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Loot Theft - An open letter to CCP

First post
Author
Vendetta Mercenary Group
#1 - 2014-05-11 16:46:44 UTC
I understand this is a touchy subject but the current situation with loot theft in EVE is needing some important changes. There will always be loot theft in some way shape or form. EVE is not a safe cuddly place nor should it ever be.

As it stands currently it in entirely to easy for a loot thief to steal someone else's loot and just dock,warp or jump to escape the consequences. It's great that they become a suspect and can be shot but that is not enough. The hunters of eve have a right to their spoils. We have the right to collect our loot or punish those that risk stealing it. I hope that some of the following suggestions will be implemented. I expect some people to say " If they do this I'll quit the game" . I also expect to get flamed heavily. But I also hope that enough people in this thread will partially agree will these ideas and respond positively.

The Suggestions

1. Crimial Dock Timers: This is a BIG one. As it stands pilots can just grab some loot from the wreck and dock right away. There are no reprocussions. Its's great that they become criminal but usually they just sit in dock range and dock right away. Make a criminal dock timer of at least 2 minutes. Also if they are being fired upon dont allow them to dock while criminal. that will stop the theives from using heavily tanked ships to just sit there till their timer is over. This idea is the most important of the others.

2. Make a delayed warp timer for a suspect. A good loot thief will just grab a small nimble ship, grab the loot and warp away. Again no reprocussions.

3. Make it possible for the loot theives corp/allaince to be war dec'd and start within say 4 hours. Much like assisting in a current war dec. 24 hours is to long for a war dec to start for a war to start against a pilot who takes loot.

4. Do not allow a suspect/crimal to jump until their timer is up and they are not being shot at.

5. Allow Kill Rights to be placed on criminals.

Anyway I am very sure that pilots out there will have more ideas to give I just wanted to start something. I appeciate CCP's time on the matter and for a great game.

Thank You
Wolfman
#2 - 2014-05-11 16:49:31 UTC
Or, alternatively, you do what everyone else in the game has to and do it yourself.

I find it laughable you want an even stronger death-penalty for petty theft than the one that is entirely enactable now.

What is it that keeps being stolen from you and in what circumstances that prevents you from stopping them with a bit of fore-thought?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Amarr Empire
#3 - 2014-05-11 16:49:44 UTC
Loot thieves don't get a criminal flag.

Enjoying the rain today? ;)

The-Culture
#4 - 2014-05-11 16:54:06 UTC
i have better idea: add security status penalty to suspect flag. Small one. But bigger than zero.
Then you have to ask youself "does it worth to steal this stuff if i will need to get my SS back?"

Actually this will hurt docking games in trade hubs.

Win/Win isn't it?

The Mittani: "the inappropriate drunked joke"

Vendetta Mercenary Group
#5 - 2014-05-11 16:54:29 UTC
These are just ideas. and just my opinion. Thieves that dont warp away or dock I do kill. Evil
#6 - 2014-05-11 16:55:54 UTC  |  Edited by: Ramona McCandless
Wolfman wrote:
These are just ideas. and just my opinion. Thieves that dont warp away or dock I do kill. Evil


Oh wait I just saw your corp & alliance names

Lol Ramona falls for it again

Well played, would play again

+2

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

#7 - 2014-05-11 16:57:36 UTC
Moving this from General Discussion to Features and Ideas.

ISD Dorrim Barstorlode

Vice Admiral

Community Communication Liaisons (CCLs)

Interstellar Services Department

#8 - 2014-05-11 16:58:35 UTC
Instead, I propose that we scale back Crimewatch and have can theft only flag the thief to the owner, instead of to everyone, everywhere, ever.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Caldari State
#9 - 2014-05-11 16:59:54 UTC
I think this is one of those times you should have posted with a NPC alt.
#10 - 2014-05-11 17:01:43 UTC
Wolfman wrote:
they just sit in dock range and dock right away.


And as we all know, not leaving the docking radius of a station is the exclusive right of the mercenary population of New Eden.

Quote:
2. Make a delayed warp timer for a suspect. A good loot thief will just grab a small nimble ship, grab the loot and warp away. Again no reprocussions.


Skill yourself, use ships with better scan resolution and/or bump the thief.

Quote:
3. Make it possible for the loot theives corp/allaince to be war dec'd and start within say 4 hours. Much like assisting in a current war dec. 24 hours is to long for a war dec to start for a war to start against a pilot who takes loot.


