Missions & Complexes

 
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Incursions Start here.

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#1 - 2013-02-18 18:14:50 UTC  |  Edited by: Goldiiee
Not a recruitment thread, more of a one stop shop for queries and information.

Incursions are great for making ISK and in game friends but are not without risk. The current trend is to join fleets that are based from one of the many communities that have formed to protect the sometimes prohibitively expensive fits that are typically fielded for this venture. But there are communities that fly with run of the mill fits and are more focused on inclusive fleets than exclusive, shop around and find what works for you.

CONTACTS
A few of the communities and their related Public channels:
Some of the links are very helpful for accepted fits, time zones ect.
All groups tend to be slow or non-existent for a few hours before DT even the 24/7 ones, although that's more an observation than a rule.

Introductory and Advanced groups;(Shield)
The Valhalla Project (TVP); Channel 'The Valhalla Project' and 'The Vanguard Project' 24/7Link
Incursion Shiny Network, (ISN); Channel 'ISN Secondary' EU 1300 to 2200
Warp To Me Incursions: all levels of sites, Channel “Warp To Me Incursions” 24/7
New Eden Incursions. channel ' New Eden Incursions '
DKY (DKY Public) Vanguard Incursions group; Channel 'DKY Public' DT-?
Helix Incursions Channel; Channel 'Helix Incursions' VG/AS
TIG (The Incursion Guild) Link
DIN, channel 'DIN-Flotten'
EVE uni Link

Introductory to Advanced (Armour)
The Ditanian Fleet (TDF); Channel 'The Ditanian Fleet' 24/7 Link
Low Sec Armor Group: Shady Fleet - VG's only, In game channel 'Shady Fleet'
"[OIC] Open Incursion Channel"- VG's and possibly AS working on building members.
"IIC Pub" Fly everything ..fleet types - Building up from VG.. DT-24:00 Link

Respected trustworthy groups, (Shield ‘afaik’)
Union 0f Revolution Incursions (channel: U0R VG ) Training group 'Weekends'
IncursionES; Chat channel same name (Spanish speaking Fleets) Link
Gip inc (Mostly Russian) 'Link

If you have additional info on any of these groups please let me know so I can update, Thanks

Inactive as of 30/July/2014 (notify me if I am wrong and I will get you back on the list.)
CID, WIN, Incursion Addicts, Allied Incursions, Road-Kill Incursion community, Armor Shiny Incursions, Hunter's Brotherhood, Mumbl incursions

A handy resource for finding chats and groups is 'Incursion Public Directory' join it and read the MOTD for current Incursion groups the sites and the times they run.

What To Bring
The basic Doctrines you will find in all communities consists of all resists at or above 70% with an OGB (Off Grid Booster) for some communities, and without OGB for others, ask in recruitment channels for specifics. Arguing about the required fit will more than likely not get you a fleet invite, whereas asking why? Will usually get you a civil and well thought out response. (not always, but this is EVE)

What To Expect
Some other things that are handy to know are the different sites, their abbreviation and what is needed for them, and what to expect.

What?Scout: Changed in Hyperion; should take 5 pilots, prepare for excessive jamming and 3 spawns of cruisers and frigs, will update this when I have more info.

SmileVanguard: VG, Usually run with up to 11 man fleets, two or more logistics, They consists of 3 to 4 waves of moderate Sansha with ranges from 60km and reducing to 12km very quickly.

PirateAssaults: AS, Usually run with 20 man fleets 3 or more logistics, several waves of heavy Sansha, ranges from 150km to 12km.

Big smileHeadquarters: HQ, Up to 40 man fleet, 5 or more logistics, several waves of extremely heavy Sansha, ranges from 150km to 12km.

Comms will be required TS3 seems to be the standard, but I have seen some fleets running on EVE Voice.

Some other good Information
Most of the communities have their own time zones, some of them span several time zones, so it pays to subscribe to as many fleet recruitment chats as you can stand, till you find the group that works best for you.

