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[Odyssey 1.1] Radial Menu + Drone + few other UI changes

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C C P Alliance
#1 Posted: 2013.08.12 16:05  |  Edited by: CCP karkur
Hi all,

In Odyssey 1.1. my team, Team Pony Express, will be adding the Radial Menu here and there, and also making a few other changes to it. We have also been working on some other small UI changes:

Radial Menu added to:
  • Members in Fleet Watchlist
  • Fleet members (oopsOops, I forgot to add it to the flat list, will fix lies, it is there )
  • On squares in route
  • On system name in "next in route" (radial menu for the stargate there, allows you to jump to the system)
  • Bookmarks in People & Places (or window popped out from one of the bookmark folders)
  • Bookmarks in system map


Changes we are making for the Radial Menu:
  • Added a small icon on Radial Menu options that are range options so it's clearer they are different
  • Added indicators to show what item the radial menu is open on (for brackets it's a whitish cirlce, entries in list it's a highlight)
  • Set Destination is now primary action for Asteroids, Stations, Solarsystems, Moons, Planets, Stargates when they are not in current system (accessible through bookmarks in People & Places)
  • Removed "Bookmark" from Drones
  • Fixed duplicate options on Drones
  • Warping to fleet members now works
  • If the clicking time is very short and the mouse does not move in that time(=radial menu is not used), the click will register as a click (for example to select a target when Radial Menu delay is 0... which is btw not recommendedTwisted)
  • (maybe some other thins i'm forgetting now Blink)


Drone changes:
  • Drones and dronegroups can be dragged from "Drones in Bay" folder onto "Drones in Local Space" folder to be launched
  • Drones and dronegroups can be dragged from "Drones in Local Space" folder onto "Drones in Bay" folder to be pulled in
  • Drones can be dragged into groups (as long as they can be grouped with the ones that are there already)... if the drone and the group you dragged it on are not in the same place, the drone will be launched/picked up and moved to the group
  • Main drone groups ( "Drones in Bay" and "Drones in Local Space") will no longer randomly collapse
  • Opacity of sub groups has been reduced
  • Sorting of drones and drone groups has been changed... now first all the groupless drones are listed in alphabetical order, and then all the groups (instead of alphabetical order where groupless drones would land between groups).


Other Changes:
  • Now possible to drag skills from Info windows to skillqueue or any input field such as chat to create a link
  • Now possible to drag skills from charactersheet to input fields to create a link
  • Camera movement when jumping has been smoothed out a lot
  • Attributes and their values in Info windows are now listed in one line, making the values easier to read


We are still working on some things... and when the time is right I will probably update this thread, but until then I should probably not say too much.Blink

Please give those things a try and let us know what you think Smile

Edit (August 18th):
  • Radial Menu added to drones and drone groups in the drone window
  • Drones can be launched by dragging them or drone groups to space
  • "Jump through to X" added as primary option for black ops
  • When creating a bookmark, folders are now listed in alphabetical order

There are still a few tweaks that we have been working on but have not been checked in just yet.
CCP karkur | User Interface Programmer | Team Pirate Unicorns | @CCP karkur
#2 Posted: 2013.08.12 16:17
cool stuff! ha and 1st!!! yay will update after reading
There are no stupid Questions... just stupid people...
Winter Expansion new ship request
Greater Realms
#3 Posted: 2013.08.12 16:20
The Initiative.
#4 Posted: 2013.08.12 16:25
Is there any change with respect to the problem where trying to drag locked targets into rows would often open the radial menu on them instead? Trying to press and hold long enough to be able to move the target without opening the radial menu is quite difficult.
C C P Alliance
#5 Posted: 2013.08.12 16:30
Paul Maken wrote:
Is there any change with respect to the problem where trying to drag locked targets into rows would often open the radial menu on them instead? Trying to press and hold long enough to be able to move the target without opening the radial menu is quite difficult.
Well no.... but in case you didn't know, we have changed how dragging of the targets works:
CCP karkur wrote:
Moving the targets around has been changed. Before, you had to hold the mouse down on the target for a while, it would pop out and you could move it. Now you just drag it right away, you will get a "ghost" target and the target itself is not actually moved until you drop it. This is more in line with how drag/drop works everywhere else in the game.
I hope that solves your issue Smile


I will be writing a devblog soon on the Radial Menu, and I should cover stuff like that in it Smile
CCP karkur | User Interface Programmer | Team Pirate Unicorns | @CCP karkur
Naquatech Syndicate
#6 Posted: 2013.08.12 16:33
Radial menu needs an option for jumping thru blops(and titans maby)
#7 Posted: 2013.08.12 16:53  |  Edited by: Corporal Cina
Is there any possibility that the radial menu will work for the drone bay menu? That would be awesome.

I think the drag/drop may be just as good though, will have to try it.
C C P Alliance
#8 Posted: 2013.08.12 16:59  |  Edited by: CCP karkur
Corporal Cina wrote:
Is there any possibility that the radial menu will work for the drone bay menu? That would be awesome.

I think the drag/drop may be just as good though, will have to try it.

