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Unable to play during wardec

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#1 - 2016-07-21 08:47:25 UTC  |  Edited by: Cricri Amatin
Greetings,

As a pure, new player in the EVE universe I had a very displaesing experience lately:

My coorporation got wardeced.

The result of this was that I had to dock up, log off the game and do something else while the war was on.

There are several issues tied to this:

1. I have paied to play a game I am denied playing. If I undock I will be shot by a gang.

2. My character (and me) is seven weeks old. So are most of the other chars i my tiny company. The guys who wared us are 10 years old. How am I gonna stand up against a pack of very experienced players with skillpoints and ships which outclasses me a hundred times?

3. I am not a hard core gamer. I am wodering how family fathers like me can have our fun in EVE when they have time to, and not when the aggressive high sec gankers alow me to.

I could go on and make a long list here, but I think my point is clear enough:

I cant play the game I bought, and the reason is other players denying me. They are more experienced, they operate in large gangs and they have enough ISK not to worry about it. CCP has even provided them with agents who happily will tell where I am (the locator agents). All is in the hands of the gankers who off course win every time.

As I understand that CCP want PvP to be the core of everything, it is highly needed to implement a way to make it possible for people like me, with limited time, to enjoy our adventures in New Eden. I am fine with unsafe sorroundings. Just make it fair.
Amarr Empire
#2 - 2016-07-21 10:38:34 UTC
Leave corporation.

Problem Solved.
#3 - 2016-07-21 10:59:04 UTC
Yes, I know that leaving is to some extent a solution. However as a new player trying to get into all the myriads of this and that in EVE (which is one of the reasons this seems like an awsome game) leaving my coorporation does not seem very appealing to me. If it wasnt for the corp I would have had a hard time getting the hang of this.

The other reasone leaving the corp seems like a bad idea is that if everyone should leave everytime a wardec comes up there would be too much leaving and rejoining to build something stronger. Again; all the cards on the hads of the experienced, none om the hands of the rookies.
#4 - 2016-07-21 12:35:38 UTC
Another reason why leaving the corp is not a good solution:

I can join another corp or rejoin after war. I guess it is just a matter of time before a new war starts, and then I have to do this again.
I can stay in a NPC corp but how fun is that.

So now I am looking at two uneatable solutions:

Be denied a corp membership or be denied playing at all.

This has to be addressed. Give the rookies some means to means to play at a fair level.
Amarr Empire
#5 - 2016-07-21 14:42:57 UTC  |  Edited by: Ramses Davaham
Let me guess..you thought you had safety and immunity to attacks even before you joined your corporation.

WRONG.

1: High Security Space (0.5 to 1.0) does not nor will it ever guarantee safety. All I have to do is find you...and I can blow your ship up and pod you at any time of my choosing once you are un-docked. Not even CONCORD will stop me. The illusion of safety you have right now is totally false. Oh sure I'll get blown up....but who cares....It's my choice and I can take it anytime. I can afford to replace my losses easily.

2: Corporations provide a number of niceties - none of which impact your safety or your ability to survive. A Corporation is a team. A team that gains access some nice abilities such as POS's/Citadels. Asset Sharing. Communications.
But this doesn't remove the ability anyone in NPC has - such as fleet activities. You are saddly mistakened if you think its necessary to survive in your current state. Oh sure - numbers help...alliances...diplomatic status...but a corporation is just a flag with colors....doesn't remove the fact you still need to know how to fight.

3: By leaving a Corporation or being NPC'd you still have access to your corporation mates (if they are worth anything that is) - and pretty much do what you need to do while immune to war dec's.

A war-dec means you can kill them back by the way.
No penalties....no consequences.

EVE Online is a non-consensual PVP game with PVE/Industry aspects - is it 100% PVP? No. But PVP is a way of life and you should accept that fact.

This was never a question of fairness....its a question of survival.

EVE Online is not for the feint of heart.....so don't stick around if you can't handle the coldness of space.


So what do you do about it?

You can quit the game and leave.....problem solved...because i can tell you right now...your voice will be ignored..taunted...teased.jeered...you likely made yourself a target of suicide ganks even as you made your first posts. its totally legit.

Or you can say OK - what can I do about this?

Learn to fight....learn to defend yourself. Reapr the riches that comes with knowledge...so you get blown up....its gonna happen.

Think its bad? Try playing when I started....we can talk about harshness.

Cant'? Not interested in learning to fight?