Don’t buy a 5 billion ISK Faction/Deadspace fit BS and expect to get into fleets instantly. Most communities have a vetting process and will be suspicious of anyone coming in till they see you around for a bit. Think from their perspective,’’ what would someone be willing to sacrifice get on a multibillion ISK kill-mail.’’ As in all things EVE there is competition for the resources 'ISK' in this case, and with that competition comes some drama and infighting, most of this can be ignored but if you’re trying to get into a community it is good to know that they are trying to weed out spies and saboteurs.

Ran out of room Continued on post #3

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

#2 - 2013-02-18 18:59:20 UTC  |  Edited by: Kithran
Additional notes:

ICU: Primarily run VGs, Use TS3 for comms, English Speaking
TVP: Primarily run HQs, Use TS3 for comms, English Speaking
TDF: Primarily run VGs, do run larger sites on occasion with more entry level fits, Use TS3 for comms, English Speaking
ISN: Primarily run VGs and HQs, Use TS3 for Comms, English Speaking
DIN-Flotten: Primarily run HQs and AS, Use TS3 for Comms, German smacktalk, English commands
Lv6: Primarily run VGs, Use TS3 for Comms, English commands
GIP Inc: Primarily VGS, some AS / HQ, Use Ventrillo for Comms, Russian speaking, some slightly different conventions to english speaking fleets, put up with this non-russian speaker in fleet though ;)
EVE Uni: Not sure of any info on their abilitys

General notes that apply to pretty much all incursion communities:

1) Have T2 tanking modules
2) If a logi have a T2 Logi sihp - though good as noted by CCP during the NEO the t1 logi cruisers just don't cut it in incursions.
3) In terms of ships size the vast majority of dps ships are battleships - there are a few non battleships in some fleets and more specialised roles but bs is the best bet for a newcomer.
4) If new be expected to asked to link your fit and even when a regular its a good habit to have.
5) Entry level fits should be considered to be primarily T2, advanced level fits tend to be pretty much full faction/deadspace with t2 weapons - consider that before trying to join a fleet.

Kithran
#3 - 2013-02-19 08:54:31 UTC  |  Edited by: Goldiiee
Cont. from #1

The ISK earning potential is high, so the list of people wanting to do it is long. An invite from an FC will come when he gets a breather between sites, FC will be calling targets, watching all ships for damage, looking for the next site to go to, and listening on comms, so reading the chat tends to fall to a low priority, be patient and persistent. Be aware that the Incursion will be completed and the whole community will pack up and move to the next one as often as once a day or as long as 5 days

Some thoughts on Ship replacement funds.
Some notes on FC'ing
Some notes on Logi by Djego

War dec'ed toons will not be invited to fleet, or rather will not be repped when they get aggro in site, as this causes a suspect flag on the logi and puts the entire fleet in danger.

And it should be mentioned that killrights exercised on you will be treated the same as a war dec. no reps for the same reason. Thats not to say that you won't survive or get assistance, just that the fleet will most likely not be in a position to help.

Page 6 can be read for entertainment but has virtually no valuable content, my apologies.

I know 30 pages seems like a lot of pages to read, but there is a lot of very useful and well thought out responses in here from people that have been doing Incursions since they were first introduced. Please thank them for the time they spent writing these posts with a 'Like' if you find their advice helpful.

Index;

Post 100
Post 200
Post 300
Post 400

Joining a group;
Comms etiquette? #11,
Invite etiquitte #413
Australia TZ? #45,#47,#51
How to get into a fleet? #49,#50, #514
Drone Commander/Drone bunny? #172 - #173, #176
Minimum Numbers for VG’s? #194 - #196
Picking a group to fly with? #197 - #198, #416-#418, #444-#446, #554-#555, #589
Ship replacements? #239 - #240, #446-#471, #476
Language barriers? #22 -#30, #239 - #240
Some history and advice on getting into Incursions. #316 - #317, #321 - #322, #328, #330
Risks Involved? #104, #106 - #107, #508-#512, #515
Low sec Incursions, #490
Island spawns, #573-#575, #587
Contesting, #592

