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[Kronos] Blockade Runner Rebalance

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#21 - 2014-05-17 18:17:58 UTC
Can you tell us what the thought process is behind the mass and agility nerf on the prowler? As it stands there doesnt seem to be much of a reason to use one over a viator.

More mass, slightly slower align time, smaller cargo same slot layout...

It seems to be better in all the ways that dont really matter: resist profile, shield HP, speed
Did he say Jump
#22 - 2014-05-17 18:34:39 UTC
I always thought my Prowler had the best align time of the Runners, but you are showing it to have align time slower than Viator and have bumped up the mass for some reason?? Minnie stuff normally aligns faster than other races.

Yes, we're going to die, but you're coming with us!

#23 - 2014-05-17 18:37:42 UTC
Takanuro wrote:
I always thought my Prowler had the best align time of the Runners, but you are showing it to have align time slower than Viator and have bumped up the mass for some reason?? Minnie stuff normally aligns faster than other races.


I could swear I saw the same exact complaint in the the Interdictors rebalancing thread, just replace Prowler with Sabre and etc.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

#24 - 2014-05-17 18:49:00 UTC
The Mammoth DST also aligns slower now than its' galliente counterpart, either someone's been transposing stats or they really don't want Minmatar ships to be the quickest at aligning.
#25 - 2014-05-17 18:53:58 UTC
Once again another good Minmmatar ships take the nerf bat ,the worse is we receive nothing to compensate .CCP keep the good work i have the feeling u need to lose more customers .
#26 - 2014-05-17 18:54:50 UTC
Looks good, Warp Speed bonus will make this my favorite Empire for jetting around

And while Agility bonus, or nullification would be cool, that would also make the Blockade Runner even more EZ-Mode hauling for small high value stuff
#27 - 2014-05-17 18:55:26 UTC
Sigras wrote:
Can you tell us what the thought process is behind the mass and agility nerf on the prowler? As it stands there doesnt seem to be much of a reason to use one over a viator.

More mass, slightly slower align time, smaller cargo same slot layout...

It seems to be better in all the ways that dont really matter: resist profile, shield HP, speed


I'm kinda wondering the same. and this somehow breaks the unspoken rule that minmatar ships are the more agile and faster ships.
the Viator wins in all except HP/signature radius.
so well, i mean, it is a rustbucket, but why the hate^^

i have both so either way is fine but it somewhat just feels wrong to have the gallente beeing faster than the minmatar.^^
Test Alliance Please Ignore
#28 - 2014-05-17 18:55:44 UTC
Is there still a reason we have the unscannable cargo on these ships?

A good blockade runner pilot won't be decloaked long enough to be locked, let alone scanned, making the role bonus rather pointless.

Give it to the Deep Space Transports. Heaven knows that even after the buffs you are giving them they still need that extra umph to make them worth flying in any serious capacity.
Ministry of Inappropriate Footwork
#29 - 2014-05-17 19:12:03 UTC
Dehval wrote:
Is there still a reason we have the unscannable cargo on these ships?

A good blockade runner pilot won't be decloaked long enough to be locked, let alone scanned, making the role bonus rather pointless.


There never was any reason in the first place, it's an incredibly annoying penalty for the ships. It essentially prevents you from AFKing around highsec on AP because of the danger from being ganked. It's the worst thought-out "bonus" on any ship I've seen. The active tank ones may be worthless, but at least they're not active damaging to you. Ugh
#30 - 2014-05-17 19:15:31 UTC
Just a suggestion based on the whole unscannable thing some people sayin they'd like to see it removed, could we not have a toggle option, similarily to in real life, a lorry driver will leave the doors on his trailer open if he's empty to remove the risk of someone hijacking him. Could we not have an option similarily to the option to open fleet hangars in the inventory tree, that allows you to effectively "open your cargohold for all to see" so people can choose if they wish to be scannable or not. This could also bring a new edge, where people may get ganked because they loaded up 5bn in whatever, and forgot to make themselves unscannable again and suddenly, pop.

#31 - 2014-05-17 19:19:05 UTC
Gypsio III wrote:
Dehval wrote:
Is there still a reason we have the unscannable cargo on these ships?

