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Rubicon Feature List & General Feedback Thread on Singularity

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C C P Alliance
#1 Posted: 2013.10.02 11:46  |  Edited by: CCP Habakuk
Hi everyone,

This will be the general feedback thread for Rubicon features on Sisi. It's the place to go if your feedback or question does not relate to one of the feature/team specific threads that will be linked below come Monday. It will be locked until the update goes live on Sisi on Monday 7th October so that there is no confusion or unnecessary thread clutter. As always, please keep feedback constructive and polite if you want your voice to be heard and note that these features are works in progress. As announced in a separate thread, there will be a fresh TQ mirror incoming in the next 2 weeks.


Superfriends
High sec POCOs
Siphon pseudo silo deployable (Not ready yet)


Game of Drones
Marauder rebalance
Bastion module
Electronic Attack Frigate rebalance
Rapid Launcher rebalance
ISIS (Ship tree)
Certificate changes


RnB
The DX11 client will be selected by default if your OS/Hardware supports it. Please note that nothing should look, or perform differently between the DX9 and DX11 clients and the team would like to hear of any instances where you feel things have changed.


Five 0
Warp curves
Interceptor rebalance


Trilambda
Command Ship Hulls
Marauder bastion animation states for the Kronos and Golem (Paladin and Vagur will be added in a later test server update)
Rapid Heavy Missile Launchers
Stargate jump arrival effect
Racial corpse variations in space and the death scene
Warp disruption bubbles effects (Deployables, Probes and Interdictors)


Klang
Behind the scenes audio refactoring
Jump gate sounds working on incoming gate activation (Not in yet)


Kuromaku
No longer need to pause skill training for installing/removing implants
New Character Selection Screen
Mass moving in fleets
Ghost sites and Ascendancy implants

KNOWN ISSUES
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
#2 Posted: 2013.10.07 15:25  |  Edited by: stoicfaux
Deleted. My bad for not posting cert feedback in the cert feedback thread.
Affirmative.
#3 Posted: 2013.10.07 15:46  |  Edited by: chrome diopside
Dammit, me too! Doh! Sorry. Ugh
Pasta Syndicate
#4 Posted: 2013.10.07 16:13
Combat probing is still broken. Distances are still all over the place on grid.
Love Squad CEO
Minmatar Republic
#5 Posted: 2013.10.07 16:16  |  Edited by: Vorseger
Pro tip: I know that you [CCP] want Singularity to be as close to your live server as possible. Maybe developers could do this by seeing how much SP people would have/could have earned since the copy of their characters that were made in APRIL, then giving said SP to respective characters on the test server as unallocated skill points.

That way one would not have to do another whole copy of Singularity. Either works. Just a thought.
C C P Alliance
#6 Posted: 2013.10.07 16:21
Vorseger wrote:
Pro tip: I know that you [CCP] want Singularity to be as close to your live server as possible. Maybe developers could do this by seeing how much SP people would have/could have earned since the copy of their characters that were made in APRIL, then giving said SP to respective characters on the test server as unallocated skill points.

That way one would not have to do another whole copy of Singularity. Either works. Just a thought.


Mirror within 10 days hopefully
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
#7 Posted: 2013.10.07 16:22
Dont like that feature then you point line in market data window and hold pointer for a while product description rise up. Its weird. And messing up when you buying via right click. On browser window its OK. Like it there...
Amarr Empire
#8 Posted: 2013.10.07 16:26
game of drones? does this mean drones are getting an update in Rubicon? at least the UI? Big smile
#9 Posted: 2013.10.07 16:42
A couple bugs to note.

It appears that I was not colliding with a customs office, able to clip fully through it (and align a freighter through it). Nisuwa I customs office if it matters.

Secondly, Sansha ships listed in the ship tree for some reason are linked to amarr and gallente. The proper link should be amarr and caldari, reflecting the skill requirements, right?

To the creator of the new warp function, haulers everywhere will hate you but I love you!
#10 Posted: 2013.10.07 16:44
The mouse-over pop up inside the market window is remarkably annoying. Assuming you will insist on it, please restrict it to the left column if possible.

Performing a u-turn with an inty looks...awkward. What is it?