Random Information;
ISK per hour? #18, #96,
Starting as DPS vs Logi? #70 - #72, #86 - #87, #208 - #210, #214,
Field Commander; some direction on becoming an FC? #74 - #78, #354
Armor or shield, and ship choices? #83 - #85, #88, #141 - #143, #151, #153
OGB’s and site pay mechanics? #87
Noobs, Incursions and Meta 4 vs T2 weapons? #155 - #163, #165 - #171, #179 - #180
Soloing VG’s? #184 - #189
Solo’ing Incursions? #252 - #258
Faction War and Incursions? #237 - #238
Jamming in Incursions? #276 - #277, #279, #281 - #282
Useful Skills Discussion, low SP character #365-#371, #525-#526
Emergent Terminology, What VVV means? #374
Ammo, How much?#497-#498, #583
Cruisers? #522-#524, #577-#578
Advice, Elitist, missiles, armor/shield, skilling #547,#551-#553
Skilling, #556-#559
Caldari Missiles, #568-#570
Ship choice Armor fleets & English speaking comms: how much English is needed? #22 -#30

Logi Ships;
Shield Logi ship choice? #58 - #60, #62 - #63, #65, #87, #91 - #93, #203 - #206. #229 - #235
Scimitar questions? #223 - #224
Logi Training? #241 - #242
Consolidated Logi posts and links. #260, #267
Armor drones in a shield Logi? #324 -#325
Armor Logistics where to go? #333, #335 - #336
Logi Lore #345 -#353, #429-#434
T1 Logi, #419-#422
Logi w/OGB~wo/OGB stats, #561, #572, #588

DPS Ships;
MJD & Rattlesnakes? #4 - #7 / #14, #16, #19
Blasters or rails? #8 - #9
T3 Ship choices? #12 - #13 / #40,#41, #69, #73, #121 - #122, #132 - #135, #140, #152, #293 - #295
Loki, #439-#443, #474-#475
Legion #503-#506, #652-#563
Torps and Drones? #35 - #38, #402
T2 guns and fitting requirements? #44
BC in incursions? #46. #48, #318 - #320
Rohk’s? #52-#53, #372, #408
Maelstrom Arty or Auto? #56,#57
Ship choice SNI or Rokh? #280
Navy Apoc? #66 -#68, #104, #106, #338
Machariel; Poularity of Arty vs Autos #98 - #100, #301 - #302
Tier 3 BC’s? #125 - #127
Vindicator fit? #144 - #147
Maelstrom vs Sleipnir? #174 - #175, #177 -#178
Nightmare? #190 - #193, #283, #285, #330 -#332
Lasers? #200 - #202, #209, #215
Machariel cost and fits? #247 - #251
Gallente or Caldari ship choice? #261 - #270
Amarr and armor? #310 - #313
Drake? #220 - #222,
Paladin? #227 - #228
Missile Boats? #288 - #289, #296, #299, #304
Caldari to Rokh, to Vindicator. #315
Navy Domi? #329
Megathron Fit #359, #581
Nightmare Fit discussion #376-#377, #404, #425
Farewell to Tengu's #383-#388, #412
Ship choices #401
New Mauraders, #447-#455, #564-#567

The Drama we all love and hate;
Drama.. #39, #64,
Some personal Drama? #101 - #103,#105, #108 - #120
Some history and a little drama? #164
Drama #243 - #246, #290, #305, #307, #334 - and a fun Personal rant #308
Renewed Drama, #479- #487, #492-#496, #507 


Me and many of the other communities FC's keep this thread updated and current, if you have a question or comment I am confident everyone following this thread will be helpful and fairly quick to respond.

Or send me a mail direct I will do my best to get the right answer to you ASAP.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

#4 - 2013-02-19 11:45:13 UTC  |  Edited by: ExcalibursTemplar
I've got two questions, firstly would a micro jump drive be of any use in an incursion ?

Secondly would a mainly T2 fit and a couple of faction mods rattlesnake with 80% omni resist, 167k EHP and between 887 and 1080 dps with fury cruise missles and sentry II drones be welcome in most fleets ???
#5 - 2013-02-19 13:18:10 UTC
ExcalibursTemplar wrote:
I've got two questions, firstly would a micro jump drive be of any use in an incursion ?

Secondly would a mainly T2 fit and a couple of faction mods rattlesnake with 80% omni resist, 167k EHP and between 887 and 1080 dps with fury cruise missles and sentry II drones be welcome in most fleets ???

There have been a few attempts to use a MicroJumpDrive been more of a theory crafting thing, than an actual doctrine.

