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WH Should be Nerfed!

Author
Gallente Federation
#1 Posted: 2012.12.17 22:29
WH has too much advantage over k-space and too low risk to live in.

Lets say your corp lives in a class 5 wh, where only the loot from a rat BS is 50Misk. You do all the anomallies which are active and instead of waiting for another spawn next day you just scan for the wh in your own system. If it is again class 5 you go and do the anomalies there. If by some chance it leads to undesirable space - like goon space for instance - you jump a carrier through in and out and close the WH. There is imediately another one spawning leading to some other place. There is no need for system upgrades, no need for soverenity warfare nothing. 20man corp can make tons of money and avoid all undesirable fights.

Hence WH should be nerfed - TOO MUCH ISK for too small risk involved!

Suggestes steps:

- The number of WH connecting K-space should be increased in order to increase pvp.
- Player induced closing of a WH should be not possible.
- WH should be more accessible.
- POS mechanics in WH should be changed, so that it can be killed in a single day as long as a WH lasts.
#2 Posted: 2012.12.17 22:43
ma perke wrote:

I am an angry person! I have no idea how wormholes work but I read somewhere that you can control the access to your homesystem. Also Goonswarm is the first that comes to mind when thinking about dangerous. Also I read that you can make more than 1bil isk per hour.
NERF NAO!


... is what I would have posted, had i thought that this was not in fact a poor attempt to troll.

3/10
Caldari State
#3 Posted: 2012.12.17 22:48
all i hear is this

http://www.youtube.com/watch?v=0xRrUVVKigk

 legalize it
Ministry of Inappropriate Footwork
#4 Posted: 2012.12.17 22:49
ma perke wrote:

- The number of WH connecting K-space should be increased in order to increase pvp.


Poor k-space if that ever happened...
Gallente Federation
#5 Posted: 2012.12.17 22:50
Aducat Ragnarson wrote:
ma perke wrote:

I am an angry person! I have no idea how wormholes work but I read somewhere that you can control the access to your homesystem. Also Goonswarm is the first that comes to mind when thinking about dangerous. Also I read that you can make more than 1bil isk per hour.
NERF NAO!


... is what I would have posted, had i thought that this was not in fact a poor attempt to troll.

3/10


back on the topic:

do you do upgrades in WH? - NO
can you close WH if you dont like it - NO
do you fight soverenity wars for a WH - NO
can anyone come chalenge you in a WH - NO

in comparison in 0.0 answers to all above question are YES, YES, YES, YES

in WH you have less risk and win more ISK compared to 0.0, which should be nerfed!


P.S. CCP moderator please delete Aducat Ragnarson post as off topic and not constructive, but just emotional.
Gallente Federation
#6 Posted: 2012.12.17 22:53  |  Edited by: Omen Nihilo
Really? You're reposting that ignorant comment from themittani.com... Roll

TBH you sound like your knowledge of w-space is mostly hearsay... you obviously don't understand w-space.

Just a few things:
1) A sleeper BS only gets you around 20 million ISK.
2) If your static leads to goon space you can't cycle it for a C5—you'll just get another nullsec.
3) Site-running takes a very large ISK investment. You can take precautions, but if you're running an escalation and a pvp entity opens into you you're pretty much forced to fight. And when something does go wrong, this sort of thing happens:
http://www.eve-kill.net/?a=kill_related&kll_id=14859557
http://eve-kill.net/?a=kill_related&kll_id=15506705
http://eve-kill.net/?a=kill_related&kll_id=13731319
http://kb.vergeofcollapse.com/?a=kill_related&kll_id=4298

So while the risk might be lower in quantity (ganks happen less often), it is certainly higher in quality (when you do lose you lose big).

I'm not saying w-space ISK making is perfect, but you have to understand the subject before suggesting changes.
Ministry of Inappropriate Footwork
#7 Posted: 2012.12.17 22:57
I respectfully suggest you spend a few months living in a C5 then revisit this thread OP.

Check any large WH alliance killboard and you will see its quite possible to challenge someone living in a wormhole from both sides.
Gallente Federation
#8 Posted: 2012.12.17 22:57
ma perke wrote:

do you do upgrades in WH? - NO
can you close WH if you dont like it - NO
do you fight soverenity wars for a WH - NO
can anyone come chalenge you in a WH - NO

in comparison in 0.0 answers to all above question are YES, YES, YES, YES

Is there a facepalm emoticon I can use?
Low-Class
#9 Posted: 2012.12.17 23:01  |  Edited by: Cheesy Feet
Oh noes! all my wormholes are going to be nerfed now and I made billions per hour in perfect safety too!!
Oh noes..
Oh noes....
Sad
No Holes Barred
#10 Posted: 2012.12.17 23:06
Follow Rroff's very sound advice then come come back here.
Arctic Light
#11 Posted: 2012.12.17 23:07
Nullbears with their perfect Local chat safety intel trolling again. Nothing to see here.
Scary Wormhole People
#12 Posted: 2012.12.17 23:31  |  Edited by: Alec Freeman
ma perke wrote:

back on the topic:

do you do upgrades in WH? - NO
can you close WH if you dont like it - NO
do you fight soverenity wars for a WH - NO
can anyone come chalenge you in a WH - NO

in comparison in 0.0 answers to all above question are YES, YES, YES, YES

in WH you have less risk and win more ISK compared to 0.0, which should be nerfed!


