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[April] Ore, Mineral and Nullsec Mining Anomaly Revamp

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C C P Alliance
#1 - 2015-04-14 21:27:57 UTC  |  Edited by: CCP Fozzie
Hey everyone. As we mentioned at Fanfest this year we're making some significant changes to mining in our April release, mainly focused on Null Security space.

These changes are intended to make Nullsec more self sufficient then it is currently. We continue to believe that no area of space should be completely independent of any other, but there is a lot of room to make nullsec more self sufficient and improve the opportunities for zero-sec miners and industrialists.

These changes consist of three parts:
  • Increasing Zydrine and Megacyte consumption in manufacturing
  • Rebalancing the mineral content of the Null and Lowsec focused ores
  • Rebalancing the ore content of the mining anomalies generated by the Ore Prospecting Array


Increasing Zydrine and Megacyte consumption in manufacturing.
This is a fairly simple change, but it will have some significant effects. As we said on the o7 show, we are doubling the Zydrine and Megacyte consumption of almost all blueprints in the game. This will bring the universe-wide consumption of Zydrine and Megacyte closer to some of the original designs for overall mineral consumption, and will provide a very significant boost to Nullsec (including wormhole) and to a lesser extent Lowsec mining.

Rebalancing the mineral content of the Null and Lowsec focused ores.
This is the big set of changes that will enable a more healthy Nullsec mining enviroment. Each of the "Nullsec Ores" will be rebalanced to focus on one main mineral (except for Spodumain which will be more widely distributed between four mineral types). This allows us to adjust the supply of each mineral in Nullsec to bring overall balance closer to the actual mineral consumption from the average industry job. It also makes it much easier for players to decide what ore to mine if they find themselves in need of a specific mineral. We are also making somewhat smaller sets of changes to the "Lowsec Ores" to clean up their mineral spread and increase their value.
The following values are for a theoretical 100% refine of a batch of each ore type. The upgraded versions of each ore will continue to contain +5% and +10% minerals as they did before. Volumes of each ore are not changing in this pass.

    Arkonor:
  • Tritanium: 22000
  • Mexallon: 2500
  • Megacyte: 320

  • Bistot:
  • Pyerite: 12000
  • Zydrine: 450
  • Megacyte: 100

  • Crokite:
  • Tritanium: 21000
  • Nocxium: 760
  • Zydrine: 135

  • Dark Ochre:
  • Tritanium: 10000
  • Isogen: 1600
  • Nocxium: 120

  • Gneiss:
  • Pyerite: 2200
  • Mexallon: 2400
  • Isogen: 300

  • Spodumain:
  • Tritanium: 56000
  • Pyerite: 12050
  • Mexallon: 2100
  • Isogen: 450

  • Mercoxit:
  • Morphite: 300

  • Hedbergite:
  • Pyerite: 1000
  • Isogen: 200
  • Nocxium: 100
  • Zydrine: 19

  • Hemorphite:
  • Tritanium: 2200
  • Isogen: 100
  • Nocxium: 120
  • Zydrine: 15

  • Jaspet:
  • Mexallon: 350
  • Nocxium: 75
  • Zydrine: 8


Rebalancing the ore content of the mining anomalies generated by the Ore Prospecting Array
With these changes, the total mineral supply gained by mining out an entire Ore Prospecting Array anomaly (other than the small belts) will more closely match the average mineral consumption across the EVE universe, allowing alliances to more easily source the bulk of their raw minerals locally for industrial activities. The relative compositions of each anomaly are slightly different, allowing each corporation or alliance to decide which best matches their personal industrial activities.
:Edit: We hear the feedback that the differences between the mineral ratios in the anoms is not quite large enough to provide good choice. We've done a small update pass on the anom numbers to increase variance so groups can pick between them to get :Edit:

    Small:
  • Arkonor: 9600
  • Bistot: 12800
  • Crokite: 30000
  • Dark Ochre: 16000
  • Gneiss: 170000
  • Spodumain: 300000

  • Medium:
  • Arkonor: 28000
  • Bistot: 38700
  • Crokite: 84700
  • Dark Ochre: 31000
  • Gneiss: 340000
  • Spodumain: 270000
  • Mercoxit: 2600

  • Large:
  • Arkonor: 29900
  • Bistot: 57000
  • Crokite: 124000
  • Dark Ochre: 60000
  • Gneiss: 313500
  • Spodumain: 368100
  • Mercoxit: 3500

  • Enormous:
  • Arkonor: 58000
  • Bistot: 86000
  • Crokite: 169000
  • Dark Ochre: 50000
  • Gneiss: 540000
  • Spodumain: 542000
  • Mercoxit: 5200

  • Colossal:
  • Arkonor: 60800
  • Bistot: 114300
  • Crokite: 225200
  • Dark Ochre: 115000
  • Gneiss: 630000
  • Spodumain: 736200
  • Mercoxit: 7000


The ore compositions of other mining anomalies found within Nullsec, Lowsec and Wormhole space will not change, but the mineral changes will cause the value of mining those anomalies to rise significantly as well.

We're very interested to hear from miners, nullsec industrialists and prospective nullsec industrialists. Let us know how you view these changes and how you would like to see them changed to better meet your needs. Thanks!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Scary Wormhole People
#2 - 2015-04-14 21:30:10 UTC  |  Edited by: Glasgow Dunlop
first. . . .

Also what of Gas mining???

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Test Alliance Please Ignore
#3 - 2015-04-14 21:31:26 UTC
Gneiss!
Spaceship Bebop
#4 - 2015-04-14 21:32:37 UTC
Wow, mining.

Ok looking forward to the day when it can either be done semi-afk, as now, or it can be done as an involving semi-exploration mini-game. Then I might actually check it out again.

