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[Rhea] The Confessor

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C C P Alliance
#1 - 2014-11-27 16:44:28 UTC  |  Edited by: CCP Fozzie
Hello one and all! We are now ready to start the official thread for the first Tech 3 Tactical Destroyer, the Amarr Confessor.
The Amarr version of the Tactical Destroyers will be releasing first because the Amarrian loyalists won the recent ingame event involving sleeper components. The next Tactical Destroyer will be released by the Minmatar Republic.

The main feature of this ship is the ability to change between three distinct modes on the fly, with three different sets of dramatic bonuses. This represents another alternative approach to the versatility that sets Tech 3 apart.
You can switch between the modes using a new set of buttons beside the ship HUD, which can be hotkeyed. We are planning to set the default hotkeys to SHIFT 1, 2 and 3.

The modes are:
Defense Mode, with bonuses to armor resists and signature radius
Propulsion Mode, which improves speed and agility
Sharpshooter Mode, which increases laser optimal range and all aspects of the ship's sensors

The Tactical Destroyers do not use subsystems, and there is no skill loss on ship destruction.

The Confessor requires a new Rank 3 skill called Amarr Tactical Destroyer, which in turn only requires Amarr Destroyers level 5 to train.

Tactical Destroyers will have access to all acceleration gates that allow passage of Interdictors. This includes FW Small Complexes. If we begin to see a need to restrict their access further in the future (for instance if they start completely dominating FW) we'll adjust their gate access as necessary.

The ship itself is created using a similar process to Strategic Cruisers, using materials harvested in wormhole space and with blueprints invented from new Small Hull Section relics that can be obtained from derelict talocan ships in sleeper sites.
We expect the price to eventually settle somewhere around 40m isk, although of course any estimate at this time will be inexact and you can expect the price to be very high at first.

Alongside the new ship, we are also deploying some tweaks to pulse lasers and scorch ammo, as well as small beam lasers.

CONFESSOR

Amarr Tactical Destroyer Bonuses Per Level:
10% bonus to Small Energy Turret damage
10% reduction in Small Energy Turret capacitor use
5% reduction in heat damage generated by modules

Role Bonus:
95% reduction in Scan Probe Launcher CPU requirements

Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.
Defense Mode:
33.3% bonus to all armor resistances whole Defense Mode is active
33.3% reduction in ship signature radius while Defense Mode is active
Propulsion Mode:
66.6% bonus to maximum velocity while Propulsion Mode is active
33.3% bonus to ship inertia modifier while Propulsion Mode is active
Sharpshooter Mode:
66.6% bonus to Small Energy Turret optimal range while Sharpshooter Mode is active
100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active

Slot layout: 7 H, 3 M, 5 L, 6 turrets , 0 launchers
3 Rig Slots, 400 Calibration
Fittings: 80 PWG, 190 CPU
Defense (shields / armor / hull) : 600 / 800 / 750
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55 / 75
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 43.75 / 60
Capacitor (amount / recharge rate / average cap per second): 800 / 300s / 2.667
Mobility (max velocity / agility / mass / warp speed / align time): 280 / 2.15 / 2,400,000 / 4.5 / 7.15s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 350 / 7
Sensor strength: 13 Radar
Signature radius: 60
Cargo capacity: 400

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Verge of Collapse
#2 - 2014-11-27 16:47:47 UTC  |  Edited by: Omega Crendraven
When are we seeing Caldari T3 Destroyers?
C C P Alliance
#3 - 2014-11-27 16:52:11 UTC
Omega Crendraven wrote:
When are we seeing Caldari T3 Destroyers?


Caldari come 3rd, after the Minmatar but before the Gallente.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

#4 - 2014-11-27 16:55:08 UTC
CCP Fozzie wrote:
Omega Crendraven wrote:
When are we seeing Caldari T3 Destroyers?


Caldari come 3rd, after the Minmatar but before the Gallente.

One per release ?

Akrasjel Lanate

CEO of Lanate Industries

Citizen of Solitude

Goonswarm Federation
#5 - 2014-11-27 16:56:36 UTC
Mechanically, how does the mode switching work? Is there an icon that you can drag to one of your F1-8 keys (and the mid/low variants?)

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

C C P Alliance
#6 - 2014-11-27 16:56:37 UTC
Akrasjel Lanate wrote:
CCP Fozzie wrote:
Omega Crendraven wrote:
When are we seeing Caldari T3 Destroyers?


