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[Odyssey] Navy Battlecruisers

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C C P Alliance
#1 Posted: 2013.04.10 16:50  |  Edited by: CCP Phantom
Updated here.

27/05 update here. Updated ship stats and LP store offers to account for this.

As mentioned in the relevant Dev Blog, we are planning on iterating on Navy ships for Odyssey. We are also introducing Navy versions of Combat battlecruisers.

We need to be careful with these as some of the hulls are already quite strong on their own and last thing we want is to introduce even more powerful versions of those.

Below is a direct copy / paste of what has been announced in the Blog for discussion purposes. You will notice the skill requirements match the new split up variations as explained here.



HARBINGER NAVY ISSUE

We decided to give this ship some much needed flexibility by adding a 5th medium slot, and replacing the Medium Energy Turret capacitor reduction bonus with a 7.5% Medium Energy Turret tracking bonus per level. However, the drone bay has been slightly reduced next to its regular counterpart.


• Amarr Battlecruiser skill bonuses: +10% medium energy turret damage and +7.5% to medium energy turret tracking per level
• Slot layout: 7 H, 5 M, 6 L, 6 turrets, 0 launchers
• Fittings: 1495 PWG, 410 CPU
• Defense (shields / shield recharge time (s) / armor / hull) : 4500 / 1800s / 7500 / 6750
• Capacitor (amount / recharge rate / cap per second): 3125 / 822 s / 3.8
• Mobility (max velocity / agility / mass / align time): 150 / 0.69 / 13800000 / 13.2 s
• Drones (bandwidth / bay): 50 / 50
• Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 210 / 6
• Sensor strength: 21 Radar
• Signature radius: 270


DRAKE NAVY ISSUE:

Unwilling to imitate our dear friend Victor by creating a Drakenstein monster, the Navy version focuses on flexibility instead of improving the already good raw firepower and tank of the standard Drake. It has a 10% missile velocity and 5% missile explosion radius bonus per level, 8 launchers and improved mobility.

• Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level
• Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers
• Fittings: 900 PWG, 550 CPU
• Defense (shields / shield recharge time (s) / armor / hull) : 7875 / 1800 / 4875 / 5625
• Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8
• Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s
• Drones (bandwidth / bay): 25 / 25
• Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8
• Sensor strength: 23 Gravimetric
• Signature radius: 295


BRUTIX NAVY ISSUE

This vessel is an iteration over the regular version. The Armor Repairer amount bonus has been swapped for a 7.5% Medium Hybrid Turret tracking bonus per level, another low slot has been added and it is a bit more maneuverable as well.

• Gallente Battlecruiser skill bonuses: +10% to medium hybrid turret damage and 7.5% bonus to medium hybrid turret tracking per level
• Slot layout: 7 H, 4 M, 7 L, 6 turrets, 0 launchers
• Fittings: 1235 PWG, 455 CPU
• Defense (shields / shield recharge time (s) / armor / hull): 5250 / 1800 / 6750 / 7125
• Capacitor (amount / recharge rate / cap per second): 3000 / 789 s / 3.8
• Mobility (max velocity / agility / mass / align time): 155 / 0.704 / 11875000 / 11.6 s
• Drones (bandwidth / bay): 50 / 50
• Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7
• Sensor strength: 22 Magnetometric
• Signature radius: 305


HURRICANE FLEET ISSUE

Over its regular version, this ship has 8 high slots, two utility slots, slightly more mobility and fittings, while the role itself doesn’t change. Kind of reminds us of something, but what could that be? Memory must be playing tricks on us.
• Minmatar Battlecruiser skill bonuses: +5% to medium projectile damage and 5% bonus to medium projectile rate of fire per level
• Slot layout: 8 H, 4 M, 6 L, 6 turrets, 3 launchers
• Fittings: 1350 PWG, 420 CPU
• Defense (shields / shield recharge time (s) / armor / hull): 6375 / 1800 / 6750 / 5250
• Capacitor (amount / recharge rate / cap per second): 2250 / 592 s / 3.8
• Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 12.2 s
• Drones (bandwidth / bay): 30 / 30
• Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 220 / 6
• Sensor strength: 20 Ladar
• Signature radius: 250


ACQUISITION METHODS

• Regular corporation LP stores, blueprint offer: 200,000 LPs plus 100 million ISK for 1 run blueprint copy (BPC)
• Regular corporation LP stores, built ship offer: 250,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips
• FW Loyalty Point stores, blueprint offer: for 100,000 LPs plus 10m ISK for 1 run BPC
• FW Loyalty Point Stores, built ship offer: 100,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips
Defiant Legacy
#2 Posted: 2013.04.10 16:52  |  Edited by: Deerin
First!

