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[Rubicon] Ships dropping from SMAs

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C C P Alliance
#1 - 2013-11-02 16:45:10 UTC  |  Edited by: CCP Fozzie
Hello everyone. We've got another Rubicon change to announce for you all.

Back at the end of last year CCP changed the way the starbase module Ship Maintenance Array destruction worked to prevent lag bombs. This also meant that those structures did not drop ships in any recoverable form when destroyed. This was obviously not the ideal long term solution so in Rubicon we have implemented a new feature for how SMA destruction is handled.

When a SMA is destroyed after Rubicon, it will drop a wreck. The wreck will contain ships dropped from the destroyed SMA, with each ship having the same 50% chance to drop that governs normal loot drop mechanics. That wreck will have special functionality that allows players to eject the intact ships out into space, where anyone can board them. You will also be able to fly up with a carrier or orca and drag ships directly into your ship hangar.

The act of destroying a SMA will now also provide a full killmail listing what ships and modules dropped and were destroyed.

It will not be possible to add ships to the wreck, and you can't board ships directly from the wreck since that would mean placing your current ship into it. We have also removed the multi-eject options from all SMAs and SMA wrecks to avoid node crushing volumes of ships entering space. You must eject ships one at a time.

The SMA and X-L SMA wrecks will have much higher hitpoints than normal wrecks, but can be destroyed, in which case their content disappears just like a normal wreck. They can only be salvaged if there are no ships left inside them.

:Edit v2: We are not going to be making any changes to the unanchor delays for starbase structures in Rubicon, as it turns out making that change would not actually solve the problem of loot denial with current mechanics. We will be investigating other options to solve the problem after Rubicon 1.0.

I want to thank the CSM for the help they provided in getting Team Five O the time carved out to complete this task properly, and for giving us feedback on the design as it developed.

This functionality is working on SISI as I post, so feel free to go try it out and let us know what you think.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

#2 - 2013-11-02 16:46:16 UTC
Thanks goonswarm for your thoughtful contribution to eve.

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Goonswarm Federation
#3 - 2013-11-02 16:46:49 UTC
Lovely change. Space pinatas are a go!

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

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Plucky Adventurers
#4 - 2013-11-02 16:49:52 UTC
A long awaited change, made even more awesome by the killmail stuff. Time to go burn w-space down.

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Caldari State
#5 - 2013-11-02 16:50:11 UTC
**** yeah!

Burn the land and boil the sea You can't take the sky from me

Pandemic Horde
#6 - 2013-11-02 16:53:55 UTC
Awesome!
#7 - 2013-11-02 17:01:47 UTC
Sweeeeeeeeeeeeeeet!

...

Northern Coalition.
#8 - 2013-11-02 17:06:12 UTC
that's an awesome change
#9 - 2013-11-02 17:10:30 UTC
Fozzie is the best thing to have happened to this game in the past few years.

I endorse this product.
Gallente Federation
#10 - 2013-11-02 17:11:18 UTC
Yessss. I'm so happy to see this posted, and so, so proud of the CSM process right now.

http://warp-to-sun.tumblr.com -- my blog

Minmatar Republic
#11 - 2013-11-02 17:13:53 UTC
Excellent change.
#12 - 2013-11-02 17:14:46 UTC  |  Edited by: Gorski Car
Based god made me do this change - CCP Fozzie

Collect this post

Goonswarm Federation
#13 - 2013-11-02 17:18:52 UTC
CCP Fozzie wrote:
We have also removed the multi-eject options from all SMAs and SMA wrecks to avoid node crushing volumes of ships entering space. You must eject ships one at a time.


Wont this make the RVB frigate free for all a thing of the past? I mean yes, you could still eject them just fine. but launching 100k frigates 1 at a time? o.O
#14 - 2013-11-02 17:27:00 UTC
The Red Girl wrote:
CCP Fozzie wrote:
We have also removed the multi-eject options from all SMAs and SMA wrecks to avoid node crushing volumes of ships entering space. You must eject ships one at a time.


Wont this make the RVB frigate free for all a thing of the past? I mean yes, you could still eject them just fine. but launching 100k frigates 1 at a time? o.O


I think thats probably the intention?
Red Coat Conspiracy
#15 - 2013-11-02 17:44:21 UTC
Thanks for the update, CCP, and solid support from our CSM!



...now to the Wormhole subforum to hear about conflict drivers and stuff.

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Goonswarm Federation
#16 - 2013-11-02 18:08:52 UTC  |  Edited by: The Slayer
While you are playing about with posses can you make it so T3s can change subsystems at them THANKS IN ADVANCE.

The Red Girl wrote:
CCP Fozzie wrote:
We have also removed the multi-eject options from all SMAs and SMA wrecks to avoid node crushing volumes of ships entering space. You must eject ships one at a time.


Wont this make the RVB frigate free for all a thing of the past? I mean yes, you could still eject them just fine. but launching 100k frigates 1 at a time? o.O


Yeh see it wasn't an issue UNTIL there were 100K ships being launched at the same time, which CCP just stated causes the server to crash.
Sleeper Social Club
#17 - 2013-11-02 18:30:24 UTC
One of my happiest days of being CSM.

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http://csm8.org

WE FORM V0LTA
#18 - 2013-11-02 18:31:52 UTC
Excellent News!

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Gallente Federation
#19 - 2013-11-02 18:41:41 UTC
CCP Fozzie wrote:
Hello everyone. We've got another Rubicon change to announce for you all.

Back at the end of last year CCP changed the way the starbase module Ship Maintenance Array destruction worked to prevent lag bombs. This also meant that those structures did not drop ships in any recoverable form when destroyed. This was obviously not the ideal long term solution so in Rubicon we have implemented a new feature for how SMA destruction is handled.

When a SMA is destroyed after Rubicon, it will drop a wreck. The wreck will contain ships dropped from the destroyed SMA, with each ship having the same 50% chance to drop that governs normal loot drop mechanics. That wreck will have special functionality that allows players to eject the intact ships out into space, where anyone can board them. You will also be able to fly up with a carrier or orca and drag ships directly into your ship hangar.

The act of destroying a SMA will now also provide a full killmail listing what ships and modules dropped and were destroyed.

It will not be possible to add ships to the wreck, and you can't board ships directly from the wreck since that would mean placing your current ship into it. We have also removed the multi-eject options from all SMAs and SMA wrecks to avoid node crushing volumes of ships entering space. You must eject ships one at a time.

The SMA and X-L SMA wrecks will have much higher hitpoints than normal wrecks, but can be destroyed, in which case their content disappears just like a normal wreck. They can only be salvaged if there are no ships left inside them.

I want to thank the CSM for the help they provided in getting Team Five O the time carved out to complete this task properly, and for giving us feedback on the design as it developed.

This functionality is working on SISI as I post, so feel free to go try it out and let us know what you think.



Fozzie you're attending EVE Downunder right? Whats your favorite kind of booze? I should like to buy you a bottle of it.

Thanks to CMS and CCP for fixing this bug!
Shadow Cartel
#20 - 2013-11-02 18:43:24 UTC
Woot! Glad this made it into Rubicon! Pirate

aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.

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