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Dev blog: Politics by Other Means: Sovereignty Phase Two

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C C P Alliance
#1 - 2015-03-03 15:08:30 UTC  |  Edited by: CCP Phantom
While the current sovereignty system worked fine for many years, we see the need for a fundamental overhaul.

We are excited to present the plans for a new sov system coming early this summer including:
1) No more grinding through hitpoints
2) Meaningful combat events distributed over the whole constellation
3) Space activity results in defensive bonus
4) Designated daily "Prime time" for alliances when their structures become vulnerable

Read all about this new sov system, the mechanics and the fine details in CCP Fozzie's latest blog Politics by Other Means: Sovereignty Phase Two!

CCP Phantom - Senior Community Developer

Gallente Federation
#2 - 2015-03-03 15:19:56 UTC
I'm going to say I'm somewhat disappointed, but I shall return to comment after I go throw up.
Independent Operators Consortium
#3 - 2015-03-03 15:20:35 UTC
Wall of text, worth a read... must... prevail...
Tactical Narcotics Team
#4 - 2015-03-03 15:24:01 UTC
PLEASE FOR THE LOVE OG GOD

kill that damn .gif on the dev blog ( phase 2 )

are you trying to cause someone to have a seizure
Goonswarm Federation
#5 - 2015-03-03 15:24:22 UTC
we have to create a strategic mining division to protect important systems are you ******* kidding me

nullsec mining has been broken for ages, go look at the price of mega and zyd and then think about why on earth mining should play a role here
Tactical-Retreat
#6 - 2015-03-03 15:24:26 UTC  |  Edited by: Altrue
Whatever the result of the changes is, it is probably going to heavily affect EVE Online for the years to come.

The bad stuff:

  • Yay! Brave Collective will pick an US timezone and thanks to your new system, ensure that EU and AU get no chances to defend their space EVER. At least, with the current system we had the opportunity to actively prevent the first attack...Ugh Now all is left is the defense of station services, very exciting.
  • This new system is definitely interesting, but the benefits of holding sov are almost non-existant. And you should really consider making grinding the industry index easier, its way too hard atm.
  • There is no word about a rewamp of sov upgrades. The Quantum Flux Generator for instance, does it work at all? Does it really generate WHs constellation wide?
  • In general, why tie sov defense to the system index without revamping it first? Lots of things in anom PvE and Mining are broken in null.
  • Jump bridges should also be disabled through the entosis link. Repairing and grinding them is a pain, and disabling / restoring this capabiltiy is inherently tied to sov battles.
  • The defender should be notified at the beggining of the first module cycle, not the beggining of the second cycle. By the way, I hope that the notification is made alliance-wide, not just for the holding-corp, or tied to specific rights.
  • What about alliance logos? Sure you took nice examples with custom alliance logos, but the reality is that none has been added for months (a year?) now. There is another way of displaying your mockup of the new sov UI on the top left corner, and its three generic alliance logos... Ugh
  • A highslot module? Yay, more power to ships with utility highs! i.e... All drone boats! Ishtar Online is still a thing apparently. In all seriousness, that's a highly arbitrary way of making some ships more viable than others. Please reconsider.

The good stuff:


  • The enthosis link is a really cool idea!
  • The need for the owning alliance to be there is a nice touch!
  • You cannot just steamroll sov with a bunch of super caps jumping at 0 of a structure.
  • There will be work to do for everyone! While the Big Guns fight, intys will also have to catch other frigates equiped with Enthosis links.
  • No more grinding!
  • The use of the constellation landscape is very cool!

Questions:

  • What happens if a leave the range of the enthosis link mid-cycle? And what if I go back to the correct range before the end of the cycle?


So yeah.. Overall, I'd say that its good system, even though it still has its flaws... Which is the point of something open to player feedback. Big smile

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[Ex-F] CEO - Eve-guides.fr

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C C P Alliance
#7 - 2015-03-03 15:24:38 UTC
Please remember that spam posts are not permitted. This includes posts such as "First" and "Reserved".
Quote:

13. Spamming is prohibited.

Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words “first”, “go back to [insert other game name]” and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post, or the practice of “thread necromancy” which involved bumping of old threads for no justifiable reason.

CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics

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Goonswarm Federation
#8 - 2015-03-03 15:26:33 UTC
You made sov harder to hold (good) but didn't give any additional incentive to actually hold it (very bad),

Seriously, you keep giving nullsec the stick, when is the carrot going to come?

