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Vote Steve Ronuken for CSM 9

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Shadow Cartel
#41 - 2014-02-19 16:42:29 UTC
What is your point of view about lowsec and force projection in general?

BALEX, bringing piracy on a whole new level.

The Initiative.
#42 - 2014-02-19 16:55:49 UTC
Grarr Dexx wrote:
If he's AFK, there is no issue.


Tired reply from an adorable scrub.

S. Sabre ~ Fweddit ~ Casual Capsuleer www.casualcapsuleer.wordpress.com/

Vote Steve Ronuken for CSM
#43 - 2014-02-19 17:05:46 UTC
Grarr Dexx wrote:
If he's AFK, there is no issue.



The argument goes:

If he's AFK, there's no issue.
If he's not AFK (AK), then there's an issue to do with force projection. One person isn't really a risk. Right up to the point they light a cyno.

What's the difference between them being AFK and AK, from the perspective of an external viewer? Absolutely nothing.


So the following options happen:
People do nothing.
People run in sub optimal fits (What's optimal for PvE should change tbh, but that's another issue.) to be ready for PvP
People run in PvE optimal fits, with an enhanced risk of going pop.


Other than the last option, that 'AFK' person has changed the gameplay of the other people, because they might come back, with no apparent change in status.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Vote Steve Ronuken for CSM
#44 - 2014-02-19 17:23:05 UTC
Zloco Crendraven wrote:
What is your point of view about lowsec and force projection in general?



Lowsec needs work. Take all comments with the caveat that I'm just a day tripper (I have a FW alt who I don't play as much as I should. For PvP rather than LP)

The main issue I can see is that there's little compelling reason to draw day trippers in, except for PvP. Which is less than ideal for people who want to make ISK by ganking them. So some kind of time limited (to reduce farming potential) but lucrative activity needs added. So you can do this thing and make a bunch of isk, but you might lose what you've gathered to the people that live there.





I've put some notes with regards to force projection in my main post and in the thread Marlona posted, but I'll summarise here:

I don't like bridges. I like carriers, super carriers and titans to carry ships with them when they jump.

There should be a limit to how much you can jump to a particular cyno

There should be an unavoidable cool down on your jump drive.

Cynos should be limited so they can't be lit within X Km of each other. (Tuned by people who have a better idea of what it should be)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Yulai Federation
#45 - 2014-02-19 17:49:07 UTC
I like your insights on industry alot, since the interface is the main reason i am putoff of it^^

And since im already here i would be interested in your take on POS and how it could improved.

Pandemic Horde
#46 - 2014-02-19 22:10:20 UTC
Your website and tools have helped me a lot, thank you.

If the voting system is akin to STV, you'll have my second vote :)

7o
Vote Steve Ronuken for CSM
#47 - 2014-02-20 10:44:43 UTC
Jane Lekto wrote:
Your website and tools have helped me a lot, thank you.

If the voting system is akin to STV, you'll have my second vote :)

7o



It's a wright STV system, so you'll have up to 14 positions to vote on your ballot. (I asked Dolan to confirm and he did.)

There'll probably be an initial vote to winnow the candidate list a little. Last year it was 'get 200 votes and you're on the list.)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Vote Steve Ronuken for CSM
#48 - 2014-02-20 13:26:33 UTC
I received a bunch of questions by eve-mail from Steve Tanaka and thought it was probably wise to answer them here, rather than just by mail.


  • How do you feel about the current state of power projection?

With the caveat that I'm spending most of my time in highsec, so my opinion is mostly shaped by other people, rather than direct experience:
I don't like jump bridges. The ship should always go through. So, I think Carriers, super carrier and titans should be able to carry other ships with them when they jump. No 'open bridge, bye bye boys, have fun storming the castle'

Cynos should have a maximum number of jumps coming in through to them.
Cynos should be unable to be lit within X KM of another Cyno. at least 10KM.
Jump engines should have an unavoidable cooldown.


  • What recent ship balancing change did you agree with the most, and why?
  • What recent ship balancing change did you disagree with the most, and why?


TBH, I don't have a major opinion here. As a highsec industrialist first and foremost, the biggest changes to affect me have been the changes to mineral costs. In PvP, I've yet to run into a ship I wouldn't use (and die hilariously in. )

I am, however, happy to see people using more types ships. And it was nice to be able to get into a couple of Caps for Ganked 100, when I accidentally forgot to upgrade my clone and lost Minnie BS 5 a wee while before.


