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A replacement for the move-bot

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C C P Alliance
#1 - 2015-01-26 15:55:10 UTC
Hey.

I wanted to let you know that, for the first time ever (as far as I know), a "dev-hack" is available to all players that are logged in to Singularity.

The command is: /moveme

Typing this into the chat window will open up a window with a list of systems that are currently available. This list will be updated by QA to be relevant to whatever is being tested at the time. Clicking a name on the list will instantly teleport you to that system. This means that you do not have to rely on a developer being online to be transported by a bot.

One thing that was a very important part from the beginning of this feature was to have it implemented in such a way that would be easy to iterate on this and add more commands in the future. So I wanted to use this opportunity to hear any cool ideas of what you would like to see made available to you through this platform.

An example of a command we would like to add is MirrorSkills, which you might know already as “CopySkillsFromTQ”. This would basically copy the skills for the current character from TQ.

Disclaimer: we are not promising anything more at this point though! Big smile

I look forward to hear your feedback on this. If we find any issues we might disable this temporarily.
Sir Livingston
#2 - 2015-01-26 15:57:14 UTC
\o/

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

C C P Alliance
#3 - 2015-01-26 15:58:10 UTC
Hooray for Somebody!

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Darkblad
#4 - 2015-01-26 16:03:55 UTC
/cheer
/bow

\o/

NPEISDRIP

#5 - 2015-01-26 16:06:07 UTC
/doubleISK
C C P Alliance
#6 - 2015-01-26 16:07:05 UTC
\o/

I hope this will be a great help for both players and us devs!

Just to make it clear: Abuse of this command is prohibited.

Feel free to send me an EVE-mail if you have any concerns about this command.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

#7 - 2015-01-26 16:21:55 UTC
\o/

Can't shoot blues if you don't have any. Long Live NPSI.

#8 - 2015-01-26 16:33:14 UTC  |  Edited by: Vincent Athena
/ship

Produces a list of ships you want to make available for testing.

Edit:

/module

Produces a list of modules you want to make available for testing.

/help

Produces a list of all the commands available to players

/test

Produces a list of things you would like to have players test, and, if applicable, news on the next mass test.

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Frozen fanfiction

Fidelas Constans
#9 - 2015-01-26 16:50:39 UTC
Vincent Athena wrote:
/ship

Produces a list of ships you want to make available for testing.

Edit:

/module

Produces a list of modules you want to make available for testing.



They announced a feature for the fitting window to test modules without even having them in your hangar. So, the commands might be obsolete.
#10 - 2015-01-26 16:57:42 UTC
Ah good, now to invade SiSi Jove space.
Caldari State
#11 - 2015-01-26 17:05:46 UTC
Flextra Aurilen wrote:
Vincent Athena wrote:
/ship

Produces a list of ships you want to make available for testing.

Edit:

/module

Produces a list of modules you want to make available for testing.



They announced a feature for the fitting window to test modules without even having them in your hangar. So, the commands might be obsolete.


I want this so badly. My hanger gets disorganized very quickly with all the various test fits!
#12 - 2015-01-26 17:26:21 UTC
Woot! Thanks guys!
WE FORM V0LTA
#13 - 2015-01-26 18:01:59 UTC
Much appreciated. I've had to explode clones, warp 40 jumps and hit offline traffic control at each gate, just in order to test something.

This will definitely help in getting testing done faster and results submitted.
Northern Coalition.
#14 - 2015-01-26 18:23:33 UTC
Great addition to singularity!

What i'd love to see is a slash command to alter corp/ faction standings.
#15 - 2015-01-26 18:28:35 UTC
Everyone has super powers!

Member of CSM9 and CSM10.

Resonance.
#16 - 2015-01-26 18:43:09 UTC
/spawn
I swear it wont be abused!
#17 - 2015-01-26 18:46:27 UTC
Test server has needed this for a long time thank you for listening!
Caldari State
#18 - 2015-01-26 18:48:31 UTC
IDKFA please.
/noclip as well.
C C P Alliance
#19 - 2015-01-26 19:02:33 UTC  |  Edited by: CCP Habakuk
Silvonus wrote:
Great addition to singularity!

What i'd love to see is a slash command to alter corp/ faction standings.


This sounds interesting in my opinion, let's see what the details would look like and how complicated the implementation would be.

Do you think it is enough to just boost the standing to max (or as far to enable lvl5 agents) or would it be good to also set lower standings? For our dev testing it is for sure important to be able to set lower standings, but this is a quite different use-case.




/ship, /module, /spawn and similar: I am not sure yet, if anything like this would be possible - without making it too overpowered or complicated. If you have any good use-cases: Please reply.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

#20 - 2015-01-26 19:16:05 UTC
always wanted do higher missions for pirates, but due to very negative standings to pirate factions cant touch any.

the standing to corp/faction is good idea. but should be selectable to get full standing boost for jump clone services or partial just for level 5 agents

in fact would be nice to be able to boost our soveregnities too? so commands


/PartStandings - for lvl5 all agents
/FStandings - for lvl5 agents and jump clones /tbh best would be command /standings fror both
/soveregnity - to boost our soveregnity
/whmoveme Jcode . move you to specific wormhole to test wormhole content etc. disabled during masstests
/ShipSpawn - ship type example /shipspawn phobos , spawns 2000m from you empty ship so you can board it, dock to nearest station and fit

please DISABLE /moveme slash command during masstests to escape and bypass death.

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