Features & Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

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#81 Posted: 2012.02.08 08:05
I would like to see a profitability calculator for production and invention as a tool in QC. You should be able to access Corp/Person wallet transactions and market data.
I sounds not right to me that you need external software (Excel) to play EVE efficient as an industrialist.
#82 Posted: 2012.02.08 14:43
Walking between ship and the room is unnecessary and takes too long. Also you can't see the ship from the room. I'd make the room like a real life hotel rooms are, one wall would be full of windows to the balcony and the ship would be visible through the windows constantly. Some other wall would be full of screens. Also why not more than just one of your ships visible at a time??
Sleeper Social Club
#83 Posted: 2012.02.08 17:45
Wayorbit wrote:
Walking between ship and the room is unnecessary and takes too long. Also you can't see the ship from the room. I'd make the room like a real life hotel rooms are, one wall would be full of windows to the balcony and the ship would be visible through the windows constantly. Some other wall would be full of screens. Also why not more than just one of your ships visible at a time??


WINDOWS! We live in space! I want to seeeeee it!
#84 Posted: 2012.02.08 18:07
Wayorbit wrote:
Walking between ship and the room is unnecessary and takes too long. Also you can't see the ship from the room. I'd make the room like a real life hotel rooms are, one wall would be full of windows to the balcony and the ship would be visible through the windows constantly. Some other wall would be full of screens. Also why not more than just one of your ships visible at a time??


I kind of like this idea, but I can see a few drawbacks:

First of all, the ship model is three-dimensional; it's not a flat 'picture' of the ship, and having more than one model visible would mean expanding the hangar 'space', which would eventually cause framerate issues with all that space being rendered.

I would be interested to see what CCP could come up with to give us windows, but they still have to keep an eye on practicality.
I can't get rid of my darn signature!  Oh, wait....
Amarr Empire
#85 Posted: 2012.02.09 01:43
I posted this idea once before, just before Incarna came out, while the Minmatar CQ was still in production. Although it's time to influence the CQs might have already passed, the idea might still have some merit as production of new station environments goes forward:

It would be neat if each of the different races had different methods for developing artificial gravity on their various station types: just as the different races used to have different propulsion types and just as they still have different sensor types.

This idea is purely for flavour, and would help to give each of the race's station environments its own "mood".

For example, Amarr, who have grav based propulsion drives, could simply use high tech gravity generation: producing gravity at will in any direction desired.
The Caldari, so proficient at hydromagnetic physics, could easily use magnetic booting or electrostatic charges to attach citizens to their work environments.
In classic Minmatar fashion, the body and mind must adapt to a more simple, low tech, solution: centripetal force.
The Gallente's more melting pot society would, perhaps, have an amalgam of different approaches pulled in from all sectors.

In this way, Amarrian citadels would be capable of bold, straight lines and Escherian stair ways and crossovers.
Caldari corporate office structures could be modular, perhaps submarine like, and any chosen wall could as easily be a floor, or ceiling.
Rotating vistas, up-curving corridors, and differing levels of gravity (based on distance from rotational center) would define the Matari paradigm. (stanford torus)(O'Neill Cylinder) (the cylinders would be somewhere inside of those big square stations, which, judging by our floating ships, don't have gravity everywhere anyway)
Finally, the Gallente would present with a functional and economic mixture of the various approaches (or perhaps some approach I haven't thought of).

And, of course, every race can have subsections of station that were designed using technology learned or purchased from the other races. This would allow all the previous game-fiction scenarios to be played out without violating continuity and would let Incarna content already designed still be used without starting over.
#86 Posted: 2012.02.09 13:19  |  Edited by: DanaRae
One thing to avoid. Do not make the mistake of going into microtransactions. It will kill EVE. (it would do it for me at least) The NEX store should belong in the market like every other item. It doens't make sense that a monocle costs more than a battleship.

-Give us the promenade from the initial videos. I want to see other players and HUMANS too. When that happens, a videolink to it to see who's in without having to walk there.

-If that is implemented, we'll need emotes. Or actions. Basic stuff like, "hello", "yes", "no", "F..off", "you're dead", "lol", "salute", "pray" (for amarr)

-I want to have an exotic dancer on my bed when I dock. :)
#87 Posted: 2012.02.09 18:57
I'd like the CQ ship hangar to have more detail to it. Rather than having the fitting and ship windows, let me walk up to a console overlooking the ship. Have an overlay come up and relay all the current details pointing directly to the ship itself. If I change a module, play an animation that shows the module changing: a gun being pulled off, afterburners installed, salvager bolted on.

Extend a dock to the cargo bay or drone bay when I load stuff. Have the ship moved out of the hangar and a new one brought in if I change it. Maybe even play a quick animation of a ship being unpackaged or repackaged.

How about some of the players that are docking or undocking move past the hangar doors?

The animations don't have to be super fast or responsive, just indicating that there's actually people working on the ship to do my bidding. That I'm not the only living being in the station.