P.S. CCP moderator please delete Aducat Ragnarson post as off topic and not constructive, but just emotional.


Fixxed your list for you with reasoning:-

do you do upgrades in WH? - NO - Wernt you complaining we make so much isk?
can you close WH if you dont like it - YES / KINDA - If there is nobody dangorous on the other side it is very easily rolled however it is also easy to catch and kill people rolling if you know what your doing.
do you fight soverenity wars for a WH - NO - Why would we want to?
can anyone come chalenge you in a WH - YES - Many farm corps get evicted from holes every week.

in comparison in 0.0 answers to all above question are YES, NO, YES, YES

in WH you make more isk however the risk is far greater than any nullbear farm system, you can always have bad people looking over your shoulder as you farm without you even knowing since new connections can be formed to your WH and there is no way of telling if people are in your system (off of dscan). Also no nullbear intel channels telling you if anyone comes within 10jumps of your farm system.
Caldari State
#13 Posted: 2012.12.17 23:40
Go kiss the feet of your null master, slave.
Exit Strategy..
#14 Posted: 2012.12.18 00:32
ill try to be serious here



do you do upgrades in WH? uhm. no...why would we do it?

can you close WH if you dont like it - Yes we can. unless someone comes into us. then we usually cant untill we kick them out


do you fight soverenity wars for a WH - NO, and ofcourse not. the wormhole itself is worthless. there are so many wormholes. why fight a war over it


can anyone come chalenge you in a WH - you said no? ever been into wh space?
Quote:

in comparison in 0.0 answers to all above question are YES, YES, YES, YES

in WH you have less risk and win more ISK compared to 0.0, which should be nerfed!

in wh there is more risk then 0sec. we dont have local, and the incomming fleet doesnt show up untill it points you, nor can we see an enemy fleet comming 20 jumps out. you have no idea how wh space works, or what the risks are. youre posting under some assumptions that are all wrong or looked at from a perspective of someone who has only heard of wh space

and connecting to goons in wh space i undesirable? give me a break :p they suck at wormhole space
W-Space
#15 Posted: 2012.12.18 00:39
TS, what WH system do you live in? J number pls, show it to the public :)
Sky Syndicate
#16 Posted: 2012.12.18 01:21
I still havent seen the new Batman movie!!!, Can you believe that?
“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave
#17 Posted: 2012.12.18 01:30
ma perke wrote:
WH has too much advantage over k-space and too low risk to live in.

Lets say your corp lives in a class 5 wh, where only the loot from a rat BS is 50Misk. You do all the anomallies which are active and instead of waiting for another spawn next day you just scan for the wh in your own system. If it is again class 5 you go and do the anomalies there. If by some chance it leads to undesirable space - like goon space for instance - you jump a carrier through in and out and close the WH. There is imediately another one spawning leading to some other place. There is no need for system upgrades, no need for soverenity warfare nothing. 20man corp can make tons of money and avoid all undesirable fights.

Hence WH should be nerfed - TOO MUCH ISK for too small risk involved!

Suggestes steps:

- The number of WH connecting K-space should be increased in order to increase pvp.
- Player induced closing of a WH should be not possible.
- WH should be more accessible.
- POS mechanics in WH should be changed, so that it can be killed in a single day as long as a WH lasts.


So stop whining and get in on the action...

The thick plottens...
CCP, When can my crane get its black paint job back??
Sky Syndicate
#18 Posted: 2012.12.18 01:44
ma perke wrote:

- The number of WH connecting K-space should be increased in order to increase pvp.

- WH should be more accessible.


These two are the best.

Every time we get some 0.0 people to make a fleet they never get a proper scout into the hole, nor do they ever jump fleets into it. It's like they are allergic to wormhole space. They can't for some reason gather intel without local, or understand how they work.

The number of connections to k space I find living in a wormhole is staggering. There are plenty of ways to get into wormholes as it is, increasing the number would be hilarious.
Awakened.
#19 Posted: 2012.12.18 01:55  |  Edited by: CeNSeR
Kalel Nimrott wrote:
I still havent seen the new Batman movie!!!, Can you believe that?


Nope i cant tbh as its the best of the trilogy.

Its so funny watching a null scout jump into a wh you can hear the convo over coms (after he has taken half an hour to scan with his heron and 4 scanner probes).

Chief null sec guy - Well what do you see?
Scout - Err nothing.
Shadow Cartel
#20 Posted: 2012.12.18 02:09
bubble trout wrote:
ma perke wrote:

- The number of WH connecting K-space should be increased in order to increase pvp.

- WH should be more accessible.


These two are the best.

Every time we get some 0.0 people to make a fleet they never get a proper scout into the hole, nor do they ever jump fleets into it. It's like they are allergic to wormhole space. They can't for some reason gather intel without local, or understand how they work.

The number of connections to k space I find living in a wormhole is staggering. There are plenty of ways to get into wormholes as it is, increasing the number would be hilarious.
Yeah, most chains will have a number of null connections. Despite this I've seen nullseccers bring the fight to my WH corp once that I can recall (last weekend actually - and I've been in WH for 2 yrs). The lack of local and not being entirely familiar with the mass/time mechanics puts most of em off.

Props to FA btw, they leeroy'ed into our hole sending the BS in first and trapping half their fleet back in null when it collapsed, and then died in an entertaining and good natured manner.
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