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[New structures] Market Hubs and Drilling Platforms

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C C P Alliance
#1 - 2015-03-23 11:32:17 UTC  |  Edited by: CCP Ytterbium
Hello people,

We would like your feedback on the various new structure lines presented during Fanfest and on our latest structure blog.

This particular thread is going to focus on Market Hubs and Drilling Platforms.


  • Market Hubs focus on trade, office, player to player cloning service, ship insurance, character customization services.

  • Drilling Platforms focus on resource harvesting, mainly with reprocessing, moon harvesting, reactions, mining, gas harvesting, or new harvesting mechanics.
O.U.Z.O. Alliance
#2 - 2015-03-23 11:43:37 UTC
Do you plan to release bigger gas clouds that come with or for it to make booster pills easier to make and harvesting gases in known and wormhole space easier?

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#3 - 2015-03-23 11:54:07 UTC
I'm assuming that Market hubs are just that: ways to operate a trade hub directly out of a player structure, much like how outposts currently work in sov null.

The blog currently details Office Headquarters as the only structure with Infinite cargo space at the moment though. Does this means that should I wish to list sell or buy orders via the market, I need to be docked at an XL sized structure?
Or, will it be possible for players without the capabilities of XL structure construction (like solo or small groups) to be able to operate their own small market hub through the use of smaller structures?
If so, how will this relate to structures' finite cargo sizes?

Also, for all sizes of structures, should the structure itself be destroyed, how then will items that are currently listed on the market act?
Will the order be cancelled and the items be contained within the wrecks automatically?

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Ivy League
#4 - 2015-03-23 11:58:47 UTC  |  Edited by: Enta en Bauldry
Just want to note that a functioning market structure that can be configured for corp/alliance only AND works in W-Space would get rid of a major headache for me and quite a few people I fly with.

How it's to be implemented I don't know but as long as you can do something along the lines of;

Buy Trimark Armor Pump II in Jita
Bring it into JXXXXXX system, drop it into market structure (or something like a PHA?)
Place an order for it in system, only visible to corp (perhaps even specific title!)
Different player buys item and takes it out of the structure, fits it to their ship

I'm looking forward to the first public drafts.
#5 - 2015-03-23 11:59:49 UTC
Would be nice if we could actually get some sort of mission service in our new structures.
#6 - 2015-03-23 12:01:43 UTC
Would the drilling platform, or some other sort of platform structure, be able to replace Planetary Interaction, please? Currently there is no way to get rid of people that are squatting on planets that you want for your own use Pirate
#7 - 2015-03-23 12:25:32 UTC
Another thing I thought of: as Outposts evolve into the new XL structures,does this mean that moon reactions will be able to be performed within an XL structure instead of, as it currently is, being confined to a POS?

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Now Recruiting!

Singularity Syndicate
#8 - 2015-03-23 12:26:16 UTC  |  Edited by: Corraidhin Farsaidh
Somatic Neuron wrote:
Would the drilling platform, or some other sort of platform structure, be able to replace Planetary Interaction, please? Currently there is no way to get rid of people that are squatting on planets that you want for your own use Pirate


You watch for them coming in to system and kill them when they try to gather the goodies, do it enough times and they'll go away.

Ed: to be clear I would prefer that all resources are available to everyone without them being fenced of as private by a structure being in place. Moon mining ships would be my choice for instance, but with the moon mining structures giving large boosts to corp members. then anyone can mine a moon that they find but those controling the space it is in will gain much more benefits. this would open up ninja mining in a prospector varient (for instance) as a possibilty for smaller groups/solo players and hopefully put more pilots in space.
Ivy League
#9 - 2015-03-23 12:30:33 UTC
This question kindof applies to all the new structures. Do you intend on having markets/stations/arrays/etc. of all the sizes (except maybe the S ones) or have some of those limited to some sizes, and if so, are markets intended as XL only ?

When you tell us of mining/gas harvesting, do you mean to have structures actually harvesting, or merely buffing system wide similarly to the current Orca and Rorqual ? If yes, are Orca/Rorqual boosts to become irrelevant ? (yes, I know you already brushed over the rorqual :P )

Goonswarm Federation
#10 - 2015-03-23 12:30:56 UTC
The idea of "passive" mining structures is very intriguing. Will drilling platforms be able to be parked in an asteroid belt (or even a mining anomaly) and be able to mine autonomously, or will doing so require human interaction throughout the process?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Singularity Syndicate
#11 - 2015-03-23 12:42:18 UTC
Querns wrote:
The idea of "passive" mining structures is very intriguing. Will drilling platforms be able to be parked in an asteroid belt (or even a mining anomaly) and be able to mine autonomously, or will doing so require human interaction throughout the process?


