Wormholes

 
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Nathan Jameson for CSM8 - Communication, Diversity, and Wormholes

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#41 - 2013-03-14 17:26:12 UTC
Tisisan wrote:
Lenier Chenal wrote:
Rek Seven wrote:
Okay thanks for the reply. I consider you to be one of the "wormholes are fine" people.


I cannot understand why someone would be opposed to improving them. Seems stupid.


Stupid is not understanding the difference between "fine, could always be improved" and "broken, needs fixing to be fully functional." I'll give you a hint. It determines priorities.


Improving wormholes should be the priority if you're living here.
Caldari State
#42 - 2013-03-15 04:49:58 UTC
Lenier Chenal wrote:
Tisisan wrote:
Lenier Chenal wrote:
Rek Seven wrote:
Okay thanks for the reply. I consider you to be one of the "wormholes are fine" people.


I cannot understand why someone would be opposed to improving them. Seems stupid.


Stupid is not understanding the difference between "fine, could always be improved" and "broken, needs fixing to be fully functional." I'll give you a hint. It determines priorities.


Improving wormholes should be the priority if you're living here.





out of all the things that could be worked on in wormhole space POSs are the number one


having just recently moved back to WH space ive forgotten how awful POS life is....from opening cans in hangers. lag moving between ships. not able to setup t3 ships andproduction chains? my god


that is something that would help alot of players and should be top goal for ccp


next to that id really like to see more t3 ships but i know others wouldnt.....
Caldari State
#43 - 2013-03-16 01:35:38 UTC
I am going to ask you the same thing that i asked James Arget in his thread.

What are your thoughts on :

nullsec stagnation
~ Nullsec ore changes
~nullsec industry changes
~nullsec force projection changes
Hisec vs lowsec mining
Hisec miner ganking
Lowsec repopulation
ship / module imbalances
User interface changes
Inventory changes
other pos changes
other corp role changes
other industry changes

Wh specific
What changes to wh space would you want ?
what would you never want to have changed?

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

No Response
#44 - 2013-03-16 04:39:17 UTC
Do you have specific proposed changes in mind, or is this kind of a grab-bag of open-ended questions?

http://www.wormholes.info

#45 - 2013-03-16 05:29:28 UTC
Tsobai Hashimoto wrote:



out of all the things that could be worked on in wormhole space POSs are the number one


having just recently moved back to WH space ive forgotten how awful POS life is....from opening cans in hangers. lag moving between ships. not able to setup t3 ships andproduction chains? my god


that is something that would help alot of players and should be top goal for ccp


next to that id really like to see more t3 ships but i know others wouldnt.....


I'd for one like to see something to push more people into lower class holes. It would drive conflict, increase their value, and make it more fun for everyone.
#46 - 2013-03-16 05:29:58 UTC
Nathan Jameson wrote:
Do you have specific proposed changes in mind, or is this kind of a grab-bag of open-ended questions?


Don't feed the troll :)
No Response
#47 - 2013-03-16 05:34:28 UTC
Lenier Chenal wrote:
I'd for one like to see something to push more people into lower class holes. It would drive conflict, increase their value, and make it more fun for everyone.

I don't think it's the lack of incentives...pilots in lower-class wormholes can make a pretty decent killing from sites and PI. It's all the hassle that goes with it that either drives them back out or discourages them in the first place. The headache of setting up a proper POS for the first (or second or third) time. Setting up and managing PI installations each day. Not bringing in more people into corp for fear of theft. Being periodically curb-stomped by larger groups because you have too few pilots.

The first thing we need to do is improve the tools the games gives incoming corps. Then we can more accurately gauge if it is indeed lack of incentive that keeps lower-class wormholes quiet.

http://www.wormholes.info

Caldari State
#48 - 2013-03-16 06:45:01 UTC
originally it was a grab bag of things that could be responded to. not to suggest specific changes or particular ideas that i wanted addressed, but a jumping off point for thing to be addressed.

I know youve seen the James Arget thread where i have been branded a troll, and know that ive read your blog and the Jita park corner thread before posting here.
the same as with James Arget

However. from you i am more interested in changes or ideas not specific to wh that you would like to see talked about in the CSM.

Notice if you will, the list deals mostly with Nullsec as an environment that i feel has grown somewhat stagnant. both in the way that alliances deal with its members and with the space. Things that i think will transfer over to some degree to wh space. I am interested in how useful a CSM member you will be speaking about issues that are universal in nature, and not just wh specific space issues.

Also, how closely do you follow the test servers changes ?and try them before they go live?

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

No Response
#49 - 2013-03-17 02:03:44 UTC
Talocan United decided to celebrate its two-year birthday by using BLOPs to ignite a low-sec brawl. Best party ever.

http://www.wormholes.info

Shadow Cartel
#50 - 2013-03-17 02:47:43 UTC
Nathan Jameson wrote:
Talocan United decided to celebrate its two-year birthday by using BLOPs to ignite a low-sec brawl. Best party ever.


i cant even begin to decipher the BR but looks like fun !
Caldari State
#51 - 2013-03-17 05:04:44 UTC
Lenier Chenal wrote:
Tsobai Hashimoto wrote:



out of all the things that could be worked on in wormhole space POSs are the number one


having just recently moved back to WH space ive forgotten how awful POS life is....from opening cans in hangers. lag moving between ships. not able to setup t3 ships andproduction chains? my god


that is something that would help alot of players and should be top goal for ccp


next to that id really like to see more t3 ships but i know others wouldnt.....


