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[Rubicon] [Updated] Interdictor Rebalance

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C C P Alliance
#1 - 2013-10-15 13:30:02 UTC  |  Edited by: CCP Rise
Interdictors v2.1 ahoy!

We're going a bit more radical with the updated rebalance on these ships, incorporating a few good ideas from the community and making changes to the sphere launchers as well as the ships themselves.

The biggest change is to the Interdiction Sphere Launcher itself. We're removing the reactivation delay, and instead giving the Launcher a smaller three bubble magazine, 5 second cycle time and one minute reload time (like the ASB). Interdiction Sphere Launchers will then be limited to one per ship.
This will mean that pilots will be able to launch three bubbles in quick succession and then wait 60 seconds for the reload, or choose to save their bubbles and launch one at a time to avoid the reload for as long as possible. The limit to one per ship will allow more practical fitting options for fleet dictors instead of forcing everyone into partially fit flying coffins, and fits well with the general survivability increases that are the second part of the v2 changes.

With the bubble reactivation delay gone, the shared Interdictors skill bonus is no longer needed and will be replaced with a 10% per level reduction in MWD signature radius penalty (at level 5 this gives the same benefit as the AF or HAC role bonus). We're also giving the dictors another slight bump in base HP and upgrading their T2 resists to the same level enjoyed by EAFs. Combined these changes should make it a lot more realistic for good interdictor pilots to stay on field for longer periods of time.

Since they are gaining such significant survivability benefits we are going to slightly pull back the speed at which they can enter the field, via a decrease in warp speed from 8au/s in the first proposal to 6.75au/s in this one (same speed as most T2 frigates). We are also toning down the agility changes on the Sabre and Heretic, to the slight benefit of the Sabre and slight detriment of the Heretic.

Finally we're also updating the Eris weapon systems to match the latest version of the Roden flavour. It will be a pure hybrid boat, with bonuses to optimal, tracking and damage. This matches the theme of the Ares and our plans for future rebalances of Roden Shipyards vessels.

SPECIFICS

HERETIC - The Heretic gets its missile bonuses applied to lights as well as rockets, and gains an extra launcher for people who want to fit it with damage in mind. It also receives an armor resistance bonus that helps it compete with the Eris for armor tanked dictoring. The combination of the mass decrease and the base speed increase lead to MWD speeds much faster than it currently enjoys and much quicker turns.

Amarr Destroyer Bonuses:
10% bonus to Rocket and Light Missile velocity per level (was 5% bonus to rocket explosion velocity per level)
5% bonus to Rocket and Light Missile damage per level (was 5% bonus to rocket damage per level)

Interdictors Bonuses:
4% bonus to armor resistances per level (was 5% bonus to missile velocity per level)
10% reduction in Microwarpdrive signature radius penalty per level (was bubble launcher delay reduction)

Role bonus:
Can fit Interdiction Sphere Launchers

Slot layout: 8H, 3M, 3L; 4 turrets, 7(+1) launchers
Fittings: 60(+3) PWG, 240(+10) CPU
Defense (shields / armor / hull) : 625(+25) / 750(-1) / 750(+50)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55(+15) / 75(+15)
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 43.75(+18.75) / 60(+30)
Capacitor (amount / recharge rate / cap/s) : 750(+187.5) / 375s / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 310(+11) / 3.7(+0.001) / 1305000(-66000) / 6.69
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 525 / 7(+1)
Sensor strength: 12(+2) Radar
Signature radius: 75(-8)

=============================================================================

FLYCATCHER - Flycatcher gets its kinetic damage and missile precision bonuses increased significantly in strength, as well as picking up some fittings and shield HP. It also enjoys a big mass decrease which improve MWD speeds a lot, but I've upped the inertia as well to keep turning speeds in line.

Caldari Destroyer Bonuses:
5% bonus to Rocket and Light Missile explosion radius per level (was 3% bonus to light missile explosion velocity)
10% bonus to Rocket and Light Missile Velocity per level

Interdictors Bonuses:
10% bonus to Rocket and Light Missile kinetic damage per level (was 5%)
10% reduction in Microwarpdrive signature radius penalty per level (was bubble launcher delay reduction)

Role bonus:
Can fit Interdiction Sphere Launchers

Slot layout: 8H, 5M, 1L; 2(-1) turrets, 6 launchers
Fittings: 60(+4) PWG, 270(+5) CPU
Defense (shields / armor / hull) : 850(+99) / 625(+25) / 650(-1)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 60(+30) / 55(+15) / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 72.5(+17.5) / 43.75(+18.75) / 10
Capacitor (amount / recharge rate / cap/s) : 650(+150) / 325s(-8.33) / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 315 / 3.6(+0.73) / 1350000(-222000) / 6.74s(+0.48)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 475 / 7
Sensor strength: 14(+2) Gravimetric
Signature radius: 80(-10)

=============================================================================

ERIS - Eris is the next in the new new Roden designs. Switching away from the split weapons and giving Roden a focus on hybrid turret optimal and tracking, which lends itself especially well to railguns but also works well with blasters. However for most normal uses the big Eris changes are the huge amount of mass it lost (leading to much much improved speed and agility) and the extra fittings.

