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Dev blog: Unboxing the new Camera in EVE Online

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C C P Alliance
#1 - 2016-02-09 12:21:04 UTC  |  Edited by: CCP Phantom
With the February release (deployed on February 9), we have also introduced a new default camera.

The previous camera was based on quite old code and was due for a rewrite. Now we have a system where multiple, special purposed cameras can happily live side by side to give you the best view possible of New Eden!

Read all (and watch the video) about the new camera in CCP Optimal's latest blog Unboxing the new Camera in EVE Online.

CCP Phantom - Senior Community Developer

Blades of Grass
#2 - 2016-02-09 12:29:29 UTC
I like the idea, and i welcome a new camera. but.....

* The scroll speed when zooming in and out, is uncontrollable
* The camera movement orbit function feels sluggish....

And worst of all
* I get nausea using it.. Rendering it completely impossible to use.

Chapters.
#3 - 2016-02-09 12:30:35 UTC  |  Edited by: Commander Nina Hanomaa
Hello,

With the new camera, I am not able too "look around" when holding right mouse button like I was used to. From the Dev Blog I couldn't tell if this is a feature or a bug. Nevertheless is bothering me way more than it should. Roll

Edit:

I found some dropmenu cases where there are features related to new camera. The positioning of these items is troublesome, people are used to having the warp and jump options on top. Furthermore these menu items didn't seem to work at all.

Autopilot route: http://i.imgur.com/xGaieP0.png

Journal: http://i.imgur.com/g1xO0Vo.png
Pandemic Horde
#4 - 2016-02-09 12:38:53 UTC
lol. Half of the features in the video don't work on TQ Big smileBig smile
Business Alliance of Manufacturers and Miners
#5 - 2016-02-09 12:42:30 UTC
Few things on the Orbit Camera. Tested on an Astero, if it changes anything.


  • If I full zoom in then track on another object I end up with my ship offscreen. This causes snaps or weird lerps with the camera depending on if I go to rotate or track another object. Also vomit inducing.

  • The track key is no longer a toggle.

  • The UI name for the track is [no label: UI/Commands/CmdToggleCameraTracking]

  • When I set the shortcut for track to a button on my mouse it doesn't do a quick snap to the target like a button does but instead does a marquee.

  • I turned off Ship Speed Offset real quick as it doesn't seem to play well with tracking and warping around. Lots of whipping around and max zooming.

  • I can't track objects I click in space but aren't on overview.

  • Max zoom out seems a lot closer in than before.

  • Camera doesn't like looking directly down or up. It twists and moves around a lot.
The-Culture
#6 - 2016-02-09 12:55:19 UTC  |  Edited by: Ralph King-Griffin
i cant track ships once they enter the "in warp" state.
im turning this off and it will remain off until i can.

the old tracking camera allows me to track players simply with one click ,
it will track their warp path and remain in position there until a new object was clicked,
i use this on all of my characters, all of the time.

thanks but a cinematic feel isn't worth losing functionality.

just to recap on recant features,

new map , great, i use it extensively.

new probes and dscan windows , great i use them extensively.

im not pissing and moaning because i dont like change ,
im doing it (and have been for months) because this feature removes and complicates functions i actively use every time i undock,

i want to use this but i will not until the new tracking camera functions like the old one.


Ralph King-Griffin wrote:
CCP Turtlepower wrote:

• I can’t track ships once they enter the "in warp" state.
This is still being discussed. Ultimately it is a game design decision.

thanks for clarifying this

ill give a bottle of Teelings single malt for the dev that reverses that decision
Maria Kishunuba
#7 - 2016-02-09 13:07:53 UTC  |  Edited by: Maria Kishunuba
Quote:
for whatever reason you feel it necessary revert, please us the forums to let us know why

Other than the stuff raised above, it's super hard to control the zoom distance using the mouse wheel compared to the old camera.

With the old camera and a locked scroll-wheel, you can very accurately choose the amount of zoom you want, with the new camera, the zoom keep running even when I stop scrolling. This loss of control is huge, since the amount of zoom ultimately decide where you're ship is flying when double clicking in space.

(Note: I do understand that this loss of functionality is intended, it doesn't make it good though and only makes your new camera less useful. Please consider giving us the option to remove all your bells and whistles so we can keep the core functionality of the old camera.)