You can't start a war against individual pilots.

Quote:
4. Do not allow a suspect/crimal to jump until their timer is up and they are not being shot at.


There already is a timer to prevent jumping/docking, no need to expand this to other timers just because you are too dumb to prevent your loot being stolen.

Quote:
5. Allow Kill Rights to be placed on criminals.


This is already implented, as soon as someone gets a criminal flag, a killright is created which can be assigned to everybody in Eve.

Also, you are using the wrong forum for your delicious tears.
Goonswarm Federation
#11 - 2014-05-11 17:06:34 UTC
AHAHAHAHAHAHAHAHAH

Using a weapon as a deterrent in a diplomatic situation is only viable when you have proven that you have deployed it in the past and are willing to use it in the future.

#12 - 2014-05-11 17:18:33 UTC
Highsec content creator

Collect this post

#13 - 2014-05-11 17:23:51 UTC
You want to not be able to dock when under fire? And you want to give can theft a 120 seconds dock timer, twice as long as the 60 second aggression timer with no warping abilities?

Member of CSM9 and CSM10.

#14 - 2014-05-11 17:28:37 UTC  |  Edited by: Jonah Gravenstein
Wolfman wrote:
1. Crimial Dock Timers: This is a BIG one. As it stands pilots can just grab some loot from the wreck and dock right away. There are no reprocussions. Its's great that they become criminal but usually they just sit in dock range and dock right away. Make a criminal dock timer of at least 2 minutes. Also if they are being fired upon dont allow them to dock while criminal. that will stop the theives from using heavily tanked ships to just sit there till their timer is over. This idea is the most important of the others.

2. Make a delayed warp timer for a suspect. A good loot thief will just grab a small nimble ship, grab the loot and warp away. Again no reprocussions.

3. Make it possible for the loot theives corp/allaince to be war dec'd and start within say 4 hours. Much like assisting in a current war dec. 24 hours is to long for a war dec to start for a war to start against a pilot who takes loot.

4. Do not allow a suspect/crimal to jump until their timer is up and they are not being shot at.

5. Allow Kill Rights to be placed on criminals.


  1. The reason that there are no repercussions is because very few people shoot at them, most mission runners don't even notice people in the mission pockets until they go suspect, and if you're shooting at war targets and lose the loot to an opportune thief I suggest that you have your own looters that are quicker off the mark.

  2. How will that help? How will crimewatch distinguish between a loot thief and any other suspect?

  3. Is your loot worth the cost of a wardec? You can't wardec individuals and if what you suggest came to pass people would loot with NPC alts, try wardeccing an NPC corp.

  4. This would affect everybody with a suspect or criminal flag, it's a stealth nerf to all criminal activities in highsec, including those carried out by groups that Marmite members participate in and are blue to.

  5. The clue is in the name, kill rights as they stand are fine, stealing your loot is not the same as non consensually violating your space canoe.

In the beginning there was nothing, which exploded.

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Gallente Federation
#15 - 2014-05-11 17:33:35 UTC
Obligatory "You know nothing, Jon Snow"
#16 - 2014-05-11 17:34:35 UTC
I have better idea.
Remove Concord from higsec and allow players to solve their issues by them self.
This sandbox after all.
Caldari State
#17 - 2014-05-11 17:37:57 UTC
Someone got their Veldspar stolen IMO. Ship it back to station next time, carebear.

These "ideas" are pretty stupid. Everyone should literally point and laugh at the screen. No really. Point, Laugh.

If you need the game to be made even easier for you with poorly though out game mechanics that only benefit one type of player, you should probably learn how to play properly and stop hugging station undocks in the hope of easy kills.
#18 - 2014-05-11 18:13:51 UTC
Gee willikers batman.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

#19 - 2014-05-11 18:18:11 UTC
This idea would benefit from some tables, charts and graphs.

It's a shame Marmite don't know someone whose expert at producing verbiage for just this type of thing.
#20 - 2014-05-11 18:28:40 UTC
Konrad Kane wrote:
This idea would benefit from some tables, charts and graphs.

It's a shame Marmite don't know someone whose expert at producing verbiage for just this type of thing.
And kittens, every bad thread is made better by kittens.

In the beginning there was nothing, which exploded.

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