The competitive nature of Incursions lately has made missle boats obsolete for the most part (Delayed DPS suffers when pitted against turrets), not that they don't work they are fine for dps in certain fleet types.

The problem with sentries will be: in sites above VG there is a good chance the FC is going to move the fleet around to get better ranges and complete sites.

So you will want to find an FC that uses Rattlesnakes, ask around in the channels I am sure that a fleet of those would be more than capable, you might even want to try setting it up yourself.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Aeterna Anima
#6 - 2013-02-19 13:29:23 UTC
The main problem with the Rattlesnake is that for incursions there is no good reason to pick it over a DNI, except possibly to pair it up with a sole Basilisk (rest Scimitars) for energy transfer.
#7 - 2013-02-20 11:39:04 UTC
Chi'Nane T'Kal wrote:
The main problem with the Rattlesnake is that for incursions there is no good reason to pick it over a DNI, except possibly to pair it up with a sole Basilisk (rest Scimitars) for energy transfer.


Fair enough.
#8 - 2013-02-20 15:08:04 UTC
Thanks for the helpful info.

Quick question, If using a Navy Mega or Vindi would they be blaster or rail fit or does that change depending on the specifics of the site?

#9 - 2013-02-20 15:44:25 UTC
Motalula Mingetickler wrote:
Thanks for the helpful info.

Quick question, If using a Navy Mega or Vindi would they be blaster or rail fit or does that change depending on the specifics of the site?


Blasters are really popular for the drone commander position, (All drones in the fleet are assigned to this person and his primary job is to direct the drones to kill all the frigs on the field). Of course there is a need of a blaster boat in every fleet for certain Doctrines regardless of the site.

Rails are also useful for long range hits and quick reloads, so I would bring both, and be prepared to switch out as the fleet progresses.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

#10 - 2013-02-20 17:58:07 UTC
Thanks for the reply, I joined ISN Secondary to have a nose about & introduced myself, Got a couple of fits as a guide & the guys were naturally guarded about a new guy in the channel, Any hints on proper etiquete & advice on how to get a better footing & introduction in how to best make myself available?

#11 - 2013-02-20 19:01:12 UTC  |  Edited by: Goldiiee
Motalula Mingetickler, Bit long, sorry, started typing and couldn’t stop.

I remember joining several channels when I started incursion running, it seemed like an elitist group that was never going to let me in, try to remember it’s not. Fleets have a max number of both active and waitlist people, if the only fleet running is a vanguard then there are possibly 12 people in fleet and a few waiting for someone to quit so they can take their spot. HQ’s tend to be easier with 40 in fleet and up to 11 in waitlist.

Getting on comms and finding out what fleet is running and how long the waitlist is, will give you an idea of how long your wait will be. Usually the comms channel is not displayed in ISN’s MOTD as it keeps lurkers and trolls away, not to mention the server limit could be overrun fairly quickly some days. Not having the comms channel is problematic, but can usually be solved by asking, remember to save it as a bookmark for future reference.

Once you’re in the comms channel some simple rules to follow.

Don’t lurk, hanging out on comms but AFK in fleet channel is frowned upon, tends to make the FC feel like your focus is not on fleet. There are usually other rooms to chat, hang out, or go AFK.

Remember comms covers many countries Politically correct is the best approach.

Make your Character name as your comms name, it will help everyone identify who you are to what you fly.

Once you get used to it and comfortable you will find the easiest way to get in fleet is by hanging out in the Teamspeak lobby, FC’s will look in Teamspeak to see if there are enough willing participants to start a fleet during quiet time zones.

Above all be patient and persistent, as soon as a spot opens or looks like it will open the FC or fleet nanny will get invites out to anyone with a proper fit posted.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Caldari State
#12 - 2013-02-20 19:43:02 UTC
What sorts of ships do FCs tend to take? Would they take Strategic Cruisers, for example?

And if you can listen to comms, but can't speak, does that automatically exclude you from fleets? I can't imagine they want to hear the opinion of a grunt when the FC is trying to call targets, let alone when every other grunt is talking too.

Give a man a match and you warm him for a day.

Set a man on fire and he's warm for the rest of his life!