As for the numbers presented, hopefully the folks that do it will like what you plan to do.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Vote Steve Ronuken for CSM
#5 - 2015-04-14 21:33:41 UTC
if people want to compare ore mineral numbers to current: https://www.fuzzwork.co.uk/ore/

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Goonswarm Federation
#6 - 2015-04-14 21:36:51 UTC  |  Edited by: EvilweaselSA
One suggestion: remove mercoxit from all mining anoms. It'll make it somewhat unique again, and make people occasionally mine in belts to seek mercoxit out instead of it being a waste product of anomolies. Right now it's basically junk because anoms produce tons of it that nobody's really seeking to mine.

The other changes look great, though we'll have to math them out.
Pandemic Horde
#7 - 2015-04-14 21:39:10 UTC
Will the amount of mining required to get the small/medium/large etc ore anoms be changing, or the associated degradation?
Goonswarm Federation
#8 - 2015-04-14 21:39:41 UTC
I would suggest, along with weaselior, that morphite is eventually fixed a bit. Perhaps making it belt mining only? We will have to math out the changes a bit but in general I like the direction. Math will prove out if it will be competitive enough with ratting ISK/HR to get adoption.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

#9 - 2015-04-14 21:40:08 UTC
so what happens to the ore we have stocked up and have yet refined?

will they change to the new amounts after patch day?

Goonswarm Federation
#10 - 2015-04-14 21:41:34 UTC
Any news on the Rorqual?

Have you also looked at changing the amount of M3 mined per day required to hold the industry indicies? it seems quite out of sync with military for example.
Care Factor
#11 - 2015-04-14 21:44:50 UTC
I hope this reduces the bottleneck for Mexallon out in Null...

also, anyone want to buy some overpriced Mexallon today!? :)

Cedric

Gallente Federation
#12 - 2015-04-14 21:45:17 UTC
You are still not touching one of the biggest issues that you left with the industry change some month ago.
And that is the Rorqual and Orca. You can change the barges around like you did several times or change the ore composition AGAIN !
But with the poor design of mineral compression and the jump fatique and all the other changes that makes living and traveling in null sec so bad you are just making everything worse without presenting or giving players options to adapt.

To give null sec a real chance you need to make a rorqual and orca change. Have a vision and and act on it. You need to tackle mineral compression so it is actual possible to transport large amounts of ore.
Those mineral compression POS mods are great for small gangs but bigger operations have other needs.

You might make mining worth more ISK per hour but mining is still horrible and industry in null sec still suffer from some big holes in your concepts.
Pandemic Horde
#13 - 2015-04-14 21:45:20 UTC  |  Edited by: Narku Bourgeoisie Tonisilitis
Quote:
The upgraded versions of each ore will continue to contain +5% and +10% minerals as they did before.


Noooo, this is such a good opportunity for ore tiericide :(

We don't need 96 different ore markets for 8 types of minerals!
#14 - 2015-04-14 21:51:11 UTC
Fozz

you need to fix the Rorqual.. time and time again this is brought up but it seems weird you guys do your strangest best to avoid her. you broke it.. now fix it..

fix the rorqual! not nerf her anymore.. FIX IT.

The Initiative.
#15 - 2015-04-14 22:00:08 UTC
There goes my ore transportation business... Good.

Are the high sec ores going to retain their current mix?


I disagree with removing the varieties of ore (suggested above). If I remember correctly the higher value rocks are only in asteroid belts and their improved compression is a boon to transporters.
Northern Coalition.
#16 - 2015-04-14 22:07:18 UTC
let's hope the 5th or so try at rebalancing ores actually works...

Goonswarm Federation
#17 - 2015-04-14 22:07:40 UTC  |  Edited by: Dr Farallon
New Ore Charts (estimated)


Mineral Output per Unit of Ore


Mineral Output per m3 of Ore


Do these look correct?


Edit: Fixed a few bad numbers.
Drone Plague
#18 - 2015-04-14 22:10:14 UTC
Null mining will not be a thing until you make it possible. Currently an interceptor can be in system and in the belt/anoms in under 30 seconds. change them so that all belts/anoms need to be scanned down first.

Null mining will also not be viable until you fix the Rorqual. Currently, it is a useless capital as it not even any good for pos deployment anymore.
Goonswarm Federation
#19 - 2015-04-14 22:10:46 UTC
I must say, after mathing out the new ore prospecting site compositions, I give my most sincere approval. The new comps should do a lot to help normalize mining.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

The Five
#20 - 2015-04-14 22:11:49 UTC
Narku Bourgeoisie Tonisilitis wrote:
Quote:
The upgraded versions of each ore will continue to contain +5% and +10% minerals as they did before.


Noooo, this is such a good opportunity for ore tiericide :(

We don't need 96 different ore markets for 8 types of minerals!


QFT.

In regards to the wider implications; I don't think the intended results are going to happen. You're still going to see the majority of ore/minerals shipped back to high-sec.

Miners will want to switch the highest ISK/Hour ore, reducing the mining of lower ends. Import is still going to be necessary and people, at least I wouldn't, aren't going to import things constantly. It's more convenient to buy and import the finished goods, especially as the items people want to have require not just T1 production but T2 as well, which is a whole other kettle of fish.

The main stimulus for buying things is things being blown up. If people are buying items to use & fight locally, then the industrialists are going to be worried about the security of their assets if they know a hot-zone is not too far away.

No-one really knows what's going to happen with fozzy-sov. I wouldn't risk my assets for, yes greater margins in 0.0, but against greater turn over and, almost risk-free, production in HS.

...wait a sec, this thread was about mining....wasn't it?

If a fish weighs 1 Kilogram plus half its own weight, how much does it weigh? (It's not 1.5kg btw)

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