First of all, I'm very confused, what is quoted is not what the post says but anyways.... perhaps Blink

Edit: ok, maybe the post just hadn't update after being edited or some magic
CCP karkur | User Interface Programmer | Team Pirate Unicorns | @CCP karkur
V.A.S.T.
#9 Posted: 2013.08.12 17:07
All those drone UI changes are nice, but what about a keybinding to launch drones? That's what's really needed.
Caldari State
#10 Posted: 2013.08.12 17:07
Very cool stuff. Just one request for my user experience. Could a right-click (and perhaps radial) menu be added to the Customs Office interface with options such as warp to customs office?
#11 Posted: 2013.08.12 17:21
Speaking of drones, it would be nice if the drones in the bay would show damage bars like they do in space...


Sarcasm is OP
TAXU
#12 Posted: 2013.08.12 17:22
i like these changes, specially the new drone interface ^^
#13 Posted: 2013.08.12 18:16
CCP karkur wrote:
Corporal Cina wrote:
Is there any possibility that the radial menu will work for the drone bay menu? That would be awesome.

I think the drag/drop may be just as good though, will have to try it.

First of all, I'm very confused, what is quoted is not what the post says but anyways.... perhaps Blink

Edit: ok, maybe the post just hadn't update after being edited or some magic



Sorry, I did edit it to be more clear.


I will have to try the drag drop from drones in space to the drone bay.

My original question was whether the radial menu would work when clicking on a drone from the drone bay menu.

I find myself pulling one drone in to the drone bay which usually means right click menu hell. It would be quite lovely if we could use the radial menu for such things as returning a drone to the drone bay or to tell a specific drone to engage target.

Is that more clear?
C C P Alliance
#14 Posted: 2013.08.12 18:24
Corporal Cina wrote:
CCP karkur wrote:
Corporal Cina wrote:
Is there any possibility that the radial menu will work for the drone bay menu? That would be awesome.

I think the drag/drop may be just as good though, will have to try it.

First of all, I'm very confused, what is quoted is not what the post says but anyways.... perhaps Blink

Edit: ok, maybe the post just hadn't update after being edited or some magic



Sorry, I did edit it to be more clear.


I will have to try the drag drop from drones in space to the drone bay.

My original question was whether the radial menu would work when clicking on a drone from the drone bay menu.

I find myself pulling one drone in to the drone bay which usually means right click menu hell. It would be quite lovely if we could use the radial menu for such things as returning a drone to the drone bay or to tell a specific drone to engage target.

Is that more clear?

yeah, sorry that I was unclear... I knew exactly what you were asking... and the answer was "perhaps Blink" Smile... we are still working on some things P
CCP karkur | User Interface Programmer | Team Pirate Unicorns | @CCP karkur
Point Blank Alliance
#15 Posted: 2013.08.12 18:28
CCP karkur wrote:

  • Drones and dronegroups can be dragged from "Drones in Local Space" folder onto "Drones in Bay" folder to be pulled in


  • karkur I love you and this is awesome to play with on SiSi.

    Is it beyond the realm of possibility that one day this could be iterated to simply dragging the group out of the window and 'into space' as it were, instead of having to drop directly on the 'Drones in Local Space' tab?
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    #16 Posted: 2013.08.12 18:36
    Is it possible to include a section in the radial menu, when used on a member of your watch list, to deal with drones? For example, if I were to open the radial menu on someone within my watch list, I would get an "assist drones to" section, which would then expand into your different drone groups, allowing you to select which group you would like to assist. Once done, this will launch and assist your drone group to that individual, essential taking something that seems to take forever to do into one swift motion. Everything else looks good. Keep it up.
    C C P Alliance
    #17 Posted: 2013.08.12 18:43  |  Edited by: CCP karkur
    Domanique Altares wrote:
    CCP karkur wrote:

  • Drones and dronegroups can be dragged from "Drones in Local Space" folder onto "Drones in Bay" folder to be pulled in


  • karkur I love you and this is awesome to play with on SiSi.

    Is it beyond the realm of possibility that one day this could be iterated to simply dragging the group out of the window and 'into space' as it were, instead of having to drop directly on the 'Drones in Local Space' tab?

    :3
    And no... not at all... let me see what I can do Smile
    (but could you do me a favor and think hard about if that could be problematic P)
    CCP karkur | User Interface Programmer | Team Pirate Unicorns | @CCP karkur
    #18 Posted: 2013.08.12 18:44
    I approve these changes. Anything that helps speed up drone deployment and management is crucial to my play style.

    It would be really nice to have a quick way to inform drones to attack a target that didn't require a right-click. Maybe drone-ships get a button near the modules that can be activated easily?

    Just thoughts. You guys are doing good work. Thank you.
    Humankind rarely forgives true greatness.
    Northern Coalition.
    #19 Posted: 2013.08.12 18:50
    Nice job.

    Like mentioned above, will be very nice to connect the "assist drones" option to the Watch List.
    MrTiddles - there is already a quick way to attack with drones, you can just key-bind it (it will send all active drones to attack your selected target).
    #20 Posted: 2013.08.12 18:52
    Agreed, I love the radial menu!
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