In general, the new camera seem to make it harder to orient yourself in space in regards to flying your ship. (It's a nice trailer-like effect, such a shame it's a video game and not a cinematic we're playing ;) )
Brotherhood of Spacers
#8 - 2016-02-09 13:28:27 UTC
The Zoom direction is not consistent. If inverted it's back to normal in space, but not for PI or the System Map.
WE FORM V0LTA
#9 - 2016-02-09 13:49:19 UTC
I'm very happy with how the new camera controls turned out from when I first tested it on SISI. All the problems I was worried about have been solved with the settings.

I'm sad to see the tracking camera go, though. I never realized how useful it is until it was gone.

One issue I've had using the new camera today is tactical overlay being disabled whenever I jump through a gate. Hopefully this is an oversight.
It Burns When I'm PvPing
#10 - 2016-02-09 14:03:28 UTC
The tracking camera is a must keep in my opinion, it makes it nearly impossible to hunt some one on d scan or follow a ships movements without it. And it is a shame the feture to create your own custom tracking position is not considered. Unfortunately I will be opting out due to this.
Wrecking Machine.
#11 - 2016-02-09 14:30:31 UTC
the old tracking camera allowed me to pick things on the overview and track those including celestials. which made d-scan very effective to find targets. now you need to right click on something and say "track". and that option is even missing from the celestials.

I would welcome the return of the old behavior for that.

also o7 tikk
The Tuskers Co.
#12 - 2016-02-09 15:11:58 UTC  |  Edited by: Longdrinks
http://i.imgur.com/0tuEGtz.png

no permanent tracking camera is a no go for me vOv
#13 - 2016-02-09 15:20:08 UTC
Tracking command dont work with ship in space and in my overview, also not permanent tracking i can enable/disable with "C" is a regression in my point of view as its far less effective for D-scan.

Lady Yatolila, retainer of her Lady Kadesh and Khanid Royal House

Pandemic Horde
#14 - 2016-02-09 15:33:04 UTC
Needs a FOV setting rather than a hidden shortcut, and it needs to remember the FOV so that we won't have to reset it everytime.
Odin's Call
#15 - 2016-02-09 15:42:57 UTC  |  Edited by: Haskuldr
Fixed all of my main issues by un-ticking dynamic field of view in general options
DARKNESS.
#16 - 2016-02-09 15:54:28 UTC
Fancy that you like your camera, but please refrain from activating menu options that players, like me, have deactivated. I am not interested in that camera as it is inferior to the old camera.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

#17 - 2016-02-09 16:12:15 UTC
I don't mind the new camera but I reverted back right away once I noticed the change in tracking. The old camera has a way better tracking camera (automaticly, just need to click something on your overview, instead of holding 'C' ), which:
- Still shows your ship while tracking something
- Is far easier to dscan
Pandemic Legion
#18 - 2016-02-09 16:47:01 UTC
I'm not sure if there's an option, but I can't find it. But is there anyway to disable the mouse smoothing for the new camera?
The new camera feels a lot more cinematic, but I do wish I had the functionality of the new camera controls with the quick responsiveness of the old one.
Whenever I rotate the camera with the new controls, it feels super slow.
Minmatar Republic
#19 - 2016-02-09 16:59:45 UTC  |  Edited by: 2D34DLY4U
Dear CCP,

PLEASE DO NOT REMOVE AUTO TRACKING CAMERA AS IT IS EXTREMELY USEFUL

- When manually flying it allows you to quickly point towards/against targets and get your bearings relative other things
- When d scanning you can quickly two click dscan stuff - click target -> camera tracks auto -> press dscan
- When flying logi in fleet you need to know where hostiles are and where friendlies are, tracking camera works wonders for this

IN SHORT: NEW CAMERA IS AWESOME FOR VIDEOS BUT WORSE FOR FLYING YOUR SHIP, GREAT U ARE WORKING ON WHATEVER HILMAR DID 16 YEARS AGO, DO WHATEVER YOU WANT BUT KEEP AUTO TRACKING CAMERA AS IT WAS GOOD FOR YOUR GAME

- Keypress tracking is AWFUL
- Menu tracking is AWFUL
- Auto tracking is AWESOME

Sorry CAPS but this is REALLY RELEVANT.

Hope that was clear.

Thank you! :)
Suddenly Content
#20 - 2016-02-09 17:33:01 UTC
Conjaq wrote:
I like the idea, and i welcome a new camera. but.....

* The scroll speed when zooming in and out, is uncontrollable
* The camera movement orbit function feels sluggish....



I'm pretty sure the camre speed effects the zoom speed. I'm currently going with x1.6 speed and it feels quite ok. This also removes most of the "sluggish".
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