EVE Information Portal

 
^ Back to top

Topic is locked indefinitely.

 

EVE Online: Crucible 1.2 Feedback

Jump to first DEV post
Author
The Gorgon Empire
#201 Posted: 2012.02.21 11:36
Crucible 1.2.1 Client Update #1 wrote:
Keeping your mouse still over the overview will now release the sort-locking. People interested in having the sorting remained locked are advised to either hold down a combat action key (lock or look at, for example) or strap a vibrating device to your mouse.


What does that mean? How does the overview behave now?

So we went from user-initiated predictable/simple behaviour (overview locks when you press ctrl) to unintended but predictable behaviour (overview locks when you move your mouse over it) to unintended and unpredicable behaviour (overview locks if you hold some unspecified buttons or keep moving the mouse, but unlocks after an unspecified period of time if you stop moving it (??)). That's progress for you!
The 20 Minuters
#202 Posted: 2012.02.21 11:46
^ that.

WTF!

So just as you narrow in on what you want, you stop moving your mouse and.... the overview reorders itself. Worst of both worlds!

I could live with order-locked on mouse-over, but this is going to drive me mental.
#203 Posted: 2012.02.21 11:59
Kahz Niverrah wrote:
Is it me or is the small font option on the overview a lot smaller now? As in.. too small? And the standard font still gargantuanly big.


No I find the small font good. They just trimmed lots of wasted transparent pixels around.
#204 Posted: 2012.02.21 12:02
Fade Toblack wrote:
^ that.

WTF!

So just as you narrow in on what you want, you stop moving your mouse and.... the overview reorders itself. Worst of both worlds!

I could live with order-locked on mouse-over, but this is going to drive me mental.


I agree.

I don't get the absolute drive to make simple things complex.

Overview was slow? You made it fast? GOOOOD. Solved!

But then don't start twisting what now finally works, and turn it into something ugly.
#205 Posted: 2012.02.21 12:07  |  Edited by: Bienator II
the new overview lock works OK so far (maybe increase the lock time a little bit?). You can select what you intended to select. However i liked the permalock more. Would be nice if we could choose in the options between permalock on mouseover or delayed lock on mousemove.

+1 good work
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
Caldari State
#206 Posted: 2012.02.21 12:17
Fade Toblack wrote:
So just as you narrow in on what you want, you stop moving your mouse and.... the overview reorders itself. Worst of both worlds!

Use the old method: hold down left-ctrl key. It still works.
Caldari State
#207 Posted: 2012.02.21 12:22  |  Edited by: Callidus Dux
Concerning Crucible 1.2.1 Client Update including #1:

It seems, that CCP has done it a little bit better. But really.. What I do not understand is, WHY do we need that useless irritating machanism that you call "Overview Lock"? It is crap. Really daft sh!t. If I wish to lock my overview I have used the "STRG" button on my keyboard. This was more then adequate since now. Why an additionally -each other restraining- tool like this mouseOver lock??
If you like it.. fine.. but I hate it as hell and wish to be able to turn this crap off - for ever!
You should try to implement a checkbox within the ESC-Menue or the menue of the overview, which disables this mouseovercrapthing.

Furthermore it is not possible to sort my overview as it was- before you began this botch with my overview.
I need a sorting like that (according Icons):
1. Station
2. Acceleration Gates
2. NPC / Player / Enemy
3. Wracks
4. LCO
5. all other

Till now; I have a really mess of all kind of symbols / types in a arbitrary hierarchy and it looks like that: My Overview
You can see, that nothing is correct. The big station is on a wrong position in my overview; no distance matches to each other but my small drones are on top of my view, and why where this three small enemy frigs seperated from the rest of the group in my overview- seperated through some wrecks?

The sorting is badly broken. Please CCP: think about implementing a mechanism that enables me to set a hierarchy in the menue of the overview so that I can REALLY sort my things. Please Please Please.

And now something whereof i was really happy; The blinking frequency is as good as it was before. Thank you.
You have done it a little bit better; but unfortunately the result is far awy from beeing perfect. Sad
Silent Requiem
#208 Posted: 2012.02.21 16:13
Congratulations CCP. You managed to take the good work of making the overview faster and nullify it with the mouseover lock, then, after getting all the negative feedback you rolled out a "fix" that made the overview even worse.

Could we, please, PLEASE, have an option box to disable the mouseover overview lock? And get rid of the stupid, distracting, useless lock icon???
Amarr Empire
#209 Posted: 2012.02.21 16:31  |  Edited by: Kahz Niverrah
Vaerah Vahrokha wrote:
No I find the small font good. They just trimmed lots of wasted transparent pixels around.

