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Don't end Suicide Ganking- Improve it. Good Samaritans

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#21 Posted: 2012.01.27 05:36
Ioci wrote:
I have a better idea.

Put fake Plex in the game.
Hull tank Baddon with 4 or 5 of those, I can cost them a billion or 2 before they find out it was all a scam.


I like this. I really like this.
#22 Posted: 2012.01.27 06:08
Brock Nelson wrote:
Ganagati wrote:
[Good Samaritan stuff]


What could you possibly do in the 5 seconds before Concord shows up? Repping the victim won't do ****. Attacking the attacker won't do **** except get you on a km.

Actually, this is something I'd quite like some clarification on.

I understand that I could try attacking the ganker, as he'd be red, but is it possible to try repping the victim without being in fleet, or not being in the same corp, without getting a GCC? (even if I aggressed the ganker?)

Or does Concord just not understand your intent?

And from the other point of view, if someone was repping the ganker, they'd get warned about GCC now, right, and Concord takes them out too (or is that just aggression?)

Meh.
#23 Posted: 2012.01.27 07:16
every industrial really needs more mids...
Caldari State
#24 Posted: 2012.01.27 07:56
ASadOldGit wrote:
Brock Nelson wrote:
Ganagati wrote:
[Good Samaritan stuff]


What could you possibly do in the 5 seconds before Concord shows up? Repping the victim won't do ****. Attacking the attacker won't do **** except get you on a km.

Actually, this is something I'd quite like some clarification on.

I understand that I could try attacking the ganker, as he'd be red, but is it possible to try repping the victim without being in fleet, or not being in the same corp, without getting a GCC? (even if I aggressed the ganker?)

Or does Concord just not understand your intent?

And from the other point of view, if someone was repping the ganker, they'd get warned about GCC now, right, and Concord takes them out too (or is that just aggression?)



As soon as the gankers activate an offensive module, you can fire on them at will. CONCORD will be shooting them when they arrive, but you will be fine, as you shot someone with GCC (which means they're KOS).

Repping someone only makes you a legal target if the rep target is legal for someone to shoot (Suicide Gank target is not a legal target for the attackers). Repping someone (so long as they're not GCC or [I believe, not quite sure] Outlaw) will never get you CONCORDed.

If you're repping someone before they go GCC, the repper will quit it's cycle and ask if you want to keep repping (showing the CONCORD warning)
"the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

ḑ̴͈̦̲͜͢͢e̴͡҉̲̼̱̯͔̻͢͡ḇ̧̲̫̰͔͉͝a͏̸̷̡̤͝ͅͅc̢̡̮̫̙̰̠͕͇͟͠l̷̛͖̟̱͓͉͙͓̥͓̪̫̀́ę̸̗̱̘̗̥̬͕͈̫̱̼̻͔̺̠̣̘ͅ
#25 Posted: 2012.01.27 08:07
Ok, thanks for that, Ruby.
Meh.
Caldari State
#26 Posted: 2012.01.27 08:20
ASadOldGit wrote:
Ok, thanks for that, Ruby.


Anytime. Hisec Aggression and CONCORD mechanics are a little opaque.

Though there is one constant. You will *ALWAYS* get a CONCORD warning before taking an action that can result in being CONCORDED (there was a great story about getting some guy to sit at a safespot and run smartbombs, then warping Dozens of pods in on him)
"the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

ḑ̴͈̦̲͜͢͢e̴͡҉̲̼̱̯͔̻͢͡ḇ̧̲̫̰͔͉͝a͏̸̷̡̤͝ͅͅc̢̡̮̫̙̰̠͕͇͟͠l̷̛͖̟̱͓͉͙͓̥͓̪̫̀́ę̸̗̱̘̗̥̬͕͈̫̱̼̻͔̺̠̣̘ͅ
Caldari State
#27 Posted: 2012.01.27 08:46
Well if they go GCC you can fight them any were.
What you need is a fast locking ECM, TD, or Heavy damping ship. They go red you insta lock and ECM, you save the victim, they get CONCORDed.
I wanted to paint my space ship red, but I couldn't find enough goats. 
Minmatar Republic
#28 Posted: 2012.01.27 11:16
Asuka Solo wrote:
Have concord sue the ganker for the isk value of the victims destroyed stuff, if he haz the isk or not, if he ganked outside of a wardec in hisec.

Negative wallets will solve this problem.


Not too bad of an idea.

Have Concord also confiscate the attackers surviving cargo to help fund the Policeman's Ball and also impound the victims surviving cargo which is returned to the victim at the nearest Concord/DED station.

Now that would solve the problem.
Caldari State
#29 Posted: 2012.01.27 11:28
why rewards?
I kill pies and GCC's in hi sec for the lolz and the KM

And hell it hapens to me too, some times am a little to piratey or forget I can't be in amarr space.

You just have to learn to be swift to catch the fly, grasshopper.
I wanted to paint my space ship red, but I couldn't find enough goats. 
#30 Posted: 2012.01.27 11:38  |  Edited by: Tippia
It took eight posts to point out what should have been said in the very first answer… Ugh

I wonder how many complaints about ganking would disappear if more people took the time to educate themselves about the options already available to them.
Asuka Solo wrote:
Negative wallets will solve this problem.
Solve what problem?
And no, negative wallets is not a good solution for anything.
“If you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it.”

Get a good start: Newbie skill plan 2.1.
#31 Posted: 2012.01.27 11:45  |  Edited by: Ten Bulls
Make the suicide gankers pods kill on site by any players too.
Minmatar Republic
#32 Posted: 2012.01.27 11:49
Ten Bulls wrote:
Make the suicide gankers pods kill on site by any players too.


