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[December] Excavator Mining Drone yield rebalance

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C C P Alliance
#1 - 2016-12-07 15:17:45 UTC
Hey everyone. We've been keeping a close eye on how people are using the newly rebalanced Rorquals and it's been really exciting watching how well people have taken to the new gameplay.

We have decided that we need to make a tweak in our December release next Tuesday to adjust the balance of mining Rorquals and keep the mining economy in a healthy place.

We are planning two connected changes in this release:
  • Reducing the mining yield of 'Excavator' Mining Drones by 32%
  • Increasing the drop rates of the Elite Drone AI and Drone Coronary Unit rogue drone components

We are continuing to keep an eye on all aspects of gameplay around the mining foreman ships. I know some players are hoping that we would make adjustments to other areas of Rorqual gameplay (such as ewar use while the PANIC module is running) but we feel comfortable leaving those aspects alone for now and continuing to observe how the metagame evolves. We of course reserve the right to make more changes to this or any other aspects of the Rorqual in upcoming patches to keep the ecosystem in balance.

Thanks!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

#2 - 2016-12-07 15:46:50 UTC
Good thing that you're not nerfing the jump hictor that can also be immune to all damage for 7 minutes, that part is surely not broken.
Goonswarm Federation
#3 - 2016-12-07 15:47:01 UTC
"Hey guys, null sec is finally getting the same ISK/hour as high sec Incursion runners, we can't have that"

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Goonswarm Federation
#4 - 2016-12-07 15:48:51 UTC
VANMISTIK wrote:
Good thing that you're not nerfing the jump hictor that can also be immune to all damage for 7 minutes, that part is surely not broken.


That' would hurt PL, and we can't have that.
Goonswarm Federation
#5 - 2016-12-07 15:51:29 UTC
CCP Fozzie wrote:
Hey everyone. We've been keeping a close eye on how people are using the newly rebalanced Rorquals and it's been really exciting watching how well people have taken to the new gameplay.



So excited in fact, that we're going to hit them with this nerf bat and see what falls out!
Goonswarm Federation
#6 - 2016-12-07 15:52:14 UTC
As little as it actually had to do with the Incident In Question, I have to agree that giving the PANIC module the same debuff as the Networked Sensor Array towards ewar is probably a wise idea. They'll still be considerably powerful while in PANIC as a remote rep and neuting platform while invincible, but not literally invincible hard tackle.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Goonswarm Federation
#7 - 2016-12-07 15:54:20 UTC
Yeah... we can't have mining paying a good ISK/hour... Invulnerable ewar is fine but never help out miners.
Goonswarm Federation
#8 - 2016-12-07 15:56:29 UTC
CCP Fozzie wrote:

...
  • Reducing the mining yield of 'Excavator' Mining Drones by 32%

...


Would you share with us why a 32% reduction was chosen as opposed to something like 20%? Is there any math behind it?
Goonswarm Federation
#9 - 2016-12-07 15:59:21 UTC
I can't really debate if 32% nerf is or isn't appropriate, but I do question why "0.0 mining paying too much" is the sort of game-breaking thing that requires immediate patching while "invulnerable combat ships" is not.
Goonswarm Federation
#10 - 2016-12-07 16:03:05 UTC
Thinking on it, perhaps we should approach this from a different angle. If we're going to allow invincible tackle, can we please allow Heavy Interdictors to receive remote reps while activating their Warp Disruption Field Generators? Otherwise, we're completely obsoleting a subcap with the rorqual, and that seems unfair.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Goonswarm Federation
#11 - 2016-12-07 16:04:01 UTC
Quote:
but we feel comfortable leaving those aspects alone for now and continuing to observe how the metagame evolves.


Also apparently, literally everyone else besides CCP knows how the capital meta will evolve.

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The-Culture
#12 - 2016-12-07 16:06:12 UTC  |  Edited by: Baki Yuku
CCP Fozzie wrote:

  • Reducing the mining yield of 'Excavator' Mining Drones by 32%



While I do not mind the nerf I do hope you'll increase the base speed a bit. To make mining rocks futher away more viable.. 200 meter per second base speed is simply terrible even when fitting 3 faction drone navigation computers you are looking at a max of 722 meters per second. Which means mining anything futher away then ~3000 meters is terrible.
Goonswarm Federation
#13 - 2016-12-07 16:07:45 UTC
Querns wrote:
Thinking on it, perhaps we should approach this from a different angle. If we're going to allow invincible tackle, can we please allow Heavy Interdictors to receive remote reps while activating their Warp Disruption Field Generators? Otherwise, we're completely obsoleting a subcap with the rorqual, and that seems unfair.


Actually I believe the only fair solution is to add a jump drive and invulnerability mod to Heavy Interdictors. But give them a penalty to mining lasers just in case it's too strong.
Shadow of xXDEATHXx
#14 - 2016-12-07 16:08:04 UTC
Maybe reduce the panic button but also reduce the length of the siege module. 5 minutes is hardwork on the old stress levels.
Gallente Federation
#15 - 2016-12-07 16:08:28 UTC  |  Edited by: Robbert Smith
CCP Fozzie wrote:

  • Reducing the mining yield of 'Excavator' Mining Drones by 32%


Does this include a matching nerf to 'Excavator' Ice Harvesting Drone cycle time?
#16 - 2016-12-07 16:11:28 UTC
that is a lot of salty goons.

At least you mined back all the minerals from that super welp before the nerf though.
Goonswarm Federation
#17 - 2016-12-07 16:12:23 UTC  |  Edited by: Tiberizzle
Baki Yuku wrote:
CCP Fozzie wrote:
Hey everyone. We've been keeping a close eye on how people are using the newly rebalanced Rorquals and it's been really exciting watching how well people have taken to the new gameplay.

We have decided that we need to make a tweak in our December release next Tuesday to adjust the balance of mining Rorquals and keep the mining economy in a healthy place.

We are planning two connected changes in this release:
  • Reducing the mining yield of 'Excavator' Mining Drones by 32%
  • Increasing the drop rates of the Elite Drone AI and Drone Coronary Unit rogue drone components

We are continuing to keep an eye on all aspects of gameplay around the mining foreman ships. I know some players are hoping that we would make adjustments to other areas of Rorqual gameplay (such as ewar use while the PANIC module is running) but we feel comfortable leaving those aspects alone for now and continuing to observe how the metagame evolves. We of course reserve the right to make more changes to this or any other aspects of the Rorqual in upcoming patches to keep the ecosystem in balance.

Thanks!


While I do not mind the nerf I do hope you'll increase the base speed a bit. To make mining rocks futher away more viable..


mfw agreeing with baki

if you're going to nerf the yield at least flatten the yield curve with distance some more, as enthralling as waiting 5 minutes to reposition is I don't think mining needs that kind of "depth"
Pandemic Legion
#18 - 2016-12-07 16:13:05 UTC
Might need a new module to Excavate the tears from some of these posts
Goonswarm Federation
#19 - 2016-12-07 16:15:19 UTC
jack1974 wrote:
Might need a new module to Excavate the tears from some of these posts


We're 32% more salty today.
Pandemic Horde
#20 - 2016-12-07 16:15:38 UTC
hisec wins again
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