Ideally, ALL of the menus in the CQ would be enhanced to integrate into the CQ directly, rather than bringing up the traditional windows. Give me a UI that I will miss using when I undock.
#88 Posted: 2012.02.11 00:52  |  Edited by: Ilandrin Yona
A few ideas I've had:

- Interior decorating options: paintings, tapestries, furniture, sculptures, etc.

- The ability to clean up the place. I don't like all those boxes of food and Quafe containers lying around. And are those ashtrays? My character doesn't smoke.

- Optionally using the bed to log out. You click on bed, avatar lays down and goes to sleep, screen goes black.

- It would be nice to have a pod disembarkation chamber, rather than the flimsy catwalk we have now. And I'd also like to be able to walk all the way up to my pod. Heck, a fully animated sequence for entering and exiting the pod would be cool to see. Make it optional though, as it would get tedious after a while.


Yes, it's all fluff, but right now fluff is all we've got in Captains Quarters.
... ..... ....... ... ..... ....... ... ..... ....... ... ..... ....... ... ..... .......
http://wiki.eveonline.com/en/wiki/Ilandrin_Yona
#89 Posted: 2012.02.11 02:03  |  Edited by: W0z3R
I only skimmed the ideas but didn’t see this my first Idea listed....

Idea 1:
I keep clicking on the holograms of my ship near the hanger area and trying to spin it....... I would really like a spin option where you click on the hologram *spin* and your character places a hand over the hologram and spins the ship in the direction of your mouse "full size in the hanger" around.

I loved the old station spin.....now I want to watch it spin from the dock!

Idea 2:
A old school jukebox box in the corner with the plex/battle music as selections. ps add Journey’s “Separate Ways” to it Cool

Idea 3:
Pong on a hand held tablet on the coffee tables.

Idea 4:
An extra big screen with market price graphs (click on to open market).

Idea 5:
"Exotic Dancers" need a home..........I have plenty of space in my CQ
Caldari State
#90 Posted: 2012.02.11 23:01
get me an cam drone just outside the station for use on that big screen


and until multiplayer is possible a face to face converstation on that screen combined with text or even Eve voice
R.S.I2014
Minmatar Republic
#91 Posted: 2012.02.12 00:40
#92 Posted: 2012.02.12 10:20
I want WiS to be the deep space 9 to the star trek series of eve.
#93 Posted: 2012.02.12 11:43
I was thinkiing, how cool will it be when you can walk around in a station, See ships docking, See odd rooms with odd things going on.
Then it hit me, I would love to have a station CAD program to make my own station, Even if no one gets to see it, Even if the Station I create is local to my computer only. I could add a room when i dont feel like doing much else in eve.

Preset floor plans and items to drag and drop into place by CCP. User created space files we could download.
A self envisioned environment.
Gallente Federation
#94 Posted: 2012.02.14 01:14
lay in beds? trololol
#95 Posted: 2012.02.14 05:12  |  Edited by: Histati
Can I have a wall to show off a my certificates? Poker table yes, bathroom like the other guy mentioned...I do not know if I should watch my avatar go pee, and if I did would that make me gay... And if I tap on the spacebar more than three timeless does that mean I'm playing with it?!
#96 Posted: 2012.02.14 09:21
Histati wrote:
Can I have a wall to show off a my certificates? Poker table yes, bathroom like the other guy mentioned...I do not know if I should watch my avatar go pee, and if I did would that make me gay... And if I tap on the spacebar more than three timeless does that mean I'm playing with it?!

No, the bathroom shouldn't be interactive Big smile. But it adds to the immersion if there is one. Very few games out there seem to acknowledge that human beeings, even those rigged with multiple implants and living in pods for the most time, need some basic personal hygiene and occasionaly go to the toilet. No need to show it all to us, but the bathroom should be there.
Red Coat Conspiracy
#97 Posted: 2012.02.15 01:25
I am going to go ahead and squeeze THIS in there...yup...there we go. Lol
Gallente Federation
#98 Posted: 2012.02.15 22:38
IDEA FOR THE DOOR

What is the best thing that Developers can put behind that door, since in the future there will be allot of players in the station and some areas should keep private? An Elevator... ( it fix everything lol, and it will make easier to add new contents later...)
Please read these!
> New POS system
> New SOV system
Caldari State
#99 Posted: 2012.02.16 03:29
Alx Warlord wrote:
IDEA FOR THE DOOR

What is the best thing that Developers can put behind that door, since in the future there will be allot of players in the station and some areas should keep private? An Elevator... ( it fix everything lol, and it will make easier to add new contents later...)



could be a good idea ,as long it doesn,t give us a "charlie and the chocolate factory" feeling to it
R.S.I2014
Bora Alis
#100 Posted: 2012.02.16 09:50
Why not move captain quarters to the ship and let the only door there is lead to the bridge of the ship..??
no one i know use the capt quarter when they are docked as it is right now..
Eat Dust
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