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Dev Blog: Bounties, Kill Rights, New Modules and War in Retribution

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#1 Posted: 2012.11.21 17:00  |  Edited by: CCP Navigator
Hello internet spaceships pilots!

CCP SoniClover is here to tell you more about even more awesome features that are coming with EVE Online: Retribution on December 4th.

In his newest Dev Blog you can hear more about Bounties, Kill Rights, New Modules and War Declaration Mechanics.

Read all about it here!
CCP Falcon   ||   EVE Community Manager   ||   EVE Illuminati

@CCP_Falcon   ||   @EVE_LiveEvents
#2 Posted: 2012.11.21 17:04  |  Edited by: Gneeznow
Btw this 'available to all' on the killrights, does this mean it's available to view and buy by anyone?

Edit: also now that sec hits are front loading, what kind of sec hit do you get when you destroy a ship? the full hit you now get when you 'gank' someone who doesn't fire back, or the 10~ smaller hit you get when they fire back at you?

Also
Quote:
The aggressor now has the option to retract a war that has been made mutual by the defender. This ends the war in 24 hours. The other option here was to give the aggressor a chance to accept or refuse making the war mutual, but we felt the retraction was a cleaner and simpler solution.


bye bye dec shield?
C C P Alliance
#3 Posted: 2012.11.21 17:05
I'd like to use this opportunity to thank everybody who has taken time to test our features on Buckingham, your feedback has been super helpful for me when polishing the UI

hifives!
★ EVE User Interface Programmer ★
♥ Team Super Friends ♥

@CCP_Punkturis
C C P Alliance
#4 Posted: 2012.11.21 17:08
CCP SoniClover wrote:

We’ve added an option for people to limit who the kill right is available to. Now when you make a kill right available, you can choose to restrict access the kill right to a specific corporation, alliance or even character. You can still make it open to anyone if you wish. When you make a kill right available, a notification is sent to the target of the kill right informing him that the kill right has been made available (and to whom if that is specified).


This is what's going to take killrights to the next level and you guys are heroes for getting it into Retribution.
C C P Alliance
#5 Posted: 2012.11.21 17:10
Gotta second what CCP Fozzie said. You guys have outdone yourselves on this one! :D
CCP FoxFour // Game Designer // @regnerba
Otherworld Empire
#6 Posted: 2012.11.21 17:10  |  Edited by: Chribba
Very interesting!

Is there any plans on making the bounty expire to prevent a general form of bounty griefing?

Also @ the activation of a kill right, if I activate it for everyone, will this mean I will get a "kill report" in my list if someone else kills him on my behalf?

/c
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#7 Posted: 2012.11.21 17:13
whoops double post
C C P Alliance
#8 Posted: 2012.11.21 17:17
CCP Fozzie wrote:
CCP SoniClover wrote:

We’ve added an option for people to limit who the kill right is available to. Now when you make a kill right available, you can choose to restrict access the kill right to a specific corporation, alliance or even character. You can still make it open to anyone if you wish. When you make a kill right available, a notification is sent to the target of the kill right informing him that the kill right has been made available (and to whom if that is specified).


This is what's going to take killrights to the next level and you guys are heroes for getting it into Retribution.


Thank player feedback. They convinced us this had to happen now rather than in a point-release.
Vote Steve Ronuken for CSM
#9 Posted: 2012.11.21 17:20
Nice, salvage drones that can keep up with a tractor beam spewing noctis Smile
Gallente Federation
#10 Posted: 2012.11.21 17:22
CCP SoniClover wrote:
CCP Fozzie wrote:
CCP SoniClover wrote:

We’ve added an option for people to limit who the kill right is available to. Now when you make a kill right available, you can choose to restrict access the kill right to a specific corporation, alliance or even character. You can still make it open to anyone if you wish. When you make a kill right available, a notification is sent to the target of the kill right informing him that the kill right has been made available (and to whom if that is specified).

This is what's going to take killrights to the next level and you guys are heroes for getting it into Retribution.

Thank player feedback. They convinced us this had to happen now rather than in a point-release.

It was definitely needed now, rather than later.

Quick question: Do killrights assigned to corps or individuals have to be activated, or does that only apply to everyone killrights? I feel like it is a needless step to activate a killright assigned specifically to me or my corp before I start shooting.
CCP has no sense of humour.
#11 Posted: 2012.11.21 17:25  |  Edited by: Squizz Caphinator

  • Will cloaking immediately disable the micro jump drive?
  • Can a character wtih bounty placed on them be biomassed?
#12 Posted: 2012.11.21 17:27
Some Rando wrote:
CCP SoniClover wrote:
CCP Fozzie wrote:
CCP SoniClover wrote:

We’ve added an option for people to limit who the kill right is available to. Now when you make a kill right available, you can choose to restrict access the kill right to a specific corporation, alliance or even character. You can still make it open to anyone if you wish. When you make a kill right available, a notification is sent to the target of the kill right informing him that the kill right has been made available (and to whom if that is specified).