#T2013

Goonswarm Federation
#9 - 2015-03-03 15:27:06 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from personal attacks. ISD Ezwal.

To recap:

1st phase we made it impossible to project force.

2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov.
skill urself
#10 - 2015-03-03 15:27:55 UTC  |  Edited by: Capqu
training my afk campers with infomorph

the second local empties you make a timer )))

but why would you show up to that timer

sov itself still sucks
#11 - 2015-03-03 15:28:32 UTC  |  Edited by: Steijn
Total Newbie wrote:
2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov.



awww diddums.
Goonswarm Federation
#12 - 2015-03-03 15:28:50 UTC  |  Edited by: ISD Ezwal
Total Newbie wrote:

*Snip* Please refrain from personal attacks. ISD Ezwal.

To recap:

1st phase we made it impossible to project force.

2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov.




Brilliant
Pandemic Legion
#13 - 2015-03-03 15:30:32 UTC
I wanted to say that I love the temporary freeport idea during capture. I think it gives smaller entities that really tried to take things a chance to pull out some critical assets.
Northern Coalition.
#14 - 2015-03-03 15:30:50 UTC  |  Edited by: Gilbaron
i actually like the part where you split sov into three different parts

the TCU allows someone to put a name on the system
the ihub provides financial benefits for the owner
the station provides a logistical advantage

that's great.

however, the capture mechanic is horribly bad on so many levels. in the end, it's gonna be this:


Quote:
[10:58:48 AM] Canaris:

[Svipul, lolsov]

Reactor Control Unit II
Overdrive Injector System II
Overdrive Injector System II
Overdrive Injector System II

Experimental 10MN Microwarpdrive I
Cap Recharger II
Cap Recharger II
Cap Recharger II

Entosis link thing


Small Ancillary Current Router II
Small Ancillary Current Router II
Small Ancillary Current Router I

30km/s
sov capture
gl
hf
Igor Nappi
#15 - 2015-03-03 15:33:04 UTC  |  Edited by: Igor Nappi
I'm a bit disappointed that formal sov wasn't removed altogether.

Furthermore, I think that links must be removed from the game.

Project.Mayhem.
#16 - 2015-03-03 15:33:19 UTC
Gilbaron wrote:
The first thing going that jumps to my mind is that defensive bonuses should be based on long term data, so that nobody calls for a mining or ratting cta to make a system harder to capture.


Well mining and ratting ships in system also equate to more opportunities for active pvp when there is a contest over a system
Minmatar Republic
#17 - 2015-03-03 15:34:07 UTC  |  Edited by: Anhenka
The spreading sov defence across the constellation is nice, the defensive bonus too, freeporting even sounds hilarious.

Primetime system that puts ALL the sov warfare obligations of a single alliance onto only one TZ is absolutely terrible. Why should I be excluded from participating because my alliance primetime is EU and I'm US? Is the solution to just "go find another alliance"?

Is forcing groups to ditch people outside of their primetime intended, since non primetime players are basically useless for anything except leeching and POS warfare.

I also notice a total lack of information on benefits to holding sov, just things that make it far more difficult to do so.

No mentioned benefits of holding this now much harder to keep sov, no mention of say volume reduction for system upgrades, no benefits of Sov cost reduction for activity, or actual benefits to holdings sov.

Just making it harder to hold space, easier to destroy sov structures like Ihubs, and no counterpart to allow rapidly flipped sov to be rebuilt or repaired in a timely manner.

TLDR: Can we get a volume reduction on the various sov upgrades so the larger ones can actually be brought in via JF? And/or changes that actively upgrade space over time, so that being compressed down into mediocre space allows a higher degree of player use in a smaller area?
Goonswarm Federation
#18 - 2015-03-03 15:34:40 UTC
My initial thought is that this hugely, hugely favors attackers. Anyone without massive support from allies will get instantly steamrolled.

In other words, welcome to the EVE Cold War: if you're not part of the CFC bloc or the N3 block, you will be sent back to Jita in an afternoon.
#19 - 2015-03-03 15:35:24 UTC  |  Edited by: BadAssMcKill
So how does this fix the problem with blobs

Also sov itself is still worthless
skill urself
#20 - 2015-03-03 15:35:59 UTC
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