Well, either way I'm finding it hard to read when before I had no problems with it. Sigh.

Also, the new overview seems to refresh a lot slower then the old one. Targets are appearing in space sometimes almost a full second before they appear on the overview. Makes catching people on gates that much harder.

My new overview wish list:
Faster refreshing
Ability to disable mouse-over lock completely
"Medium" font. Normal font is too big, small font is too small, imo. Frankly, I just want a font that's the same size as the font used in the rest of the UI, not a choice between one that is larger and one that is smaller.
I don't always post on the forums, but when I do, I post with my main.
#210 Posted: 2012.02.21 17:04  |  Edited by: Chokichi Ozuwara
CCP, fix the damn overview. This is ridiculous. Just give us the previous consistent and predictable behavior.

Right now, I don't know what my overview is going to do moment to moment, which makes flying my ship and performing operations in space a big problem.

This patch only made it worse.

Also, as above, the overview is much less responsive now. It is actually slower because of these "improvements" you have introduced. I am constantly waiting for targets to appear on my overview and sort into the correct order.
Tears will be shed and pants will need to be changed all round.
#211 Posted: 2012.02.21 18:00
Frenzerelly wrote:
The game pretty much became unplayable for me on this computer. Cry

Why is it that my video card resets after I dock or jump through a portal? Does anyone else see these kind of issues?
Now even my local screen disappears on me, or is completely becomes unreadable.
Even after I made sure my video driver is of the latest version.

Sigh! I am about to give up on this game!


I have vid probs as well.... started after an update a good few months ago... basically when I tab out of EVE into another app the colours are all corrupted. If I Ctrl + Alt, Del then cancel in the pop up it all returns to normal.

As an aside my F1, F2, F3 no longer works correctly.... it seems to do both the EVE function and the PC's set up functions... I deleted all the PC ones (F1 opens word etc) and the found the in EVE functions ceased working as well :-(

Win 7 by the way.
Gallente Federation
#212 Posted: 2012.02.21 20:34
And how about the cloak hunter ship????
Please read these!
> New POS system
> New SOV system
#213 Posted: 2012.02.21 21:23
Chokichi Ozuwara wrote:
CCP, fix the damn overview. This is ridiculous. Just give us the previous consistent and predictable behavior.

Right now, I don't know what my overview is going to do moment to moment, which makes flying my ship and performing operations in space a big problem.

This patch only made it worse.

Also, as above, the overview is much less responsive now. It is actually slower because of these "improvements" you have introduced. I am constantly waiting for targets to appear on my overview and sort into the correct order.


+1

This patch makes the overview a worst tool than it was before, as simple a that.

Please fix the overview´s lag asap. It makes imposible to takle small targets before they jumps, makes instalocking ships useless, kills piracy and makes small combat ops a worst experience.
Eliminate Cloack + MWD trick/exploit
Bad Alliance
#214 Posted: 2012.02.21 22:08
On the off-chance a CCP developer will actually read every post in the thread, as one of the colourblind people in the game I'd like to say that reverting to the old style overview red/yellow box blink was a bad idea.

The Crucible 1.2 blink was at least 10 times easier for me to see with the bright red remaining visible longer against the black of space. This has oft been a problem when in fleet fights where you might not be able to pay full attention and for someone like me, discerning the difference in not targeted vs redboxed is quite hard, especially if you didn't notice the yellowbox in between.

An alternative solution might be to be able to change the opacity on individual windows, rather than all of them (because solid boxes everywhere is ugly). I realise you might achieve this with unpinning the window, but I'd also rather not unpin the overview. Maybe opacity 100% on the icon column could be an option, or customizing the colour of the red and yellow boxes to something high-contrast if you want? (Yellow/Light Blue would be great) Many other games have options for colourblind players and they help tremendously.

If you require a play tester, feedback, or bug finder for colour related things - also happy to help.
#215 Posted: 2012.02.21 22:39
I'll try to put in perspective what I've thought obvious, but perhaps not well explained on my part for considering someone is understanding what the hell we're referring to: (Yeah, PROBABLY NOT!)