This is what's going to take killrights to the next level and you guys are heroes for getting it into Retribution.

Thank player feedback. They convinced us this had to happen now rather than in a point-release.

It was definitely needed now, rather than later.

Quick question: Do killrights assigned to corps or individuals have to be activated, or does that only apply to everyone killrights? I feel like it is a needless step to activate a killright assigned specifically to me or my corp before I start shooting.


I can see automatic activation being a potential problem, since it would remove the ability to attack such target without activating a killright. There can be potential situations where you want to shoot at him, but don't want to waste a killright on him. With manual activation there can't be any such issues.
C C P Alliance
#13 Posted: 2012.11.21 17:27
Chribba wrote:


Also @ the activation of a kill right, if I activate it for everyone, will this mean I will get a "kill report" in my list if someone else kills him on my behalf?

/c


you won't get a kill report in your list, but you get a notification telling you that your kill right was used up by someone. and the kill report will say that the pilot was killed on your behalf.
★ EVE User Interface Programmer ★
♥ Team Super Friends ♥

@CCP_Punkturis
#14 Posted: 2012.11.21 17:27  |  Edited by: CCP Paradox
Some Rando wrote:
CCP SoniClover wrote:
CCP Fozzie wrote:
CCP SoniClover wrote:

We’ve added an option for people to limit who the kill right is available to. Now when you make a kill right available, you can choose to restrict access the kill right to a specific corporation, alliance or even character. You can still make it open to anyone if you wish. When you make a kill right available, a notification is sent to the target of the kill right informing him that the kill right has been made available (and to whom if that is specified).

This is what's going to take killrights to the next level and you guys are heroes for getting it into Retribution.

Thank player feedback. They convinced us this had to happen now rather than in a point-release.

It was definitely needed now, rather than later.

Quick question: Do killrights assigned to corps or individuals have to be activated, or does that only apply to everyone killrights? I feel like it is a needless step to activate a killright assigned specifically to me or my corp before I start shooting.


Anyone in the Corp that it is assigned to can Activate the Kill Right. (Note that this is on the same grid in space with the player.)
Try assigning the Kill right to The Scope Blink
CCP Paradox | EVE Quality Assurance | Team Super Friends
@CCP_Paradox
C C P Alliance
#15 Posted: 2012.11.21 17:31
Nice work SuperFriends and friends ;)
Gneeznow wrote:
Edit: also now that sec hits are front loading, what kind of sec hit do you get when you destroy a ship? the full hit you now get when you 'gank' someone who doesn't fire back, or the 10~ smaller hit you get when they fire back at you?

It is somewhere between the two. If you end up ganking to death about 50% of the targets you illegally aggress, you'll be roughly in a similar situation.
"This one time, on patch day..."
CCP Masterplan  |  Team Five-0: Rewriting the law
C C P Alliance
#16 Posted: 2012.11.21 17:33
Gneeznow wrote:
Btw this 'available to all' on the killrights, does this mean it's available to view and buy by anyone?


Yes, anyone.
#17 Posted: 2012.11.21 17:35  |  Edited by: Tippia
Uh-oh, combat Noctium everywhere! Twisted

Oh, and one more thing: you've added an overview category and tag for people you have killrights on, but how (if at all) do you display the reverse — people who have killrights on you? With the ability for anyone to pick up and activate any outstanding killrights you may have given to people, it would be nice if these lit up when this happened so you knew the chase was on.
“If you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it.”

Get a good start: Newbie skill plan 2.1.
#18 Posted: 2012.11.21 17:36  |  Edited by: Harvey James
on ASB's i think it is a bit OP for active tank not to have to use some cap otherwise its not very active is it?
I want my curse to be able to neut and TD every ship please Big smile
If only projectiles were neutable again :(... if all guns were neutable and missiles weren't maybe people would like missiles more and it would add more difference between the weapon systems.
Also what happened to merc contracts?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... module tiercide FTW role based instead of tiers please.
Tactical Narcotics Team
#19 Posted: 2012.11.21 17:39
Salvage drones - you specifically call out "your own wrecks". will this include fleet members or corp members as well. I know nuetral wrecks were mentioned too, but this sounds like a corner case that might get missed.
#20 Posted: 2012.11.21 17:40  |  Edited by: Iam Widdershins
I'm glad to see you removed the multiplier from war costs, but I'm saddened to see you have yet again raised the base cost of declaring war. I strongly believe we need to reduce the minimum cost of war declarations; hisec warfare is such an excellent introductory arena for aspiring PVPers, and the current costs are just so high.

I'm also very glad to see you got the killright availability limitation in there for the first iteration. Very slick.

P.S. XL Ancillary boosters had their duration increased from 4 to 5, not 5 to 4 /o\
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