Edit:
Now that I've read them:

They suck. The price difference is not worth the changes

The clear winner on this pass is harbinger I'd say. It loses the cap bonus but gets a med (a cap booster med) to compensate for the cap....then it gets additional tracking. So in total it loses nothing and gets additional tracking and BS HP on armor.

Drake has NO damage bonus. It will be out damaged by regular drakes AND it loses resist bonus, which is the strongest bonus in game imo. So in total I believe Drake NI will be....meh at best.

Brutix is in a good spot. It is now more fleet oriented.

My dear hurricane!! It is good to see the old friend back. Though the TE change will hurt it. I'll make sure I have it in my hangar for old days sake.
Shaktipat Revelators
#3 Posted: 2013.04.10 16:55
dat Drake
Caldari State
#4 Posted: 2013.04.10 16:55



Arise Drake navy issue, King of the battlecruisers Big smile
Your about as much use as a condom dispenser in the Vatican.
#5 Posted: 2013.04.10 16:55
second
Edit: Damn.. not second
Go ahead... Get your Wham on!!!
The Devil's Tattoo
#6 Posted: 2013.04.10 16:56
I am terrible at this game but... dat FI cane... is it our old beloved cane we used to cause whine threads with in the past? :)
#7 Posted: 2013.04.10 16:58
The Link on the Devblog doesn't properly link to this thread FYI.
#8 Posted: 2013.04.10 16:59
DeadRow wrote:
dat Drake

Yes... "Dat Drake".. loking good, I just wish Caldari Navy skins were not so... so, diseased looking. Ugh
Go ahead... Get your Wham on!!!
Caldari State
#9 Posted: 2013.04.10 16:59
but why brutix and not myrmidon?
Goonswarm Federation
#10 Posted: 2013.04.10 17:01
8 launchers. 8 LAUNCHERS.
Gallente Federation
#11 Posted: 2013.04.10 17:02
Seriously? No navy Myrms?

Grim.
Surely You're Joking
#12 Posted: 2013.04.10 17:02
I understand why the Brutix was done instead of the Myrmidon, since there isn't much room for another navy drone boat next to the Navy Vexor, but any chance of actually making a Navy Myrmidon, just with the above listed stats, we've seen screenshots of the skin, and it already has 6 turret slots anyway. Eve could use more vertical.
.
#13 Posted: 2013.04.10 17:03
"Like the sweet, yummy sugar and cherry frosting on that desert you are about to eat, we decided to introduce navy variants of the Combat battlecruisers to fill the gap between Navy Cruisers and Navy Battleships."

Does that mean Pirate Battlecruisers?

Does it?

Please, tell me it does.

Friends are like cows: if you eat them, they die.
#14 Posted: 2013.04.10 17:03
Where's my ferox? Going to miss the 5% resists on the drake though.
#15 Posted: 2013.04.10 17:04  |  Edited by: X Gallentius
Jureth22 wrote:
but why brutix and not myrmidon?
Because we finally have our dps + tracking BC for fleets! But yeah, need more T2/Faction Myrm hulls out there (instead of them all being Brutix huls).
#16 Posted: 2013.04.10 17:04
I can already see newly bought PermaMWD GoonNavyDrakes flying around.

Looks like I took a too heavy dose of BALANCING today.
Caldari State
#17 Posted: 2013.04.10 17:05
Jureth22 wrote:
but why brutix and not myrmidon?


also,why are they just remakes of the old bc`s in a new paint?
Pandemic Legion
#18 Posted: 2013.04.10 17:10
With the Drake's new velocity bonus for its missiles shouldn't the targeting range have gotten bumped up to like 75 or 80km?
Caldari State
#19 Posted: 2013.04.10 17:10
Ok so the fleet Cain is our old Cain with NO new flavor, and no tracking bonus like ALL three other navy BCs? For gods sake give it a 7th gun, take away the damage bonus and then give it a tracking bonus. The rest look Awsome, I welcome our new navy Drake overloards
Mordus Angels
#20 Posted: 2013.04.10 17:15
I joked about caldari simply getting their old drake back. Now I look at the hurricane and feel karma passing by.
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