Then quit your corporation.....its the easiest thing to do....you can freely go about your business - course your not safe even then - as you can get blown up at any time. Fly SMART....

But at least its not "open season" as gankers generally don't target people unless they have a reason to do so. Find out how!

But you can at least figure things out...learn to play.....try to educate yourself. Google.com is your friend! Vast resources of knowledge out there on any subject for EVE you can think of.

EVE Online is about knowledge....you need to do your homework.....read....study....it takes brains...and guile...you obviously came here looking for answers...put it to work then.

You're corporation is not doing its job if this is how you feel about the game...and I'm sorry for that....you should find someone else....because if they aren't educating you and helping you through this war-dec....then they don't deserve you.

I suggest you go check out EVE University as your next corp. Good place to start.

Sorry if your upset....but you deserve the truth.

All in all...Welcome to EVE Online - you where going to find out sooner or later.

And good luck. Paranoia is healthy. :) Kept me alive. It can help you.

EDIT: 25 member corporation and it can't defend itself? Yeah....issues there.
#6 - 2016-07-21 16:48:25 UTC
I thought nothing. I am new to this, as in no other hopes than embarking a cool game.

That said I have read these forums and found your answears sll around.

Leave corp, this game is not for you, you made yourself an easy target by posting etc etc.

My concern is not about imunity or total security in high sec. That sounds boring. My topic is about 10 year old characters with ships and skills I never can stand up against. They are delt the superior cards by any means. This might be cool for those who are ten years old, but not so cool for the rookies. It is unbalanced.

And if it is so that I by this post have made myself an easy target so be it. I will update the thread as playing goes on. Until then my advice to all who are concedring posting here not to do so.
Amarr Empire
#7 - 2016-07-21 17:07:07 UTC
Cricri Amatin wrote:
I thought nothing. I am new to this, as in no other hopes than embarking a cool game.

That said I have read these forums and found your answears sll around.

Leave corp, this game is not for you, you made yourself an easy target by posting etc etc.

My concern is not about imunity or total security in high sec. That sounds boring. My topic is about 10 year old characters with ships and skills I never can stand up against. They are delt the superior cards by any means. This might be cool for those who are ten years old, but not so cool for the rookies. It is unbalanced.

And if it is so that I by this post have made myself an easy target so be it. I will update the thread as playing goes on. Until then my advice to all who are concedring posting here not to do so.


You should learn to read before you go mouthing off about things you don't understand.

Even a noob can take down a "10 year old"

But your too hung up on yourself to learn.

Fair enough...good luck....your going to need it.
The Initiative.
#8 - 2016-07-21 17:27:37 UTC
Cricri Amatin wrote:
I thought nothing. I am new to this, as in no other hopes than embarking a cool game.

That said I have read these forums and found your answears sll around.

Leave corp, this game is not for you, you made yourself an easy target by posting etc etc.

My concern is not about imunity or total security in high sec. That sounds boring. My topic is about 10 year old characters with ships and skills I never can stand up against. They are delt the superior cards by any means. This might be cool for those who are ten years old, but not so cool for the rookies. It is unbalanced.

And if it is so that I by this post have made myself an easy target so be it. I will update the thread as playing goes on. Until then my advice to all who are concedring posting here not to do so.


EVE is a PvP game, and it's an MMO with character progression. A corporation is EVE's version of a nation, and can declare war and be wardecced, These facts are not in dispute and will not change. It is up to you to adapt your expectations and aactions to them.

You can play during a wardec. You have several options open to you; loosely they are run, quit, hide, deal or fight.

The option I would recommend is not to tie yourself to a corp that is unable or unwilling to defend itself. Hisec is notoriously infested with these corps and I am sorry that you have been sucked in to one, but the fact is that your corp's incompetence, inexperience and lack of resources are not reasons why you should be exempted from having to make choices that the rest of us deal with daily.

In your situation I would strongly advise joining a different corp, able and willing to defend itself, and able and willing to teach you to defend yourself. That situation would make the choices available to you much more attractive. Once you learn some basic eve mechanics, and put some effort into your resources and capabilities, you will be able to laugh off wardecs. I know that sounds implausible to you in your situation, but it's absolutely true.

One option that is always open to you is to join one of the new player focused groups in 0.0; Pandemic Horde, Karmafleet, etc. If you care to do so, you'll learn about game mechanics, PvP, how little losing a ship means, and maybe even have some fun.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

#9 - 2016-07-21 18:14:09 UTC
Malcanis wrote:
Cricri Amatin wrote:
I thought nothing. I am new to this, as in no other hopes than embarking a cool game.

