by prayer and ritual dance. I sit in my chair and repeat a chant of 'whooaaaww' while acting like I'm channeling lightning into my computer. I find this works well to boost my cap recharge rate, but having my hands off the keyboard has cost me the fight regardless.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

#16 - 2017-06-17 03:46:11 UTC
EZ Windy wrote:
Excluding all power mods like batteries and cap recharges, I ask what exactly is actually powering or charging the capacitor on the EVE ships. You can take any ship, void of any mods and still the capacitor will magically charge itself. This to me seems a bit mystical and wrong.

All ships should have a configurable base power module or "Power Generation Unit "(PGU) which power's the ships's capacitor. This unit would be separate from the low, mid and high mods or rigs already found on ships with its own set of specifications.

Here are some ideas of said PGU specification:

1) The PGU should be fuel based (for example Helium 3 mined form a moon, or Deuterium extracted from Water)
2) The PGU should come in various sizes to fit the various EVE ship size (example micro, small, medium large and capital)
3) The PGU should use fuel stored a separate fuel bay which can contain a fixed amount of fuel (can be refuel ed in station/depot)
4) The PGU fuel consumption rate should be a function the ship's Capacitor usage or power drain
5) The PGU can be overloaded to boost Capacitor recharge (with the usual overheat damage to both the Cap and PGU)
6) The PGU and cap can be repaired in station/depot
7) The PGU fuel consumption readout should be available on or near the Capacitor (along with damage).

I think this would add some really cool dynamics to the game (for pvping, fleet planning, market, mining) and take care other problems like perma (or 24/7) cloaked dudes.

Anyway, I hope you like my idea and don't crap all over it Lol

Cheers


An entire breakdown of ship subsystems is available in Frigates of EVE.

We'll probably end up dropping it on the Fiction Portal at some point too!

Some interesting concepts in this thread though Big smile

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Amarr Empire
#17 - 2017-06-17 03:56:09 UTC  |  Edited by: Shallanna Yassavi
The corpses we couldn't put clothes on?

(Maybe just for Blood Raider ships)

A signature :o

Gallente Federation
#18 - 2017-06-17 04:14:00 UTC
Shallanna Yassavi wrote:
The corpses we couldn't put clothes on?

(Maybe just for Blood Raider ships)


Ah yes, that epic thread. Even a 2013/2014 character like me has read it though it happened before my time.

:::getting close to 1000 total corpses collected... where's my biodiesel engine-powered space submarine?:::
#19 - 2017-06-17 04:21:03 UTC
A variation of Iron Man's power core.

People think Tony Stark's superpower is money or intelligence. Perhaps true, especially the intelligence. But his real superpower is limitless energy.
#20 - 2017-06-17 05:11:46 UTC
The anti-AFK cloaky brigade are more stealthy than those which they hunt!
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