EVE Probe

 
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EVE Probe Installer 0.84.9963.0

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C C P Alliance
#1 - 2014-12-03 13:46:26 UTC  |  Edited by: CCP Snorlax
At last, an update to EVE Probe. We have more things in the pipes, but we felt we were way overdue in updating.

Here's the latest installer:

http://files.eveprobe.ccpgames.com/eveprobe-0.84.9963.0.msi

• We've added one new scene, with new asteroid debris fields.
• All ships are now rendered with physically based rendering, resulting in even more beautiful ships.
• EVE Probe now runs on Windows XP
• Fixed an issue with running on a fresh install of Windows 8.1

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

Vote Steve Ronuken for CSM
#2 - 2014-12-03 13:53:58 UTC
\o/

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

#3 - 2014-12-03 14:06:46 UTC
Benchmark crashed after the fireworks test.

There was also a visual bug during the POS build animation - during the latter animation where the POS is deconstructed, the alpha/transparency on some windows or scaffolding of some sort on the Minmatar POS fails and becomes non-transparent.

The mining scene also looked curiously bare, I can't put my finger on what is missing, and there were no mining lasers at all. I'm pretty sure that effect was supposed to show up.

I have run previous versions of Eve Probe without issues.
#4 - 2014-12-03 14:17:43 UTC
Asteroid field have anything to do with the new belt effects?
Mercenary Coalition
#5 - 2014-12-03 16:41:31 UTC
hate to repetitive, but still windows only?
C C P Alliance
#6 - 2014-12-03 17:03:02 UTC
Rowells wrote:
hate to repetitive, but still windows only?

Yes, still no public Mac version - we do have it running inhouse, somewhat rough around the edges. We will put it to good use inhouse before polishing it up and releasing it.

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

Federation Uprising
#7 - 2014-12-03 21:45:15 UTC
This new version crushes my GTX780 with certain explosion effects.

Festival Launchers: 21.0 FPS

Fleet1: 94FPS

2560x1080
#8 - 2014-12-04 08:45:44 UTC  |  Edited by: Verite Rendition
Ahh, the first time I've seen the new lighting system live. Looking great, guys.Smile
Jonathan Xavier wrote:
This new version crushes my GTX780 with certain explosion effects.

Festival Launchers: 21.0 FPS

Fleet1: 94FPS

2560x1080
GPU particles can get pretty strenuous in large enough batches. My GTX Titan manages to keep the average at 140fps, though I'm also running at just 1920x1200.
C C P Alliance
#9 - 2014-12-04 09:40:51 UTC
Jonathan Xavier wrote:
This new version crushes my GTX780 with certain explosion effects.

Festival Launchers: 21.0 FPS

Fleet1: 94FPS

2560x1080

I guess those effects need some massive fillrate, especially at higher resolutions. They are on our radar for an overhaul, especially from a performance perspective.

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

C C P Alliance
#10 - 2014-12-04 13:41:35 UTC
Lair Osen wrote:
Asteroid field have anything to do with the new belt effects?

Yes.

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

Goonswarm Federation
#11 - 2014-12-04 15:13:20 UTC
can you add a launcher to probe aswell that updates automatically?
Goonswarm Federation
#12 - 2014-12-04 15:22:12 UTC
Will we see a technical devblog about improvements that have come from Probe so far?

and did the devs who made the new asteroid belts see the Limit Theory Dev updates on youtube? ;)
C C P Alliance
#13 - 2014-12-04 15:25:49 UTC
H3llHound wrote:
Will we see a technical devblog about improvements that have come from Probe so far?

and did the devs who made the new asteroid belts see the Limit Theory Dev updates on youtube? ;)

Yes, at some point I'll get around to writing a dev blog...

As for the second question - I don't know - I'll ask!

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

C C P Alliance
#14 - 2014-12-04 15:44:07 UTC
CCP Snorlax wrote:
H3llHound wrote:
Will we see a technical devblog about improvements that have come from Probe so far?

and did the devs who made the new asteroid belts see the Limit Theory Dev updates on youtube? ;)

Yes, at some point I'll get around to writing a dev blog...

As for the second question - I don't know - I'll ask!


The improvements to the asteroid belts will be documented in a dev blog before their release early next year. The probe scene will also be updated soon with a more up to date version of the effect which will include more atmospheric effects.

I have been following the LT progress, as well as every other space game out there but won´t comment anything more on them Big smile .

CCP Mannapi - EVE Graphics Programmer - Team TriLambda

#15 - 2014-12-04 17:07:37 UTC
Previously ~50fps, now ~2fps... Smile

"Meh.." - Albert Einstein

#16 - 2014-12-04 17:37:42 UTC
OSX version? I never log into my Windows partition anymore. :(
C C P Alliance
#17 - 2014-12-04 17:49:23 UTC
Jon Dekker wrote:
OSX version? I never log into my Windows partition anymore. :(

See https://forums.eveonline.com/default.aspx?g=posts&m=5267379#post5267379

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

#18 - 2014-12-07 13:31:34 UTC
Tested on Linux, everything went fine (openSUSE 13.2, kernel 3.16.6-2-desktop); nvidia gtx 560ti (proprietory drivers).
Goonswarm Federation
#19 - 2014-12-10 00:38:26 UTC
Tested on the Dell Inspiron 1525 of doom. Much the same as last time (1fps in last test. NA in the others)

Still patching the machine to Rhea to see if it will run that still. (station only)

SJ's Chronicles - http://www.fanfiction.net/u/2103579/CLS-SamuraiJack

Goonswarm Federation
#20 - 2014-12-10 02:33:57 UTC
ok also tried this on an Acer Aspire 5738z.

Again doesnt do any of the scenes appart from the last one (2fps on fireworks)

I can run eve on this laptop too. Is this down to the scenes timing out before the renderer completes its inital loading?

Would be nice to have the option to do a basic mode test as well as the high render mode to show off your machine. Would help those trying to run eve on lower level machines to see if its playable.

Please also test the Eve Probe on lower spec hardware to see what is going on.

Cheers.

SJ's Chronicles - http://www.fanfiction.net/u/2103579/CLS-SamuraiJack

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