I'd for one like to see something to push more people into lower class holes. It would drive conflict, increase their value, and make it more fun for everyone.




i agree with that but as said here. pos updates could fix that....

when looking for a wh corp i wanted c5 or larger or bust. i have the skill points to be of use but most cuz why leave fw with 75-100 m isk an hour and lots of small gang scrums for the same isk living out of a pos not always in control of the content i will play each day?


if im going to deal with wh logistics i want a bigger chanellge and rewards

not that everyone has this view but im guessing poor pos ui really limits lower sp or newer pilots. the ones that would live in c3s etc
#52 - 2013-03-18 19:51:12 UTC
Casirio wrote:
Nathan Jameson wrote:
Talocan United decided to celebrate its two-year birthday by using BLOPs to ignite a low-sec brawl. Best party ever.


i cant even begin to decipher the BR but looks like fun !


Basically here's the TL:DR version

We decided to kill as much stuff as we possibly could in one day and invited Wrong Hole along to return the favour since they invited us on one of their ops recently.

1. Started with BLOPS into Providence - lost a couple of arazus - killed a few things much lols were had.

2. Came across a POCO in lowsec coming out of reinforcement, saw it belonged to Sanctuary Pact who we still had blue balls about since they refused to fight us when we came across their C5. (and rolled one of their carriers out) Funny thing is, were involved in killing that exact same carrier pilot when that poco came out of reinforcement (and all the TEST guys came in) - we bailed on that as we hate TIDI. (there's more involved with the null alliances but well - IDC for nullsec alliance stuff)

3. The day before we had scouted a POCO coming out of reinforcement in a connecting c5 which was reinforced by a 20 toon (probably 4 man) corp who had recently moved in (and from their pos layout were new to WHs). I saw that they had a Moros and Thanatos sitting unmanned in the POS and hoped they would use them to destroy the POCO. Well let's leave it at that they didn't disappoint us. (Still waiting for Evekill to post the Thanny)

Anyways, much lols and drinks were had and it was a very successful day.



Resident forum troll and fashion consultant

No Response
#53 - 2013-03-19 13:48:32 UTC
Back to the official campaigning!

I've just completed my match.eve-csm.com profile. Take a look, and promote it to your undecided friends!

http://www.wormholes.info

No Response
#54 - 2013-03-19 15:49:28 UTC
Oh, and got this nice poster commissioned by Rixx Javix.

http://www.wormholes.info

Black Flag Syndicate.
#55 - 2013-03-19 16:06:24 UTC
+1

We all deserve a voice!
No Response
#56 - 2013-03-20 04:20:48 UTC
EveNews24.com just posted a recent interview about my CSM 8 candidacy. Check it out! (And feel free to troll me on the comments.)

http://www.wormholes.info

#57 - 2013-03-21 02:08:30 UTC
Nathan Jameson wrote:
Lenier Chenal wrote:
I'd for one like to see something to push more people into lower class holes. It would drive conflict, increase their value, and make it more fun for everyone.

I don't think it's the lack of incentives...pilots in lower-class wormholes can make a pretty decent killing from sites and PI. It's all the hassle that goes with it that either drives them back out or discourages them in the first place. The headache of setting up a proper POS for the first (or second or third) time. Setting up and managing PI installations each day. Not bringing in more people into corp for fear of theft. Being periodically curb-stomped by larger groups because you have too few pilots.

The first thing we need to do is improve the tools the games gives incoming corps. Then we can more accurately gauge if it is indeed lack of incentive that keeps lower-class wormholes quiet.


If we start pushing now, we might have it by the 15th anniversary.
Verge of Collapse
#58 - 2013-03-21 04:27:40 UTC
I found this quote "There's no unified wormhole vote this time, because Two Step isn't running; the w-space vote is likely to be fractured and thus irrelevant in the grand scheme of things. " from this Mittani.com article intriguing.

As I understand it though everyone decided that a WH Primary was not needed?
No Response
#59 - 2013-03-21 04:42:29 UTC
Rengas wrote:
I found this quote "There's no unified wormhole vote this time, because Two Step isn't running; the w-space vote is likely to be fractured and thus irrelevant in the grand scheme of things. " from this Mittani.com article intriguing.

As I understand it though everyone decided that a WH Primary was not needed?


Two Step was basically the only persona we would have entrusted with setting up a primary, and he said before the announcement of voting changes that none would be held.

The logic is that as long as ALL wormholers put ALL wormhole candidates at the top of their lists (in any order), and as long as we control at least 1/14 of the overall vote, we will get SOMEONE on the CSM, simply because of the way STV works.

http://www.wormholes.info

Shadow Cartel
#60 - 2013-03-21 09:32:20 UTC
When you lack a scalpel, sometimes a 12 gauge is an appropriate substitute.
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