Gallente Destroyer Bonuses:
10% bonus to Small Hybrid Turret optimal range per level (was falloff)
10% bonus to Small Hybrid Turret tracking per level

Interdictors Bonuses:
5% bonus to Small Hybrid Turret damage per level (was 5% bonus to thermal rocket and light missile damage)
10% reduction in Microwarpdrive signature radius penalty per level (was bubble launcher delay reduction)

Role bonus:
Can fit Interdiction Sphere Launchers

Slot layout: 8H, 2M, 4L; 7(+1) turrets, 1(-3) launchers
Fittings: 64(+2) PWG, 210(+16) CPU
Defense (shields / armor / hull) : 650(-1) / 700 / 800(+49)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 40(+20) / 70(+20) / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 51.25(+16.25) / 67.5(+22.5) / 10
Capacitor (amount / recharge rate / cap/s) : 700(+231.25) / 350s(+37.5) / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 305(-3) / 3.7(+0.325) / 1250000(-213000) / 6.41s(-0.8)
Drones (bandwidth / bay): 0(-5) / 0(-5)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 500 / 7
Sensor strength: 13(+2) Magnetometric
Signature radius: 85(-1)

=============================================================================

Sabre - The Sabre is the baseline for these ships and is seeing the smallest changes. We're taking away a bit of its agility to put it in line with the others, but giving it some more shield HP and a significant drop in sig to compensate.

Minmatar Destroyer Bonuses:
5% bonus to Small Projectile Turret Damage per level
10% bonus to Small Projectile Turret tracking speed per level

Interdictors Bonuses:
10% bonus to Small Projectile Turret falloff per level
10% reduction in Microwarpdrive signature radius penalty per level (was bubble launcher delay reduction)

Role bonus:
Can fit Interdiction Sphere Launchers

Slot layout: 8H, 4M, 2L; 7 turrets, 1(-1) launchers
Fittings: 58 PWG, 230(+2) CPU
Defense (shields / armor / hull) : 750(+50) / 650(-1) / 625(+25)
Base shield resistances (EM/Therm/Kin/Exp): 50(+40) / 40(+20) / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 80(+10) / 51.25(+16.25) / 25 / 10
Capacitor (amount / recharge rate / cap/s) : 600(+162.5) / 300s(+8.333) / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 320 / 3.7(+0.232) / 1285000 / 6.59s(+0.41)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 550 / 7(+1)
Sensor strength: 11(+2) Ladar
Signature radius: 70(-5)

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Pandemic Legion
#2 - 2013-10-15 13:31:39 UTC
FIRST
#3 - 2013-10-15 13:33:35 UTC
FIRST


page
Gallente Federation
#4 - 2013-10-15 13:34:15 UTC
I might actually have train for these now.
Shadow Cartel
#5 - 2013-10-15 13:34:30 UTC
Why do all races have missile ships now?

I don't get it.. We don't see lasers or Ac's being flavour for other races :S

BYDI recruitment closed-ish

#6 - 2013-10-15 13:34:57 UTC  |  Edited by: Lukas Rox
Finally, dictors can be flown as real t2 dessies. Wait a second, split weapons on Eris? Is this by design? AFAIK one of the assumptions of tiericide was to get rid of split weapon systems...

I wonder if the MWD speed boost/mass reduction will be enough to increase survivability of these in fleet fights

PS. I have to update that Rubicon status post again ;-)

EDIT I like the second proposal much better than the first one. Eris makes sense now. And yes, survivability boosts (tiny hp boost + reduced MWD signature) are much more important than amazing warp speed.

Proud developer of LMeve: Industry Contribution and Mass Production Tracker: https://github.com/roxlukas/lmeve | Blogging about EVE on http://pozniak.pl/wp/

Minmatar Republic
#7 - 2013-10-15 13:39:18 UTC
CCP Fozzie wrote:
Sabre
....
Capacitor (amount / recharge rate / cap/s) : 600 / 300s(+8.333) / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 320 / 3.6(+0.132) / 1285000 / 6.41s(+0.23)


How does this work? Cap stays the same, recharge time goes up, but cap/s improves?
Also, I weep whenever a Minmatar ship is the least-agile in a ship class. But this all looks interesting, can't wait to try it on Sisi.
Point Blank Alliance
#8 - 2013-10-15 13:41:25 UTC  |  Edited by: Kahega Amielden
Garviel Tarrant wrote:
Why do all races have missile ships now?

I don't get it.. We don't see lasers or Ac's being flavour for other races :S


I believe the idea was always that missiles aren't something completely race-specific. It's just that most hulls in the game were awful, and the best Caldari hulls were missileboats, so everyone got used to Caldari using missiles and everyone else not using anything.

Quote:
How does this work? Cap stays the same, recharge time goes up, but cap/s improves?
Also, I weep whenever a Minmatar ship is the least-agile in a ship class. But this all looks interesting, can't wait to try it on Sisi.