Say you are an FC in a medium sized roaming gang that decides to set up a gate camp for incoming group.
1. How the hell are you supposed to impart instructions and expect them to be executed if not all your pilots have similar, if not the same information on their overview? Don't you think the overview's behavior must be settings-dependent instead of input-reacting? What makes you think all pilots should do exactly the same in terms of input? Have you noticed this is not a trigger for a module from which you expect something precise to happen when you push it?
2. Do you consider it logical that the FC must include a "check your overview hovering" instruction every now and then to ensure his tactic is being understood or followed? Because with this current re-patch, that's exactly what's happening. Which leads to the next question: WHY DO YOU NEED COLLATERAL INSTRUCTIONS AND ACTIONS TO EXECUTE WHAT WAS RUNNING WELL WITHIN THE GAME? Is this the objective? to have the users to rely on third parties to play the game?
3. Why do you expect that all the pilots in a roam should play your choreography so their overview is sorted?
4. What if a pilot is hovering on the overview searching for a called target that may or may not be broadcasted? He loses the ship, maybe.. what if it's a dedicated specialty ship which effectivity is crucial to assure holding ground?.. Do we have a right to petition this? again: (Yeah, PROBABLY NOT!)

Now it happens that being a good pilot is not enough.. having accurate and effective fittings is not enough.. making the players dress up their avatars like barbies doesn't seem to be enough...(the list goes on) Now, not even being naturally and logically moving your mouse seems to be enough. Yeah currently, you have to forget that TO FIND SOMETHING IN THE OVERVIEW YOU MUST LOOK FOR IT WITHIN THE OVERVIEW!.. What part of this is not clear or logical for any of you?... How can you even consider that to look for something in the OV, you have to get out of it? DO YOU REALLY DON'T GET IT?

Stop trying to negotiate the issue and make it a SETTING! not an INPUT-DEPENDENT reaction.

Look, your idea is good and maybe works for multiple scenarios and we all appreciate the effort but please listen!

This is just a sample.. could you please, figure out yourselves other possible scenarios on which speed of information makes your input-reaction model something NOT DESIRABLE because is just plain ridiculous?
Goonswarm Federation
#216 Posted: 2012.02.22 01:30  |  Edited by: Galmalmin
Quote:


As an aside my F1, F2, F3 no longer works correctly.... it seems to do both the EVE function and the PC's set up functions... I deleted all the PC ones (F1 opens word etc) and the found the in EVE functions ceased working as well :-(

Win 7 by the way.


I had this happen as well, did alt + F4 to activate a module... computer shut down.

Widows Vista 64Bit Premium Home
Repeat 0ffenders
#217 Posted: 2012.02.22 01:37  |  Edited by: Crosi Wesdo
I like that you are trying to address the concerns with the overview, but please, make the mouse over lock nonsense optional. When turned off return CTRL to its previous function of locking the overview and locking targets on LMB.

I dont care how its done, you introduced stupid shortcuts and broke this functionality with things that most people dont use.

Go back to the drawing board, fix overview functionality and the CTRL key and start again on shortcuts without destroying crucial modifier keys like CTRL.

Thanks.

EDIT - Also, regarding the new red-box and yellow-box animation. I understand that you have revamped the animations so that red flashes are more noticeable on a red background. But why not just make the icon column have a non-coloured background?

Keep the rest of the overview background colour options as is, but instead of having new glaring slow-throbbing animations in icon column to be noticeable over the background colours, just remove background colours from just that narrow column and it would always be perfectly clear.
#218 Posted: 2012.02.22 01:56
Hamster Too wrote:
Congratulations CCP. You managed to take the good work of making the overview faster and nullify it with the mouseover lock, then, after getting all the negative feedback you rolled out a "fix" that made the overview even worse.

Could we, please, PLEASE, have an option box to disable the mouseover overview lock? And get rid of the stupid, distracting, useless lock icon???



Signed/ and fully agreed ....
You failed to target nothing! ≡v≡ online
#219 Posted: 2012.02.22 02:34
Wow. Just.... wow.

So you saw the feedback saying "Overview lock on mouseover is causing problems!", and instead of simply giving us a toggle for it - which was the most common request in this thread - or following the steps outlined here, you make the UI behaviour even more random and unpredictable. Great ******* job!!

Really, I tried to be constructive, I tried to give you feedback you could work with.. but if this is the result, then my reply is: Take this ******** change and shove it up your asses.

I hope this procedure is easier to follow.
Gallente Federation
#220 Posted: 2012.02.22 03:29
"Crucible 1.2.1 Client Update #1

Released February 21, 2012

This update addresses issues introduced with Crucible 1.2

User Interface
◦The icon animations in the overview have been restored to their former constant-blinking goodness
◦ The Jukebox’s UI has been de-hosed.
◦ The input caret was sometimes missing from the chat window. We found it and put it back.
◦ Keeping your mouse still over the overview will now release the sort-locking. People interested in having the sorting remained locked are advised to either hold down a combat action key (lock or look at, for example) or strap a vibrating device to your mouse."

Whoever wrote the User Interface comments must of been in a good mood at the time. Way to go!
Forum Jump