#13 - 2013-02-20 19:54:59 UTC  |  Edited by: Goldiiee
Darvaleth Sigma
Tengus and Loki's used to be used alot, and I believe many communities still use Loki as 'drone commanders', but the overwhelming portion of ships accepted in fleet are Battleships. With a large buffer they tend to be forgiving of late broadcasts and poor tank. But all that being said check with TVP and ICU, last I heard they still had a doctrine that utilized T3's.

Being able to listen on comms is of course the priority, but being able to confirm commands or scream your head off when you suddenly find your self in armor (Shield Fleet) is in your best interest.

Comms will be fairly quiet durring key moments; warp in, new spawns, and heavy alphas, but there is also time between sites and durring routine waves that the floor is open to light discussions, or heated debate. :)

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

#14 - 2013-02-21 10:08:58 UTC
ExcalibursTemplar wrote:
I've got two questions, firstly would a micro jump drive be of any use in an incursion ?

Secondly would a mainly T2 fit and a couple of faction mods rattlesnake with 80% omni resist, 167k EHP and between 887 and 1080 dps with fury cruise missles and sentry II drones be welcome in most fleets ???



If you jump into Allied Incursions Public, you will find they run snake fleets on a daily basis.
So i hope to see you there :)
#15 - 2013-02-21 10:12:37 UTC
We do Snake fleets, Spider tanking awesomeness, no logi needed. Just a fleet of uber snakes and 2 DDDs(Loki with 3 webs prefered). Anyone interest , you will find us in Allied Incursions Public channel :)
#16 - 2013-02-21 14:56:47 UTC
Scott Webb wrote:
We do Snake fleets, Spider tanking awesomeness, no logi needed. Just a fleet of uber snakes and 2 DDDs(Loki with 3 webs prefered). Anyone interest , you will find us in Allied Incursions Public channel :)


I'll be flying a snake soon but i dont have the spider tanking skills, so could you please post a fit so i know what i need to train up ?
Minmatar Republic
#17 - 2013-02-22 00:16:16 UTC
So what's ballpark isk per hour on incursions, and how long does it take to complete sites, and how long are you generally expected to stick around once you get in a fleet?
#18 - 2013-02-22 00:55:22 UTC  |  Edited by: Goldiiee
Verity Cohl wrote:
So what's ballpark isk per hour on incursions, and how long does it take to complete sites, and how long are you generally expected to stick around once you get in a fleet?


High end ships with fully skilled pilots will make 100 mil an hour minimum and topping out at 200 mil. The less effective the ships in your fleet are the less ISK that will be made.

A good completion time for each Vanguard site is between 5 to 7 minutes, Assault sites can be done in 10 minutes, and HQ sites in 10 to 20 minutes. These times are in a ‘Shiny’ fleet with all well skilled pilots, of course the completion times will go up the more leeway that the FC allows in his fleet composition.

In my fleets;
Vanguards 9.6 million
Assaults 18.2 Million
HQ’s 31.5 Million

Most FC’s that I know would like 30 minutes notice of you leaving so they can get someone ready to take your place, But if you ‘Got to go, then you Got to go’.

The biggest problem most newcomers have is finding a group that runs during their available times, the frustration of not being in a fleet, while being prepared to be in a fleet, is the hard part.

Like I pointed out in the OP, Subscribe to as many channels as you can stand at first, and find a group that works well with you and vice versa.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

#19 - 2013-02-22 08:59:58 UTC
ExcalibursTemplar wrote:
Scott Webb wrote:
We do Snake fleets, Spider tanking awesomeness, no logi needed. Just a fleet of uber snakes and 2 DDDs(Loki with 3 webs prefered). Anyone interest , you will find us in Allied Incursions Public channel :)


I'll be flying a snake soon but i dont have the spider tanking skills, so could you please post a fit so i know what i need to train up ?


If you join chat channel 'Allied Incursions Public', I am sure they will get you some fitting ideas and let you know whats needed.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

#20 - 2013-02-25 10:27:06 UTC
So when I land in the Incursion constellation should I go to the system in the journal to find a fleet? or should I stop before I get to the constellation. I guess what I am asking is, who protects me from the rats once I get there but before I get into fleet.
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