That said I have read these forums and found your answears sll around.

Leave corp, this game is not for you, you made yourself an easy target by posting etc etc.

My concern is not about imunity or total security in high sec. That sounds boring. My topic is about 10 year old characters with ships and skills I never can stand up against. They are delt the superior cards by any means. This might be cool for those who are ten years old, but not so cool for the rookies. It is unbalanced.

And if it is so that I by this post have made myself an easy target so be it. I will update the thread as playing goes on. Until then my advice to all who are concedring posting here not to do so.


EVE is a PvP game, and it's an MMO with character progression. A corporation is EVE's version of a nation, and can declare war and be wardecced, These facts are not in dispute and will not change. It is up to you to adapt your expectations and aactions to them.

You can play during a wardec. You have several options open to you; loosely they are run, quit, hide, deal or fight.

The option I would recommend is not to tie yourself to a corp that is unable or unwilling to defend itself. Hisec is notoriously infested with these corps and I am sorry that you have been sucked in to one, but the fact is that your corp's incompetence, inexperience and lack of resources are not reasons why you should be exempted from having to make choices that the rest of us deal with daily.

In your situation I would strongly advise joining a different corp, able and willing to defend itself, and able and willing to teach you to defend yourself. That situation would make the choices available to you much more attractive. Once you learn some basic eve mechanics, and put some effort into your resources and capabilities, you will be able to laugh off wardecs. I know that sounds implausible to you in your situation, but it's absolutely true.

One option that is always open to you is to join one of the new player focused groups in 0.0; Pandemic Horde, Karmafleet, etc. If you care to do so, you'll learn about game mechanics, PvP, how little losing a ship means, and maybe even have some fun.




Thank you for a honest and friendly reply! This is the way a forum should work.
Escalating Entropy
#10 - 2016-07-21 19:15:28 UTC  |  Edited by: ShahFluffers
It has been awhile since we have seen one of these threads.


The answer has been, and always will be; you already have options.

- Leave Corp

- Join an established corporation or have your corporation join an established alliance that can teach and protect you

- Roll a neutral alt... use it to grab some cheapo Electronic Warfare ships. Research some fast, ranged fits. Research tactics on how to avoid unfavorable encounters (hint: intsa-undocks, bookmarks, etc). Take a page out of every guerilla rebal group in history and start using hit and run harassment tactics.
Your objective will be to sufficiently **** off your attackers to the point where you are not worth the effort.
(full disclosure, I did this as a newbie against other veterans).
The Initiative.
#11 - 2016-07-21 19:29:24 UTC
In all justice to the OP and others like him, I really wish CCP wouldn't tout "form a corp with your other 2 buddies who also started playing 8 days ago!" as a normal activity.

Forming a corp is something you do after you've finished your adorably clueless newbie stage.

At the very least it should require a rank 1 skill to V and a hundred or two million ISK to create a corp.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Caldari State
#12 - 2016-07-22 09:40:32 UTC
As someone who has been playing for quite a while and gets wardec'd every few months here is my advice.

Wardec corps usually hang around trade hubs and pipes. Look up their killboards and check where they are active.
Find some systems far from where they are active and play there until the wardec is over.

Else, join another corp until the wardec is over. Then move back if you want.

Ignore any nonsense from players trying to scare you into thinking this game is super hard.
Hang in there, and learn to play smart.
Gallente Federation
#13 - 2016-07-22 15:56:07 UTC
Malcanis wrote:
In all justice to the OP and others like him, I really wish CCP wouldn't tout "form a corp with your other 2 buddies who also started playing 8 days ago!" as a normal activity.

Forming a corp is something you do after you've finished your adorably clueless newbie stage.

At the very least it should require a rank 1 skill to V and a hundred or two million ISK to create a corp.


Sadly I've seen null sec alliances in rookie systems offering 5 to 15million per mission to join their corp. So I find it rather amusing when someone talks about how they should wait to join a corp or even to create one. The Whole point of an MMO is to play together with other people hince why it is a "Massively Multiplayer Online" game keyword multiplayer. This doesn't mean you have to get along with all those people, or that all those people have to like you.

Granted I fully understand where you are coming from Malcanis. I have the same belief but the fact that veteran players consistantly go against that belief and that newbros don't know the difference is where its both sad and amusing.

