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Dev blog: Stay on Target!

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C C P Alliance
#1 Posted: 2012.10.10 19:36  |  Edited by: CCP Guard
As our new Winter expansion, EVE Online: Retribution, draws closer we would like to present you another of its many exciting features.

CCP karkur introduces in her latest devblog our ideas how to improve tactical awareness in general the visual aspects of targeting in special. You can find the devblog here.

Please use this thread for all your constructive feedback.
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C C P Alliance
#2 Posted: 2012.10.10 20:01  |  Edited by: CCP karkur
First Big smile

Edit:
We know that people are a bit confused what is what in the HP circles around the targets. We will be looking into what we can do to make it clearer.
We appreciate your feedback, and please keep it coming, but there is no need to keep repeating what many have said before you, we are aware of this confusion Smile
CCP karkur | User Interface Programmer | Team Pirate Unicorns | @CCP karkur
Caldari State
#3 Posted: 2012.10.10 20:02  |  Edited by: Karl Planck
rofl, my first got deleted. Damn you ccp ninja skills

Edit: So a few things.

First, in the new UI you show how the both the raven and the avatar are locked. On the Titan it shows the shield and armor and hull indicators with corresponding damage. However on the raven it is only a single bar that has full shield (which is correct) but no notification on the armor and hull damage. Is this because the raven is not the active target? If this is correct could we get it so that all targets show the full damage layout?

Second, as to the damage indicators. I like the idea behind this, as reading things can be difficult. However, can we make it more useful by having the opacity be a reflection as to how well they are hitting us instead of their damage/our HP? For instance: damage inflicted by enemy/maximum possible damage possible? Damage relative to HP isn’t all too helpful because your ship’s health is a very VERY easy stat to keep track of. However, having a visual que to knowing that you are under the guns of your opponent or that you have flown out of somone’s optimal would be VERY helpful (as opposed to having those numbers memorized Oops).
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#4 Posted: 2012.10.10 20:02  |  Edited by: Salpun
What devblog no linkWhat?

Edit and now theres a linkLol

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#5 Posted: 2012.10.10 20:03
this stuff is soooooo nice, was playing with it all day on my computer!
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C C P Alliance
#6 Posted: 2012.10.10 20:03
.. and the ball continues rolling!
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Goon Capital
#7 Posted: 2012.10.10 20:03
So, uh...how do you tell what's shield/armor/structure with the circle then? Try coloring them, perhaps.
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#8 Posted: 2012.10.10 20:07  |  Edited by: Warde Guildencrantz
Oh yes. This is such a good thing for micro work in small gangs and soloing.

WANT
#9 Posted: 2012.10.10 20:08  |  Edited by: Bienator II
please make sure that you can find the selected item on the edge of the screen easier. Right now if you select something on the overview and are under bad light or system backgground conditions. you have to rotate the cam and search quite a bit till you see it on screeen. This makes dscanning even more anoying as it already is in some systems. The new circle instead of the rect will help somewhat, maybe make it blink once or twice after selecting it to help out a bit.
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Feign Disorder
#10 Posted: 2012.10.10 20:08
I don't like the circle indicators; the current ordered list of Shield Armor Hull is very good at conveying at a glance information; the rounded bars condenses it, but at the cost of at a glance clarity; not a worthy tradeoff, IMO.

I do like the idea of conveying targeting range and providing a visual indicator on the HUD of who is hitting you. Overall, I think the ol' box is the best way to go, rather than circles.
The Marmite Collective
#11 Posted: 2012.10.10 20:10  |  Edited by: Cordo Draken
Shiney Upgrades \o/ Approximately when do you guys plan to try to have this done by?


Evelgrivion wrote:
I don't like the circle indicators; the current ordered list of Shield Armor Hull is very good at conveying at a glance information; the rounded bars condenses it, but at the cost of at a glance clarity; not a worthy tradeoff, IMO.

I do like the idea of conveying targeting range and providing a visual indicator on the HUD of who is hitting you. Overall, I think the ol' box is the best way to go, rather than circles.


Actually I like the Circles (i.e. Targets)... As for seeing the Shield, Armor, Structure at a glance... I think it's just a matter of getting used to it. Even w/o knowing what they plan I'd guess that Shields would be on the left, Armor = Right side & Structure on the bottom... It seems rather logical to me. Hell, after having to get used to the new inventory UI, this is a piece of Cake, and it will become "At a Glance" in no time as it's only 3 bars.
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#12 Posted: 2012.10.10 20:11
So, any way to make this something we don't need to have forced on us? I kinda like the current targeting UI atm.
Tactical Narcotics Team
#13 Posted: 2012.10.10 20:13
I like it, for the most part.

But I have to say, the targeted icons are -not- intuitive with regards to what is what (shield, armor, hull). And they work fine the way they are today... maybe make that switchable depending on what people prefer?
C C P Alliance
#14 Posted: 2012.10.10 20:13
corestwo wrote:
So, uh...how do you tell what's shield/armor/structure with the circle then? Try coloring them, perhaps.


Yes, we're still tweaking that. When you see the damage being inflicted it is very obvious, but a common theme of all feedback has been 'which one is shield?'
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StructureDamage
#15 Posted: 2012.10.10 20:14
Oh, I don't know. "How red is the circle?" is a pretty good at-a-glance heuristic. It'll take a little getting used to, but new things always do.

This looks good.
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Otherworld Empire
#16 Posted: 2012.10.10 20:14  |  Edited by: Chribba
We're on target!

One of the neatest things of the new icons, is that we're heading back to the old school 2003 EVE I remember and their icons Smile

http://timeline.eve-files.com/Part01/slides/00085.jpg

/c
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#17 Posted: 2012.10.10 20:14
nice stuff btw karkur! like the change to circle hud items... as much as some may complain about it being slightly less easy at a glance, thats because theyre used to the old system, not that its worse.

can easily tell shield armor and hull on it as it works clockwise from the 12'o'clock position, and loving the new hit indicators and targetting range indicators! awesome stuff!

what id say for percentage opacity is not base it off individual shield armor and hull, but base it off total ship HP vs the hp taken off by hits.

Awesome stuff!

One question tho... is this going to be on Buckingham for us to get a sneak peak at before launch? thanks! xx
C C P Alliance
#18 Posted: 2012.10.10 20:15
So.. Which one is shield?
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Nulli Secunda
#19 Posted: 2012.10.10 20:15
corestwo wrote:
So, uh...how do you tell what's shield/armor/structure with the circle then? Try coloring them, perhaps.

Or just leave like it is now.

I don't mind the circles in the middle of the screen, however on the top, the rectangle is much better. The circle thing is just damm confusing. Don't like it.

PS: don't fix something what is not broken.
#20 Posted: 2012.10.10 20:16
CCP Sisyphus wrote:
corestwo wrote:
So, uh...how do you tell what's shield/armor/structure with the circle then? Try coloring them, perhaps.


Yes, we're still tweaking that. When you see the damage being inflicted it is very obvious, but a common theme of all feedback has been 'which one is shield?'

shield, armor, hull clockwise. kinda intuitive IMO
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