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General Poll: Would you prefer omniscient Local Chat, or an actual Intel Tool?

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#21 Posted: 2012.01.26 20:16
Alaric Faelen wrote:
there is nothing to fix. There is everything you need for intel already available except for the 'warning that keeps me from ever dying' klaxon.
Your star map contains a plethora of valuable intel before you ever undock. Outside of worm holes you have a local chat, a D-Scan, tactical overlays, corp and alliance chat for most pilots, out of game resources, DOTLAN, people on the forums always give away information you can use.
You can apply custom standings to anyone, they appear on screen when they log in. You can create safes, there is an entire mechanic for being aligned to warp out quickly if need be.

Half the game world is high sec with uber NPC cops.

Not sure just how much more protecting anyone needs in a game that has ships with guns as it's core gameplay.



Nothing to fix? Unless I misunderstand you I disagree. Not sure how much more protecting anyone needs? That's the point, they don't need more, they need less.

For those of you saying "I like local cause I like to chat", well then chat. There's a constellation channel that you start the game with, and if I remember correctly it's on a delay system like WH's. You could use that to chat. Leave local in high sec too for that matter.

It needs to change for low and null. "ZOMG it helps gankers". Sometimes that might be true. However, there's been a LOT of times whilst running a plex/following an excalation in enemy space that I would have loved for local to not be there. In that respect it helps PVE'rs as well.

I don't understand what everyone is so worried about. You can't semi afk mine/rat in null sec with very little risk? Isn't that the point, it's not suppose to be safe? Shouldn't you lose a ship now and again? If you're that risk adverse then shouldn't you be in high sec and get less return for your effort(another thing that needs adjusting with the game btw)?

I would be happy with absolutely no local of any kind tbh, but I know too many ppl would cry about that so that can't happen. The way it is now definitely needs to be changed though.
I plan on living forever.......so far, so good.
Initiative Mercenaries
#22 Posted: 2012.01.26 20:24
LEAVE LOCAL ALONE !!!!!!!!!!!!!!!!!
#23 Posted: 2012.01.26 20:26
Taint wrote:
LEAVE LOCAL ALONE !!!!!!!!!!!!!!!!!


Quote:
A Pack Of Wolfes


The fail is strong with this one.
Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com

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#24 Posted: 2012.01.26 20:32
Tippia wrote:
Intel tool (minus point A — it shouldn't alert you at all, but rather give you data to analyse so you can alert yourself).

This.
#25 Posted: 2012.01.26 20:38  |  Edited by: Jita Alt666
Renan Ruivo wrote:
I'd prefer a filterable Local chat. As in don't show blues.


I would love awoxing in that game play environment.


Regarding OP:
Removing local will have a plethora of effects, that will be hard to identify and control. I would suggest removing local and replacing with an omnipresent constellation chat as an intermediate step to a balanced and controlled intel gathering system however that would cause huge lag in popular constellations.
Amarr Empire
#26 Posted: 2012.01.26 20:55
I would love a proper intel tool, as long as i don't have to hammer a button every 5 seconds *sigh*.
Pandemic Legion
#27 Posted: 2012.01.26 21:31
Intel Tool, dozens of other MMO's allow you to chat with people in your local without showing you who all of them are instantly.



A chat window should never have been allowed to become such a desperately needed and relied upon intel tool, because its exactly what its name describes: A chat window.



A functional intel gathering tool that didn't promote carpal tunnel syndrome while at the same time rewarded the vigilant player and punished the lazy would be much better.


In fact, in the long list of CCP promises, this is one of the ones that has been lacking the most. In a QnA session with the games public 2 years ago CCP actually stated flatly that a change to local was in the works, but here we sit, still waiting.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
#28 Posted: 2012.01.26 21:32
Alaric Faelen wrote:
there is nothing to fix. There is everything you need for intel already available except for the 'warning that keeps me from ever dying' klaxon.
Your star map contains a plethora of valuable intel before you ever undock. Outside of worm holes you have a local chat, a D-Scan, tactical overlays, corp and alliance chat for most pilots, out of game resources, DOTLAN, people on the forums always give away information you can use.
You can apply custom standings to anyone, they appear on screen when they log in. You can create safes, there is an entire mechanic for being aligned to warp out quickly if need be.

Half the game world is high sec with uber NPC cops.

Not sure just how much more protecting anyone needs in a game that has ships with guns as it's core gameplay.




You realize that we want LESS free intel, right?
#29 Posted: 2012.01.26 21:33
removing local and having a intel system that was more ambiguious would be great - atm fleets fly around with scouts out a few jumps ahead who can tell the fleet within seconds of entering a system if its safe to enter. the result is that fleets roll around avoiding any fight they wont clearly win and when there are two equally sized fleets that have to fight (atking/defending something important) theres ages spent dancing around each other until finally one FC get the balls to jump into the other.

