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Capital reps and Armor Links (Confirmed Stealth Nerf)

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Plucky Adventurers
#41 - 2012-12-04 16:50:35 UTC
RedShadow wrote:

It's a shame how silent you guys again tried to sell us a major game-change as a minor-detail. Just unbelievable. Again.

Stop that nerf!


/signed

The fact that it doesn't hurt my local reps is a small consolation; those help me survive. My goal is not to survive, it's to be useful in a fight. This change drops my usefulness (measured in armor reps per second from my Archon) about 18%.

Shame on you lot for not publicising this more in advance; you either knew about it and hid it, or you didn't anticipate how it would affect triage carriers and are now backpedaling and spinning. Either way, you've failed pretty hard with this one.
Northern Coalition.
#42 - 2012-12-04 16:50:42 UTC
CCP Fozzie wrote:

In this case the gang links had previously been affecting Capital Remote Armor Repair Systems but not Capital Shield Transporters. This change brought the armor reps in line with the shield variants.


While bringing armor reps in line with shield variants, will you be also changing them so that they land in beginning of the cycle like shield reps do?
Pandemic Legion
#43 - 2012-12-04 16:51:02 UTC  |  Edited by: Beffah
Jack Lo wrote:
I also am unhappy. although, i dont want to call you names and stuff.


He means to say you might be functionally ********.

Also, confirmed we've used links to speed cycles, just to hop on that bandwagon.

e: since I can't call you ********, how about "challenged and needs to wear a helmet when riding the short bus to school"?
Pandemic Legion
#44 - 2012-12-04 16:51:13 UTC
Eternal Error wrote:
Stealth changes like this are not acceptable.


100% agreed.
#45 - 2012-12-04 16:51:54 UTC
I don't understand why this wasn't considered a giant red flag. You have SIGNIFICANTLY modified the way the game works for capitals, both shield and armor. If the rigs no longer function, that's a bunch of ships with now-useless rigs. If the gang links no longer function, you've just made a subset of fleet comps completely useless. You've also pushed subcap warfare heavily in favor of shields since shield triage is going to be the only viable mechanism for saving ships with triage reps (and I can think of multiple doctrines that just got nerfed into uselessness).

This is such a huge nerf, I find it amazingly difficult to comprehend how you could be less than forthcoming in this regard.

Interested Party (TM)

Caldari State
#46 - 2012-12-04 16:52:09 UTC  |  Edited by: Kari Juptris
"I Previously Said" wrote:
CCP just snatched defeat from the jaws of victory as far as I'm concerned.
They added a lot of great and sorely needed changes this patch, but somehow managed to completely forget to mention one of the larger game-changing nerfs I've seen.

Every time CCP gives me a reason to believe that they might know what they're doing again, they manage to quickly dispel any illusions I might have. Not letting us know about this change in advance indicates a HUGE disconnect between CCP and the player base. This is the kind of thing that every armor capital fleet in game needed to know.

Fozzie, I'll tell you this: You're lucky that EVE Online is such a niche product.


Turns out the issue was an error due to internal tracking issues and is being reverted.
WE FORM V0LTA
#47 - 2012-12-04 16:55:33 UTC
Sklling 12m SP in Leadership .. = 8 Plex
Triage T2 Archon = 20 Plex

Realizing that CCP tricked me again... Priceless

Community-Challenge: Make Jack Miton sing a Duett with me. http://www.youtube.com/user/HerrBertism Jibbychiggawooooow - CSM 9 Corbexx

#48 - 2012-12-04 16:56:08 UTC
What should i do with the damnation than ? Was not supposed to be used with capital suport ? I spent so much time training
leadership skills in the ideea that someday I will use capital ships to see that they are not needed anymore. Capital ships look like end game challenge and leadership skills the same, why should leadership skills be usable for middle game only ?
Most of the small gangs would not use a damnation to roam with.
Shadow Cartel
#49 - 2012-12-04 16:56:13 UTC
This is both unacceptable, and despite protesting to the contrary, not a change you expected Fozzie.

Just own up and fix it, we're not that stupid anymore.
Pandemic Legion
#50 - 2012-12-04 16:58:06 UTC
Plan for alt to be T2 triage alt was about to start next week. 62 mil skillpoint multirace specialist has nothing to train for 2013. GF

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Shadow Cartel
#51 - 2012-12-04 16:59:20 UTC
Unnacceptable. Roll it back, collect feedback before change. This is a major mechanic change to several very popular fleet types, and goes against established mechanics.. bonuses and implants should affect all ships and afaik they always affected capital shield.

Either way, change it or epic community rage in 5-4-3-2
Caldari State
#52 - 2012-12-04 17:00:24 UTC
While all you neck beards whine towards the typical patch day, "Non Monocle Peasants," in reality how many armor points per cycle is this actually removing?
#53 - 2012-12-04 17:01:25 UTC
excellent change CCP

**** caps
Shadow Cartel
#54 - 2012-12-04 17:02:21 UTC
Ezra Vouland wrote:
While all you neck beards whine towards the typical patch day, "Non Monocle Peasants," in reality how many armor points per cycle is this actually removing?


35% nerf across the board. That is a lot .
Gallente Federation
#55 - 2012-12-04 17:03:18 UTC
"Opps CCP did it again" P

Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat!

-Sun Tzu

Caldari State
#56 - 2012-12-04 17:04:57 UTC
Whiny McEmokid wrote:
excellent change CCP

**** caps


#57 - 2012-12-04 17:05:58 UTC  |  Edited by: Dinta Zembo
Ezra Vouland wrote:
While all you neck beards whine towards the typical patch day, "Non Monocle Peasants," in reality how many armor points per cycle is this actually removing?



I suppose you don't know the difference between DPS and volley damage either?

1-2 more seconds for reps to kick in can be the difference between life and death.
#58 - 2012-12-04 17:07:31 UTC
HerrBert wrote:
Sklling 12m SP in Leadership .. = 8 Plex
Triage T2 Archon = 20 Plex

Realizing that CCP tricked me again... Priceless


word.

chase us more :)
#59 - 2012-12-04 17:08:15 UTC
hey, how about just removing ganglinks, then suddenly the game is way more balanced. Also, people who are terrible but throw isk at their ships to make up for their badness, knowing that with the logi spam they have little chance of losing it, would have to L2P.
Caldari State
#60 - 2012-12-04 17:08:58 UTC
Hey, let's make it so that gate guns put out 20k DPS to take down Triage carriers within 5 minutes. lol
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