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[Crius] Jump Drive Isotope Consumption

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C C P Alliance
#1 - 2014-04-29 13:27:16 UTC  |  Edited by: CCP Fozzie
As mentioned in this dev blog, we are shifting the release of the industry changes back to the Crius release on July 22nd in order to ensure that we have time to incorporate all of your feedback and have extended testing on SISI.

Since this change is so closely tied with the industry updates, we are also going to hold off on it for the time being. We will not change the isotope consumption in Kronos, and we will continue to discuss and evaluate our plan with the next potential release window being Crius on July 22nd.

Hello everyone!

In the upcoming Summer release we are making a lot of changes that we expect will impact player behavior surrounding manufacturing, mining and starbase use. We see an opportunity here to make some adjustments to the way that Jump Drives consume their isotope fuel that will hit a few birds with one stone.

The goals of this change are:
  • Stimulate the isotope (and therefore ice) market to help cushion any drop in demand from players using smaller starbases after the science and industry slot changes.
  • Help encourage cost competitiveness for local resource gathering in nullsec.
  • Although we don't expect this change to significantly impact behavior around jump drive power projection, it should at least provide a small incentive change through higher costs for moving huge capital fleets often.

The plan for this release is to start with a 50% increase in the fuel cost of all jump drives and jump portals, and adjust further if necessary once we see the results. This change applies both the the base consumption of ship based jump drives, as well as the isotope consumption per kg of mass on all jump bridges and portals.

To compensate for the extra isotopes that ships will need to carry, the volume of all four isotopes will be reduced by 1/3, to 0.1m3. Thanks to Resgo for some excellent feedback.

The storage volume of jump bridge starbase structures will be increased by 50% since Ozone volume won't be changing.

For reference, this will increase the cost of running a max skilled Rhea from Jita to RIT-A7 (jump drive transit the whole way) from ~50m isk to ~75m isk.

Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/

Minmatar Republic
#2 - 2014-04-29 13:29:57 UTC  |  Edited by: afkalt
Interesting, quite the first hike at 50%

Also: first P
Goonswarm Federation
#3 - 2014-04-29 13:33:24 UTC
Are you doing anything for carriers, who often carry a large part of their fuel in their corporate hangar, or is it intended that they won't be able to go as far without refueling after this change?
#4 - 2014-04-29 13:33:28 UTC  |  Edited by: iskflakes
Supercapitals which have to store fuel in their fleet hangars because their fuel bays are too limited will get hit pretty hard by this.

Edit: Thanks Fozzie for addressing this issue. +1


Pandemic Legion
#5 - 2014-04-29 13:33:56 UTC
Rip dreads.
#6 - 2014-04-29 13:34:53 UTC
Jesus no

Stop it
Pandemic Legion
#7 - 2014-04-29 13:35:23 UTC
Thanks for nerfing small alliances.
RvB - BLUE Republic
#8 - 2014-04-29 13:35:36 UTC
Can we get a corresponding cargo bay tweak for BLOPS as well please because one fuel bay aint enough and the extra 10% still puts blops at a disadvantage.
#9 - 2014-04-29 13:35:41 UTC  |  Edited by: iskflakes
WarFireV wrote:
Rip dreads.

Apart from the increased price they benefit from this, they will just get more stront for equivalent jump distance.

Edit: With the isotope volume change this is no longer true.


#10 - 2014-04-29 13:36:25 UTC
I think I may buy a few Isotopes..


http://bloodytravels.blogspot.com/  -- My travels through space.

#11 - 2014-04-29 13:36:37 UTC
Isnt that change harming smaller corps while big corps care as much much as they do now? Only for the sake of higher income for Ice producer/minier?
#12 - 2014-04-29 13:36:44 UTC
Antoine Jordan wrote:
Are you doing anything for carriers, who often carry a large part of their fuel in their corporate hangar, or is it intended that they won't be able to go as far without refueling after this change?

This is a great question.





#13 - 2014-04-29 13:38:52 UTC
Just WTF?! Shocked

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Northern Coalition.
#14 - 2014-04-29 13:39:13 UTC
brb, buying ice
#15 - 2014-04-29 13:39:17 UTC
So you're not tackling the real issue involving jump drives which is power projection?
Pandemic Legion
#16 - 2014-04-29 13:39:17 UTC
Can you double the base amount of liquid ozone consumption for lighting a cyno
#17 - 2014-04-29 13:40:21 UTC  |  Edited by: Powers Sa
50% ?? Could you please review a possible blops bonus on fuel consupmtion? Someone mentioned a fuel bay increase or cargo increase, and I support the hell out of that. This will really change how I do a monthly long floating (in space) deployment.

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#18 - 2014-04-29 13:40:53 UTC
Here's a crazy thought... Remove all the jump fuel from Hisec. If all the jump fuel had to be sourced from 0.0 and lowsec, and the different racial variants were only found in specific regions... the space you control would directly determine which racial jump drives you could fuel and therefore what capital ships you could field.

That would undoubtedly cause utter chaos and a massive uproar so you might have to introduce some sort of "generic" jump fuel that can be found everywhere, but has a lower efficiency e.g. you need more of it to make the same jump.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

#19 - 2014-04-29 13:41:33 UTC
penifSMASH wrote:
Can you double the base amount of liquid ozone consumption for lighting a cyno

reduce all frigate cargoholds by 200% to compensate
Goonswarm Federation
#20 - 2014-04-29 13:41:37 UTC
Interesting change. Probably the most interesting part is the echo effect in Jump Freighters -- it's going to increase the costs for people building (slash living) in nullsec due to their reliance on said. I'm assuming that was intentional.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

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