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Dev blog: The Retribution of Team Super Friends

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C C P Alliance
#1 Posted: 2012.10.11 15:04  |  Edited by: CCP Phantom
Bounties. We all want to know more about how the upcoming iterations on them and how it will all work. CCP SoniClover from Team Super Friends explains the fundamental mechanics behind this upcoming (non-chocolate) bounty hunting system in this devblog.

Read it to bits here

As always, we want your constructive feedback and thoughts in the comments below.
CCP Gargant | Community Representative | Tournament Referee
C C P Alliance
#2 Posted: 2012.10.11 15:04
All cool people in this thread will get a virtual explosive brofist from me!
★ EVE User Interface Programmer ★
♥ Team Super Friends ♥

@CCP_Punkturis
C C P Alliance
#3 Posted: 2012.10.11 15:05
CCP Punkturis wrote:
All cool people in this thread will get a virtual explosive brofist from me!
First!
Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur
#4 Posted: 2012.10.11 15:05
Those brofists are dynamite!
CCP Paradox | EVE Quality Assurance | Team Super Friends
@CCP_Paradox
C C P Alliance
#5 Posted: 2012.10.11 15:05
CCP Punkturis wrote:
All cool people in this thread will get a virtual explosive brofist from me!


Yay! Do I get one too?
CCP Phantom - Senior Community Representative - Volunteer Manager
Mordus Angels
#6 Posted: 2012.10.11 15:06
First non-dev :)
'I don't want to be a puffin'
Goonswarm Federation
#7 Posted: 2012.10.11 15:08
second, finaly )
#8 Posted: 2012.10.11 15:09
Place bounties on ALL the things!
#9 Posted: 2012.10.11 15:11  |  Edited by: MeBiatch
sweet a dev blog with content!

ok great read this is awesome stuff guys...

quick question what if the person is in FW could there be a situation where the FW LP payout and bounty payout could be worth more then the ship/mods?
There are no stupid Questions... just stupid people...
Winter Expansion new ship request
Goonswarm Federation
#10 Posted: 2012.10.11 15:11
More bounty - more targets. like it.
RAZOR Alliance
#11 Posted: 2012.10.11 15:16
Awesome read! Love it so far... Go Super Friends!!! <3
C C P Alliance
#12 Posted: 2012.10.11 15:17
Bounty is my favourite chocolate bar!
"This one time, on patch day..."
CCP Masterplan  |  Team Five-0: Rewriting the law
The Mockers AO
#13 Posted: 2012.10.11 15:17  |  Edited by: Bloodpetal
#1 - When the current bounties are removed, do they go back to the person who put the ISK on their head or is CCP eating it (nom nom nom)?

#2 - Cool idea on "Activating" the kill right. lol.

I figure the private sales are waiting for the new contract system? Any word on this?


Do salvage drones need to return to the ship to "deposit" the material, such as with mining drones?
Where I am.
Vote Steve Ronuken for CSM
#14 Posted: 2012.10.11 15:18
OOO nice.

I like how the sellable kill rights look like they'll work.

Integrates nicely with the bounty hunting. Though I'm not sure about the 'makes them a suspect'. Would be better if it stuck you in a limited engagement with them (along with the rest of your fleet)

So you're not buying the kill right for everyone in the world

Goonswarm Federation
#15 Posted: 2012.10.11 15:23
While part of me was hoping for a system in which bounties meant that someone could be shot anywhere I suppose this is a good way to protect the "pure" carebears while at the same time the "buyable" kill rights mean that even if they are just a weekend warrior in terms of pvp they can still be attacked in high sec.
Caldari State
#16 Posted: 2012.10.11 15:24
Please point the appropriate devs back to the UnInv threads.
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

C C P Alliance
#17 Posted: 2012.10.11 15:25
This new feature should come with a brand new bounty hunter helmet that is free on the NeX.

Just a thought.
Team Space Glitter
#18 Posted: 2012.10.11 15:25
Excellent implementation of the bounty system (and matcing 100% with ideas I've had for several years), but I have one question:

About 5 years ago, when I was a tiny noob only a couple of months old, I flew into low-sec to sell some stuff and got ganked. Now, I have nothing against the player who ganked me and my industrial (with expensive T2 fittings in LOW slots!), but ever since then, I've held a grudge against the player's character.

The problem is, this was about 5 years ago. I still remember the name of the character, and I have him on my Watch List. He's been there all the time, because I figured some day I'd become a wealthy merchant prince and be able to pay some mercs to make his (character's - not player's!) life miserable for few days or weeks.

But I don't think I've noticed his icon coming online or going offline, at all, in the last couple of years.

Do I just have to place a bounty on him (e.g. a couple of billion) and then trust that if he truly has stopped playing, I'll get the bounty back in 6-9 months? Or is there some way for me to find out this before I decide to place the bounty?

I'll happily throw a large amount after his bounty, if I know it'll do some hurt, but it feels like I'm dumping the ISK into a half-year void at 0% interest.



Oh, and a second question: Will he be able to know who put the bounty on him? I very much doubt he remembers me. For him, it was just another Tuesday in low-sec.

Wait, third question: I lent a small amount of ISK to a player about 3 years ago. He never paid back; I think he stopped playing. If I dump a bounty on him of, say, 10 times the amont I lent him, and he resumes playing again, and he contacts me and begs for mercy, is there any way I can retract my bounty on him? Like if he agrees to pay the ISK back to me?
#19 Posted: 2012.10.11 15:25  |  Edited by: Bienator II
time to update my forum footer. thanks for implementing it after all - looks like you followed the proposal word for word :)
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
Caldari State
#20 Posted: 2012.10.11 15:26
yes, what i have been waiting for!
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