A good blockade runner pilot won't be decloaked long enough to be locked, let alone scanned, making the role bonus rather pointless.


There never was any reason in the first place, it's an incredibly annoying penalty for the ships. It essentially prevents you from AFKing around highsec on AP because of the danger from being ganked. It's the worst thought-out "bonus" on any ship I've seen. The active tank ones may be worthless, but at least they're not active damaging to you. Ugh


Actually the reason was to replace the Orca as a platform for moving goods without being scannable, you used to be able to load up an Orca's Corporate Hangar and when ship scanned it would only show what's in the cargohold, they obviously changes this so all holds could be scanned, and as such gave people unscannable blockade runners to replace them.

Also the tank bonus is not stupid, for a start it's not an active tank bonus on blockade runners, it's a hitpoint bonus (it's the other class of T2 Industrial that has an active tanking bonus), and I actually used that bonus quite alot, I personally standard fit my Viators to take a minimum or 2 Tornado volleys without dying, that way if someone decides to shoot me blindly for a lucky pop shot it won't kill me. Very rarely will something have 3 or more tornados ready to go to hit a target which could realistically drop nothing.
#32 - 2014-05-17 19:20:00 UTC
AWESOME!! :D

The bigger cargohold isn't bad, and finally we have an use for the Transport skill (the repper bonus was useless)

Nice change, ty!

#33 - 2014-05-17 19:20:22 UTC
Jaiimez Skor wrote:
Just a suggestion based on the whole unscannable thing some people sayin they'd like to see it removed, could we not have a toggle option, similarily to in real life, a lorry driver will leave the doors on his trailer open if he's empty to remove the risk of someone hijacking him. Could we not have an option similarily to the option to open fleet hangars in the inventory tree, that allows you to effectively "open your cargohold for all to see" so people can choose if they wish to be scannable or not. This could also bring a new edge, where people may get ganked because they loaded up 5bn in whatever, and forgot to make themselves unscannable again and suddenly, pop.


Link it to the safety? Safety green: scannable; safety yellow (or red): not scannable.
#34 - 2014-05-17 19:21:56 UTC
Jaiimez Skor wrote:
Just a suggestion based on the whole unscannable thing some people sayin they'd like to see it removed, could we not have a toggle option, similarily to in real life, a lorry driver will leave the doors on his trailer open if he's empty to remove the risk of someone hijacking him. Could we not have an option similarily to the option to open fleet hangars in the inventory tree, that allows you to effectively "open your cargohold for all to see" so people can choose if they wish to be scannable or not. This could also bring a new edge, where people may get ganked because they loaded up 5bn in whatever, and forgot to make themselves unscannable again and suddenly, pop.




Excellent idea!

So good it probably won't happen just because some Dev would have to make a change deep down in the code to allow such a switch and that might risk breaking something else thru a butterfly effect.
Ministry of Inappropriate Footwork
#35 - 2014-05-17 19:23:20 UTC
The cargo scanner would have to differentiate between "empty" because it's empty, and "empty" because it's unscannable.
Lost Obsession
#36 - 2014-05-17 19:31:33 UTC
CCP Fozzie wrote:
  • Their tanks still aren't anything to write home about, but we have given them full T2 resists.
My Combat Recon Ships are hoping they are next in the line for assault resistances. My Prowler never wanted them, though.
Gallente Federation
#37 - 2014-05-17 19:35:42 UTC
Make the cargo scanner able to detect the total size of the objects in the BR, but not the actual objects themselves. You won't be able to see exactly what is being carried, but a total size = 0 will tell you it's empty.
#38 - 2014-05-17 19:42:44 UTC
Kale Freeman wrote:
Make the cargo scanner able to detect the total size of the objects in the BR, but not the actual objects themselves. You won't be able to see exactly what is being carried, but a total size = 0 will tell you it's empty.


Problem with that is that Size <> Value - could be a full load of junk, or a handful of BPO's or other valuable goodies.
Forgers United
#39 - 2014-05-17 19:54:03 UTC
Well done, very nice and reasonable changes.
Pandemic Legion
#40 - 2014-05-17 19:56:16 UTC
Could we get rid of that cargo scanner immunity?

Its a rather pointless thing to have on a ship that is always cloaked (and thus, unscannable anyway)
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