Op, listen I feel your pain been there done that even went merc for a while. The point of the game is to have fun. If you aren't having fun talk with the people you play with and figure something out together. Don't listen to people when they tell you "eve isn't for you". The fact that you started playing or had an interest in it to begin with means it "IS" for you. There are players that have made loose groups in NPC corps they call themselves a CIC (Corp in Corp). They setup a private channel that they all join to joke and trade ideas. They fleet up together and mine, mission run and do everything that is associated with non-PVP activity. Also because they are not in a player corp they are ammune to war decs. You and your buddies could always start one yourselves. Granted you won't have access to a corp wallet, corp hangers, or corp contract system. But in reality you don't really need it.

For all those haters out there that constantly tell players mainly newbros that they should stop crying and eve isn't for them. I've seen this happen on other games. While constructive criticism is always a good thing, out right telling a player to leave a game is a bad idea. By doing so you are only hurting the game you enjoy and put so much time into to do what ever it is you do in the game. There are always flaws in a game design, the devs can't think of everything. There are always going to be 100million reasons to change 100million things to make it "better". Its the devs choice in the end if they don't think that way again we can call them idiots or morons all we want and they will keep on doing what they want to do. Would anyone of you do any different if someone told you that your choice was stupid to them?

The point is Stop telling players to leave the game, maybe we might keep a few. Give them ideas, give them a place to grow hell, teach them something even if its to die. At least they might learn from it and grow as a player.
#14 - 2016-07-22 21:05:04 UTC
You could leave your corp and apply to join the corp that has you wardecced.

This has several advantages:

1) The wardeccing corp's players know how to play Eve right and you will learn things correctly instead of what your current corp teaches, which is cowardice when you get right down to it.

2) Wardeccers tend to be nicer people, more open to sharing their experience and ISK with new players and generally more fun to be with.

3) Wardeccers rarely mine.

4) The first time you kill another player you will find out why so many of us are addicted to this game despite the terrible PvE gameplay, constantly changing rules and clunky interface. Hint: adrenaline is a drug.

5) Fat, dumb and stupid is no way to go through life.

and finally

6) Wardeccers rarely mine.

OP, you know something is wrong. Fix it. Abandon carebearism.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

#15 - 2016-07-23 10:21:21 UTC  |  Edited by: Cricri Amatin
Ok. I can do PVP. It just seemed like a good idea to get into how the game works before throwing myself head first into something bad. But I guess EVE isnt that different from other games after all.
The Initiative.
#16 - 2016-07-23 11:15:37 UTC
Elsia Browne wrote:
Malcanis wrote:
In all justice to the OP and others like him, I really wish CCP wouldn't tout "form a corp with your other 2 buddies who also started playing 8 days ago!" as a normal activity.

Forming a corp is something you do after you've finished your adorably clueless newbie stage.

At the very least it should require a rank 1 skill to V and a hundred or two million ISK to create a corp.


Sadly I've seen null sec alliances in rookie systems offering 5 to 15million per mission to join their corp. So I find it rather amusing when someone talks about how they should wait to join a corp or even to create one. The Whole point of an MMO is to play together with other people hince why it is a "Massively Multiplayer Online" game keyword multiplayer. This doesn't mean you have to get along with all those people, or that all those people have to like you.

Granted I fully understand where you are coming from Malcanis. I have the same belief but the fact that veteran players consistantly go against that belief and that newbros don't know the difference is where its both sad and amusing.


There's nothing worng with joining a corp run by experienced players with good support infrastructure early on; in fact it's absolutely the best thing to do. Although I personally would recommend to a new player that they run the tutorial missions to get an idea of what they actually want to do and be before joining anyone.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

#17 - 2016-07-23 13:17:06 UTC
Malcanis wrote:
Elsia Browne wrote:
Malcanis wrote:
In all justice to the OP and others like him, I really wish CCP wouldn't tout "form a corp with your other 2 buddies who also started playing 8 days ago!" as a normal activity.

Forming a corp is something you do after you've finished your adorably clueless newbie stage.

At the very least it should require a rank 1 skill to V and a hundred or two million ISK to create a corp.


Sadly I've seen null sec alliances in rookie systems offering 5 to 15million per mission to join their corp. So I find it rather amusing when someone talks about how they should wait to join a corp or even to create one. The Whole point of an MMO is to play together with other people hince why it is a "Massively Multiplayer Online" game keyword multiplayer. This doesn't mean you have to get along with all those people, or that all those people have to like you.