Ship Tree looks cool.
#11 Posted: 2013.10.07 17:13
I take it the SOE ships and the personal mobile space yurt were pulled just before deployment?
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#12 Posted: 2013.10.07 17:21  |  Edited by: Alvatore DiMarco
In addition to the regular stargate actvation, jump travel and destination arrival sounds, is there supposed to be this incredibly annoying static-like sound every time I activate a stargate and then again when I go through the destination gate? There is one, and "incredibly annoying" is really inadequate to describe it.
CCP Engineering Alliance
#13 Posted: 2013.10.07 17:30
Dullmeyr Prodomo wrote:
The mouse-over pop up inside the market window is remarkably annoying. Assuming you will insist on it, please restrict it to the left column if possible.

Performing a u-turn with an inty looks...awkward. What is it?

Ship Tree looks cool.


Made a defect for the tooltip pop up. Ships look okay to me, not sure what looks awkward about them (probably just a result of balance changes). More ISIS feedback would be great.

Omnathious Deninard wrote:
I take it the SOE ships and the personal mobile space yurt were pulled just before deployment?


SoE Ships are just not ready. You can see the work in progress. Please note graphics are PLACEHOLDER.
Feel free to poke me on: Twitter
#14 Posted: 2013.10.07 17:41
CCP RubberBAND wrote:

Omnathious Deninard wrote:
I take it the SOE ships and the personal mobile space yurt were pulled just before deployment?


SoE Ships are just not ready. You can see the work in progress. Please note graphics are PLACEHOLDER.

Ah, ok took a bit of searching but I found where the WIP was. The Models look great, can't wait for the textures to be put on them and then once ready get to use them.
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Minmatar Republic
#15 Posted: 2013.10.07 17:53
Something seems to be broken with PI. The button "View Planet" in the Science & Industry-Window does not display the planetsurface, so that i can't use the PI.
#16 Posted: 2013.10.07 18:10
everytime something arrives on grid, the camera resets.
#17 Posted: 2013.10.07 18:15  |  Edited by: Alvatore DiMarco
Omnathious Deninard wrote:
CCP RubberBAND wrote:

Omnathious Deninard wrote:
I take it the SOE ships and the personal mobile space yurt were pulled just before deployment?


SoE Ships are just not ready. You can see the work in progress. Please note graphics are PLACEHOLDER.

Ah, ok took a bit of searching but I found where the WIP was. The Models look great, can't wait for the textures to be put on them and then once ready get to use them.


That WIP Nestor model is unusual, to say the least. It has a very very Star Destroyer feel to it though.. mixed with current-day yacht.

chaosjj wrote:
everytime something arrives on grid, the camera resets.


I'm going to take a wild guess and say it's probably a bug that they already know about and are working on. It's just a guess, though.



The speed you can warp around at in an interceptor is just amazing. I have no idea how we manage to live our boring, slow-warping lives on TQ. That awful static-like sound though is really putting me off gate travel.
#18 Posted: 2013.10.07 18:23  |  Edited by: Omnathious Deninard
Alvatore DiMarco wrote:
Omnathious Deninard wrote:
CCP RubberBAND wrote:

Omnathious Deninard wrote:
I take it the SOE ships and the personal mobile space yurt were pulled just before deployment?


SoE Ships are just not ready. You can see the work in progress. Please note graphics are PLACEHOLDER.

Ah, ok took a bit of searching but I found where the WIP was. The Models look great, can't wait for the textures to be put on them and then once ready get to use them.


That WIP Nestor model is unusual, to say the least. It has a very very Star Destroyer feel to it though.. mixed with current-day yacht.

Where the actual WIP models are is kind of tricky. Go to the All Combat Drones Cert, Click the info. Open up the cruisers tab and under that is the information for the Stratios. You can click the Info for that and get the normal ship information.

Edit: CSPA charge? For shame!
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#19 Posted: 2013.10.07 18:30
If i shot at a POCO, i don't get a suspect Flag. If i do it with a Marauder in Bastion mode i get the flag.

Edit: In Highsec.
Naquatech Syndicate
#20 Posted: 2013.10.07 19:06
Hanna Cyrus wrote:
If i shot at a POCO, i don't get a suspect Flag. If i do it with a Marauder in Bastion mode i get the flag.

Edit: In Highsec.

I didn't get a suspect flag... only weapon timer
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