  • What recent change other than ship balancing did you agree with the most, and why?


The introduction of deployables is nice. I'm hoping to see a lot more deployables coming into existence, to replace the ball of mud that's the current POS code. I want to see personal and corporate level deployables, so people can inhabit their space, rather than clinging to moons and stations. (also, the missile graphics update was neat)


  • What recent change other than ship balancing did you disagree with the most, and why?


Hard one to say, really. I'd probably complain the most about the Eve/Dust link, for squandering the potential.


  • If you were in a position to influence a dev regarding PvE in EVE, what changes would you suggest?


Oh so many. respawning static belts offend me. I want to see some kind prospecting mechanic, creating sites which can be claimed (suspect plus maybe a non-transferrable corporate level kill right if you mine a claimed site).
PvE in missions should be closer to PvP in mechanics. Fewer targets, targets you can neut out, more randomized resists. That kind of thing. Though it'd still make sense for them to have doctrines. This would apply for sites as well. You'd have to adjust payouts too, as that's why people do PvE.


  • What has been your favorite EVE expansion, and why?

(Caveat: I started during Incarna)

Odyssey's been pretty good. I'm not entirely happy with what's happened to the exploration mechanic, but in general it's better than it was. Sure, prices have dropped, but that's because people are actually doing it. Features people don't use are pointless.


  • What has been your least favorite EVE expansion, and why?


Incarna. Because there was /so/ much bitching, and the potential of WIS has been squandered. If someone comes up with compelling content to do with avatar based gameplay, I'm all for that (though not if there's no advancement on FIS. expansion, not replacement)


  • What is your favorite ship to PVP with?


Most of my PvP (outside of public roams on this character) is done in a Coercer, with my FW alt. Not as much as I should, but switching between alts is a pain. And the adrenaline dump from solo pvp is something I prefer to manage. I don't get so much from fleets. The alt's in constant training though, so I'll probably be trying out more as time passes. The Coercer is the fallback though. Glass lazor cannon ftw.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Vote Steve Ronuken for CSM
#49 - 2014-02-25 21:16:03 UTC
Just completed an interview with the Legacy Of A Capsuleer pod cast. Hopefully I didn't make too much of a fool of myself Smile

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

#50 - 2014-02-26 03:23:45 UTC
You have my vote. Thanks for the website and all the information and help you provide.
#51 - 2014-02-26 05:31:27 UTC
Hello everyone,

You can find Steve Ronuken's interview which he had with me at the following link:

Mp3 Download Link:
http://www.legacyofacapsuleer.com/mp3/CSM9_interview_02_Steve_Ronuken.mp3

Watch It On YouTube At:
http://www.youtube.com/watch?v=WxO3aYUm_eU

Hope you guys enjoy the interview and I hope you get to know Steve Ronuken a bit better.

Greetz & thanks,

Tyrant Scorn
Tesco Ergo Sum
#52 - 2014-02-26 08:14:10 UTC
Voted for you last year and will vote for you again this year!
Gallente Federation
#53 - 2014-02-27 19:40:30 UTC
I'm not sure I will be able to spare the votes (depends on 0.0 candidates as that's a priority) but if I can, it'll likely be you.
Since I got involved a little bit in industry I seen you're very active in S&I forum and your site comes up in pretty much any kind of industry google searches.

I hope hisec industrialists (or any serious industrialists) will consider you. Listened to some random dude's interview with you and had no bad surprises from you so I still like you... :)

I'm not a developer myself but you mentioning the crest api is really interesting. Could indeed give some very valuable, if not game changing tools.
Vote Steve Ronuken for CSM
#54 - 2014-02-27 21:18:56 UTC
Rashnu Gorbani wrote:
I'm not sure I will be able to spare the votes (depends on 0.0 candidates as that's a priority) but if I can, it'll likely be you.
Since I got involved a little bit in industry I seen you're very active in S&I forum and your site comes up in pretty much any kind of industry google searches.

I hope hisec industrialists (or any serious industrialists) will consider you. Listened to some random dude's interview with you and had no bad surprises from you so I still like you... :)

I'm not a developer myself but you mentioning the crest api is really interesting. Could indeed give some very valuable, if not game changing tools.



I can fully understand wanting to support people who live in the same space as you do.

Remember, you'll have a ballot of up to 14 slots to vote with. Unless everyone you're voting for is marginal, then your vote can trickle down a fair way on that list. So I'd be happy with appearing on it, even if it's not at the top. Big smile

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

#55 - 2014-02-28 01:57:46 UTC
I'm looking forward to voting for a former Frog (assuming I remember correctly).