Granted I fully understand where you are coming from Malcanis. I have the same belief but the fact that veteran players consistantly go against that belief and that newbros don't know the difference is where its both sad and amusing.


There's nothing worng with joining a corp run by experienced players with good support infrastructure early on; in fact it's absolutely the best thing to do. Although I personally would recommend to a new player that they run the tutorial missions to get an idea of what they actually want to do and be before joining anyone.


The carreer missions are basics of all and provide a set of knowledge you the one way or the other must accuire. I have done all of them. However they do not contain PVP at all and for sure do not give any hints about how to play during a war.
Ivy League
#18 - 2016-07-23 13:50:41 UTC  |  Edited by: Geronimo McVain
Ramses Davaham wrote:
Cricri Amatin wrote:
I thought nothing. I am new to this, as in no other hopes than embarking a cool game.

That said I have read these forums and found your answears sll around.

Leave corp, this game is not for you, you made yourself an easy target by posting etc etc.

My concern is not about imunity or total security in high sec. That sounds boring. My topic is about 10 year old characters with ships and skills I never can stand up against. They are delt the superior cards by any means. This might be cool for those who are ten years old, but not so cool for the rookies. It is unbalanced.

And if it is so that I by this post have made myself an easy target so be it. I will update the thread as playing goes on. Until then my advice to all who are concedring posting here not to do so.


You should learn to read before you go mouthing off about things you don't understand.

Even a noob can take down a "10 year old"

But your too hung up on yourself to learn.

Fair enough...good luck....your going to need it.

How? If the 10 year char messes up badly maybe. The main part is: the 10 year can afford to loose a 1B ship a week but the new Char can hardly afford to loose T1 destroyer. Don't fly anything you can't afford to loose is a good advice up to the point where your chances are low and you can't afford any loss.
The Deccer is winning without shooting once because they can afford every loss and the other can't. So they do the smart thing: docking and in the end dropping Eve because some vet needs easy ganking to bolster his kill board because he can't keep up with vets that have the skills and resources to match him.
#19 - 2016-07-23 15:04:26 UTC  |  Edited by: Cricri Amatin
Geronimo McVain wrote:
Ramses Davaham wrote:
Cricri Amatin wrote:
I thought nothing. I am new to this, as in no other hopes than embarking a cool game.

That said I have read these forums and found your answears sll around.

Leave corp, this game is not for you, you made yourself an easy target by posting etc etc.

My concern is not about imunity or total security in high sec. That sounds boring. My topic is about 10 year old characters with ships and skills I never can stand up against. They are delt the superior cards by any means. This might be cool for those who are ten years old, but not so cool for the rookies. It is unbalanced.

And if it is so that I by this post have made myself an easy target so be it. I will update the thread as playing goes on. Until then my advice to all who are concedring posting here not to do so.


You should learn to read before you go mouthing off about things you don't understand.

Even a noob can take down a "10 year old"

But your too hung up on yourself to learn.

Fair enough...good luck....your going to need it.

How? If the 10 year char messes up badly maybe. The main part is: the 10 year can afford to loose a 1B ship a week but the new Char can hardly afford to loose T1 destroy. Don't fly anything you can't afford to loose is a good advice up to the point where your chances are low and you can't afford any loss.
The Deccer is wining without shooting once because they can afford any loss and the other can't. So they do the smart thing: docking and in the end dropping Eve because some vet needs easy ganking to bolster his kill board because he can't keep up with vets that have the skills and resources to match him.


Exactly my point. And as a rookie it is hard to get any support for this view. However there are some good advices in this thread. That said this might be a game for the veterans that slowly will drop players because the new ones finds it boring be doomed to loose every time.t
Ivy League
#20 - 2016-07-23 17:22:21 UTC
Cricri Amatin wrote:


Exactly my point. And as a rookie it is hard to get any support for this view. However there are some good advices in this thread. That said it might be a game for the veterans that slowly will drop players because the new ones finds it borning be doomed to loose every time.

A good advise would be, that he has to be there to hit you. So if you watch local, you know when it's safe to fly.
Second: If he really hunts you and you are not just blanket decced: move. You are most likely not not worth it to move across half of new Eden. Or you go to some area where you might find help by the residence: Providence. This region is Null BUT there the rule is NRDS (not red don't shoot). You are not red but the chances that the deccer is red to the Providence corps are high. And even if he follows you, killing you will put him on the KOS list there.
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