Perhaps a balance between low yield if unattended and higher yield if a pilot is docked and controlling the process. This would allow a pilot to control defensive measures too potentially.
#12 - 2015-03-23 12:44:44 UTC
Love the new structure idea.

Coming from a POS industry point of view.

I am not looking forward to having wasted 3-4 years’ worth of research on the existing POS gun turrets, missiles, ecm , shield hardeners and warp / web modules and redoing it all with any new structure modules.

Is it possible for CCP to think about reusing the current POS gun turrets, missiles, ecm , shield hardeners and warp / web modules as the new modules to be used in the new Structure fitting process.

The material can be changed as needed.

This will save refunding all the blueprints, and all the existing modules, for all the existing POS guns / missiles etc.

This will also save pilots from having to buy all the new blueprints for the new structure modules and spending time researching them.

I accept the fact that the existing POS tower blueprint and modules will be removed and replaced with all new structure, but to minimise the transition it would be nice to reuse as many existing POS modules as possible.

Cheers




#13 - 2015-03-23 12:59:40 UTC
Question about NPC convoys. How would they work? If i send cargo on Jita-Amarr route will they be visible all the time on gates? Can they be escorted? What is the cost % cargo/shipment?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Tactical-Retreat
#14 - 2015-03-23 13:09:05 UTC
Will the ability for abandonned drones to return to the market hub be limited to the market hub's grid?

Will this ability only involve allied drones? Or could we be allowed to use this offensively? Againt an opponent using abandonned sentrys in ishtars, or abandonned light decloak drones, for instance.

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The Bastard Cartel
#15 - 2015-03-23 13:21:19 UTC
Somatic Neuron wrote:
Would be nice if we could actually get some sort of mission service in our new structures.


This would go a very long way to making null more self sustainable, and allowing alliances to withdraw from space they only hold so their members can generate ISK.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Singularity Syndicate
#16 - 2015-03-23 13:32:47 UTC
Elenahina wrote:
Somatic Neuron wrote:
Would be nice if we could actually get some sort of mission service in our new structures.


This would go a very long way to making null more self sustainable, and allowing alliances to withdraw from space they only hold so their members can generate ISK.


I don't think any area of space should ever be self sustainable as this would simply devolve into stagnant areas where pilots rarely fly from/to.If anything I think that there should be more interdependancy between the regions to promote co-operation between groups in hisec/losec/null/WH at least on a trade basis. From this pilots will make contacts in other regions and are then more likely to go visit them if a 'friendly' will escort them in.
O.U.Z.O. Alliance
#17 - 2015-03-23 13:41:13 UTC
Elenahina wrote:
Somatic Neuron wrote:
Would be nice if we could actually get some sort of mission service in our new structures.


This would go a very long way to making null more self sustainable, and allowing alliances to withdraw from space they only hold so their members can generate ISK.


But this isk generation is bad for EVE.

And if you think about it, you don't need any isk in your space - only time.

Eve Minions is recruiting.

This is the law of ship progression!

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Minmatar Republic
#18 - 2015-03-23 13:54:03 UTC
Let us unanchor the drilling platform (really slowly) and fly/warp it (very slowly) to new belts/ anoms...

(It was said we could anchor them anywhere... so at a belt makes sense right?)

No Worries

#19 - 2015-03-23 14:07:22 UTC
Querns wrote:
The idea of "passive" mining structures is very intriguing. Will drilling platforms be able to be parked in an asteroid belt (or even a mining anomaly) and be able to mine autonomously, or will doing so require human interaction throughout the process?


Passive mining isn't really how I read this. I think it's more likely they will follow through with the idea of structures driving content that can be mined. Like when a belt out in HS is mined out, you are able to anchor a structure that breaks down a larger body into mineable resources.

Note that in last year's keynote, CCP mentioned that they want EVERYTHING in EVE to turn over to the players; if it can be built, it can be destroyed. We're venturing into the realm of potentially "building" asteroid and gas fields. Amazing, really.
#20 - 2015-03-23 14:25:44 UTC  |  Edited by: Samsara Toldya
Market Hub...

Jita might stay "no structures allowed!", but a ranged buy-order (2 jumps) placed in Jita with 788 playerdriven market hubs in Perimeter and another 531 in New Caldari might be annoying as hell if you have to collect what you bought in every single market hub.

Will there be hard limits like "1 market hub per system"?

EDIT:
As they'll replace POCO and there won't be a anchoring spot needed: multiple POCO for a single planet possible?
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