Get rid of local and it greatly increases the opertunity of chance encounters with peeps you didnt know was there or who are more of a threat than assumed. It would make fleet combat alot more dynamic and interesting and as someone already said would make the role of scouts and scout ships more important and intersting as well
#30 Posted: 2012.01.26 21:42
i prefer the wspace type of local
Gallente Federation
#31 Posted: 2012.01.26 21:49
+1 for change local.

Since everyone is throwing their two cents in, I'd like it if...:

Local displays number of people in a system, but not who they are or their affiliation in any way, unless they are foolish enough to start talking. Like a wormhole, except you know that other people are or aren't there in general.

Intel is gathered through scanning. Not necessarily probe scanning. D-SCAN provides the name of ship, the shiptype at 360 degrees. Let it start getting more specific intel if you actually narrow on someone. If you get someone at 90 degrees, have it reveal if war target or not, alliance name at 30, etc. etc. You get the idea, the numbers aren't important at this point and we can hash out those details later.

This means that people will see someone is in system with them. They scan... Maybe your alliance all uses the same prefix on ship names, so you see he has the same prefix and you feel safe.... Or do you? Could that be a goon who just happened to put KRY. in front of their name? You'll have to decide whether to actually spend a second gathering that intel.

Once you have the person's details, stuff starts to appear in local. When all you have is the most base level, there is a generic name, and it mentions the ship type and ship name next to it. As you get more info it starts to become more specific, until you reach the full level of intel on that person, at which point they appear in local as normal.

Once the person leaves the system, any data you gathered on them is lost. This benefits and hurts both parties the same way. I know that enemy left the system, which is handy. He knows he can change his ship name and jump back in, and I have no way to know it was him.
Hossenfeffer.
Gallente Federation
#32 Posted: 2012.01.26 22:08
I'd prefer an intel tool over an omniscient local chat list.

My support for change isn't unqualified, however. I'd like to know what the intel tool is capable of, how easy (in terms of interface, not player skill) it is to use, and the underlying design philosophy.

Dscan is great, but it seems like a lot of needless clicking. I don't think the hamsters benefit from a mechanic that encourages button spam.
Amarr Empire
#33 Posted: 2012.01.26 22:11  |  Edited by: Takeshi Yamato
Local should be a chat channel, not an early warning system.

A middle ground between w-space local and current local should be the norm for all of k-space.
Agony Empire
#34 Posted: 2012.01.27 01:39  |  Edited by: Gizznitt Malikite
Shaalira D'arc wrote:
I'd prefer an intel tool over an omniscient local chat list.

My support for change isn't unqualified, however. I'd like to know what the intel tool is capable of, how easy (in terms of interface, not player skill) it is to use, and the underlying design philosophy.

Dscan is great, but it seems like a lot of needless clicking. I don't think the hamsters benefit from a mechanic that encourages button spam.


I'm pretty sure most of the "create an intel tool" supporters qualify their support based on whether a "balanced" intel tool can actually be created. What constitutes as balanced also changes with everyone's Point of View. I tried to lay out general guidelines for what would be balanced.... It's a non-trivial task to actually implement it!

7-16
#35 Posted: 2012.01.27 02:10
I would prefer an intel tool like radar/sonar. If you run it in active mode, you send out fo signal (automatically or manually, your choice) and anything in range can be detected with modifiers for signature radius and mods (ECCM). Object near celestials are harder to discern. In a passive mode the you can detect other ship's signals... which effectively are double the range that they can detect you in active mode. Your ship speed will increase your chances of detection. Being stationary will reduce it.

We already compare EvE to a sub sim, why not take the next step. Such a system would surely be cause of a new set of tactics.

(anything to get away from spamming D-Scan FFS)

-Mad
This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.
#36 Posted: 2012.01.27 02:11  |  Edited by: Razin
Despite what some will say, instant local doesn't facilitate combat. Most combat does not happen because of local, it happens despite it. The only thing that instant local facilitates is botting. And that includes the ideas about local showing instant in-system count.
Caldari State
#37 Posted: 2012.01.27 02:13
Coming from Shadowbane, another PvP anywhere/drop your inventory when ya die game, I like Local how it is. Reminds me of track. I liked track.

Seriously, though, I don't mind the current local. I can see why people would want it changed... personally, I wouldn't mind seeing it become a module you have to fit to your ship. Fit the module, lose a low or mid slot but gain the ability to see everyone in the sector. /shrug
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Minmatar Republic
#38 Posted: 2012.01.27 02:16
Tippia wrote:
Intel tool (minus point A — it shouldn't alert you at all, but rather give you data to analyse so you can alert yourself).


I would like this.
Minmatar Republic
#39 Posted: 2012.01.27 03:29
i think local in nullsec needs a change, but not sure how it should be done.
#40 Posted: 2012.01.27 04:01
I think a new system with intel about who's entering or leaving the constellation would be interesting, so long as it has ways that one might bypass it and not show up....
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