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New dev blog: Unified Inventory Changes

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C C P Alliance
#1 Posted: 2012.05.23 15:39  |  Edited by: CCP Guard
We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first, and how. CCP Soundwave has put together a blog on the subject. Please read the blog here, and make sure you give us your feedback right here in the thread.
CCP Guard | EVE Community Developer | @ccp_guard
#2 Posted: 2012.05.23 15:40  |  Edited by: Hannott Thanos
Nice empty blog :)
Edit: My first first Cool Even faster than the blog
#3 Posted: 2012.05.23 15:41
second
C C P Alliance
#4 Posted: 2012.05.23 15:42
Hannott Thanos wrote:
Nice empty blog :)


Cache issue I believe :/. Give it a minute and refresh if you get the empty blog window.
CCP Guard | EVE Community Developer | @ccp_guard
#5 Posted: 2012.05.23 15:43
There it is :)
Hah, unintentional second post too
#6 Posted: 2012.05.23 15:43  |  Edited by: May O'Neez
The button to open directly in "compact mode" is the way to go. Thanks CCP, I'm more and more confident in this new UI now.

The ability to drag out the items out of the tree will be totally awesome <3
Vote Steve Ronuken for CSM
#7 Posted: 2012.05.23 15:44
Nice. Looks like it should fix most of the complaints people have. As long as it remembers positions.
C C P Alliance
#8 Posted: 2012.05.23 15:45
May O'Neez wrote:
The button to open directly in "compact mode" is the way to go. Thanks CCP, I'm more and more confident in this new UI now.

The ability to drag out the items out of the tree will be totally awesome <3


Yeah, sorry for getting to the pains so late, but we'll get it done.
#9 Posted: 2012.05.23 15:45
When you use a shortcut to open a specific bay, it will open in “separated” mode, with the tree view compact so you can quickly get the view you want.


OMG, thank you so much for this.
Test Alliance Please Ignore
#10 Posted: 2012.05.23 15:45
Awesome to see such a fast reaction to this. For the most part, I like the new interface, but the lack of persistent windows, and the issue with POS modules were making some people very angry.
#11 Posted: 2012.05.23 15:46
Loot containers? Otherwise, great job!
Professional bad guys were unfortunately not available so instead they sent me.
#12 Posted: 2012.05.23 15:46
Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes.
"Flying Minmatar is like rolling down a flight of stairs on a desk chair, wildly firing a pair of Uzis and bellowing praises to the war gods...        Crude yes, but effective."
#13 Posted: 2012.05.23 15:49
Nice blog and well handled communication/reaction to the issues raised. Color me impressed.
Tactical Narcotics Team
#14 Posted: 2012.05.23 15:50
Another thing I'd love to see is a paranthesis behind corp hangar sections with the number of items listed in each, as you're already wasting a lot of time indexing everything, this won't take much longer, and will make building in poses easier.
Otherworld Empire
#15 Posted: 2012.05.23 15:50
Mmm
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C C P Alliance
#16 Posted: 2012.05.23 15:51
Cyriacus Antonius wrote:
Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes.


No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
Masters of Flying Objects
#17 Posted: 2012.05.23 15:52
Corp hangers are they back to being able to be opened and viewed like they were before? Opening up a new window with only the corp hanger sections in the tree would be the best option.
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#18 Posted: 2012.05.23 15:53
"We’re going to allow renaming of all POS structures"
wait, what?! Stop making me want to redeploy a POS!

Thanks for addressing and quickly communicating about the upcoming changes.
C C P Alliance
#19 Posted: 2012.05.23 15:54
Blake Armitage wrote:
"We’re going to allow renaming of all POS structures"
wait, what?! Stop making me want to redeploy a POS!

Thanks for addressing and quickly communicating about the upcoming changes.


(I've wanted to do this since forever, so getting to sneak this in makes me super happy Big smile)
Late Night Alliance
#20 Posted: 2012.05.23 15:54
I'd still like to suggest this:

When filters are active, folders or items with none of that item present become hidden (or at least have an option for this) - this would make POS management that much easier.

I.E. - Filter with 'ore and minerals' and it will automagically hide all the guns and other structures that are of no concern to you.

Thoughts?
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