Typo. The current sabre is 437.5 GJ base cap, now it's 600, so it got a substantial base increase.
Spaceship Bebop
#9 - 2013-10-15 13:42:11 UTC
Love the changes!

YouTube: kds119 Twitter: @realkds119 Blog: derptw.blogspot.com

Gallente Federation
#10 - 2013-10-15 13:43:34 UTC
And yet another ...

Buff everything, nerf Minmatar.

Holy crap - its like the end of days for minmatar.

Missile boats ahoy - with no range.

Autocannon nerformama - TEs down the pan.

Worst Caps by a staggering margin.

Command ship loveliness perforated with shotgun.

Lowest DPS marauder FTL (for the loss).

Dump on minmatars speed and agility advantages - they cant compensate with worst weapon systems. The is no 'flavour' in the racial minmatar its porridge (with lots of salt).
C C P Alliance
#11 - 2013-10-15 13:49:03 UTC
Mioelnir wrote:
CCP Fozzie wrote:
Sabre
....
Capacitor (amount / recharge rate / cap/s) : 600 / 300s(+8.333) / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 320 / 3.6(+0.132) / 1285000 / 6.41s(+0.23)


How does this work? Cap stays the same, recharge time goes up, but cap/s improves?
Also, I weep whenever a Minmatar ship is the least-agile in a ship class. But this all looks interesting, can't wait to try it on Sisi.


Typo on my part, I didn't have the change in the Sabres base cap (+162.5) in the OP. Fixed now, thanks.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Test Alliance Please Ignore
#12 - 2013-10-15 14:00:20 UTC
I feel like this doesn't go far enough on a class that really needs more major changes. They all seem very similar.
#13 - 2013-10-15 14:02:24 UTC
CCP Fozzie wrote:
Mioelnir wrote:
CCP Fozzie wrote:
Sabre
....
Capacitor (amount / recharge rate / cap/s) : 600 / 300s(+8.333) / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 320 / 3.6(+0.132) / 1285000 / 6.41s(+0.23)


How does this work? Cap stays the same, recharge time goes up, but cap/s improves?
Also, I weep whenever a Minmatar ship is the least-agile in a ship class. But this all looks interesting, can't wait to try it on Sisi.


Typo on my part, I didn't have the change in the Sabres base cap (+162.5) in the OP. Fixed now, thanks.


Need one more edit Fozzie:

Capacitor (amount / recharge rate / cap/s) : 60(+162.5) / 300s(+8.333) / 2(+0.5)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

#14 - 2013-10-15 14:05:22 UTC  |  Edited by: Tenaris Zeratul
New Eris is garbage. Please make it either missiles or turrets.

EDIT: Thank you CCP!
#15 - 2013-10-15 14:06:01 UTC  |  Edited by: Harvey James
i love the way you say significant sig radius reduction and then just scrape 5 off...

T1 destroyers all have much lower sig radius than these ranging from 56 - 72
T2 interdictors 70 - 85 after a supposed significant sig radius reduction ... LOL at you Fozzie Shocked

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Pandemic Legion
#16 - 2013-10-15 14:06:15 UTC  |  Edited by: Ribeye Jaksom
nice sabre nerf. good thing you left them so almost every frigate in the game can still pwn them 1v1.
pathetic.
#17 - 2013-10-15 14:06:19 UTC
Why not make the Eris a drone boat so they're not all so similar?

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

SCRUBS.
#18 - 2013-10-15 14:07:14 UTC
Not sure about the Eris to be honest. Sure, it has the option to get the highest DPS, but I really don't like the forced split between weapons. Why does Minmatar T1 get 7 highs with 6 guns and 6 missiles and double bonus to both, and a T2 Gallente ship gets 8 highs with 4/4, forcing a split in MagStab/BallisticControl, the very thing that was the reason for the Minmatar type split bonuses/fittings?

Maybe it works on a ship of this size, but I fear for the Roden line if this is the new standard.
Either the Enyo will become a 4 highslot 2 missile 2 guns or it will have to swap manufacturer.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Goonswarm Federation
#19 - 2013-10-15 14:07:17 UTC
It just so happens that I am totally ready and skilled to fly these... just as this is coming to light....


Very pleased - will make lots of Tears!


Yarr!

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Snuffed Out
#20 - 2013-10-15 14:08:03 UTC
CCP Fozzie wrote:
Mioelnir wrote:
CCP Fozzie wrote:
Sabre
....
Capacitor (amount / recharge rate / cap/s) : 600 / 300s(+8.333) / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 320 / 3.6(+0.132) / 1285000 / 6.41s(+0.23)


How does this work? Cap stays the same, recharge time goes up, but cap/s improves?
Also, I weep whenever a Minmatar ship is the least-agile in a ship class. But this all looks interesting, can't wait to try it on Sisi.


Typo on my part, I didn't have the change in the Sabres base cap (+162.5) in the OP. Fixed now, thanks.


You put 60 instead of 600. Otherwise, this looks nice. The armor resists on the heretic especially, since I have memories of putting 2 400mm's and 2 c-type adaptives on an AB eris to go along with an ahac gang and actually surviving.
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