Roughly speaking, how do your views on end game content and the future of EVE compare with Ripard Teg's? Your general position on other issues that Ripard has taken a public stance on? No need to get super detailed. Generalities are fine. Let me know if I need to be more specific.

Bokononist

 

Royal Amarr Space Industries
#56 - 2014-02-28 02:00:11 UTC
There are many small and nice passed issues from former CSM rounds. Whats your opinion especially on the following:

https://wiki.eveonline.com/en/wiki/BPO_locking_changes_(CSM)
https://wiki.eveonline.com/en/wiki/Modular_Starbase_(CSM) (personally I think most of us can imagine which way CCP will go in the next time)
https://wiki.eveonline.com/en/wiki/Public_POS_arrays_(CSM)

Vote Steve Ronuken for CSM
#57 - 2014-02-28 10:04:05 UTC
Zaxix wrote:
I'm looking forward to voting for a former Frog (assuming I remember correctly).

Roughly speaking, how do your views on end game content and the future of EVE compare with Ripard Teg's? Your general position on other issues that Ripard has taken a public stance on? No need to get super detailed. Generalities are fine. Let me know if I need to be more specific.



Yup, you remember correctly. I spend a few months with an alt in Red Frog. Dropped out as I wasn't taking many contracts, as they were taking one of my invention characters away from where he could do invention. Good group Big smile

Anyway. Ripard. Well, I have to agree. KSP is really neat.

Oh, Eve stuff?

Mix of agree and disagree, like you'd expect.


  • I don't like drone assist. It's going to be better than it was, but the change coming doesn't go far enough
  • There need to be changes to power projection
  • I do expect the CFC to eventually splinter. People want fights. If they can't get them outside, they'll get them inside. This may take a while to happen.
  • (I'm having a poke though his blog and there's a lot to it. but I'm not finding many views on end game content etc (though there is no 'end game' as such.). more specific would let me answer any concerns you might have)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Vote Steve Ronuken for CSM
#58 - 2014-02-28 10:09:29 UTC
Achanjati wrote:
There are many small and nice passed issues from former CSM rounds. Whats your opinion especially on the following:

https://wiki.eveonline.com/en/wiki/BPO_locking_changes_(CSM)
https://wiki.eveonline.com/en/wiki/Modular_Starbase_(CSM) (personally I think most of us can imagine which way CCP will go in the next time)
https://wiki.eveonline.com/en/wiki/Public_POS_arrays_(CSM)



BPO Locking:
I've heard the cries of frustration over this. Something does need to be done. Right now, Industrial corporations with more than one RL person in them are just asking for pain and corp theft.

The suggestions also miss the 'Here, I own a bunch of BPOs. you can use them, when I'm not' option, where it should be possible to allow access to use (with limitations) but don't allow people to take them.


Starbases:
Deployables, with corporation level access, if allowed by the person anchoring them. Ideally sharing storage if anchored nearby.

Public arrays:
https://www.fuzzwork.co.uk/2013/05/12/renting-player-slots-reworking-industry/

Basically: I like the idea. but it needs to be coupled with a reduction in NPC slots.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

#59 - 2014-03-02 23:01:08 UTC
An API guy on my CSM? I truely hope so!

You'll get my vote, Steve, no questions asked. Big smile

EVEWalletAware - an offline wallet manager.

WE FORM V0LTA
#60 - 2014-03-03 00:39:07 UTC
Quote:

The core of Mining shouldn't change. The 'Target an asteroid, and let the mining lasers cycle' isn't a bad mechanic at its core. Not particularly fun, but sometimes relaxing to let run, much like ship spinning.

What about lowsec, nullsec and wormhole mining where you can't sit back and relax?

Quote:
To be frank, respawning asteroid belts offend me. I'd like to see some kind of prospecting mechanism to find a good asteroid field to mine

I've for a long time thought Eve should also be more dynamic.
No one is accepting your missions? You'd probably increase the reward until people do. No one touching an asteroid belt? It would probably slowly grow bigger until someone found and mined it.
Imagine this: Amamake has been untouched for months and the asteroids belts are huge with a high mineral concentration. A scout with a survey scanner estimated the ISK/h to be 400m/h, so his mining corporation hire a mercenary group for protection and make a huge mining op. You now have mining ships trying to mine as much as possible while pirates try to kill them and mercenaries try to keep them alive.
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