Well, Concord is against pod killing. However, if the attackers were to do a pod kill, then their pods become eligible.
Caldari State
#33 Posted: 2012.01.27 12:22
DeMichael Crimson wrote:
Ten Bulls wrote:
Make the suicide gankers pods kill on site by any players too.


Well, Concord is against pod killing. However, if the attackers were to do a pod kill, then their pods become eligible.


I still like the fake PLEX idea... or at least a way to trick scanners =D
.
The Unthinkables
#34 Posted: 2012.01.27 14:00
Its none of my business as I am not a suicide ganker and I do not haul as a business, but an obvious "solution" (if there is need for one) to making the whole ganking more in line with the rest of eve came to mind:

The "problem" seems to be that it is to easy for the suicide gankers to make a calculable profit. Of course the loot can be destroyed but that is a 50-50 deal and easily to account for. Why not add a chameleon device that can be fitted to your ship. It lets you fake the fitting you have. You can pick what you want the ship scanner to show so that you can try and fool them into using the wrong ammo, or forcing them to use double the amount of ships normally necessary to gank you just to get a sure kill!

The ship scanner should see the chameleon device and have a small chance, say in the range of 5% to scan the right modules you have fitted. A clever ganker will re-scan the ship over and over again, eventually getting a hint of what the real fitting is.

The drawback for the hauler is of course that he/she needs to give up one slot for fitting the device to begin with.

For a freighter this is obviously not an option, but I am personally of the opinion that if you can gank a freighter and make a profit, you deserved it!
Test Alliance Please Ignore
#35 Posted: 2012.01.27 14:25
How about some epic justice?
Ganked Miners can put a bounty on their perpetrators...but a bounty in ore, not in isk.
The Ganker will now be a valid target to anyone until he has mined the according amount of ore and handed it out to conocord to pay off his debt to society Lol
I'm just going to walk the Earth. You know, like Caine in Kung Fu: walk from place to place, meet people, get into adventures and die of autoerotic asphyxation in a sleazy Thai hotel room.
Caldari State
#36 Posted: 2012.01.28 02:35
J'as Salarkin wrote:
Its none of my business as I am not a suicide ganker and I do not haul as a business, but an obvious "solution" (if there is need for one) to making the whole ganking more in line with the rest of eve came to mind:

The "problem" seems to be that it is to easy for the suicide gankers to make a calculable profit. Of course the loot can be destroyed but that is a 50-50 deal and easily to account for. Why not add a chameleon device that can be fitted to your ship. It lets you fake the fitting you have. You can pick what you want the ship scanner to show so that you can try and fool them into using the wrong ammo, or forcing them to use double the amount of ships normally necessary to gank you just to get a sure kill!

The ship scanner should see the chameleon device and have a small chance, say in the range of 5% to scan the right modules you have fitted. A clever ganker will re-scan the ship over and over again, eventually getting a hint of what the real fitting is.

The drawback for the hauler is of course that he/she needs to give up one slot for fitting the device to begin with.

For a freighter this is obviously not an option, but I am personally of the opinion that if you can gank a freighter and make a profit, you deserved it!


Ok, so all my haulers are fit with Estamel's gear (and if I want to actually travel with one Estamel's inuln, I'll pop it in a t1 indy's mid slot).

tl;dr No.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

ḑ̴͈̦̲͜͢͢e̴͡҉̲̼̱̯͔̻͢͡ḇ̧̲̫̰͔͉͝a͏̸̷̡̤͝ͅͅc̢̡̮̫̙̰̠͕͇͟͠l̷̛͖̟̱͓͉͙͓̥͓̪̫̀́ę̸̗̱̘̗̥̬͕͈̫̱̼̻͔̺̠̣̘ͅ
#37 Posted: 2012.01.28 02:55
Much easier to just remove Concord, wardecs and standings. Make NIPS/NAPS illegal. Put guns and tank on indys and freighters, remove all gate guns and just let it be a total free-for-all.

**** it. Why not?
#38 Posted: 2012.01.28 02:57
Zimmy Zeta wrote:
How about some epic justice?
Ganked Miners can put a bounty on their perpetrators...but a bounty in ore, not in isk.
The Ganker will now be a valid target to anyone until he has mined the according amount of ore and handed it out to conocord to pay off his debt to society Lol

That is soooo cruel man. P

Picture it - Mittens in a Mackinaw. Helicity in Hulk. CCP in Retrievers.

Perish the thought.
Caldari State
#39 Posted: 2012.01.28 03:04
met worst wrote:
Much easier to just remove Concord, wardecs and standings. Make NIPS/NAPS illegal. Put guns and tank on indys and freighters, remove all gate guns and just let it be a total free-for-all.

**** it. Why not?

Ok. How do you enforce the ban on NAPS? Surely you're not suggesting we be forced to shoot a target we don't want to shoot.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

ḑ̴͈̦̲͜͢͢e̴͡҉̲̼̱̯͔̻͢͡ḇ̧̲̫̰͔͉͝a͏̸̷̡̤͝ͅͅc̢̡̮̫̙̰̠͕͇͟͠l̷̛͖̟̱͓͉͙͓̥͓̪̫̀́ę̸̗̱̘̗̥̬͕͈̫̱̼̻͔̺̠̣̘ͅ
#40 Posted: 2012.01.28 05:53
RubyPorto wrote:
met worst wrote:
Much easier to just remove Concord, wardecs and standings. Make NIPS/NAPS illegal. Put guns and tank on indys and freighters, remove all gate guns and just let it be a total free-for-all.

**** it. Why not?

Ok. How do you enforce the ban on NAPS? Surely you're not suggesting we be forced to shoot a target we don't want to shoot.

Remove the standings tools. Then just follow Rule

N
B
S
I

Harden up a little. Roll
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