Caldari come 3rd, after the Minmatar but before the Gallente.

One per release ?


We're not announcing any of the dates for the other Tactical Destroyers quite yet.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Adhocracy
#7 - 2014-11-27 17:05:40 UTC  |  Edited by: Asayanami Dei
Querns wrote:
Mechanically, how does the mode switching work? Is there an icon that you can drag to one of your F1-8 keys (and the mid/low variants?)

On sisi there are new buttons on HUD for mode switching
edit: http://i.imgur.com/RFKlWka.jpg

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Gallente Federation
#8 - 2014-11-27 17:09:44 UTC
So looking forward to this and o ticked off that Gallente will be last.

m

Mike Azariah  ┬──┬ ¯|(ツ)

#9 - 2014-11-27 17:12:01 UTC
I can't see any rig slots or calibration amount listed there, will it not have any?
#10 - 2014-11-27 17:12:19 UTC
i would suggest removing sensor strength 100% buff in sniper mode .. why should it become twice as hard too jam all of a sudden??

T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats

Nerf web strength, Make the blaster Eagle worth using

Goonswarm Federation
#11 - 2014-11-27 17:16:08 UTC
Harvey James wrote:
i would suggest removing sensor strength 100% buff in sniper mode .. why should it become twice as hard too jam all of a sudden??


It's not about the jamming, it's about it becoming harder to probe down and warp to, which fits with the sniper theme nicely.

#T2013

Gallente Federation
#12 - 2014-11-27 17:17:59 UTC
Is there a transition time between bonuses, or will I be receiving the previous bonus while im transitioning to the next one? If its just an instant swap than whatever but a transition time could really hamper the effectiveness of this ship.

Talocan battleships are relatively rare and chance based. I know you guys have access to better metrics than I do but I wouldn't be surprised if the price settles pretty far above 40M. And do these things get the standard 3 rigs?

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Goonswarm Federation
#13 - 2014-11-27 17:18:09 UTC
Asayanami Dei wrote:
Querns wrote:
Mechanically, how does the mode switching work? Is there an icon that you can drag to one of your F1-8 keys (and the mid/low variants?)

On sisi there are new buttons on HUD for mode switching
edit: http://i.imgur.com/RFKlWka.jpg

Nice. Hope you can assign hotkeys to those.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Goonswarm Federation
#14 - 2014-11-27 17:18:57 UTC
Minchurra wrote:
I can't see any rig slots or calibration amount listed there, will it not have any?

Sisi screenshots showed it with the standard 3 rigs and 400 calibration.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

#15 - 2014-11-27 17:20:31 UTC
Are you releasing all the new skills at the same time? I'd like to start on them all please.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

#16 - 2014-11-27 17:22:00 UTC
Mike Azariah wrote:
So looking forward to this and o ticked off that Gallente will be last.

m

Hope i will like it...

Akrasjel Lanate

CEO of Lanate Industries

Citizen of Solitude

Mordus Angels
#17 - 2014-11-27 17:22:56 UTC
CCP Fozzie wrote:
The Amarr version of the Tactical Destroyers will be releasing first because the Amarrian loyalists won the recent ingame event involving sleeper components. The next Tactical Destroyer will be released by the Minmatar Republic.



I hope that means that only players of Amarrian blood can inject the skill and fly the destroyer.. The rest will just have to wait :)

HYDRA RELOADED
#18 - 2014-11-27 17:26:11 UTC
Querns wrote:
Asayanami Dei wrote:
Querns wrote:
Mechanically, how does the mode switching work? Is there an icon that you can drag to one of your F1-8 keys (and the mid/low variants?)

On sisi there are new buttons on HUD for mode switching
edit: http://i.imgur.com/RFKlWka.jpg

Nice. Hope you can assign hotkeys to those.


It's in the first post of this thread. Yes, you can assign hot keys to it. Default might be Shift + 1 (2,3)

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Cannon.Fodder
#19 - 2014-11-27 17:27:50 UTC
Is it made the same way traditional T3's are made? that you RE the hull piece to get the bp and have to use sleeper components to make?

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Test Alliance Please Ignore
#20 - 2014-11-27 17:29:39 UTC
40m is absurdly cheap for this ship, cheaper than dictor hulls. Please consider doubling or tripling the price.
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